Streaming to Unity
iPi Mocap Studio is capable of realtime streaming of character's pose over network. This can be used to preview captured motion in an actual game scene inside the Unity editor.
Usage in Mocap Studio
To start streaming, go to the Export tab and press Start Streaming button. While streaming is active any changes to a pose of the actor in Mocap Studio (playback, tracking, manual edit etc.) are sent to the local network. If there is a target character applied for an actor then the program streams poses of that target character otherwise it streams poses of the actor model. To stop streaming press Stop Streaming button on the Export tab. Streaming also stops automatically when a project is closed.
Streaming protocol broadcasts UDP packets to a certain port on the local network. By default, the port used is 31455. You can change this value in Streaming Settings dialog which opens when you press a "gear" icon on Start Streaming button.
Usage in Unity
To get streaming data from iPi Mocap Studio in Unity you need to add several C# scripts to your Unity project. You can download them here (need link).
MocapStudioClient component reads data from the network. Add it to some game object which is always active. It has parameters:
- Port (int) - the number of an UDP port to listen for data from Mocap Studio. Should be equal to the value of UDP port set in the Streaming Settings in Mocap Studio. The default value is 31455.
CharacterAnimator component applies motion data to a character. Add this component to a character game object. Position is applied to this game object and rotations are applied to game objects corresponding to skeleton joints. This component has parameters:
- Mocap Data (MocapStudioClient) - set to a game object holding MocapStudioClient component.
- Root Joint (Transform) - set to a game object of character's joint (bone) to which the Hips joint of the actor model is mapped in motion transfer profile in Mocap Studio. Usually this is a root joint which is a child of the character game object.