Difference between revisions of "Recording Video from Depth Sensor Environment"
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=== Environment === | === Environment === | ||
− | + | Minimum space requirements for depth sensor configurations depend on sensor model and number of sensors: | |
− | + | {| class="wikitable" border="1" | |
+ | ! Configuration !! Azure Kinect (WFOV mode) !! Azure Kinect (NFOV mode)<br/>Kinect 2 (Kinect for Xbox One) !! 1st gen. Depth Sensors<br/>Orbbec Astra (Pro) | ||
+ | |- | ||
+ | | Single Depth Sensor || | ||
+ | 7 by 5 feet = 2 by 1.5 meters | ||
+ | || | ||
+ | 8 by 5 feet = 2.5 by 1.5 meters | ||
+ | || | ||
+ | 10 by 10 feet = 3 by 3 meters | ||
+ | |- | ||
+ | | 2 Depth Sensors<br/>(90-degrees config.) || | ||
+ | 7 by 7 feet = 2 by 2 meters | ||
+ | || | ||
+ | 8 by 8 feet = 2.5 by 2.5 meters | ||
+ | || | ||
+ | 10 by 10 feet = 3 by 3 meters | ||
+ | |- | ||
+ | | 2 Depth Sensors<br/>(180-degrees config.) || | ||
+ | 12 by 7 feet = 3.5 by 2 meters | ||
+ | || | ||
+ | 16 by 8 feet = 5 by 2.5 meters | ||
+ | || | ||
+ | 20 by 10 feet = 6 by 3 meters | ||
+ | |- | ||
+ | | 3+ Depth Sensors || | ||
+ | 12 by 12 feet = 3.5 by 3.5 meters | ||
+ | || | ||
+ | 16 by 16 feet = 5 by 5 meters | ||
+ | || | ||
+ | 20 by 20 feet = 6 by 6 meters | ||
+ | |} | ||
− | ==== Kinect 2 for Windows | + | Maximum capture area is about 7 by 7 feet ( = 2 by 2 meters), for all sensor models and configurations. |
+ | |||
+ | The pictures below will help you to understand possible capture area and required space. Dimensions are different for Azure Kinect, Kinect 2 (Kinect for Xbox One) and 1st gen. depth sensors due to different field of view. | ||
+ | |||
+ | ==== Azure Kinect in NFOV mode and Kinect 2 for Windows (Kinect for Xbox One) ==== | ||
+ | |||
+ | Kinect 2 (Kinect for Xbox One) sensors and Azure Kinect sensors in NFOV mode (narrow-view mode) have very close view angles (less than Azure Kinect in WFOV mode, but greater than 1st gen. depth sensors and Orbbec Astra): | ||
− | |||
<center><table border=0><tr> | <center><table border=0><tr> | ||
− | <td>[[Image:K2Sensor-scene-side-view.png|center| | + | <td>[[Image:K2Sensor-scene-side-view.png|center|469px|Click to enlarge]]</td> |
− | <td>[[Image:K2Sensor-scene-top-view.png|center| | + | <td width="15"></td> |
+ | <td>[[Image:K2Sensor-scene-top-view.png|center|424px|Click to enlarge]]</td> | ||
</tr><tr> | </tr><tr> | ||
− | <td><center>'''Side view'''</center></td><td><center>'''Top view'''</center></td> | + | <td><center>'''Side view'''</center></td><td></td><td><center>'''Top view'''</center></td> |
</tr></table></center> | </tr></table></center> | ||
− | ==== First Generation | + | ==== Azure Kinect in WFOV mode ==== |
+ | |||
+ | Wide-view mode (WFOV mode) of Azure Kinect has extremely wide view angle: | ||
+ | |||
+ | <center><table border=0><tr> | ||
+ | <td>[[Image:K4A-WFOV-scene-side-view.png|center|435px|Click to enlarge]]</td> | ||
+ | <td width="15"></td> | ||
+ | <td>[[Image:K4A-WFOV-scene-top-view.png|center|340px|Click to enlarge]]</td> | ||
+ | </tr><tr> | ||
+ | <td><center>'''Side view'''</center></td><td></td><td><center>'''Top view'''</center></td> | ||
+ | </tr></table></center> | ||
+ | |||
+ | {{Note|But please be aware that quality of depth map is better in narrow-view mode (NFOV mode). For this reason, if you have enough space, it is recommended to use NFOV mode for Azure Kinect sensors.}} | ||
+ | |||
+ | ==== First Generation Depth Sensor or Orbbec Astra (Pro) ==== | ||
+ | |||
+ | If you're using outdated 1st generation depth sensor like Kinect v1 or Orbbec Astra (Pro) sensor which is almost the same as 1st gen. depth sensor: | ||
+ | |||
<center><table border=0><tr> | <center><table border=0><tr> | ||
− | <td>[[Image:KSensor-scene-side-view.png|center| | + | <td>[[Image:KSensor-scene-side-view.png|center|456px|Click to enlarge]]</td> |
− | <td>[[Image:KSensor-scene-top-view.png|center| | + | <td width="15"></td> |
+ | <td>[[Image:KSensor-scene-top-view.png|center|453px|Click to enlarge]]</td> | ||
</tr><tr> | </tr><tr> | ||
− | <td><center>'''Side view'''</center></td><td><center>'''Top view'''</center></td> | + | <td><center>'''Side view'''</center></td><td></td><td><center>'''Top view'''</center></td> |
</tr></table></center> | </tr></table></center> |
Latest revision as of 08:18, 30 September 2019
Contents
Environment
Minimum space requirements for depth sensor configurations depend on sensor model and number of sensors:
Configuration | Azure Kinect (WFOV mode) | Azure Kinect (NFOV mode) Kinect 2 (Kinect for Xbox One) |
1st gen. Depth Sensors Orbbec Astra (Pro) |
---|---|---|---|
Single Depth Sensor |
7 by 5 feet = 2 by 1.5 meters |
8 by 5 feet = 2.5 by 1.5 meters |
10 by 10 feet = 3 by 3 meters |
2 Depth Sensors (90-degrees config.) |
7 by 7 feet = 2 by 2 meters |
8 by 8 feet = 2.5 by 2.5 meters |
10 by 10 feet = 3 by 3 meters |
2 Depth Sensors (180-degrees config.) |
12 by 7 feet = 3.5 by 2 meters |
16 by 8 feet = 5 by 2.5 meters |
20 by 10 feet = 6 by 3 meters |
3+ Depth Sensors |
12 by 12 feet = 3.5 by 3.5 meters |
16 by 16 feet = 5 by 5 meters |
20 by 20 feet = 6 by 6 meters |
Maximum capture area is about 7 by 7 feet ( = 2 by 2 meters), for all sensor models and configurations.
The pictures below will help you to understand possible capture area and required space. Dimensions are different for Azure Kinect, Kinect 2 (Kinect for Xbox One) and 1st gen. depth sensors due to different field of view.
Azure Kinect in NFOV mode and Kinect 2 for Windows (Kinect for Xbox One)
Kinect 2 (Kinect for Xbox One) sensors and Azure Kinect sensors in NFOV mode (narrow-view mode) have very close view angles (less than Azure Kinect in WFOV mode, but greater than 1st gen. depth sensors and Orbbec Astra):
Azure Kinect in WFOV mode
Wide-view mode (WFOV mode) of Azure Kinect has extremely wide view angle:

First Generation Depth Sensor or Orbbec Astra (Pro)
If you're using outdated 1st generation depth sensor like Kinect v1 or Orbbec Astra (Pro) sensor which is almost the same as 1st gen. depth sensor: