Difference between revisions of "iPi Mocap Studio Release Notes"
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− | {{VersionShortInfo|3.2.6.200|Apr 25, 2016|http://files.ipisoft.com/iPiMocapStudioSetup.exe}} | + | {{VersionShortInfo|3.2.7.201|May 03, 2016|http://files.ipisoft.com/iPiMocapStudioSetup.exe}} |
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+ | B U G F I X E S: | ||
+ | * Jitter Removal failed on some models of video cards | ||
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+ | {{VersionShortInfo|3.2.6.200|Apr 25, 2016|http://files.ipisoft.com/iPiMocapStudioSetup-3.2.6.200.exe}} | ||
N E W F E A T U R E S: | N E W F E A T U R E S: |
Revision as of 06:15, 3 May 2016
Here you can find history of recent versions of iPi Mocap Studio.
iPi Mocap Studio has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP — you can use the Help > Check for Update menu item.
Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from direct link.
Contents
ver. 3.2.7.201
B U G F I X E S:
- Jitter Removal failed on some models of video cards
ver. 3.2.6.200
N E W F E A T U R E S:
- Increased tracking quality for actors with adjusted proportions
- Allow opening of a processed .iPiMotion file without video, for 3D data viewing
- Hide Background option button / menu item for RGB video
- Improved UI for light settings:
- Store light settings to scene file
- Automatic loading of light settings from previous project when creating new project
- Place Light to the Current Virtual Camera Position button added to Scene tab
- No Auto-Play after project open
- Calibration: UI enhancements for manual marking of ground points
- Calibration: edit box for typing in camera height added
- Control for manual alignment of coordinate system on the Scene tab
- Biomech export: added lengths of body segments, eye positions
- Support of Intel RealSense R200 sensor
- Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate
U N D E R T H E H O O D:
- Calibration: additional ground detection quality check
ver. 3.2.5.193
N E W F E A T U R E S:
- Improved workflow with the use of Kinect 2 tracking data.
B U G F I X E S:
- Update target character pose after Refit Pose.
U N D E R T H E H O O D:
- Do not auto play on project opening or after importing a target character.
ver. 3.2.4.191
N E W F E A T U R E S:
- Improvements in pose editing tools:
- Highlighting selectable objects (e.g. bones) on mouse hover.
- Rendering tool controls in front of all objects for ease of use.
- Displaying highlighted bone’s name in the bottom-right (previously, only selected bone’s name was displayed).
- Improvements in editing of motion profiles:
- Ability to select target bones directly from target character’s skeleton in the scene.
- Highlighting target character’s bones when scrolling through combo boxes in Target Bone column.
- Automatic assignment of symmetric bones (left/right).
- Minor improvements in rendering of the scene.
B U G F I X E S:
- Compatibility of secondary GPUs is determined incorrectly.
- Application crashes when the Pose Mismatch view is activated on multiple GPUs.
- Initial length of ROI and Take 1 is defined improperly in projects created from records with non-standard frame rate (recorded after warning about low frame rate).
- Pose of target character is not updated when actor’s pose is manually edited while staying on the same frame.
ver. 3.2.3.190
N E W F E A T U R E S:
- Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.
B U G F I X E S:
- Performance degradation when using multiple GPUs in certain configurations.
- Sound controls are missing in the bottom toolbar for projects with audio data.
- Calibration freezes under rare conditions.
- Application crash during calibration when applying to an action video by mistake in certain situations.
U N D E R T H E H O O D:
- Improved background subtraction for records made with Kinect 2 sensors to keep more details.
ver. 3.2.2.189
N E W F E A T U R E S:
- Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors.
- Dropped support for DirectX 10 video cards.
- Previously many core operations like tracking were already unavailable for such cards. Now program will not run at all.
B U G F I X E S:
- Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.
- Incorrect character rendering on Intel HD4xxx series and above.
- This issue may still occur on prolonged running of application. In this case restarting the application helps.
U N D E R T H E H O O D:
- Some optimizations in usage of graphic resources.
- Correct installation of older version over newer one.
- Previously uninstallation was required.
ver. 3.2.1.187
N E W F E A T U R E S:
- Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings)
B U G F I X E S:
- UI freezing when in the Pose Mismatch mode under certain conditions.
- Incorrect rendering of video frame on some video cards.
- Import of a target character with the same skeleton structure as the model in Mocap Studio results in error.
- Incorrect values displayed for occlusions percent in the calibration statistics.
ver. 3.2.0.182
N E W F E A T U R E S:
- Added settings for adjusting proportions of the actor's model:
- legs length
- arms length
- shoulders width
- head size
- feet size
- Layout of the Actor tab has been changed slightly.
- Settings for adjusting the size of a light marker in calibration projects.
- Improved automatic evaluation of calibration quality for multiple depth sensors.
U N D E R T H E H O O D:
- Improved processing of program crashes.
ver. 3.1.2.177
N E W F E A T U R E S:
- Biomech Add-on: added point cloud export formats convenient for animators, including Krakatoa PRT, PLY, OBJ, Leika PTS
ver. 3.1.1.175
N E W F E A T U R E S:
- New menu items View > Cameras and View > Source of Light allow to remove camera and source of light objects from 3D scene if needed.
B U G F I X E S:
- FBX import and export do not support national (non-ASCII) characters in file path.
- Projects with three actors are always created in .iPiLocked format even in Pro edition.
ver. 3.1.0.173
N E W F E A T U R E S:
- Basic and Free Trial editions now support up to six (6) color cameras like Sony PS3 Eye. In previous versions this limit was four (4).
- Pro edition now supports up to sixteen (16) color cameras like Sony PS3 Eye. In previous versions this limit was eight (8).
- Pro edition now supports up to four (4) depth sensors. In previous versions this limit was three (3).
- Pro edition now supports up to three (3) actors tracking. In previous versions this limit was two (2).
- Note: For three actors tracking it is highly recommended to use at least nine (9) color cameras like Sony PS3 Eye.
-
- Extended and Extreme calibration modes for complex cases.
- Bunch of minor improvements.
B U G F I X E S:
- In rare cases calibration results in upside down configuration.
- In rare cases Pause button is not clickable.
ver. 3.0.3.172
N E W F E A T U R E S:
- Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning "wheel").
- Scaling the actor's model relative to the floor when adjusting its height.
B U G F I X E S:
- App crash during the calibration of dual Kinect 2 configuration using a board.
- App crash during the export of point cloud from Kinect 2.
- App crash when trying to remove an entry from the list of MRU hand poses
ver. 3.0.2.171
N E W F E A T U R E S:
- Additional improvements in calibration procedure:
- flashlight marker detection becomes faster and more robust;
- calibration of multiple Kinect 2 sensors with the aid of flashlight is now supported;
- undo/redo is now fully functional for calibration projects;
- automatic detection of ground points is slightly improved to become more reliable in complex cases.
- Options for FBX export:
- FBX version;
- Binary/ASCII format.
- Manual ground height fine-tuning for action projects (Scene tab).
- Message about incompatible video card on execution of Tracking / Refine / Refit Pose if video card is not DirectX 11 capable.
- Reduced memory footprint.
B R E A K I N G C H A N G E S:
- Binary format of project files is slightly changed. This version can open projects saved by previous versions. But previous versions are unable to open projects saved by this version.
B U G F I X E S:
- Tracking overrides key frames for hands.
- Wrong position of video billboard for projects from depth sensors when alignment of color video to depth is switched off.
- FBX import/export doesn't work in rear cases: OS is Windows 7 64-bit, Service Pack 1 is not installed, CPU supports AVX instructions set (e.g. Intel Core i3/i5/i7 Haswell).
- Fatal error "NullReferenceException" during application start up in rear cases.
- Minor bugs in visibility of imported character's bones and opacity of imported character's skin.
ver. 3.0.1.169
N E W F E A T U R E S:
- Disabling tabs area and some keyboard shortcuts during processing to prevent unintentional interruption of operation.
B U G F I X E S:
- Crash on start on hardware configurations with high resolution display and 2 GB (or less) video card.
- Processing speed degradation on Windows 7.
- Rare false failure of integrity check in certain environments.
ver. 3.0.0.166
The first public release of iPi Mocap Studio 3. If you're user of iPi Studio 2.x or iPi Studio 1.x then please visit Migration to V3 from Older Versions article.
N E W F E A T U R E S:
- Support of new depth sensors: Kinect for Xbox One / Kinect 2 for Windows.
- Improved calibration:
- more reliable
- faster
- automatic ground detection
- calibration quality feedback
- Improved tracking for arms and legs.
- Redesigned user interface.
- Comprehensive progress indicators.
- Improved user interface for animation export and motion transfer.
- More accurate center of mass calculation.
- Tons of minor improvements and fixes.
B R E A K I N G C H A N G E S:
- New project file formats: .iPiVideo, .iPiCalib and .iPiLocked. V2 projects can be opened and stored to the new format.
U N D E R T H E H O O D:
- Migration to DirectX 11.
- Moving to Microsoft .Net 4.5.1 Platform.
- Using new installation and auto-update system instead of buggy ClickOnce technology.