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		<id>https://docs.ipisoft.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andrew</id>
		<title>iPi Docs - User contributions [en]</title>
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		<updated>2026-07-06T23:36:31Z</updated>
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	<entry>
		<id>https://docs.ipisoft.com/iPi_Recorder_Release_Notes</id>
		<title>iPi Recorder Release Notes</title>
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				<updated>2026-06-28T08:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.7.2.100&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Recorder]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Recorder]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Check for Update''' button on home screen.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiRecorderSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.7.2.100|Jun 28, 2026|https://files.ipisoft.com/iPiRecorderSetup-4.7.2.100.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Ability to rotate video sources in the [[How_to_Build_Synced_Multi-Camera_Video|Video Builder]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed crash during Video export for some recordings.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.7.0.98|Jun 13, 2024|https://files.ipisoft.com/iPiRecorderSetup-4.7.0.98.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for [https://www.orbbec.com/products/tof-camera/femto-bolt Orbbec Femto Bolt] and [https://www.orbbec.com/products/tof-camera/femto-mega Orbbec Femto Mega] devices.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Now Microsoft [https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 .Net Framework 4.8] is in use (was: 4.7.2)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.8.97|Apr 21, 2023|https://files.ipisoft.com/iPiRecorderSetup-4.6.8.97.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.7.96|Sep 26, 2022|https://files.ipisoft.com/iPiRecorderSetup-4.6.7.96.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed noise issue with PS3 Eye cameras (red/yellow noise that appears in the images captured if areas are bright).&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.6.95|Jul 13, 2022|https://files.ipisoft.com/iPiRecorderSetup-4.6.6.95.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed loss of gyro data on saving [[.iPiVideo File Extension|.iPiVideo]] from editor.&lt;br /&gt;
* Fixed inaccurate frame rate evaluation during recording in case of intensive frame drops.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.5.94|Dec 13, 2021|https://files.ipisoft.com/iPiRecorderSetup-4.6.5.94.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New command [[iPi_Automation_Add-on#export-video|'''export-video''']] and '''video-export-finished''' event in [[iPi Automation Add-on]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed temporary FPS drop after recording is stopped.&lt;br /&gt;
* Significantly decreased possible time lag between recording start in UI and actual first frame in [[.iPiVideo File Extension|.iPiVideo]] file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.1.90|Jun 17, 2021|https://files.ipisoft.com/iPiRecorderSetup-4.6.1.90.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Prevent excessive memory usage when recording in high resolutions from multiple web cameras&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Recorder using a [https://files.ipisoft.com/iPiRecorderSetup-4.6.1.90.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.89|Jun 04, 2021|https://files.ipisoft.com/iPiRecorderSetup-4.6.0.89.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''Portrait''' and '''Upside down''' orientations&lt;br /&gt;
* '''Flip Vertically''' property for all cameras and depth sensors&lt;br /&gt;
{{Important|[[iPi Mocap Studio]] 4.5.0 or later is required to process videos recorded in non-default orientation.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Recorder-camera-orientation.png|300px|center|Camera orientations]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.84|Feb 23, 2021|https://files.ipisoft.com/iPiRecorderSetup-4.5.0.84.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new '''Intel RealSense''' sensors: [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455]. Comparison of these new sensors with others can be found [[Depth Sensors Comparison|here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;48%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:RealSenseL515.jpg|thumb|Intel RealSense L515]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;4%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;48%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:RealSenseD455.jpg|thumb|Intel RealSense D455]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.6.83|Dec 7, 2020|https://files.ipisoft.com/iPiRecorderSetup-4.4.6.83.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Azure Kinect''': displaying of wired synchronization mode in the Header and Properties panels.&lt;br /&gt;
&lt;br /&gt;
[[File:Azure-Kinect-wired-sync-mode.png|400px|center|Wired sync mode]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed &amp;quot;Darkening for Calibration&amp;quot; behaviour for '''Azure Kinect''' depth sensors.&lt;br /&gt;
* Fixed app crash when receiving corrupted MJPEG frames via '''Libfreenect2''' drivers.&lt;br /&gt;
* Fixed app crash when evaluating background based on video stream containing corrupted MJPEG frame(s).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to version 1.4.1 of Azure Kinect Sensor SDK to communicate with '''Azure Kinect''' depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.5.82|Feb 28, 2020|https://files.ipisoft.com/iPiRecorderSetup-4.4.5.82.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Video Builder''' now supports converting MKV videos recorded with Azure Kinect to iPiVideo format.&lt;br /&gt;
* Added automation commands to [[iPi_Automation_Add-on#start-broadcasting|start]]/[[iPi_Automation_Add-on#stop-broadcasting|stop]] broadcasting data for [[Real-time Tracking for Live Preview|real-time tracking]] in [[iPi Mocap Studio]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash when receiving corrupted MJPEG frames from web cameras.&lt;br /&gt;
* Fixed app crash when playing back videos containing corrupted MJPEG frames.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.4.81|Oct 9, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.4.4.81.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Common &amp;quot;Darkening for Calibration&amp;quot; setting in toolbar area for '''Azure Kinect''' depth sensors. It is convenient for calibration of multiple '''Azure Kinect''' depth sensors using light marker (flashlight, PS Move).&lt;br /&gt;
* Command line argument &amp;lt;tt&amp;gt;--hide-recent-videos&amp;lt;/tt&amp;gt; to hide '''recent videos''' area and '''Browse...''' button on Home screen of [[iPi Recorder]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Bug fixes and accuracy improvements in broadcasting for [[Real-time Tracking for Live Preview|Live Preview]].&lt;br /&gt;
::{{Important|[[iPi Mocap Studio]] 4.3.0 or later is required.}}&lt;br /&gt;
* Corrections in behaviour of '''Exposure''' setting for '''Azure Kinect''' depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to version 1.2.0 of Azure Kinect Sensor SDK to communicate with '''Azure Kinect''' depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.77|Aug 23, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.4.0.77.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.2.75|Aug 3, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.3.2.75.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed pairing of PS Move controllers broken in Windows 10 May 2019 Update (build 18362).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.74|May 16, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.3.1.74.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better quality of [https://en.wikipedia.org/wiki/Bayer_filter debayer] filter on exporting of video recorded from PS3 Eye webcams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.73|Mar 22, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.3.0.73.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Nintendo Joy-Con motion controllers. At the moment this feature is considered experimental. Waiting for your feedback.&lt;br /&gt;
* Synchronization of videos based on audio data in '''Video Builder'''.&lt;br /&gt;
* Abort recording when a motion controller disconnects or otherwise goes in error status.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Proper display of error status for motion controllers and audio devices in device list.&lt;br /&gt;
* Prevent process hang-up after exit when using web cameras. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better handling and diagnostics for GPU compatibility issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.2.72|Feb 26, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.2.2.72.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Infinite continuous auto-refreshing of device list on home screen when using [[Multiple Kinects v2 on a Single PC|libfreenect2]] to work with Kinect v2 via UsbDk driver.&lt;br /&gt;
* Device lost during background evaluation when using [[Multiple Kinects v2 on a Single PC|libfreenect2]] to work with multiple Kinect v2 devices via UsbDk driver.&lt;br /&gt;
* Version of USB connection was not detected correctly for Intel RealSense D400 series depth sensors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.1.71|Feb 18, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.2.1.71.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Auto refresh of device list on connection/disconnection of USB devices. This saves from pressing '''Refresh Devices''' button in most times. Still, you may need this button sometimes.&lt;br /&gt;
* All cameras are selected by default on '''EDIT''' tab.&lt;br /&gt;
* Tip about proper settings for Logitech C922 camera.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* When using [[Multiple Kinects v2 on a Single PC|libfreenect2]] to work with Kinect v2, disconnected devices were not removed from the device list.&lt;br /&gt;
* Application freezed when returning to the home screen after a web camera has been disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Updated used version of RealSense SDK 2.&lt;br /&gt;
* Updated used version of OpenNI and driver for Orbbec Astra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.70|Feb 5, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.2.0.70.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple Kinects v2 on a single PC. [[Multiple Kinects v2 on a Single PC|See details]] in docs.&lt;br /&gt;
* Support for multiple ASUS Xtion2 on a single PC. Also it does not conflict with Kinect v2 anymore.&lt;br /&gt;
* Selectively enable support for various camera types in '''Camera Types''' panel. Some camera types have conflicts in runtime, and this capability allows to resolve such issues by disabling unused camera types.&lt;br /&gt;
* '''Add Controller''' button changed to '''Add Device'''. Dropdown now includes all supported camera types to quickly enable support and obtain installation/connection instructions. Items for motion controllers behave as previously &amp;amp;mdash; run pairing wizard.&lt;br /&gt;
* Preserving audio when converting regular video files to .iPiVideo format.&lt;br /&gt;
* Added '''Sync by Flash''' button to the ribbon of '''Video Builder'''. It automatically detects flashes in all videos and attempts to synchronize them based on that data.&lt;br /&gt;
[[File:Add-Device-Kinect2-multiple.png|400px|center|Add Device dropdown]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.69|Dec 3, 2018|https://files.ipisoft.com/iPiRecorderSetup-4.1.0.69.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview|live data streaming]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
* Support for [https://www.theverge.com/circuitbreaker/2017/10/3/16411466/sony-ps-move-controller-mini-usb-micro-playstation-vr new modification] of '''PS Move''' motion controllers:&lt;br /&gt;
** new model has '''CECH-ZCM2x''' label (previous model was '''CECH-ZCM1x'''),&lt;br /&gt;
** new model has micro-USB connection slot (previous model had mini-USB connection slot),&lt;br /&gt;
** this new model doesn't have magnetometer, but it looks like that is has better gyro-sensors and accelerometers, which provide rather precise data,&lt;br /&gt;
** for this reason we can recommend to use this model (it should be accurate enough for Motion Capture needs).&lt;br /&gt;
* Automatic video synchronization based on flashes in [[How_to_Build_Synced_Multi-Camera_Video|Build Combined Video]] tool.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.7.67|Sep 6, 2018|https://files.ipisoft.com/iPiRecorderSetup-4.0.7.67.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Estimation and visualization of quality of [[How to Calibrate Camera Optics|camera optics calibration]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Cameras/depth sensors were not synchronized correctly during [[Distributed Recording]] under certain conditions.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.5.65|Aug 24, 2018|https://files.ipisoft.com/iPiRecorderSetup-4.0.5.65.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Ask confirmation when leaving video builder and there are unsaved changes.&lt;br /&gt;
* '''Clear All''' command in video builder toolbar.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Builder UI was not properly updated after setting sync frame on a separate tab.&lt;br /&gt;
* Timeline selection interval was erroneously set from previous video builder session.&lt;br /&gt;
* Improved reliability around loading camera parameters.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.4.64|Aug 13, 2018|https://files.ipisoft.com/iPiRecorderSetup-4.0.4.64.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[How to Build Synced Multi-Camera Video|Video builder]] now considers frame time stamps for better alignment of frames between videos.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Adjusting T-pose frames in skeleton tracks after synchronization in [[How to Build Synced Multi-Camera Video|video builder]].&lt;br /&gt;
* Fixed improper behavior of frame selection indicator in [[How to Calibrate Camera Optics|camera calibration tool]].&lt;br /&gt;
* RESULT tab in [[How to Calibrate Camera Optics|camera calibration tool]] did not hide when list of selected frames changed.&lt;br /&gt;
* Fixed app crash on startup due to error in initialization of Open NI 2. The error is usually caused by failure of ASUS Xtion 2 driver when other camera is connected (occurs for some camera models). &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.63|Jul 19, 2018|https://files.ipisoft.com/iPiRecorderSetup-4.0.3.63.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash after background evaluation under rare conditions.&lt;br /&gt;
* Fixed app crash when stopping recording while in full screen mode.&lt;br /&gt;
* Fixed app crash when running second instance of the application under rare conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Automatically exit full screen mode on certain events.&lt;br /&gt;
* Show app crash report window for crashes occurred in app initialization.&lt;br /&gt;
* Updated OpenNI driver for ASUS Xtion2.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.61|Jul 03, 2018|https://files.ipisoft.com/iPiRecorderSetup-4.0.1.61.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for the new depth sensors:&lt;br /&gt;
** Intel RealSense [https://realsense.intel.com/stereo/ D415&amp;amp;nbsp;/&amp;amp;nbsp;D435]&lt;br /&gt;
** Orbbec [https://shop.orbbec3d.com/Astra_p_12.html Astra] / [https://shop.orbbec3d.com/Astra-Pro_p_35.html Astra PRO]&lt;br /&gt;
** ASUS [https://www.asus.com/3D-Sensor/Xtion-2/ Xtion2]&lt;br /&gt;
* [[How to Calibrate Camera Optics|Tool for precise calibration of cameras]] that allows to determine camera internal parameters, including distortion.&lt;br /&gt;
* Powerful [[How to Build Synced Multi-Camera Video|video builder]], which allows to combine/edit video from different sources, (re)evaluate background, set/patch inter-cameras synchronization, etc.&lt;br /&gt;
* Support for [[Quick Start Guide for Multiple Action Cameras Configuration|workflow with action cameras]] like [https://shop.gopro.com/cameras GoPro] and [https://sjcam.com/ SJCAM].&lt;br /&gt;
* [[Real-time Tracking for Live Preview]]: live data streaming to [[iPi Mocap Studio]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Poor quality of Sony PS3 Eye video if Upside Down option set.&lt;br /&gt;
* Backround was not discarded in case of certain changes of the recording settings.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.2.57|Oct 23, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.3.2.57.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Сritical bug fix in depth sensors reinitialization after resetting of devices or returning from playback.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.1.56|Oct 13, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.3.1.56.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Workflow improvements for background evaluation in [[Distributed Recording|distributed recording]]:&lt;br /&gt;
** It is allowed to enter slave mode or connect to slaves without previously evaluating background.&lt;br /&gt;
** Running background evaluation on a master PC triggers evaluation on slave PCs as well. Thus there is no need to run background evaluation on slave PCs manually.&lt;br /&gt;
** Current percentage of background area is displayed in a status of a slave PC (minimum value among all cameras on this slave PC).&lt;br /&gt;
* Export of depth data from iPiVideo to series of PNG files. 16-bit grayscale colors represent depth values in millimeters.&lt;br /&gt;
:{{Note|For Kinect 2, a conversion table from depth space to camera space is exported into a TAB-separated text file along with depth data.}}&lt;br /&gt;
* Simple frame center marker introduced for alignment purposes has been replaced by a more useful alignment grid.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Ensure '''PLAY''' tab is activated first when opening a record.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.0.55|Aug 14, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.3.0.55.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved performance with '''Logitech C922''' cameras.&lt;br /&gt;
* Workflow for opening a record for playback from '''Recording Results''' dialog is improved. Instead of '''HOME''' button, there is a '''BACK''' button to return to recording without losing previous recording state (like evaluated background). &lt;br /&gt;
* Option to mark centers of camera frames on '''SETUP''' screen. This may help with positioning of cameras. &lt;br /&gt;
* Statistics overlay control is hidden the same way as other controls when collapsed to not cover the bottom area of a frame. &lt;br /&gt;
* Asking confirmation on closing the application when recording is in process. &lt;br /&gt;
* New event ''recording-started'' in [[iPi Automation Add-on|Automation addon]].&lt;br /&gt;
* Hover toolbar in '''Recent Records''' list. It was available as context menu (on right click) previously. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Pressing '''PROPERTIES''' or '''CALIBRATE''' button in overlay controls now exits full screen mode automatically. &lt;br /&gt;
* Compatibility of supported compression modes is now considered when determining whether selected cameras are compatible. &lt;br /&gt;
* Fixed app crash when an error occurs on disconnecting web camera. &lt;br /&gt;
* '''Reset Devices''' command on '''RECORD''' screen now does not reset evaluated background.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Using GPU (supporting DirectX 11) for rendering camera streams. This improves overall performance during recording.&lt;br /&gt;
* Improved performance of the '''Trace''' window. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.11.53|Jun 12, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.2.11.53.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Calibration procedure did not finish with some PS Moves because they do not provide magnetic data. Now magnetic calibration can be skipped.&lt;br /&gt;
{{Note|It is not clear currently whether such PS Moves lack magnetometer completely or it is disabled. Without magnetic data, an orientation provided by controller will likely suffer more from the drift over time issue.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.9.51|Apr 28, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.2.9.51.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash after background evaluation with Xtion/Carmine depth sensors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.8.50|Apr 25, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.2.8.50.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for '''1280x720@90fps''' and '''1920x1080@90fps''' modes of '''Logitech BRIO''' webcam.&lt;br /&gt;
* For depth sensors (Kinect, Kinect v2, Xtion, PrimeSense): checking floor detection quality during background evaluation, warning user about bad floor visibility.&lt;br /&gt;
* Making photo from web camera or depth sensor (copying of current image from video source to clipboard).&lt;br /&gt;
* [[iPi_Automation_Add-on|Automation Add-on]] updated to manage [[Distributed Recording]]:&lt;br /&gt;
** Added [[iPi_Automation_Add-on#discover-slaves|discover-slaves]] command&lt;br /&gt;
** Added [[iPi_Automation_Add-on#connect-to-slaves|connect-to-slaves]] command&lt;br /&gt;
** Added [[iPi_Automation_Add-on#disconnect-from-slaves|disconnect-from-slaves]] command&lt;br /&gt;
** Added [[iPi_Automation_Add-on#enter-slave-mode|enter-slave-mode]] command&lt;br /&gt;
** Added [[iPi_Automation_Add-on#exit-slave-mode|exit-slave-mode]] command&lt;br /&gt;
** '''recording-stopped''' event has got a new argument '''slaveResults''' which holds some details about the results of distributed recording on slave PCs.&lt;br /&gt;
* [[iPi_Automation_Add-on|Automation Add-on]]: ensure correspondence of devices/screens order in UI and items order in the result of [[iPi_Automation_Add-on#get-devices-state|get-devices-state]] command.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* [[iPi_Automation_Add-on|Automation Add-on]]: argument '''selectedDevices''' of [[iPi_Automation_Add-on#open-recorder|open-recorder]] command was ignored. Now it works and items order in '''selectedDevices''' defines devices/screens order in UI.&lt;br /&gt;
* [[iPi_Automation_Add-on|Automation Add-on]] could hang in rare cases during events sending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.49|Mar 07, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.2.7.49.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for '''1280x720@60fps''' mode of '''Logitech C922 Pro Stream''' webcam.&lt;br /&gt;
* Filtering out webcam device for Kinect v2 sensor which appeared after recent Windows updates. This prevents confusion when recording with a &amp;quot;Kinect&amp;quot; camera produces a video without depth data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed incorrect handling of skeletal data while saving edited videos.&lt;br /&gt;
* Fixed storing of incorrect device parameters in record after hot-swapping Kinect v2 sensors while Recorder is running.&lt;br /&gt;
* Fixed some visual glitches of the ribbon in collapsed state.&lt;br /&gt;
* Fixed cropping of camera screens on window resize occurring under certain conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved performance of calculation of background area statistics.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.48|Jan 25, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.2.6.48.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Automation Add-on: added [[iPi_Automation_Add-on#merge-videos|merge-videos]] command.&lt;br /&gt;
* Warning about possible performance issues on '''RECORD''' tab.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Results of some checks on recording start were ignored. For instance, recording started after user answered '''No''' when presented a warning about low FPS.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.47|Nov 10, 2016|https://files.ipisoft.com/iPiRecorderSetup-3.2.5.47.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Pairing of Sony PS Move controllers on Windows 8/10 using standard Bluetooth drivers, without the need to use ''Motion in Joy'' third-party drivers.&lt;br /&gt;
* Automation Add-on: added ''forceStart'' flag to [[iPi_Automation_Add-on#start-recording|start-recording]] command.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In case of people detection during background recording with Kinect v2 user's choice to use or discard recorded background was processed incorrectly.&lt;br /&gt;
* Software crashed after pressing ''Reset'' button on ''RECORD'' screen when Kinects were used for recording.&lt;br /&gt;
* Software crashed in some cases on start of distributed recording.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.45|Jul 14, 2016|https://files.ipisoft.com/iPiRecorderSetup-3.2.3.45.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.4.43|Apr 25, 2016|https://files.ipisoft.com/iPiRecorderSetup-3.1.4.43.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Show statistics of background quality (background area percentage).&lt;br /&gt;
* Detecting substantial change of background that may deteriorate tracking quality.&lt;br /&gt;
* Show ‘green screen’ (Hide Background) during recording.&lt;br /&gt;
* Support of Intel [https://ark.intel.com/products/92256/Intel-RealSense-Camera-R200 RealSense R200] sensor. &lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Performance optimizations for recording.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.3.38|Nov 19, 2015|https://files.ipisoft.com/iPiRecorderSetup-3.1.3.38.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Recording '''Kinect 2''' tracking data for [[Using_Tracking_Data_from_Depth_Sensors|further usage]] in '''iPi Mocap Studio'''.&lt;br /&gt;
* Detecting if several '''Kinect 2''' sensors are connected to the same PC.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Decreased background subtraction threshold for '''Kinect 2''' sensors.&lt;br /&gt;
* Memory usage optimizations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.36|Jun 18, 2015|https://files.ipisoft.com/iPiRecorderSetup-3.1.2.36.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Resetting previously evaluated background when camera properties are changed on the Setup stage.&lt;br /&gt;
* Export of audio data with a separate button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Frequent ‘Camera hang detected’ errors on recording start with large number of cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.34|Mar 06, 2015|https://files.ipisoft.com/iPiRecorderSetup-3.1.1.34.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Automatic selection of available TCP ports for [[Distributed Recording]] if default values ('''31415''' and '''31416''') are in use by other applications.&lt;br /&gt;
* Displaying tips with important info. Click to hide.&lt;br /&gt;
* Filtering out corrupted/absent files in the list of recent records.&lt;br /&gt;
* Improved computation of remaining time when downloading from multiple slaves.&lt;br /&gt;
* Improved error handling in distributed recording.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Progress indication on taskbar icon is not removed when downloading records from slave(s) is cancelled.&lt;br /&gt;
* Partially downloaded records are not removed when downloading records from slave(s) is cancelled.&lt;br /&gt;
* Incorrect timing of records under rare conditions.&lt;br /&gt;
* Order of cameras may differ in records when using multiple slaves.&lt;br /&gt;
* Cancelling recording while counting down leads to app crash.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.33|Dec 29, 2014|https://files.ipisoft.com/iPiRecorderSetup-3.1.0.33.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Distributed Recording]] which provides the ability to record synchronized video from multiple devices connected to several computers. Using this feature now one can use multiple '''MS Kinect 2''' sensors for tracking.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Video editing and export were not allowed for four-cameras video in [https://ipisoft.com/software/basic-edition/ Basic Edition].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.32|Nov 13, 2014|https://files.ipisoft.com/iPiRecorderSetup-3.0.1.32.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Application crash if at least one motion controller (PS Move or Wii Remote) is selected for recording.&lt;br /&gt;
* Export and video editing were erroneously disabled for free trial.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.31|Nov 03, 2014|https://files.ipisoft.com/iPiRecorderSetup-3.0.0.31.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Recorder|iPi Recorder 3]]. If you're user of '''iPi Recorder 2.x''' or '''iPi Recorder 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows support]].&lt;br /&gt;
* Redesigned user interface based on [https://en.wikipedia.org/wiki/Ribbon_(computing) Ribbon concept].&lt;br /&gt;
* [[.iPiVideo File Extension|.iPiVideo]] records editing (cutting, removing cameras, etc.).&lt;br /&gt;
*: ''available only for owners of [[iPi Mocap Studio]] license, including non-expired Free Trial''.&lt;br /&gt;
* Audio and video export.&lt;br /&gt;
*: ''available only for owners of [[iPi Mocap Studio]] license, including non-expired Free Trial''.&lt;br /&gt;
* Shell Extension for [[.iPiVideo File Extension|iPiVideo]] files which provides thumbnails and preview functionality for [[.iPiVideo File Extension|iPiVideo]] files in Windows Explorer and Open/Save dialogs.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* [[.iPiVideo File Extension|iPiVideo]] records produced by [[iPi Recorder|iPi Recorder 3]] can't be opened in [https://wiki.ipisoft.com/IPi_Recorder iPi Recorder '''2'''] and [https://wiki.ipisoft.com/IPi_Mocap_Studio iPi Mocap Studio '''2'''].&lt;br /&gt;
* [[iPi Recorder|iPi Recorder 3]] doesn't support Windows XP and Windows Vista. It requires Windows 7 or 8.&lt;br /&gt;
* [[iPi Recorder|iPi Recorder 3]] doesn't support Kinect SDK 1.6, Kinect SDK 1.7 and usage of '''psdrv3''' drivers to work with MS Kinect / MS Kinect for XBOX 360. The only option for these devices is to use Kinect SDK 1.8.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Recorder</id>
		<title>iPi Recorder</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Recorder"/>
				<updated>2026-06-28T08:05:29Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.7.2.100&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;sideInfoPanel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Recorder'''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:iPiRecorder-128.png|center|link=iPi Recorder]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.7.2.100 ([[iPi Recorder Release Notes|release&amp;amp;nbsp;notes]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MS Windows 7, 8, 8.1, 10, 11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32-bit and 64-bit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=https://files.ipisoft.com/iPiRecorderSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://files.ipisoft.com/iPiRecorderSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPiRecorderSetup-24.png|24px|link=iPi Recorder Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Recorder Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=iPi Recorder User's Guide]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Recorder User's Guide|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Copyright-64.png|24px|link=iPi_Recorder_EULA]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi_Recorder_EULA|End User License Agreement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Recorder]] is a software program provided by [https://www.ipisoft.com iPi Soft LLC] for capturing, playing back and processing video records from multiple cameras and depth sensors. Captured records can be used for motion tracking in [[iPi Mocap Studio]].&lt;br /&gt;
&lt;br /&gt;
[[iPi Recorder]] supports the following RGB cameras and depth sensors:&lt;br /&gt;
* [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PlayStation3 Eye] (also known as PS Eye)&lt;br /&gt;
* Logitech [https://www.logitech.com/product/c922-pro-stream-webcam C922] and [https://www.logitech.com/product/brio Brio] web cameras&lt;br /&gt;
* Microsoft [https://azure.microsoft.com/en-us/services/kinect-dk/ Azure Kinect]&lt;br /&gt;
* Microsoft Kinect 2 ([https://www.amazon.com/gp/product/B00INAX3Q2/ref=as_li_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;linkCode=as2&amp;amp;creativeASIN=B00INAX3Q2&amp;amp;linkId=da247a196e84f14c2b61c08d18af20d9 XBOX One Kinect] sensor plus [https://www.amazon.com/gp/product/B01GVE4YB4/ref=as_li_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;linkCode=as2&amp;amp;creativeASIN=B01GVE4YB4&amp;amp;linkId=9badef6020066e1ff88608b3bdd77734 Kinect Adapter for Windows])&lt;br /&gt;
* Microsoft Kinect for Windows / Kinect XBOX 360&lt;br /&gt;
* Intel [https://www.intelrealsense.com/lidar/ RealSense L500 series] LiDAR cameras&lt;br /&gt;
* Intel [https://www.intelrealsense.com/stereo-depth/ RealSense D400 series] depth cameras&lt;br /&gt;
* [https://orbbec3d.com/product-astra/ Orbbec Astra (PRO)]&lt;br /&gt;
* ASUS Xtion 2&lt;br /&gt;
* ASUS Xtion / Xtion Live&lt;br /&gt;
* PrimeSense Carmine 1.08&lt;br /&gt;
* Any DirectShow compatible web cameras&lt;br /&gt;
* [[Quick_Start_Guide_for_Multiple_Action_Cameras_Configuration|Action cameras]] like GoPro&lt;br /&gt;
&lt;br /&gt;
Also iPi Recorder supports the following motion controllers for [[Motion Controllers|hands/props and head tracking]]:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlayStation_Move PlayStation Move]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wii_Remote Wii Remote] with [http://en.wikipedia.org/wiki/Wii_MotionPlus MotionPlus]&lt;br /&gt;
* Wii Remote Plus, which has MotionPlus integrated&lt;br /&gt;
&lt;br /&gt;
For storing records, the proprietary [[.iPiVideo File Extension|'''.iPiVideo''']] file format is used which can be handled only by [http://ipisoft.com/downloads_index.php iPi Soft products]. [[iPi Recorder]] also provides functionality for playback of such records, editing (removing part of cameras, time clipping) and exporting to AVI and WAV files.&lt;br /&gt;
&lt;br /&gt;
[[iPi Recorder User's Guide|See user's guide]] for complete information about functions of the software.&lt;br /&gt;
&lt;br /&gt;
iPi Recorder can be [https://ipisoft.com/downloads_index.php downloaded] and used free of charge. In case of any concerns during installing the software please [[iPi Recorder Installation|read the installation instructions]].&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of iPi Recorder can be found in the [[iPi Recorder Release Notes|release notes]].&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio</id>
		<title>iPi Mocap Studio</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio"/>
				<updated>2025-07-02T07:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.6.8.270&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;sideInfoPanel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Mocap Studio'''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:iPiMocapStudio-128.png|center|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6.8.270 ([[iPi Mocap Studio Release Notes|release&amp;amp;nbsp;notes]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MS Windows 7, 8, 8.1, 10, 11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32-bit and 64-bit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://files.ipisoft.com/iPiMocapStudioSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPiMocapStudioSetup-24.png|24px|link=iPi Mocap Studio Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Mocap Studio Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=iPi Mocap Studio User's Guide]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Main_Page#Single_Depth_Sensor_Configuration|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Copyright-64.png|24px|link=iPi_Studio_EULA]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi_Studio_EULA|End User License Agreement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:KeyboardButton.jpg|24px|link=Keyboard Shortcuts (iPi Mocap Studio)]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Keyboard Shortcuts (iPi Mocap Studio)|Keyboard Shortcuts]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] is a software program provided by [http://www.ipisoft.com iPi Soft LLC] for tracking an actor's motion by analyzing multi-camera (or depth sensor) video recordings. Input videos are recorded with another tool &amp;amp;mdash; [[iPi Recorder]].&lt;br /&gt;
&lt;br /&gt;
For storing project data, the proprietary [[.iPiMotion File Extension|'''.iPiMotion''']],  [[.iPiCalib File Extension|'''.iPiCalib''']], [[.iPiLocked File Extension|'''.iPiLocked''']], [[.iPiScene File Extension|'''.iPiScene''']] file formats are used which can be handled only by iPi Soft products. &lt;br /&gt;
 &lt;br /&gt;
As an output, [[iPi Mocap Studio]] produces a skeleton animation, that then can be applied to an arbitrary target humanlike character. The software includes features for tuning the final animation, such as jitter removal and trajectory filtering. A number of popular formats is supported for target character import and animation export including '''FBX''', '''BVH''', '''Collada''', '''DMX''' and '''SMD'''.&lt;br /&gt;
&lt;br /&gt;
The software comes in [http://ipisoft.com/store/compare-editions/ several editions] which differ by kind and number of cameras supported for tracking. You can [https://files.ipisoft.com/iPiMocapStudioSetup.exe download 30-day trial version] of software for evaluation purposes. In case of any difficulties during installation process please [[iPi Mocap Studio Installation|read the installation instructions]]. If you've decided to purchase, [https://ipisoft.com/store/ go to the Store page] and follow the instructions. After purchase, you will get a license key, which enables you to upgrade the trial version to a selected edition of the software.&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of [[iPi Mocap Studio]] can be found in the [[iPi Mocap Studio Release Notes|release notes]].&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes</id>
		<title>iPi Mocap Studio Release Notes</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes"/>
				<updated>2025-07-02T06:09:55Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#333333; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiMocapStudioSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.8.270|Jul 02, 2025|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.8.270.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Refine sometimes failed because input pose was predicted instead of tracked.&lt;br /&gt;
* Crash in AI pose estimation when actor is out of sight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.7.269|May 20, 2025|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.7.269.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Ability to seamlessly [[Animation_Export#How_to_Loop_Animation|loop animation]] on export.&lt;br /&gt;
[[File:loop-animation-option.png|331px]]&lt;br /&gt;
* Compatibility with [https://www.nvidia.com/en-eu/geforce/broadcasting/broadcast-sdk/resources/ NVIDIA AR SDK] '''0.8.7''' (along with former version '''0.8.2''').&lt;br /&gt;
* Support of [https://www.nvidia.com/en-us/geforce/graphics-cards/50-series/ GeForce RTX 50 Series Graphics Cards] for AI features.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crashed during play in the end of timeline when skeleton strobe was on.&lt;br /&gt;
* Crashed in case when AI pose detected only in 2 or 0 cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improvements in AI-based tracking for RGB cameras.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.6.268|Jan 09, 2025|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.6.268.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Rare crashes when applying AI tracking for RGB cameras in case of poor quality of input data.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Increased quality of [[User_Guide_for_Multiple_Depth_Sensors_Configuration#Calibration_Based_on_AI_Joints|depth sensors calibration based on AI-detected joints]].&lt;br /&gt;
* Adjusted quality thresholds for [[User_Guide_for_Multiple_Depth_Sensors_Configuration#Calibration_Based_on_AI_Joints|depth sensors calibration based on AI-detected joints]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.5.267|Dec 26, 2024|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.5.267.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[User_Guide_for_Multiple_Depth_Sensors_Configuration#Calibration_Based_on_AI_Joints|Calibration for depth sensors based on AI-detected joints]] instead of flashlight or flat board. This substantially simplifies calibration process. &lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect scale by person height after RGB calibration.&lt;br /&gt;
* ''Auto adjust camera FOV'' flag invalidated after calibration based on AI-detected joints.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Adjusted quality thresholds for calibration based on AI-detected joints.&lt;br /&gt;
* Added knee and elbow to the set of joints used for calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.4.266|Oct 31, 2024|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.4.266.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Calibration_Based_on_AI_Joints|Calibration for RGB cameras based on AI-detected joints]] instead of flashlight. This substantially simplifies calibration process. &lt;br /&gt;
* Full support for Orbbec Femto Bolt sensors&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Rare AI-based tracking crashes in some cases.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved quality of tracking that uses AI-detected pose as the initial guess.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.3.265|Apr 03, 2024|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.3.265.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* AI-based [[AI-based Tracking#Tracking with Auto-recover option|Tracking with Auto-recover option]] feature added. It allows to automatically detect and fix tracking errors with the help of AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Rare AI-based tracking crashes in some cases.&lt;br /&gt;
* Fixed crashing on project closing when Pose Mismatch view mode is on.&lt;br /&gt;
* Project recording with [[Real-time Tracking for Live Preview]] could not open.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* AI pose interpolation/filters are only applied if AI attempted to apply in this frame.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.2.264|Dec 25, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.2.264.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Trajectory filtering for AI poses that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
* Interpolation of AI poses missed due to misdetections that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
{{Note|AI poses trajectory filtering and interpolation is auto-applied similar to regular trajectory filter.}}&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved algorithm for selecting correct bounding box for AI pose tracking that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.1.263|Nov 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.1.263.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] now sets head, feet poses and hands orientation if '''Track''' or '''Track (AI-Based)''' tracking option selected.&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improved quality of [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] for arms, legs and feet.&lt;br /&gt;
* Set realistic arm and leg twists in [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] (formerly set zero twists).&lt;br /&gt;
* Ensure from enormous arm twists in jitter removal, [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]].&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Trajectory filtering was not applied after AI-based tracking.&lt;br /&gt;
* AI-based feet tracking sometimes returned invalid pose that led to crash.&lt;br /&gt;
* Rare crashes in trajectory filtering, jitter removal related to AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* All passes and jitter removal now process the last frame of Region-of-Interest (last frame inclusive).&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] re-applies the Dnn tracking to take into account the possible changes of actor settings and/or ground plane.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.262|Sep 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.0.262.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking|New tracking features]] that use modern AI toolkit from NVIDIA:&lt;br /&gt;
** [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]]&lt;br /&gt;
** [[AI-based Tracking#Detect Pose and Height (AI)|Detect Pose and Height (AI)]]&lt;br /&gt;
** [[AI-based Tracking#AI-based feet tracking|AI-based feet tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based head tracking|AI-based head tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based hands tracking|AI-based hands tracking]]&lt;br /&gt;
** [[AI-based Tracking#Applying only AI-based tracking|Applying only AI-based tracking]]&lt;br /&gt;
** [[AI-based Tracking#Automatic tracking errors fixing|Automatic tracking errors fixing]]&lt;br /&gt;
* New build-in target characters and motion transfer profiles for better compatibility with Unreal Engine 5:&lt;br /&gt;
** UE5 Manny&lt;br /&gt;
** UE5 Quinn&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-4 6 0.png|950px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to [https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1 FBX SDK 2020.2.1] for FBX files import/export&lt;br /&gt;
* Now Microsoft [https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 .Net Framework 4.8] is in use (was: 4.7.2)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.8.260|Apr 20, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.8.260.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Fast and Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.7.258|Jun 27, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.7.258.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improvements in UI for editing of motion transfer profile.&lt;br /&gt;
** Check that no duplicate targets used when updating a symmetric bone mapping.&lt;br /&gt;
** Update a symmetric bone when adding/removing a target bone.&lt;br /&gt;
** Enabled the &amp;quot;(Unused)&amp;quot; item in the combo list.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixes in editing of motion transfer profile.&lt;br /&gt;
** Fixed crash when trying to select an already used target bone in the viewport.&lt;br /&gt;
** Fixed inability to map symmetric bone when it can't be assigned automatically.&lt;br /&gt;
** Fixed an error when reading swing/twist weights from an XML file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.6.256|Apr 18, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.6.256.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Unreal Engine's MetaHuman character in animation export and streaming.&lt;br /&gt;
** [[Animation_Streaming#MetaHuman|Streaming animation to MetaHuman in Unreal Engine]].&lt;br /&gt;
** [[Animation_Export#Unreal_Engine|Motion transfer to MetaHuman character]].&lt;br /&gt;
* Motion transfer enhancements ([[Animation_Export#Multiple_Target_Bones|see details]]).&lt;br /&gt;
** Allow for multiple target bones in character mapping.&lt;br /&gt;
** Allow for separate swing and twist rotation channels.&lt;br /&gt;
* Added built-in motion transfer profile for Daz Genesis 8 character.&lt;br /&gt;
* Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed animation streaming to Unreal that didn't work over network.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.2.252|Dec 02, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.2.252.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Speed of Jitter Removal algorithm substantially increased.&lt;br /&gt;
{{Note|The improved Jitter Removal algorithm now works on CPU. It can be 10-50 times faster depending on particular hardware, so we do not use progress indicator for it. The accuracy is the same.}}&lt;br /&gt;
* Replaced '''Use fast tracking algorithm''' checkbox on ''Tracking'' tab with '''Tracking algorithm''' combobox.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed tracking issues that led to tracking errors in rare cases.&lt;br /&gt;
* Fixed animation streaming crash in case of network failures.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.1.250|Jun 17, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Mocap Studio using a [https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.249|Jun 04, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.0.249.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded in '''Portrait''' and '''Upside down''' orientations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.1.243|Feb 24, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.1.243.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Better support for Intel RealSense [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455] sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed importing of target character from SMD file when bone names contain spaces.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.242|Feb 9, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.0.242.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unreal Engine. For details see [[Streaming to Unreal]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.240|Feb 28, 2020|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.1.240.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added [[iPi Automation Add-on#Live (Real-Time) Session Commands|automation commands]] to control [[Real-time Tracking for Live Preview|real-time tracking]].&lt;br /&gt;
* Added [[iPi Automation Add-on#start-streaming-animation|automation commands]] to control [[Streaming to Unity|streaming of animation]] to a network.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash during long live sessions.&lt;br /&gt;
* Fixed app crash when iPiVideo contains corrupted MJPEG frames.&lt;br /&gt;
* Fixed improper work of [[iPi Automation Add-on#load-target-character|load-target-character]] automation command with '''filePath''' argument.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.239|Oct 9, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.0.239.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unity. For details see [[Streaming to Unity]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
* Foot tracking improved for depth sensors.&lt;br /&gt;
* Distance between two arbitrary cameras can be controlled in Calibration projects for multiple RGB cameras (see table under '''Scale''' slider on '''Calibration''' tab).&lt;br /&gt;
* Improvements in [[Real-time Tracking for Live Preview]]:&lt;br /&gt;
** Significant progress in accuracy and stability.&lt;br /&gt;
** High/Low resolution setting.&lt;br /&gt;
** On the fly trajectory filtering (smoothing) during Live Preview.&lt;br /&gt;
** Restoring Live settings from the last session.&lt;br /&gt;
** Better visibility of point cloud during Live Preview.&lt;br /&gt;
** [[Streaming to Unity]] is available for Live Preview. Thus, one can see real-time live feedback right inside Unity.&lt;br /&gt;
:: {{Important|[[iPi Recorder]] 4.4.4 or later is required.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.235|Aug 23, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.2.0.235.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded with '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved rendering smoothness during live tracking.&lt;br /&gt;
* Minor improvement in the quality of board calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.3.233|May 16, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.3.233.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Built-in support for Unreal Engine 4 - compatible characters:&lt;br /&gt;
*# You can either import your character from FBX file in [[iPi Mocap Studio]]. If your character skeleton follows Unreal Mannequin structure and naming conventions, motion-transfer profile will be automatically generated. After that you just export animation in FBX format in [[iPi Mocap Studio]] and import it in Unreal Engine.&lt;br /&gt;
*#* {{Tip|This way is recommended because it works for all human-like characters regardless their proportions.}}&lt;br /&gt;
*# Or you can just choose '''UE4 Mannequin''' item from top part of '''Target character''' drop-down menu on '''Export''' tab in [[iPi Mocap Studio]], then you can export animation in FBX format and import result in Unreal Engine.&lt;br /&gt;
*#* {{Note|This way is usable only for characters with default Unreal Engine proportions.}}&lt;br /&gt;
* Selection from compatible motion transfer profiles when importing target character.&lt;br /&gt;
* New features in '''Motion Transfer Profile''':&lt;br /&gt;
** button to auto determine orientation of target character&lt;br /&gt;
** button to clear motion transfer profile&lt;br /&gt;
** slight redesign of controls layout&lt;br /&gt;
** improved tips&lt;br /&gt;
&lt;br /&gt;
[[File:studio-transfer-profile-new-features-4-1-3.png|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Accuracy issue in [https://en.wikipedia.org/wiki/Euler_angles Euler Angles] math (near [https://en.wikipedia.org/wiki/Gimbal_lock Gimbal Lock]). Results in minor short-term jitter of exported animation in some rare cases.&lt;br /&gt;
* Incorrect animation export for FBX models which have non-zero pre/post translation transformations for model node(s).&lt;br /&gt;
* Losing info about gyro sensors when opening project without a video.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Checking that primary GPU is not software emulation and is not '''Microsoft Basic Render Driver'''.&lt;br /&gt;
* Suppress adding to MRU list of target characters if animation was opened using '''Open Animation''' menu item.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.1.231|Dec 27, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.1.231.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Introduced ''Distribute rotation between Head and Neck'' setting for [[Motion_Controllers#Head_Rotation|Motion Controllers]].&lt;br /&gt;
* Support for Biomech export operations in [[Batch Processing]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.230|Dec 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.0.230.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Twist angle over 180 degrees for hands, feet and head under certain condition.&lt;br /&gt;
* Minor bug fixes in [[Real-time Tracking for Live Preview]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Based on users feedback, we turned off rotation distribution between head and neck joints when data from motion controller is applied to head. (This distribution was introduced in version 4.0.0.223.)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.226|Sep 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.3.226.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Using head and hand orientations set from motion controllers during ''Refine'' that allows to improve tracking in some cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash in tracking after deletion of all animation within ROI.&lt;br /&gt;
* Occasional tracking failures if tracking is applied to new project without saving it.&lt;br /&gt;
* Occasional incorrect hands orientations after tracking or jitter removal if motion controllers data were applied.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better tracking of complex legs or arms poses in some cases.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.2.225|Aug 17, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.2.225.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Removing parasite limbs twists that may appear after ''Jitter Removal'' application.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Removed ''Trajectory Filter'' slider from ''Live'' tab as this setting is not used during live tracking.&lt;br /&gt;
* Disable ''Auto adjust camera FOV'' option for calibration projects recorded with action cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Slightly increased accuracy of removing parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.224|Jul 26, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.1.224.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed hand joint rotation tool issues.&lt;br /&gt;
* Removed ''Jitter Removal'' dependence from ''Individual Body Parts Tracking'' options.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved limbs tracking that removes parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
* Increased accuracy of tracking algorithm in some cases due to use of improved joint limits.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.0.223|Jul 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.0.223.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Real-time Tracking for Live Preview]] added.&lt;br /&gt;
:{{Note|Supported in '''Basic''' and '''Pro''' editions.}}&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Individual_body_parts_tracking|Individual body parts tracking]] for post-processing.&lt;br /&gt;
* Improved tracking with the use of motion controllers.&lt;br /&gt;
** Joint limits are taken into account when applying motion controllers data to avoid physically impossible joint orientations.&lt;br /&gt;
** Rotations are distributed between head and neck joints when tracking head.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background calculation for noisy depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.6.222|Mar 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.6.222.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New '''calibration algorithm''' for depth sensors / light marker method.&lt;br /&gt;
** Higher speed.&lt;br /&gt;
** Slightly better accuracy.&lt;br /&gt;
* New/enhanced automation commands:&lt;br /&gt;
** '''get-actor-props'''; '''get-pose-mismatch'''; additional parameters for '''set-actor-props'''.&lt;br /&gt;
** '''recenter-coordinates-on-character'''; '''move-coordinate-system'''.&lt;br /&gt;
** '''export-video'''; ''videoFilePath'' parameter in '''open-project''' command.&lt;br /&gt;
* Added option to take .iPiVideo from project directory if .iPiVideo is not found.&lt;br /&gt;
* Allow fractional values for target FPS in Export Options dialog.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect Biomech export for multiple actors; first actor exported correctly, other actors used bone lengths of first actor.&lt;br /&gt;
* Uneven shoulder height was set for some imported characters.&lt;br /&gt;
* Taking into account target character transform when exporting cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Auto adjust camera FOV is checked by default for calibration project (in case when all RGB cameras have the same model).&lt;br /&gt;
* FBX import: improved search for a root node.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.4.220|Jun 17, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.4.220.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Export Options''' dialog is now shown for any file format after a destination file is selected. '''Recenter coordinates on character''' and '''Export T-pose in the first frame''' options moved to this dialog (they affect exported animation only). '''Advanced motion transfer''' option is left on the '''Export''' tab (it affects both preview in program and exported animation), but moved up, just below '''Show target character''' option.&lt;br /&gt;
* Option for setting the frame rate of an exported animation is added to the '''Export Options''' dialog.&lt;br /&gt;
* Export of cameras is available for COLLADA format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect vertical positioning of built-in rigs for Motion Builder and 3ds Max.&lt;br /&gt;
* Incorrect positioning of skeleton when exporting with default rig in some situations.&lt;br /&gt;
* Values for selected bone were not displayed on the '''Pose''' tab (introduced in 3.6.0).&lt;br /&gt;
* App crash on project opening under certain circumstances.&lt;br /&gt;
* Motion transfer profile was not saved automatically after changing target character’s orientation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.3.219|May 29, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.3.219.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Applying data from motion controllers fails after saving a project.&lt;br /&gt;
* A number of bugs with '''Move Coordinate System''' tool:&lt;br /&gt;
** App crash&lt;br /&gt;
** Frames with default pose were transformed&lt;br /&gt;
** Visual glitches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.2.218|May 26, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.2.218.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Exported animation always has default 30 FPS (introduced in v3.6.0.216).&lt;br /&gt;
* Changes in actor appearance are not applied to the target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.1.217|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.1.217.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Crash of license activation during application start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.0.216|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.0.216.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New calibration algorithm for the light marker method.&lt;br /&gt;
** Vastly greater speed&lt;br /&gt;
** Slightly better accuracy&lt;br /&gt;
{{Tip|In case of problems with the new algorithm, you can revert to using the old algorithm. Check '''Use old calibration algorithm''' in '''Manual Calibration Adjustments &amp;gt; Advanced Calibration Settings''' section on the '''Calibration''' tab.}}&lt;br /&gt;
* Including cameras into exported animations in FBX format (optional).&lt;br /&gt;
* Vastly increased the speed of applying data from motion controllers.&lt;br /&gt;
* Automation add-on:&lt;br /&gt;
** Added '''useFastTrackingAlgorithm''' field to the arguments of '''set-tracking-props''' command and to the result of '''get-tracking-props''' command.&lt;br /&gt;
** Added '''markerColor''' field to the arguments of '''run-calibration''' command.&lt;br /&gt;
** Changed default value of '''autoDetectInitialCameraPositions''' field in '''create-project''' command to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech add-on: Unchecking '''Export RGB''' checkbox when there is no color data.&lt;br /&gt;
* Fixed app crash after opening project under certain conditions.&lt;br /&gt;
* Fixed displaying of warnings on the '''Calibration''' tab at improper moments.&lt;br /&gt;
* Task dialogs after animation/video export were modeless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.1.215|Apr 23, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.1.215.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Wrong scale in exported DMX animation (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=9756 forum message]).&lt;br /&gt;
* Program crashed on importing character having same-named bones.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.0.214|Apr 19, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.0.214.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New fast tracking algorithm for depth sensors (BETA version). To use it, turn on ''Use fast tracking algorithm (BETA)'' checkbox on ''Tracking'' tab.&lt;br /&gt;
** Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.&lt;br /&gt;
** Available for single-actor projects, and single-GPU configurations.&lt;br /&gt;
{{Tip|If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via ''Help &amp;gt; Manage GPU Usage'' menu.}}&lt;br /&gt;
&lt;br /&gt;
* Improvements in animation export.&lt;br /&gt;
** New control on ''Export'' tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.&lt;br /&gt;
** The motion is now correctly transferred to imported characters with separate ''Root'' bone and ''Hips/Pelvis'' bone. You can map hips motion either to ''Root'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
** Support for FBX format 7.5 (2016)&lt;br /&gt;
{{Note|Built-in rig for ''Blender'' has been removed, because there is no need in change of axes orientation for modern versions of Blender.}}&lt;br /&gt;
&lt;br /&gt;
* Allow to select flashlight color for marker detection during calibration (useful in case of light background).&lt;br /&gt;
* Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.&lt;br /&gt;
* Added hints about GPUs to progress bar area during tracking.&lt;br /&gt;
* Showing dialog with common actions available for the exported file after animation export and video export operations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Program crashed in case of window resizing during video export.&lt;br /&gt;
* Program crashed on certain errors when opening target character and animations. Now errors are reported.&lt;br /&gt;
* Automation Add-on could hang in rare cases during events sending.&lt;br /&gt;
* Fixed GPU memory leaks on project open / close operations and during calibration.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved automatic floor detection both for RGB cameras and depth sensors&lt;br /&gt;
* Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.&lt;br /&gt;
* Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.&lt;br /&gt;
* Using FBX SDK 2017.1 for handling FBX files.&lt;br /&gt;
* Fixed speed degradation issue during calibration using board for depth projects.&lt;br /&gt;
* For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.16.212|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.16.212.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Import of target character crashed.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.15.211|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.15.211.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking worked incorrectly on Intel integrated graphics and some other weak video cards.&lt;br /&gt;
* Jitter removal / tracking hanged in rare cases.&lt;br /&gt;
* Incorrect pose visualized during tracking in the first frame of ''Region-of-Interest''.&lt;br /&gt;
* Tracking crashed with exception ''Wait for frame ... failed'' in rare cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Fixed GPU memory leaks.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.12.208|Oct 13, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.12.208.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of tracking operations. &lt;br /&gt;
** Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors. &lt;br /&gt;
** For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.&lt;br /&gt;
** For slow video cards speed increase is substantially lower. &lt;br /&gt;
** For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)&lt;br /&gt;
** For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.10.206|Sep 23, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.10.206.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter removal crashed on projects recorded with Kinect v1 containing RGB video information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Further improvement of responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.9.205|Sep 15, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.9.205.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech Add-on free trial activation did not work.&lt;br /&gt;
* Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.&lt;br /&gt;
* Memory leaks in jitter removal.&lt;br /&gt;
* Crashed if timeline slider is clicked during jitter removal or tracking operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.8.204|Sep 01, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.8.204.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
* Trajectory filter is improved for noisy data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking operations of multiple depth sensors projects failed with exception on some models of ''Nvidia'' cards using drivers 372.54, 372.70.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.7.203|Jul 14, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.7.203.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.201|May 03, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.7.201.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter Removal failed on some models of video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.200|Apr 25, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.6.200.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:.&lt;br /&gt;
* Increased tracking quality for actors with adjusted proportions.&lt;br /&gt;
* Allow opening of a processed [[.iPiMotion File Extension|'''.iPiMotion''']] file without video, for 3D data viewing.&lt;br /&gt;
* ''Hide Background'' option button / menu item for RGB video.&lt;br /&gt;
* Improved UI for light settings:&lt;br /&gt;
** Store light settings to scene file;&lt;br /&gt;
** Automatic loading of light settings from previous project when creating new project;&lt;br /&gt;
** ''Place Light to the Current Virtual Camera Position'' button added to Scene tab.&lt;br /&gt;
* No Auto-Play after project open.&lt;br /&gt;
* Calibration: UI enhancements for manual marking of ground points.&lt;br /&gt;
* Calibration: edit box for typing in camera height added.&lt;br /&gt;
* Control for manual alignment of coordinate system on the ''Scene'' tab.&lt;br /&gt;
* Biomech export: added lengths of body segments, eye positions.&lt;br /&gt;
* Support of Intel [http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-longrange.html RealSense R200] sensor.&lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Calibration: additional ground detection quality check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.193|Nov 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.5.193.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Using_Tracking_Data_from_Depth_Sensors|Improved workflow]] with the use of '''Kinect 2''' tracking data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Update target character pose after '''Refit Pose'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Do not auto play on project opening or after importing a target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.4.191|Aug 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.4.191.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improvements in pose editing tools:&lt;br /&gt;
** Highlighting selectable objects (e.g. bones) on mouse hover;&lt;br /&gt;
** Rendering tool controls in front of all objects for ease of use;&lt;br /&gt;
** Displaying highlighted bone’s name in the bottom-right (previously, only selected bone’s name was displayed).&lt;br /&gt;
* Improvements in editing of motion profiles:&lt;br /&gt;
** Ability to select target bones directly from target character’s skeleton in the scene;&lt;br /&gt;
** Highlighting target character’s bones when scrolling through combo boxes in '''Target Bone''' column;&lt;br /&gt;
** Automatic assignment of symmetric bones (left/right).&lt;br /&gt;
* Minor improvements in rendering of the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Compatibility of secondary GPUs is determined incorrectly.&lt;br /&gt;
* Application crashes when the Pose Mismatch view is activated on multiple GPUs.&lt;br /&gt;
* Initial length of ROI and Take 1 is defined improperly in projects created from records with non-standard frame rate (recorded after warning about low frame rate).&lt;br /&gt;
* Pose of target character is not updated when actor’s pose is manually edited while staying on the same frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.190|Aug 08, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.3.190.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-3.2.3.190-visual-bone-picker.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Performance degradation when using multiple GPUs in certain configurations.&lt;br /&gt;
* Sound controls are missing in the bottom toolbar for projects with audio data.&lt;br /&gt;
* Calibration freezes under rare conditions.&lt;br /&gt;
* Application crash during calibration when applying to an action video by mistake in certain situations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background subtraction for records made with Kinect 2 sensors to keep more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.2.189|Jun 17, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.2.189.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors.&lt;br /&gt;
* Dropped support for DirectX 10 video cards.&lt;br /&gt;
*: Previously many core operations like tracking were already unavailable for such cards. Now program will not run at all.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.&lt;br /&gt;
* Incorrect character rendering on Intel HD4xxx series and above.&lt;br /&gt;
*: This issue may still occur on prolonged running of application. In this case restarting the application helps.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Some optimizations in usage of graphic resources.&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.1.187|May 02, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.1.187.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* UI freezing when in the '''Pose Mismatch''' mode under certain conditions.&lt;br /&gt;
* Incorrect rendering of video frame on some video cards.&lt;br /&gt;
* Import of a target character with the same skeleton structure as the model in Mocap Studio results in error.&lt;br /&gt;
* Incorrect values displayed for occlusions percent in the calibration statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.0.182|Apr 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.0.182.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added settings for adjusting proportions of the actor's model:&lt;br /&gt;
** legs length;&lt;br /&gt;
** arms length;&lt;br /&gt;
** shoulders width;&lt;br /&gt;
** head size;&lt;br /&gt;
** feet size.&lt;br /&gt;
* Layout of the '''Actor''' tab has been changed slightly.&lt;br /&gt;
* Settings for adjusting the size of a light marker in calibration projects.&lt;br /&gt;
* Improved automatic evaluation of calibration quality for multiple depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved processing of program crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.177|Mar 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.2.177.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Biomech Add-on''': added [[iPi_Biomech_Add-on#Export_Point_Cloud|point cloud export]] formats convenient for animators, including [https://www.thinkboxsoftware.com/krak-prt-11-file-format/ Krakatoa PRT], [https://en.wikipedia.org/wiki/PLY_(file_format) PLY], [https://en.wikipedia.org/wiki/Wavefront_.obj_file OBJ], Leika PTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.175|Feb 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.1.175.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New menu items '''View &amp;gt; Cameras''' and '''View &amp;gt; Source of Light''' allow to remove camera and source of light objects from 3D scene if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* FBX import and export do not support national (non-ASCII) characters in file path.&lt;br /&gt;
* Projects with three actors are always created in [[.iPiLocked File Extension|.iPiLocked format]] even in [https://www.ipisoft.com/software/pro-edition Pro edition].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.173|Feb 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.0.173.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [https://www.ipisoft.com/software/basic-edition Basic] and [https://www.ipisoft.com/software/trial-edition Free Trial] editions now support up to '''six (6)''' color cameras like Sony PS3 Eye. In previous versions this limit was four (4).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''sixteen (16)''' color cameras like Sony PS3 Eye. In previous versions this limit was eight (8).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''four (4)''' depth sensors. In previous versions this limit was three (3).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''three (3)''' actors tracking. In previous versions this limit was two (2).&lt;br /&gt;
*: {{Note|For three actors tracking it is highly recommended to use at least nine (9) color cameras like Sony PS3 Eye.}}&lt;br /&gt;
* '''Extended''' and '''Extreme''' calibration modes for complex cases.&lt;br /&gt;
* Bunch of minor improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases calibration results in upside down configuration.&lt;br /&gt;
* In rare cases '''Pause''' button is not clickable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.3.172|Jan 07, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.3.172.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning &amp;quot;wheel&amp;quot;).&lt;br /&gt;
* Scaling the actor's model relative to the floor when adjusting its height.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash during the calibration of dual Kinect 2 configuration using a board.&lt;br /&gt;
* App crash during the export of point cloud from Kinect 2.&lt;br /&gt;
* App crash when trying to remove an entry from the list of MRU hand poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.2.171|Nov 26, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.2.171.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Additional improvements in calibration procedure:&lt;br /&gt;
** flashlight marker detection becomes faster and more robust;&lt;br /&gt;
** calibration of multiple Kinect 2 sensors with the aid of flashlight is now supported;&lt;br /&gt;
** undo/redo is now fully functional for calibration projects;&lt;br /&gt;
** automatic detection of ground points is slightly improved to become more reliable in complex cases.&lt;br /&gt;
* Options for FBX export:&lt;br /&gt;
** FBX version;&lt;br /&gt;
** Binary/ASCII format.&lt;br /&gt;
* Manual ground height fine-tuning for action projects ('''Scene''' tab).&lt;br /&gt;
* Message about incompatible video card on execution of Tracking / Refine / Refit Pose if video card is not '''DirectX 11''' capable.&lt;br /&gt;
* Reduced memory footprint.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* Binary format of project files is slightly changed. This version can open projects saved by previous versions. But previous versions are unable to open projects saved by this version.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking overrides key frames for hands.&lt;br /&gt;
* Wrong position of video billboard for projects from depth sensors when alignment of color video to depth is switched off.&lt;br /&gt;
* FBX import/export doesn't work in rear cases: OS is Windows 7 64-bit, Service Pack 1 is not installed, CPU supports AVX instructions set (e.g. Intel Core i3/i5/i7 Haswell).&lt;br /&gt;
* Fatal error &amp;quot;NullReferenceException&amp;quot; during application start up in rear cases.&lt;br /&gt;
* Minor bugs in visibility of imported character's bones and opacity of imported character's skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.169|Nov 11, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.1.169.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Disabling tabs area and some keyboard shortcuts during processing to prevent unintentional interruption of operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash on start on hardware configurations with high resolution display and 2 GB (or less) video card.&lt;br /&gt;
* Processing speed degradation on Windows 7.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.166|Nov 03, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.0.166.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Mocap Studio|iPi Mocap Studio 3]]. If you're user of '''iPi Studio 2.x''' or '''iPi Studio 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new depth sensors: [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows]].&lt;br /&gt;
* Improved calibration:&lt;br /&gt;
** more reliable;&lt;br /&gt;
** faster;&lt;br /&gt;
** automatic ground detection;&lt;br /&gt;
** calibration quality feedback.&lt;br /&gt;
* Improved tracking for arms and legs.&lt;br /&gt;
* Redesigned user interface.&lt;br /&gt;
* Comprehensive progress indicators.&lt;br /&gt;
* Improved user interface for animation export and motion transfer.&lt;br /&gt;
* More accurate center of mass calculation.&lt;br /&gt;
* Tons of minor improvements and fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* New project file formats: [[.iPiVideo File Extension|.iPiVideo]], [[.iPiCalib File Extension|.iPiCalib]]  and [[.iPiLocked File Extension|.iPiLocked]]. V2 projects can be opened and stored to the new format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Migration to DirectX 11.&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes</id>
		<title>iPi Mocap Studio Release Notes</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes"/>
				<updated>2025-07-01T18:43:04Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.6.8.270&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#333333; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiMocapStudioSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.8.270|Jul 01, 2025|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.8.270.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Refine sometimes failed because input pose was predicted instead of tracked.&lt;br /&gt;
* Crash in AI pose estimation when actor is out of sight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.7.269|May 20, 2025|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.7.269.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Ability to seamlessly [[Animation_Export#How_to_Loop_Animation|loop animation]] on export.&lt;br /&gt;
[[File:loop-animation-option.png|331px]]&lt;br /&gt;
* Compatibility with [https://www.nvidia.com/en-eu/geforce/broadcasting/broadcast-sdk/resources/ NVIDIA AR SDK] '''0.8.7''' (along with former version '''0.8.2''').&lt;br /&gt;
* Support of [https://www.nvidia.com/en-us/geforce/graphics-cards/50-series/ GeForce RTX 50 Series Graphics Cards] for AI features.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crashed during play in the end of timeline when skeleton strobe was on.&lt;br /&gt;
* Crashed in case when AI pose detected only in 2 or 0 cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improvements in AI-based tracking for RGB cameras.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.6.268|Jan 09, 2025|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.6.268.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Rare crashes when applying AI tracking for RGB cameras in case of poor quality of input data.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Increased quality of [[User_Guide_for_Multiple_Depth_Sensors_Configuration#Calibration_Based_on_AI_Joints|depth sensors calibration based on AI-detected joints]].&lt;br /&gt;
* Adjusted quality thresholds for [[User_Guide_for_Multiple_Depth_Sensors_Configuration#Calibration_Based_on_AI_Joints|depth sensors calibration based on AI-detected joints]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.5.267|Dec 26, 2024|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.5.267.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[User_Guide_for_Multiple_Depth_Sensors_Configuration#Calibration_Based_on_AI_Joints|Calibration for depth sensors based on AI-detected joints]] instead of flashlight or flat board. This substantially simplifies calibration process. &lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect scale by person height after RGB calibration.&lt;br /&gt;
* ''Auto adjust camera FOV'' flag invalidated after calibration based on AI-detected joints.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Adjusted quality thresholds for calibration based on AI-detected joints.&lt;br /&gt;
* Added knee and elbow to the set of joints used for calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.4.266|Oct 31, 2024|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.4.266.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Calibration_Based_on_AI_Joints|Calibration for RGB cameras based on AI-detected joints]] instead of flashlight. This substantially simplifies calibration process. &lt;br /&gt;
* Full support for Orbbec Femto Bolt sensors&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Rare AI-based tracking crashes in some cases.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved quality of tracking that uses AI-detected pose as the initial guess.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.3.265|Apr 03, 2024|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.3.265.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* AI-based [[AI-based Tracking#Tracking with Auto-recover option|Tracking with Auto-recover option]] feature added. It allows to automatically detect and fix tracking errors with the help of AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Rare AI-based tracking crashes in some cases.&lt;br /&gt;
* Fixed crashing on project closing when Pose Mismatch view mode is on.&lt;br /&gt;
* Project recording with [[Real-time Tracking for Live Preview]] could not open.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* AI pose interpolation/filters are only applied if AI attempted to apply in this frame.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.2.264|Dec 25, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.2.264.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Trajectory filtering for AI poses that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
* Interpolation of AI poses missed due to misdetections that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
{{Note|AI poses trajectory filtering and interpolation is auto-applied similar to regular trajectory filter.}}&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved algorithm for selecting correct bounding box for AI pose tracking that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.1.263|Nov 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.1.263.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] now sets head, feet poses and hands orientation if '''Track''' or '''Track (AI-Based)''' tracking option selected.&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improved quality of [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] for arms, legs and feet.&lt;br /&gt;
* Set realistic arm and leg twists in [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] (formerly set zero twists).&lt;br /&gt;
* Ensure from enormous arm twists in jitter removal, [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]].&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Trajectory filtering was not applied after AI-based tracking.&lt;br /&gt;
* AI-based feet tracking sometimes returned invalid pose that led to crash.&lt;br /&gt;
* Rare crashes in trajectory filtering, jitter removal related to AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* All passes and jitter removal now process the last frame of Region-of-Interest (last frame inclusive).&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] re-applies the Dnn tracking to take into account the possible changes of actor settings and/or ground plane.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.262|Sep 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.0.262.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking|New tracking features]] that use modern AI toolkit from NVIDIA:&lt;br /&gt;
** [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]]&lt;br /&gt;
** [[AI-based Tracking#Detect Pose and Height (AI)|Detect Pose and Height (AI)]]&lt;br /&gt;
** [[AI-based Tracking#AI-based feet tracking|AI-based feet tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based head tracking|AI-based head tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based hands tracking|AI-based hands tracking]]&lt;br /&gt;
** [[AI-based Tracking#Applying only AI-based tracking|Applying only AI-based tracking]]&lt;br /&gt;
** [[AI-based Tracking#Automatic tracking errors fixing|Automatic tracking errors fixing]]&lt;br /&gt;
* New build-in target characters and motion transfer profiles for better compatibility with Unreal Engine 5:&lt;br /&gt;
** UE5 Manny&lt;br /&gt;
** UE5 Quinn&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-4 6 0.png|950px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to [https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1 FBX SDK 2020.2.1] for FBX files import/export&lt;br /&gt;
* Now Microsoft [https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 .Net Framework 4.8] is in use (was: 4.7.2)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.8.260|Apr 20, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.8.260.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Fast and Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.7.258|Jun 27, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.7.258.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improvements in UI for editing of motion transfer profile.&lt;br /&gt;
** Check that no duplicate targets used when updating a symmetric bone mapping.&lt;br /&gt;
** Update a symmetric bone when adding/removing a target bone.&lt;br /&gt;
** Enabled the &amp;quot;(Unused)&amp;quot; item in the combo list.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixes in editing of motion transfer profile.&lt;br /&gt;
** Fixed crash when trying to select an already used target bone in the viewport.&lt;br /&gt;
** Fixed inability to map symmetric bone when it can't be assigned automatically.&lt;br /&gt;
** Fixed an error when reading swing/twist weights from an XML file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.6.256|Apr 18, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.6.256.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Unreal Engine's MetaHuman character in animation export and streaming.&lt;br /&gt;
** [[Animation_Streaming#MetaHuman|Streaming animation to MetaHuman in Unreal Engine]].&lt;br /&gt;
** [[Animation_Export#Unreal_Engine|Motion transfer to MetaHuman character]].&lt;br /&gt;
* Motion transfer enhancements ([[Animation_Export#Multiple_Target_Bones|see details]]).&lt;br /&gt;
** Allow for multiple target bones in character mapping.&lt;br /&gt;
** Allow for separate swing and twist rotation channels.&lt;br /&gt;
* Added built-in motion transfer profile for Daz Genesis 8 character.&lt;br /&gt;
* Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed animation streaming to Unreal that didn't work over network.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.2.252|Dec 02, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.2.252.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Speed of Jitter Removal algorithm substantially increased.&lt;br /&gt;
{{Note|The improved Jitter Removal algorithm now works on CPU. It can be 10-50 times faster depending on particular hardware, so we do not use progress indicator for it. The accuracy is the same.}}&lt;br /&gt;
* Replaced '''Use fast tracking algorithm''' checkbox on ''Tracking'' tab with '''Tracking algorithm''' combobox.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed tracking issues that led to tracking errors in rare cases.&lt;br /&gt;
* Fixed animation streaming crash in case of network failures.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.1.250|Jun 17, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Mocap Studio using a [https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.249|Jun 04, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.0.249.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded in '''Portrait''' and '''Upside down''' orientations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.1.243|Feb 24, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.1.243.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Better support for Intel RealSense [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455] sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed importing of target character from SMD file when bone names contain spaces.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.242|Feb 9, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.0.242.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unreal Engine. For details see [[Streaming to Unreal]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.240|Feb 28, 2020|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.1.240.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added [[iPi Automation Add-on#Live (Real-Time) Session Commands|automation commands]] to control [[Real-time Tracking for Live Preview|real-time tracking]].&lt;br /&gt;
* Added [[iPi Automation Add-on#start-streaming-animation|automation commands]] to control [[Streaming to Unity|streaming of animation]] to a network.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash during long live sessions.&lt;br /&gt;
* Fixed app crash when iPiVideo contains corrupted MJPEG frames.&lt;br /&gt;
* Fixed improper work of [[iPi Automation Add-on#load-target-character|load-target-character]] automation command with '''filePath''' argument.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.239|Oct 9, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.0.239.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unity. For details see [[Streaming to Unity]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
* Foot tracking improved for depth sensors.&lt;br /&gt;
* Distance between two arbitrary cameras can be controlled in Calibration projects for multiple RGB cameras (see table under '''Scale''' slider on '''Calibration''' tab).&lt;br /&gt;
* Improvements in [[Real-time Tracking for Live Preview]]:&lt;br /&gt;
** Significant progress in accuracy and stability.&lt;br /&gt;
** High/Low resolution setting.&lt;br /&gt;
** On the fly trajectory filtering (smoothing) during Live Preview.&lt;br /&gt;
** Restoring Live settings from the last session.&lt;br /&gt;
** Better visibility of point cloud during Live Preview.&lt;br /&gt;
** [[Streaming to Unity]] is available for Live Preview. Thus, one can see real-time live feedback right inside Unity.&lt;br /&gt;
:: {{Important|[[iPi Recorder]] 4.4.4 or later is required.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.235|Aug 23, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.2.0.235.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded with '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved rendering smoothness during live tracking.&lt;br /&gt;
* Minor improvement in the quality of board calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.3.233|May 16, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.3.233.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Built-in support for Unreal Engine 4 - compatible characters:&lt;br /&gt;
*# You can either import your character from FBX file in [[iPi Mocap Studio]]. If your character skeleton follows Unreal Mannequin structure and naming conventions, motion-transfer profile will be automatically generated. After that you just export animation in FBX format in [[iPi Mocap Studio]] and import it in Unreal Engine.&lt;br /&gt;
*#* {{Tip|This way is recommended because it works for all human-like characters regardless their proportions.}}&lt;br /&gt;
*# Or you can just choose '''UE4 Mannequin''' item from top part of '''Target character''' drop-down menu on '''Export''' tab in [[iPi Mocap Studio]], then you can export animation in FBX format and import result in Unreal Engine.&lt;br /&gt;
*#* {{Note|This way is usable only for characters with default Unreal Engine proportions.}}&lt;br /&gt;
* Selection from compatible motion transfer profiles when importing target character.&lt;br /&gt;
* New features in '''Motion Transfer Profile''':&lt;br /&gt;
** button to auto determine orientation of target character&lt;br /&gt;
** button to clear motion transfer profile&lt;br /&gt;
** slight redesign of controls layout&lt;br /&gt;
** improved tips&lt;br /&gt;
&lt;br /&gt;
[[File:studio-transfer-profile-new-features-4-1-3.png|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Accuracy issue in [https://en.wikipedia.org/wiki/Euler_angles Euler Angles] math (near [https://en.wikipedia.org/wiki/Gimbal_lock Gimbal Lock]). Results in minor short-term jitter of exported animation in some rare cases.&lt;br /&gt;
* Incorrect animation export for FBX models which have non-zero pre/post translation transformations for model node(s).&lt;br /&gt;
* Losing info about gyro sensors when opening project without a video.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Checking that primary GPU is not software emulation and is not '''Microsoft Basic Render Driver'''.&lt;br /&gt;
* Suppress adding to MRU list of target characters if animation was opened using '''Open Animation''' menu item.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.1.231|Dec 27, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.1.231.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Introduced ''Distribute rotation between Head and Neck'' setting for [[Motion_Controllers#Head_Rotation|Motion Controllers]].&lt;br /&gt;
* Support for Biomech export operations in [[Batch Processing]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.230|Dec 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.0.230.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Twist angle over 180 degrees for hands, feet and head under certain condition.&lt;br /&gt;
* Minor bug fixes in [[Real-time Tracking for Live Preview]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Based on users feedback, we turned off rotation distribution between head and neck joints when data from motion controller is applied to head. (This distribution was introduced in version 4.0.0.223.)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.226|Sep 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.3.226.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Using head and hand orientations set from motion controllers during ''Refine'' that allows to improve tracking in some cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash in tracking after deletion of all animation within ROI.&lt;br /&gt;
* Occasional tracking failures if tracking is applied to new project without saving it.&lt;br /&gt;
* Occasional incorrect hands orientations after tracking or jitter removal if motion controllers data were applied.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better tracking of complex legs or arms poses in some cases.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.2.225|Aug 17, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.2.225.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Removing parasite limbs twists that may appear after ''Jitter Removal'' application.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Removed ''Trajectory Filter'' slider from ''Live'' tab as this setting is not used during live tracking.&lt;br /&gt;
* Disable ''Auto adjust camera FOV'' option for calibration projects recorded with action cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Slightly increased accuracy of removing parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.224|Jul 26, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.1.224.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed hand joint rotation tool issues.&lt;br /&gt;
* Removed ''Jitter Removal'' dependence from ''Individual Body Parts Tracking'' options.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved limbs tracking that removes parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
* Increased accuracy of tracking algorithm in some cases due to use of improved joint limits.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.0.223|Jul 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.0.223.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Real-time Tracking for Live Preview]] added.&lt;br /&gt;
:{{Note|Supported in '''Basic''' and '''Pro''' editions.}}&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Individual_body_parts_tracking|Individual body parts tracking]] for post-processing.&lt;br /&gt;
* Improved tracking with the use of motion controllers.&lt;br /&gt;
** Joint limits are taken into account when applying motion controllers data to avoid physically impossible joint orientations.&lt;br /&gt;
** Rotations are distributed between head and neck joints when tracking head.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background calculation for noisy depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.6.222|Mar 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.6.222.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New '''calibration algorithm''' for depth sensors / light marker method.&lt;br /&gt;
** Higher speed.&lt;br /&gt;
** Slightly better accuracy.&lt;br /&gt;
* New/enhanced automation commands:&lt;br /&gt;
** '''get-actor-props'''; '''get-pose-mismatch'''; additional parameters for '''set-actor-props'''.&lt;br /&gt;
** '''recenter-coordinates-on-character'''; '''move-coordinate-system'''.&lt;br /&gt;
** '''export-video'''; ''videoFilePath'' parameter in '''open-project''' command.&lt;br /&gt;
* Added option to take .iPiVideo from project directory if .iPiVideo is not found.&lt;br /&gt;
* Allow fractional values for target FPS in Export Options dialog.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect Biomech export for multiple actors; first actor exported correctly, other actors used bone lengths of first actor.&lt;br /&gt;
* Uneven shoulder height was set for some imported characters.&lt;br /&gt;
* Taking into account target character transform when exporting cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Auto adjust camera FOV is checked by default for calibration project (in case when all RGB cameras have the same model).&lt;br /&gt;
* FBX import: improved search for a root node.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.4.220|Jun 17, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.4.220.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Export Options''' dialog is now shown for any file format after a destination file is selected. '''Recenter coordinates on character''' and '''Export T-pose in the first frame''' options moved to this dialog (they affect exported animation only). '''Advanced motion transfer''' option is left on the '''Export''' tab (it affects both preview in program and exported animation), but moved up, just below '''Show target character''' option.&lt;br /&gt;
* Option for setting the frame rate of an exported animation is added to the '''Export Options''' dialog.&lt;br /&gt;
* Export of cameras is available for COLLADA format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect vertical positioning of built-in rigs for Motion Builder and 3ds Max.&lt;br /&gt;
* Incorrect positioning of skeleton when exporting with default rig in some situations.&lt;br /&gt;
* Values for selected bone were not displayed on the '''Pose''' tab (introduced in 3.6.0).&lt;br /&gt;
* App crash on project opening under certain circumstances.&lt;br /&gt;
* Motion transfer profile was not saved automatically after changing target character’s orientation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.3.219|May 29, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.3.219.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Applying data from motion controllers fails after saving a project.&lt;br /&gt;
* A number of bugs with '''Move Coordinate System''' tool:&lt;br /&gt;
** App crash&lt;br /&gt;
** Frames with default pose were transformed&lt;br /&gt;
** Visual glitches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.2.218|May 26, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.2.218.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Exported animation always has default 30 FPS (introduced in v3.6.0.216).&lt;br /&gt;
* Changes in actor appearance are not applied to the target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.1.217|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.1.217.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Crash of license activation during application start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.0.216|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.0.216.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New calibration algorithm for the light marker method.&lt;br /&gt;
** Vastly greater speed&lt;br /&gt;
** Slightly better accuracy&lt;br /&gt;
{{Tip|In case of problems with the new algorithm, you can revert to using the old algorithm. Check '''Use old calibration algorithm''' in '''Manual Calibration Adjustments &amp;gt; Advanced Calibration Settings''' section on the '''Calibration''' tab.}}&lt;br /&gt;
* Including cameras into exported animations in FBX format (optional).&lt;br /&gt;
* Vastly increased the speed of applying data from motion controllers.&lt;br /&gt;
* Automation add-on:&lt;br /&gt;
** Added '''useFastTrackingAlgorithm''' field to the arguments of '''set-tracking-props''' command and to the result of '''get-tracking-props''' command.&lt;br /&gt;
** Added '''markerColor''' field to the arguments of '''run-calibration''' command.&lt;br /&gt;
** Changed default value of '''autoDetectInitialCameraPositions''' field in '''create-project''' command to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech add-on: Unchecking '''Export RGB''' checkbox when there is no color data.&lt;br /&gt;
* Fixed app crash after opening project under certain conditions.&lt;br /&gt;
* Fixed displaying of warnings on the '''Calibration''' tab at improper moments.&lt;br /&gt;
* Task dialogs after animation/video export were modeless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.1.215|Apr 23, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.1.215.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Wrong scale in exported DMX animation (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=9756 forum message]).&lt;br /&gt;
* Program crashed on importing character having same-named bones.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.0.214|Apr 19, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.0.214.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New fast tracking algorithm for depth sensors (BETA version). To use it, turn on ''Use fast tracking algorithm (BETA)'' checkbox on ''Tracking'' tab.&lt;br /&gt;
** Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.&lt;br /&gt;
** Available for single-actor projects, and single-GPU configurations.&lt;br /&gt;
{{Tip|If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via ''Help &amp;gt; Manage GPU Usage'' menu.}}&lt;br /&gt;
&lt;br /&gt;
* Improvements in animation export.&lt;br /&gt;
** New control on ''Export'' tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.&lt;br /&gt;
** The motion is now correctly transferred to imported characters with separate ''Root'' bone and ''Hips/Pelvis'' bone. You can map hips motion either to ''Root'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
** Support for FBX format 7.5 (2016)&lt;br /&gt;
{{Note|Built-in rig for ''Blender'' has been removed, because there is no need in change of axes orientation for modern versions of Blender.}}&lt;br /&gt;
&lt;br /&gt;
* Allow to select flashlight color for marker detection during calibration (useful in case of light background).&lt;br /&gt;
* Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.&lt;br /&gt;
* Added hints about GPUs to progress bar area during tracking.&lt;br /&gt;
* Showing dialog with common actions available for the exported file after animation export and video export operations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Program crashed in case of window resizing during video export.&lt;br /&gt;
* Program crashed on certain errors when opening target character and animations. Now errors are reported.&lt;br /&gt;
* Automation Add-on could hang in rare cases during events sending.&lt;br /&gt;
* Fixed GPU memory leaks on project open / close operations and during calibration.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved automatic floor detection both for RGB cameras and depth sensors&lt;br /&gt;
* Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.&lt;br /&gt;
* Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.&lt;br /&gt;
* Using FBX SDK 2017.1 for handling FBX files.&lt;br /&gt;
* Fixed speed degradation issue during calibration using board for depth projects.&lt;br /&gt;
* For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.16.212|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.16.212.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Import of target character crashed.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.15.211|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.15.211.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking worked incorrectly on Intel integrated graphics and some other weak video cards.&lt;br /&gt;
* Jitter removal / tracking hanged in rare cases.&lt;br /&gt;
* Incorrect pose visualized during tracking in the first frame of ''Region-of-Interest''.&lt;br /&gt;
* Tracking crashed with exception ''Wait for frame ... failed'' in rare cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Fixed GPU memory leaks.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.12.208|Oct 13, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.12.208.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of tracking operations. &lt;br /&gt;
** Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors. &lt;br /&gt;
** For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.&lt;br /&gt;
** For slow video cards speed increase is substantially lower. &lt;br /&gt;
** For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)&lt;br /&gt;
** For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.10.206|Sep 23, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.10.206.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter removal crashed on projects recorded with Kinect v1 containing RGB video information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Further improvement of responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.9.205|Sep 15, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.9.205.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech Add-on free trial activation did not work.&lt;br /&gt;
* Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.&lt;br /&gt;
* Memory leaks in jitter removal.&lt;br /&gt;
* Crashed if timeline slider is clicked during jitter removal or tracking operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.8.204|Sep 01, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.8.204.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
* Trajectory filter is improved for noisy data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking operations of multiple depth sensors projects failed with exception on some models of ''Nvidia'' cards using drivers 372.54, 372.70.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.7.203|Jul 14, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.7.203.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.201|May 03, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.7.201.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter Removal failed on some models of video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.200|Apr 25, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.6.200.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:.&lt;br /&gt;
* Increased tracking quality for actors with adjusted proportions.&lt;br /&gt;
* Allow opening of a processed [[.iPiMotion File Extension|'''.iPiMotion''']] file without video, for 3D data viewing.&lt;br /&gt;
* ''Hide Background'' option button / menu item for RGB video.&lt;br /&gt;
* Improved UI for light settings:&lt;br /&gt;
** Store light settings to scene file;&lt;br /&gt;
** Automatic loading of light settings from previous project when creating new project;&lt;br /&gt;
** ''Place Light to the Current Virtual Camera Position'' button added to Scene tab.&lt;br /&gt;
* No Auto-Play after project open.&lt;br /&gt;
* Calibration: UI enhancements for manual marking of ground points.&lt;br /&gt;
* Calibration: edit box for typing in camera height added.&lt;br /&gt;
* Control for manual alignment of coordinate system on the ''Scene'' tab.&lt;br /&gt;
* Biomech export: added lengths of body segments, eye positions.&lt;br /&gt;
* Support of Intel [http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-longrange.html RealSense R200] sensor.&lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Calibration: additional ground detection quality check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.193|Nov 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.5.193.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Using_Tracking_Data_from_Depth_Sensors|Improved workflow]] with the use of '''Kinect 2''' tracking data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Update target character pose after '''Refit Pose'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Do not auto play on project opening or after importing a target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.4.191|Aug 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.4.191.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improvements in pose editing tools:&lt;br /&gt;
** Highlighting selectable objects (e.g. bones) on mouse hover;&lt;br /&gt;
** Rendering tool controls in front of all objects for ease of use;&lt;br /&gt;
** Displaying highlighted bone’s name in the bottom-right (previously, only selected bone’s name was displayed).&lt;br /&gt;
* Improvements in editing of motion profiles:&lt;br /&gt;
** Ability to select target bones directly from target character’s skeleton in the scene;&lt;br /&gt;
** Highlighting target character’s bones when scrolling through combo boxes in '''Target Bone''' column;&lt;br /&gt;
** Automatic assignment of symmetric bones (left/right).&lt;br /&gt;
* Minor improvements in rendering of the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Compatibility of secondary GPUs is determined incorrectly.&lt;br /&gt;
* Application crashes when the Pose Mismatch view is activated on multiple GPUs.&lt;br /&gt;
* Initial length of ROI and Take 1 is defined improperly in projects created from records with non-standard frame rate (recorded after warning about low frame rate).&lt;br /&gt;
* Pose of target character is not updated when actor’s pose is manually edited while staying on the same frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.190|Aug 08, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.3.190.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-3.2.3.190-visual-bone-picker.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Performance degradation when using multiple GPUs in certain configurations.&lt;br /&gt;
* Sound controls are missing in the bottom toolbar for projects with audio data.&lt;br /&gt;
* Calibration freezes under rare conditions.&lt;br /&gt;
* Application crash during calibration when applying to an action video by mistake in certain situations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background subtraction for records made with Kinect 2 sensors to keep more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.2.189|Jun 17, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.2.189.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors.&lt;br /&gt;
* Dropped support for DirectX 10 video cards.&lt;br /&gt;
*: Previously many core operations like tracking were already unavailable for such cards. Now program will not run at all.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.&lt;br /&gt;
* Incorrect character rendering on Intel HD4xxx series and above.&lt;br /&gt;
*: This issue may still occur on prolonged running of application. In this case restarting the application helps.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Some optimizations in usage of graphic resources.&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.1.187|May 02, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.1.187.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* UI freezing when in the '''Pose Mismatch''' mode under certain conditions.&lt;br /&gt;
* Incorrect rendering of video frame on some video cards.&lt;br /&gt;
* Import of a target character with the same skeleton structure as the model in Mocap Studio results in error.&lt;br /&gt;
* Incorrect values displayed for occlusions percent in the calibration statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.0.182|Apr 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.0.182.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added settings for adjusting proportions of the actor's model:&lt;br /&gt;
** legs length;&lt;br /&gt;
** arms length;&lt;br /&gt;
** shoulders width;&lt;br /&gt;
** head size;&lt;br /&gt;
** feet size.&lt;br /&gt;
* Layout of the '''Actor''' tab has been changed slightly.&lt;br /&gt;
* Settings for adjusting the size of a light marker in calibration projects.&lt;br /&gt;
* Improved automatic evaluation of calibration quality for multiple depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved processing of program crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.177|Mar 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.2.177.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Biomech Add-on''': added [[iPi_Biomech_Add-on#Export_Point_Cloud|point cloud export]] formats convenient for animators, including [https://www.thinkboxsoftware.com/krak-prt-11-file-format/ Krakatoa PRT], [https://en.wikipedia.org/wiki/PLY_(file_format) PLY], [https://en.wikipedia.org/wiki/Wavefront_.obj_file OBJ], Leika PTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.175|Feb 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.1.175.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New menu items '''View &amp;gt; Cameras''' and '''View &amp;gt; Source of Light''' allow to remove camera and source of light objects from 3D scene if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* FBX import and export do not support national (non-ASCII) characters in file path.&lt;br /&gt;
* Projects with three actors are always created in [[.iPiLocked File Extension|.iPiLocked format]] even in [https://www.ipisoft.com/software/pro-edition Pro edition].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.173|Feb 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.0.173.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [https://www.ipisoft.com/software/basic-edition Basic] and [https://www.ipisoft.com/software/trial-edition Free Trial] editions now support up to '''six (6)''' color cameras like Sony PS3 Eye. In previous versions this limit was four (4).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''sixteen (16)''' color cameras like Sony PS3 Eye. In previous versions this limit was eight (8).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''four (4)''' depth sensors. In previous versions this limit was three (3).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''three (3)''' actors tracking. In previous versions this limit was two (2).&lt;br /&gt;
*: {{Note|For three actors tracking it is highly recommended to use at least nine (9) color cameras like Sony PS3 Eye.}}&lt;br /&gt;
* '''Extended''' and '''Extreme''' calibration modes for complex cases.&lt;br /&gt;
* Bunch of minor improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases calibration results in upside down configuration.&lt;br /&gt;
* In rare cases '''Pause''' button is not clickable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.3.172|Jan 07, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.3.172.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning &amp;quot;wheel&amp;quot;).&lt;br /&gt;
* Scaling the actor's model relative to the floor when adjusting its height.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash during the calibration of dual Kinect 2 configuration using a board.&lt;br /&gt;
* App crash during the export of point cloud from Kinect 2.&lt;br /&gt;
* App crash when trying to remove an entry from the list of MRU hand poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.2.171|Nov 26, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.2.171.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Additional improvements in calibration procedure:&lt;br /&gt;
** flashlight marker detection becomes faster and more robust;&lt;br /&gt;
** calibration of multiple Kinect 2 sensors with the aid of flashlight is now supported;&lt;br /&gt;
** undo/redo is now fully functional for calibration projects;&lt;br /&gt;
** automatic detection of ground points is slightly improved to become more reliable in complex cases.&lt;br /&gt;
* Options for FBX export:&lt;br /&gt;
** FBX version;&lt;br /&gt;
** Binary/ASCII format.&lt;br /&gt;
* Manual ground height fine-tuning for action projects ('''Scene''' tab).&lt;br /&gt;
* Message about incompatible video card on execution of Tracking / Refine / Refit Pose if video card is not '''DirectX 11''' capable.&lt;br /&gt;
* Reduced memory footprint.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* Binary format of project files is slightly changed. This version can open projects saved by previous versions. But previous versions are unable to open projects saved by this version.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking overrides key frames for hands.&lt;br /&gt;
* Wrong position of video billboard for projects from depth sensors when alignment of color video to depth is switched off.&lt;br /&gt;
* FBX import/export doesn't work in rear cases: OS is Windows 7 64-bit, Service Pack 1 is not installed, CPU supports AVX instructions set (e.g. Intel Core i3/i5/i7 Haswell).&lt;br /&gt;
* Fatal error &amp;quot;NullReferenceException&amp;quot; during application start up in rear cases.&lt;br /&gt;
* Minor bugs in visibility of imported character's bones and opacity of imported character's skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.169|Nov 11, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.1.169.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Disabling tabs area and some keyboard shortcuts during processing to prevent unintentional interruption of operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash on start on hardware configurations with high resolution display and 2 GB (or less) video card.&lt;br /&gt;
* Processing speed degradation on Windows 7.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.166|Nov 03, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.0.166.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Mocap Studio|iPi Mocap Studio 3]]. If you're user of '''iPi Studio 2.x''' or '''iPi Studio 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new depth sensors: [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows]].&lt;br /&gt;
* Improved calibration:&lt;br /&gt;
** more reliable;&lt;br /&gt;
** faster;&lt;br /&gt;
** automatic ground detection;&lt;br /&gt;
** calibration quality feedback.&lt;br /&gt;
* Improved tracking for arms and legs.&lt;br /&gt;
* Redesigned user interface.&lt;br /&gt;
* Comprehensive progress indicators.&lt;br /&gt;
* Improved user interface for animation export and motion transfer.&lt;br /&gt;
* More accurate center of mass calculation.&lt;br /&gt;
* Tons of minor improvements and fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* New project file formats: [[.iPiVideo File Extension|.iPiVideo]], [[.iPiCalib File Extension|.iPiCalib]]  and [[.iPiLocked File Extension|.iPiLocked]]. V2 projects can be opened and stored to the new format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Migration to DirectX 11.&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio</id>
		<title>iPi Mocap Studio</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio"/>
				<updated>2025-05-20T17:39:21Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.6.7.269&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;sideInfoPanel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Mocap Studio'''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:iPiMocapStudio-128.png|center|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6.7.269 ([[iPi Mocap Studio Release Notes|release&amp;amp;nbsp;notes]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MS Windows 7, 8, 8.1, 10, 11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32-bit and 64-bit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://files.ipisoft.com/iPiMocapStudioSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPiMocapStudioSetup-24.png|24px|link=iPi Mocap Studio Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Mocap Studio Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=iPi Mocap Studio User's Guide]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Main_Page#Single_Depth_Sensor_Configuration|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Copyright-64.png|24px|link=iPi_Studio_EULA]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi_Studio_EULA|End User License Agreement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:KeyboardButton.jpg|24px|link=Keyboard Shortcuts (iPi Mocap Studio)]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Keyboard Shortcuts (iPi Mocap Studio)|Keyboard Shortcuts]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] is a software program provided by [http://www.ipisoft.com iPi Soft LLC] for tracking an actor's motion by analyzing multi-camera (or depth sensor) video recordings. Input videos are recorded with another tool &amp;amp;mdash; [[iPi Recorder]].&lt;br /&gt;
&lt;br /&gt;
For storing project data, the proprietary [[.iPiMotion File Extension|'''.iPiMotion''']],  [[.iPiCalib File Extension|'''.iPiCalib''']], [[.iPiLocked File Extension|'''.iPiLocked''']], [[.iPiScene File Extension|'''.iPiScene''']] file formats are used which can be handled only by iPi Soft products. &lt;br /&gt;
 &lt;br /&gt;
As an output, [[iPi Mocap Studio]] produces a skeleton animation, that then can be applied to an arbitrary target humanlike character. The software includes features for tuning the final animation, such as jitter removal and trajectory filtering. A number of popular formats is supported for target character import and animation export including '''FBX''', '''BVH''', '''Collada''', '''DMX''' and '''SMD'''.&lt;br /&gt;
&lt;br /&gt;
The software comes in [http://ipisoft.com/store/compare-editions/ several editions] which differ by kind and number of cameras supported for tracking. You can [https://files.ipisoft.com/iPiMocapStudioSetup.exe download 30-day trial version] of software for evaluation purposes. In case of any difficulties during installation process please [[iPi Mocap Studio Installation|read the installation instructions]]. If you've decided to purchase, [https://ipisoft.com/store/ go to the Store page] and follow the instructions. After purchase, you will get a license key, which enables you to upgrade the trial version to a selected edition of the software.&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of [[iPi Mocap Studio]] can be found in the [[iPi Mocap Studio Release Notes|release notes]].&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/Animation_Export</id>
		<title>Animation Export</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/Animation_Export"/>
				<updated>2025-05-20T10:57:52Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: /* How to Loop Animation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Animation Export ===&lt;br /&gt;
&lt;br /&gt;
To export tracked motion, follow simple steps below.&lt;br /&gt;
# Select '''Export''' tab&lt;br /&gt;
# Select rig from the list of available rigs or import your custom model &lt;br /&gt;
#:{{Note|The motions will be automatically transferred to selected rig (except ''Default iPi Rig'', that does not require motion transfer). See details on motion transfer [[Animation_Export#Motion_Transfer| below]])}}&lt;br /&gt;
# Press '''Export button''' or use '''File &amp;gt; Export Animation''' menu item to export all animation frames from within Region of Interest (ROI). &lt;br /&gt;
#:{{Note|To export animation for specific take, right-click on take and select '''Export Animation''' item from pop-up menu.}}&lt;br /&gt;
# Select output file format&lt;br /&gt;
&lt;br /&gt;
[[Image:ExportTab-1.png|thumb|600px|center]]&lt;br /&gt;
&lt;br /&gt;
=== Motion Transfer ===&lt;br /&gt;
==== Default iPi Character Rig ====&lt;br /&gt;
&lt;br /&gt;
The default skeleton in [[iPi Mocap Studio]] is optimized for markerless motion capture. It may or may not be suitable as a skeleton for your character. Default iPi skeleton in T-pose has non-zero rotations for all joints. Please note that default iPi skeleton with zero rotations does not represent a meaningful pose and looks like a random pile of bones. &lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:default rig 1.png|thumb|350px|Default rig]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:default rig with names 1.png|thumb|350px|Bone names]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By default [[iPi Mocap Studio]] exports a T-pose (or a reasonable default pose for custom rig after motion transfer) in the first frame of animation. In case when it is not desired switch off '''Export T-pose in first frame''' checkbox.&lt;br /&gt;
&lt;br /&gt;
==== Other rigs ====&lt;br /&gt;
[[iPi Mocap Studio]] has integrated motion transfer technology that allows to automatically transfer motion to a custom rig. &lt;br /&gt;
# Select '''Export''' tab&lt;br /&gt;
# Select rig from the list of available rigs or import your custom model &lt;br /&gt;
#:{{Note|The motions will be automatically transferred to selected rig (except ''Default iPi Rig'', that does not require motion transfer). You will be able to see the transferred motion in the viewport}}&lt;br /&gt;
# You may need to assign bone mappings on the '''Export''' tab for motion transfer to work correctly. &lt;br /&gt;
# You can save your motion transfer profile to XML file for future use. &lt;br /&gt;
&lt;br /&gt;
{{Tip|[[iPi Mocap Studio]] has pre-configured motion transfer profiles for many popular rigs (see below).}}&lt;br /&gt;
&lt;br /&gt;
{{Note|If you export animation to format different from format your target character was imported in, only rig will be exported. If you use the same format for export, skin will be exported as well.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:ExportTab-2.png|thumb|600px|center]]&lt;br /&gt;
&lt;br /&gt;
Starting with version 3.5, iPi Mocap Studio supports rotation of imported character into proper orientation. This is useful for many popular characters, including Unreal Engine standard character. &lt;br /&gt;
&lt;br /&gt;
[[Image:Animation-Export-Orientation-1.png|center]]&lt;br /&gt;
&lt;br /&gt;
Starting with version 3.5, iPi Mocap Studio can map hips motion either to ''Root/Ground'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Export-Root-1.png|thumb|600px|center]]&lt;br /&gt;
&lt;br /&gt;
==== Multiple Target Bones ====&lt;br /&gt;
&lt;br /&gt;
Bone mapping allows to specify multiple target bones. This can use used if:&lt;br /&gt;
&lt;br /&gt;
* Target character is more detailed so one bone in default iPi character rig corresponds to multiple bones in target character (i.e. your character has more spine bones)&lt;br /&gt;
* Your character has separate bones for swing and twist rotation channels&lt;br /&gt;
&lt;br /&gt;
To map source character bone to multiple target bones you need to use ''Add a target bone'' item in a ''Manage target bones'' context menu. You then set weights for splitting the source rotation. &lt;br /&gt;
&lt;br /&gt;
{{Note|The default values are equal rotation split. Weights are specified separately for swing and twist rotation channels.}} &lt;br /&gt;
&lt;br /&gt;
[[Image:Animation-Export-Multiple-Targets-1.png|center]]&lt;br /&gt;
&lt;br /&gt;
=== How to Loop Animation ===&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] can seamlessly loop animation on export. To get perfectly looping animation, turn on '''Loop animation''' option in '''Export Options''' dialog:&lt;br /&gt;
&lt;br /&gt;
[[Image:loop-animation-option.png]]&lt;br /&gt;
&lt;br /&gt;
{{Note|'''Store removed translation to root''' option is available only when '''Loop animation''' option is turned on and target character has the '''root''' joint.}}&lt;br /&gt;
&lt;br /&gt;
=== Export Pipelines for Popular 3D Packages ===&lt;br /&gt;
&lt;br /&gt;
==== MotionBuilder ====&lt;br /&gt;
&lt;br /&gt;
Select ''Motion Builder'' target character on '''Export''' tab and export animation to BVH or FBX.&lt;br /&gt;
&lt;br /&gt;
[[Image:export mb.png]]&lt;br /&gt;
&lt;br /&gt;
==== 3D MAX Biped ====&lt;br /&gt;
&lt;br /&gt;
# Select ''3ds Max Biped'' target character on '''Export''' tab and export animation to BVH or FBX. &lt;br /&gt;
# Create a Biped character in 3D MAX ('''Create &amp;gt; Systems &amp;gt; Biped'''). &lt;br /&gt;
# Put your Biped character to your 3d scene.&lt;br /&gt;
# Go to '''Motion''' tab. Click '''Motion Capture''' button and import your BVH or FBX file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export 3dmax step1 1.png|thumb|400px|Step 1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export 3dmax step2.png|thumb|300px|Step 2]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export 3dmax step3.png|thumb|500px|Step 3]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export 3dmax step4.png|thumb|200px|Step 4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our user '''Cra0kalo''' created an example [https://www.ipisoft.com/forum/viewtopic.php?f=2&amp;amp;t=4928 Valve Biped rig for use with 3D MAX]. It may be useful if you work with Valve Source Engine characters.&lt;br /&gt;
&lt;br /&gt;
==== Maya ====&lt;br /&gt;
&lt;br /&gt;
Latest versions of Maya (starting with Maya 2011) have a powerful biped animation subsystem called &amp;quot;HumanIK&amp;quot;. Animations exported from [[iPi Mocap Studio]] in [[Animation_Export#MotionBuilder|MotionBuilder-friendly format]] should work fine with Maya 2011 and HumanIK. The following video tutorials can be helpful: &lt;br /&gt;
&lt;br /&gt;
* [http://vimeo.com/57823600 Maya HumanIK Mocap retarget with iPi Mocap Studio, by Wes McDermott]&lt;br /&gt;
* [http://www.youtube.com/watch?v=l1hV8BqsCEA Non-Destructive Live Retargeting — Maya 2011 New Features]&lt;br /&gt;
* [http://vimeo.com/24351989 Motion Capture Workflow With Maya 2011]&lt;br /&gt;
&lt;br /&gt;
For older versions of Maya please see the [[#Other_rigs]] section. Recommended format for import/export with older versions of Maya is FBX.&lt;br /&gt;
&lt;br /&gt;
==== Unreal Engine ====&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] has built-in motion transfer profile for ''UE4 Unreal Mannequin'' (default Unreal character) and ''MetaHuman'' character. So select the corrensponding target character, export animation to FBX and then import it into Unreal.&lt;br /&gt;
&lt;br /&gt;
==== FBX ====&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] supports FBX format for import/export of animations and characters. When exporting animation, you are presented with several options:&lt;br /&gt;
* Which version of FBX format to use, ranging from 6.1 (2010 product line) to 7.4 (2015 product line)&lt;br /&gt;
* Produce text or binary file&lt;br /&gt;
The default values are defined by an imported character (if any), otherwise set to recently used values.&lt;br /&gt;
&lt;br /&gt;
Some applications do not use the latest FBX SDK and may have problems importing FBX files of newer versions. In case of such problems, your can use Autodesk's free [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855 FBX Converter] to convert your animation file to an appropriate FBX version.&lt;br /&gt;
&lt;br /&gt;
==== COLLADA ====&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] supports [http://collada.org COLLADA] format for import/export of animations and characters. Current version of [[iPi Mocap Studio]] exports COLLADA animations as matrices. In case if you encounter incompatibilities with other applications' implementation of COLLADA format, we recommend using Autodesk's free [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855 FBX Converter] to convert your data between FBX and COLLADA formats. FBX is known to be more universally supported in many 3D graphics packages. &lt;br /&gt;
&lt;br /&gt;
==== LightWave ====&lt;br /&gt;
&lt;br /&gt;
Recommended format for importing target characters from LightWave to iPi Studio is FBX. Recommended format for bringing animations from [[iPi Mocap Studio]] to LightWave is BVH or FBX. &lt;br /&gt;
&lt;br /&gt;
==== SoftImage|XSI ====&lt;br /&gt;
&lt;br /&gt;
Our user Eric Cosky published a tutorial on using [[iPi Mocap Studio]] with SoftImage|XSI:&lt;br /&gt;
&lt;br /&gt;
https://www.ipisoft.com/forum/viewtopic.php?f=13&amp;amp;p=9660#p9660&lt;br /&gt;
&lt;br /&gt;
==== Poser ====&lt;br /&gt;
&lt;br /&gt;
# Export your poser character in T-pose in BVH format ('''File &amp;gt; Export'''). &lt;br /&gt;
# Import your Poser character skeleton into [[iPi Mocap Studio]]. Your animation will be transferred to your Poser character. &lt;br /&gt;
# Export your animation to BVH format.&lt;br /&gt;
# Import exported BVH to Poser&lt;br /&gt;
&lt;br /&gt;
{{Tip|Poser 8 has a bug with incorrect wrists animation import. The bug can be reproduced as follows: export Poser 8 character in T-pose in BVH format; import your character back into Poser 8; note how wrists are twisted unnaturally as the result.&amp;lt;br&amp;gt;A workaround for wrists bug is to chop off wrists from your Poser 8 skeleton (for instance using BVHacker) before importing Poser 8 target character into [[iPi Mocap Studio]]. Missing wrists should not cause any problems during motion transfer in [[iPi Mocap Studio]] if your BVH file is edited correctly. Poser will ignore missing wrists when importing resulting motion so the resulting motion will look right in Poser (wrists in default pose as expected).}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export poser step1.png|thumb|400px|Step 1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export poser step2 1.png|thumb|400px|Step 2]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export poser step3 1.png|thumb|400px|Step 3]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export poser step4.png|thumb|400px|Step 4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== DAZ 3D Genesis 8 ====&lt;br /&gt;
# Just select built-in ''Genesis 8 Male'' or ''Genesis 8 Female'' rig as target character.&lt;br /&gt;
# Export your animation to BVH format.&lt;br /&gt;
# Import exported BVH to DAZ Studio.&lt;br /&gt;
#* Turn off limits and locks for all joints.&lt;br /&gt;
#** Right click the root node of figure &amp;gt; Select &amp;gt; Select children.&lt;br /&gt;
#** Edit &amp;gt; Figure &amp;gt; Limits &amp;gt; Limits Off.&lt;br /&gt;
#** If you need to unlock nodes, use Edit &amp;gt; Figure &amp;gt; Locks &amp;gt; Unlock Selected Node(s).&lt;br /&gt;
#* Import BVH file you exported from [[iPi Mocap Studio]].&lt;br /&gt;
&lt;br /&gt;
==== iClone 8 ====&lt;br /&gt;
&lt;br /&gt;
If you use default iClone character, our users recommend this simple workflow:&lt;br /&gt;
# Select ''Motion Builder'' target character on '''Export''' tab and export animation to BVH.&lt;br /&gt;
# Select ''Mixamo Default Character'' profile when importing BVH to iClone.&lt;br /&gt;
&lt;br /&gt;
==== iClone 3 ====&lt;br /&gt;
&lt;br /&gt;
{{Note|Modern versions of iClone work smoothly with iPi Soft. Instructions below are only for iClone 3}} &lt;br /&gt;
&lt;br /&gt;
{{Note|Current version of iPi Studio can only export animation in iClone-compatible BVH format. The iMotion format is not supported. That means you will need iClone PRO to be able to import the motion into iClone. Standard and EX versions of iClone do not have BVH Converter and therefore cannot import BVH files.}} &lt;br /&gt;
&lt;br /&gt;
Workflow for iClone is straightforward. &lt;br /&gt;
# Select ''iClone'' target character on '''Export''' tab and export animation to BVH. &lt;br /&gt;
# Go to '''Animation''' tab in iClone and launch BVH Converter. &lt;br /&gt;
# Import your BVH file with Default profile, click '''Convert'''&lt;br /&gt;
# Save the resulting animation in iMotion format. Now your animation can be applied to iClone characters. &lt;br /&gt;
&lt;br /&gt;
{{Tip|iClone expects an animation sampled at 15 frames per seconds. For other frame rates, you may need to create a custom BVH Converter profile by copying Default profile and editing '''Frame Rate''' setting.}}&lt;br /&gt;
&lt;br /&gt;
{{Note|BVH Converted in iClone 4 has a bug that causes distortion of legs animation. [[iPi Mocap Studio]] exports an iClone-optimized BVH correctly as can be verified by reviewing exported BVH motion in BVHacker or MotionBuilder or other third-party application. No workaround is known. We recommend that you contact iClone developers about this bug as it is out of control of iPi Soft.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step1_1.png|thumb|400px|Step 1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step2.png|thumb|400px|Step 2]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step3.png|thumb|400px|Step 3]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step4.png|thumb|400px|Step 4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step5.png|thumb|400px|Step 5]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Valve Source Engine SMD ====&lt;br /&gt;
&lt;br /&gt;
[[Animation_Export#Other_rigs|Transfer motions]] to your Valve Source Engine character (stored in .smd file) and export your animation in Valve Source Engine SMD format.&lt;br /&gt;
&lt;br /&gt;
Our user '''Cra0kalo''' created an example [https://www.ipisoft.com/forum/viewtopic.php?f=2&amp;amp;t=4928 Valve Biped rig for use with 3D MAX]. It may be useful if you wish to apply more then one capture through MotionBuilder or edit the custom keyframes in MAX.&lt;br /&gt;
&lt;br /&gt;
==== Valve Source Filmmaker ====&lt;br /&gt;
&lt;br /&gt;
===== DMX =====&lt;br /&gt;
&lt;br /&gt;
First, you need to import your character (or its skeleton) into [[iPi Mocap Studio]], for motion transfer.&lt;br /&gt;
&lt;br /&gt;
There are currently 3 ways of doing this:&lt;br /&gt;
&lt;br /&gt;
# You can import an animation DMX (in default pose) into [[iPi Mocap Studio]]. Since it has a skeleton, it should be enough for motion transfer. To create an animation DMX with default pose, you can add your character to your scene in Source Filmmaker and export DMX for corresponding animation node:&lt;br /&gt;
#* open '''Animation Set Editor Tab''';&lt;br /&gt;
#* click '''+''' &amp;gt; '''Create Animation Set for New Model''';&lt;br /&gt;
#* choose a model and click '''Open''';&lt;br /&gt;
#* export animation for your model, in '''ASCII''' DMX format;&lt;br /&gt;
#*: ''There is a checkbox named '''Ascii''' in the top area of the export dialog.''&lt;br /&gt;
# Alternatively, you can just import an SMD file with your character into [[iPi Mocap Studio]]. For example, SMD files for all Team Fortress 2 characters can be found in your SDK in a location similar to the following (you need to have Source SDK installed): C:\Program Files (x86)\Steam\steamapps\&amp;lt;your steam name&amp;gt;\sourcesdk_content\tf\modelsrc\player\pyro\parts\smd\pyro_model.smd).&lt;br /&gt;
# If you created a custom character in Maya, you should be able to export it in DMX model fromat. (Please [https://developer.valvesoftware.com/wiki/Maya see Valve documentation] on how to do this).&lt;br /&gt;
&lt;br /&gt;
Then you can import your model DMX into iPi Mocap Studio. Current version of [[iPi Mocap Studio]] cannot display character skin, but it should display the skeleton. Skeleton should be enough for motion transfer.&lt;br /&gt;
&lt;br /&gt;
To export animation in DMX, press '''Export Animation''' button on the '''Export''' tab in [[iPi Mocap Studio]] and choose '''DMX''' from the list of supported formats. You may also want to uncheck '''Export T-pose in first frame''' option on the '''Export''' tab in [[iPi Mocap Studio]].&lt;br /&gt;
&lt;br /&gt;
Now you can import your animation into Source Filmmaker. There will be some warnings about missing channels for face bones but you can safely ignore them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step1.png|thumb|400px|Step 1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step2.png|thumb|400px|Step 2]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step3.png|thumb|400px|Step 3]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step4.png|thumb|400px|Step 4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step5.png|thumb|400px|Step 5]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step6.png|thumb|400px|Step 6]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Old way involving Maya =====&lt;br /&gt;
&lt;br /&gt;
This was used until [[iPi Mocap Studio]] got DMX support. And still may be useful in case of any troubles with DMX. Please see the following video tutorial series:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/playlist?list=PLD4409518E1F04270&lt;br /&gt;
&lt;br /&gt;
==== Blender ====&lt;br /&gt;
&lt;br /&gt;
You can export default iPi rig or transfer motion to your custom rig following general [[Animation_Export#Motion_Transfer|instructions]].&lt;br /&gt;
&lt;br /&gt;
==== Cinema4D ====&lt;br /&gt;
&lt;br /&gt;
If you have experience with Cinema4D please help to expand this Wiki by posting Cinema4D import/export tips to [https://www.ipisoft.com/forum/viewforum.php?f=3 Community Tutorials] section of our user forum. &lt;br /&gt;
&lt;br /&gt;
==== Evolver ====&lt;br /&gt;
&lt;br /&gt;
[[Animation_Export#Other_rigs|Transfer motions]] to your [http://www.evolver.com Evolver] character (stored in COLLADA or FBX file) and export your animation.&lt;br /&gt;
&lt;br /&gt;
Evolver offers several different skeletons for Evolver characters. Here is an example motion transfer profile for Evolver &amp;quot;Gaming&amp;quot; skeleton: [https://www.ipisoft.com/downloads/motion_transfer_profiles/evolver_game.profile.xml evolver_game.profile.xml]&lt;br /&gt;
&lt;br /&gt;
==== Second Life ====&lt;br /&gt;
&lt;br /&gt;
[[Animation_Export#Other_rigs|Transfer motions]] to your Second Life character (stored in BVH file) and export your animation in BVH format.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.secondlife.com/wiki/How_to_create_animations#Setting_up_Poser SecondLife documentation] contains a link to useful [http://static-secondlife-com.s3.amazonaws.com/downloads/avatar/avatar_mesh.zip SL avatar files]. The ZIP file includes a BVH of the &amp;quot;default pose&amp;quot;. Be sure to have that.&lt;br /&gt;
&lt;br /&gt;
See the discussion on our Forum for additional details: https://www.ipisoft.com/forum/viewtopic.php?f=2&amp;amp;p=7845&lt;br /&gt;
&lt;br /&gt;
==== Massive ====&lt;br /&gt;
&lt;br /&gt;
Please see our user forum for a discussion of animation import/export for [http://www.massivesoftware.com/ Massive]: &lt;br /&gt;
&lt;br /&gt;
https://ipisoft.com/forum/viewtopic.php?f=12&amp;amp;t=3233&lt;br /&gt;
&lt;br /&gt;
==== IKinema WebAnimate ====&lt;br /&gt;
&lt;br /&gt;
Please see the following video tutorial on how to use [[iPi Mocap Studio]] with [http://www.ikinema.com/webanimate IKinema WebAnimate]:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=a-yJ-O02SLU&lt;br /&gt;
&lt;br /&gt;
==== Jimmy|Rig Pro ====&lt;br /&gt;
&lt;br /&gt;
Please see the following video tutorial on how to use [[iPi Mocap Studio]] with [http://www.origamidigital.com/typolight/index.php/home.html Jimmy|Rig Pro]:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=wD1keDh3fCk&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/File:loop-animation-option.png</id>
		<title>File:loop-animation-option.png</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/File:loop-animation-option.png"/>
				<updated>2025-05-20T10:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: Andrew uploaded a new version of &amp;amp;quot;File:loop-animation-option.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes</id>
		<title>iPi Mocap Studio Release Notes</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes"/>
				<updated>2025-05-20T10:22:37Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#333333; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiMocapStudioSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.7.269|May 20, 2025|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.7.269.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Ability to seamlessly [[Animation_Export#How_to_Loop_Animation|loop animation]] on export.&lt;br /&gt;
[[File:loop-animation-option.png|331px]]&lt;br /&gt;
* Compatibility with [https://www.nvidia.com/en-eu/geforce/broadcasting/broadcast-sdk/resources/ NVIDIA AR SDK] '''0.8.7''' (along with former version '''0.8.2''').&lt;br /&gt;
* Support of [https://www.nvidia.com/en-us/geforce/graphics-cards/50-series/ GeForce RTX 50 Series Graphics Cards] for AI features.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crashed during play in the end of timeline when skeleton strobe was on.&lt;br /&gt;
* Crashed in case when AI pose detected only in 2 or 0 cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improvements in AI-based tracking for RGB cameras.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.6.268|Jan 09, 2025|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.6.268.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Rare crashes when applying AI tracking for RGB cameras in case of poor quality of input data.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Increased quality of [[User_Guide_for_Multiple_Depth_Sensors_Configuration#Calibration_Based_on_AI_Joints|depth sensors calibration based on AI-detected joints]].&lt;br /&gt;
* Adjusted quality thresholds for [[User_Guide_for_Multiple_Depth_Sensors_Configuration#Calibration_Based_on_AI_Joints|depth sensors calibration based on AI-detected joints]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.5.267|Dec 26, 2024|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.5.267.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[User_Guide_for_Multiple_Depth_Sensors_Configuration#Calibration_Based_on_AI_Joints|Calibration for depth sensors based on AI-detected joints]] instead of flashlight or flat board. This substantially simplifies calibration process. &lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect scale by person height after RGB calibration.&lt;br /&gt;
* ''Auto adjust camera FOV'' flag invalidated after calibration based on AI-detected joints.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Adjusted quality thresholds for calibration based on AI-detected joints.&lt;br /&gt;
* Added knee and elbow to the set of joints used for calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.4.266|Oct 31, 2024|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.4.266.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Calibration_Based_on_AI_Joints|Calibration for RGB cameras based on AI-detected joints]] instead of flashlight. This substantially simplifies calibration process. &lt;br /&gt;
* Full support for Orbbec Femto Bolt sensors&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Rare AI-based tracking crashes in some cases.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved quality of tracking that uses AI-detected pose as the initial guess.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.3.265|Apr 03, 2024|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.3.265.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* AI-based [[AI-based Tracking#Tracking with Auto-recover option|Tracking with Auto-recover option]] feature added. It allows to automatically detect and fix tracking errors with the help of AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Rare AI-based tracking crashes in some cases.&lt;br /&gt;
* Fixed crashing on project closing when Pose Mismatch view mode is on.&lt;br /&gt;
* Project recording with [[Real-time Tracking for Live Preview]] could not open.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* AI pose interpolation/filters are only applied if AI attempted to apply in this frame.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.2.264|Dec 25, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.2.264.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Trajectory filtering for AI poses that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
* Interpolation of AI poses missed due to misdetections that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
{{Note|AI poses trajectory filtering and interpolation is auto-applied similar to regular trajectory filter.}}&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved algorithm for selecting correct bounding box for AI pose tracking that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.1.263|Nov 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.1.263.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] now sets head, feet poses and hands orientation if '''Track''' or '''Track (AI-Based)''' tracking option selected.&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improved quality of [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] for arms, legs and feet.&lt;br /&gt;
* Set realistic arm and leg twists in [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] (formerly set zero twists).&lt;br /&gt;
* Ensure from enormous arm twists in jitter removal, [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]].&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Trajectory filtering was not applied after AI-based tracking.&lt;br /&gt;
* AI-based feet tracking sometimes returned invalid pose that led to crash.&lt;br /&gt;
* Rare crashes in trajectory filtering, jitter removal related to AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* All passes and jitter removal now process the last frame of Region-of-Interest (last frame inclusive).&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] re-applies the Dnn tracking to take into account the possible changes of actor settings and/or ground plane.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.262|Sep 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.0.262.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking|New tracking features]] that use modern AI toolkit from NVIDIA:&lt;br /&gt;
** [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]]&lt;br /&gt;
** [[AI-based Tracking#Detect Pose and Height (AI)|Detect Pose and Height (AI)]]&lt;br /&gt;
** [[AI-based Tracking#AI-based feet tracking|AI-based feet tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based head tracking|AI-based head tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based hands tracking|AI-based hands tracking]]&lt;br /&gt;
** [[AI-based Tracking#Applying only AI-based tracking|Applying only AI-based tracking]]&lt;br /&gt;
** [[AI-based Tracking#Automatic tracking errors fixing|Automatic tracking errors fixing]]&lt;br /&gt;
* New build-in target characters and motion transfer profiles for better compatibility with Unreal Engine 5:&lt;br /&gt;
** UE5 Manny&lt;br /&gt;
** UE5 Quinn&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-4 6 0.png|950px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to [https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1 FBX SDK 2020.2.1] for FBX files import/export&lt;br /&gt;
* Now Microsoft [https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 .Net Framework 4.8] is in use (was: 4.7.2)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.8.260|Apr 20, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.8.260.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Fast and Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.7.258|Jun 27, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.7.258.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improvements in UI for editing of motion transfer profile.&lt;br /&gt;
** Check that no duplicate targets used when updating a symmetric bone mapping.&lt;br /&gt;
** Update a symmetric bone when adding/removing a target bone.&lt;br /&gt;
** Enabled the &amp;quot;(Unused)&amp;quot; item in the combo list.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixes in editing of motion transfer profile.&lt;br /&gt;
** Fixed crash when trying to select an already used target bone in the viewport.&lt;br /&gt;
** Fixed inability to map symmetric bone when it can't be assigned automatically.&lt;br /&gt;
** Fixed an error when reading swing/twist weights from an XML file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.6.256|Apr 18, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.6.256.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Unreal Engine's MetaHuman character in animation export and streaming.&lt;br /&gt;
** [[Animation_Streaming#MetaHuman|Streaming animation to MetaHuman in Unreal Engine]].&lt;br /&gt;
** [[Animation_Export#Unreal_Engine|Motion transfer to MetaHuman character]].&lt;br /&gt;
* Motion transfer enhancements ([[Animation_Export#Multiple_Target_Bones|see details]]).&lt;br /&gt;
** Allow for multiple target bones in character mapping.&lt;br /&gt;
** Allow for separate swing and twist rotation channels.&lt;br /&gt;
* Added built-in motion transfer profile for Daz Genesis 8 character.&lt;br /&gt;
* Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed animation streaming to Unreal that didn't work over network.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.2.252|Dec 02, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.2.252.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Speed of Jitter Removal algorithm substantially increased.&lt;br /&gt;
{{Note|The improved Jitter Removal algorithm now works on CPU. It can be 10-50 times faster depending on particular hardware, so we do not use progress indicator for it. The accuracy is the same.}}&lt;br /&gt;
* Replaced '''Use fast tracking algorithm''' checkbox on ''Tracking'' tab with '''Tracking algorithm''' combobox.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed tracking issues that led to tracking errors in rare cases.&lt;br /&gt;
* Fixed animation streaming crash in case of network failures.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.1.250|Jun 17, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Mocap Studio using a [https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.249|Jun 04, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.0.249.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded in '''Portrait''' and '''Upside down''' orientations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.1.243|Feb 24, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.1.243.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Better support for Intel RealSense [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455] sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed importing of target character from SMD file when bone names contain spaces.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.242|Feb 9, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.0.242.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unreal Engine. For details see [[Streaming to Unreal]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.240|Feb 28, 2020|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.1.240.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added [[iPi Automation Add-on#Live (Real-Time) Session Commands|automation commands]] to control [[Real-time Tracking for Live Preview|real-time tracking]].&lt;br /&gt;
* Added [[iPi Automation Add-on#start-streaming-animation|automation commands]] to control [[Streaming to Unity|streaming of animation]] to a network.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash during long live sessions.&lt;br /&gt;
* Fixed app crash when iPiVideo contains corrupted MJPEG frames.&lt;br /&gt;
* Fixed improper work of [[iPi Automation Add-on#load-target-character|load-target-character]] automation command with '''filePath''' argument.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.239|Oct 9, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.0.239.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unity. For details see [[Streaming to Unity]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
* Foot tracking improved for depth sensors.&lt;br /&gt;
* Distance between two arbitrary cameras can be controlled in Calibration projects for multiple RGB cameras (see table under '''Scale''' slider on '''Calibration''' tab).&lt;br /&gt;
* Improvements in [[Real-time Tracking for Live Preview]]:&lt;br /&gt;
** Significant progress in accuracy and stability.&lt;br /&gt;
** High/Low resolution setting.&lt;br /&gt;
** On the fly trajectory filtering (smoothing) during Live Preview.&lt;br /&gt;
** Restoring Live settings from the last session.&lt;br /&gt;
** Better visibility of point cloud during Live Preview.&lt;br /&gt;
** [[Streaming to Unity]] is available for Live Preview. Thus, one can see real-time live feedback right inside Unity.&lt;br /&gt;
:: {{Important|[[iPi Recorder]] 4.4.4 or later is required.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.235|Aug 23, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.2.0.235.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded with '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved rendering smoothness during live tracking.&lt;br /&gt;
* Minor improvement in the quality of board calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.3.233|May 16, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.3.233.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Built-in support for Unreal Engine 4 - compatible characters:&lt;br /&gt;
*# You can either import your character from FBX file in [[iPi Mocap Studio]]. If your character skeleton follows Unreal Mannequin structure and naming conventions, motion-transfer profile will be automatically generated. After that you just export animation in FBX format in [[iPi Mocap Studio]] and import it in Unreal Engine.&lt;br /&gt;
*#* {{Tip|This way is recommended because it works for all human-like characters regardless their proportions.}}&lt;br /&gt;
*# Or you can just choose '''UE4 Mannequin''' item from top part of '''Target character''' drop-down menu on '''Export''' tab in [[iPi Mocap Studio]], then you can export animation in FBX format and import result in Unreal Engine.&lt;br /&gt;
*#* {{Note|This way is usable only for characters with default Unreal Engine proportions.}}&lt;br /&gt;
* Selection from compatible motion transfer profiles when importing target character.&lt;br /&gt;
* New features in '''Motion Transfer Profile''':&lt;br /&gt;
** button to auto determine orientation of target character&lt;br /&gt;
** button to clear motion transfer profile&lt;br /&gt;
** slight redesign of controls layout&lt;br /&gt;
** improved tips&lt;br /&gt;
&lt;br /&gt;
[[File:studio-transfer-profile-new-features-4-1-3.png|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Accuracy issue in [https://en.wikipedia.org/wiki/Euler_angles Euler Angles] math (near [https://en.wikipedia.org/wiki/Gimbal_lock Gimbal Lock]). Results in minor short-term jitter of exported animation in some rare cases.&lt;br /&gt;
* Incorrect animation export for FBX models which have non-zero pre/post translation transformations for model node(s).&lt;br /&gt;
* Losing info about gyro sensors when opening project without a video.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Checking that primary GPU is not software emulation and is not '''Microsoft Basic Render Driver'''.&lt;br /&gt;
* Suppress adding to MRU list of target characters if animation was opened using '''Open Animation''' menu item.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.1.231|Dec 27, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.1.231.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Introduced ''Distribute rotation between Head and Neck'' setting for [[Motion_Controllers#Head_Rotation|Motion Controllers]].&lt;br /&gt;
* Support for Biomech export operations in [[Batch Processing]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.230|Dec 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.0.230.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Twist angle over 180 degrees for hands, feet and head under certain condition.&lt;br /&gt;
* Minor bug fixes in [[Real-time Tracking for Live Preview]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Based on users feedback, we turned off rotation distribution between head and neck joints when data from motion controller is applied to head. (This distribution was introduced in version 4.0.0.223.)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.226|Sep 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.3.226.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Using head and hand orientations set from motion controllers during ''Refine'' that allows to improve tracking in some cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash in tracking after deletion of all animation within ROI.&lt;br /&gt;
* Occasional tracking failures if tracking is applied to new project without saving it.&lt;br /&gt;
* Occasional incorrect hands orientations after tracking or jitter removal if motion controllers data were applied.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better tracking of complex legs or arms poses in some cases.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.2.225|Aug 17, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.2.225.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Removing parasite limbs twists that may appear after ''Jitter Removal'' application.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Removed ''Trajectory Filter'' slider from ''Live'' tab as this setting is not used during live tracking.&lt;br /&gt;
* Disable ''Auto adjust camera FOV'' option for calibration projects recorded with action cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Slightly increased accuracy of removing parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.224|Jul 26, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.1.224.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed hand joint rotation tool issues.&lt;br /&gt;
* Removed ''Jitter Removal'' dependence from ''Individual Body Parts Tracking'' options.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved limbs tracking that removes parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
* Increased accuracy of tracking algorithm in some cases due to use of improved joint limits.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.0.223|Jul 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.0.223.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Real-time Tracking for Live Preview]] added.&lt;br /&gt;
:{{Note|Supported in '''Basic''' and '''Pro''' editions.}}&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Individual_body_parts_tracking|Individual body parts tracking]] for post-processing.&lt;br /&gt;
* Improved tracking with the use of motion controllers.&lt;br /&gt;
** Joint limits are taken into account when applying motion controllers data to avoid physically impossible joint orientations.&lt;br /&gt;
** Rotations are distributed between head and neck joints when tracking head.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background calculation for noisy depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.6.222|Mar 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.6.222.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New '''calibration algorithm''' for depth sensors / light marker method.&lt;br /&gt;
** Higher speed.&lt;br /&gt;
** Slightly better accuracy.&lt;br /&gt;
* New/enhanced automation commands:&lt;br /&gt;
** '''get-actor-props'''; '''get-pose-mismatch'''; additional parameters for '''set-actor-props'''.&lt;br /&gt;
** '''recenter-coordinates-on-character'''; '''move-coordinate-system'''.&lt;br /&gt;
** '''export-video'''; ''videoFilePath'' parameter in '''open-project''' command.&lt;br /&gt;
* Added option to take .iPiVideo from project directory if .iPiVideo is not found.&lt;br /&gt;
* Allow fractional values for target FPS in Export Options dialog.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect Biomech export for multiple actors; first actor exported correctly, other actors used bone lengths of first actor.&lt;br /&gt;
* Uneven shoulder height was set for some imported characters.&lt;br /&gt;
* Taking into account target character transform when exporting cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Auto adjust camera FOV is checked by default for calibration project (in case when all RGB cameras have the same model).&lt;br /&gt;
* FBX import: improved search for a root node.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.4.220|Jun 17, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.4.220.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Export Options''' dialog is now shown for any file format after a destination file is selected. '''Recenter coordinates on character''' and '''Export T-pose in the first frame''' options moved to this dialog (they affect exported animation only). '''Advanced motion transfer''' option is left on the '''Export''' tab (it affects both preview in program and exported animation), but moved up, just below '''Show target character''' option.&lt;br /&gt;
* Option for setting the frame rate of an exported animation is added to the '''Export Options''' dialog.&lt;br /&gt;
* Export of cameras is available for COLLADA format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect vertical positioning of built-in rigs for Motion Builder and 3ds Max.&lt;br /&gt;
* Incorrect positioning of skeleton when exporting with default rig in some situations.&lt;br /&gt;
* Values for selected bone were not displayed on the '''Pose''' tab (introduced in 3.6.0).&lt;br /&gt;
* App crash on project opening under certain circumstances.&lt;br /&gt;
* Motion transfer profile was not saved automatically after changing target character’s orientation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.3.219|May 29, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.3.219.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Applying data from motion controllers fails after saving a project.&lt;br /&gt;
* A number of bugs with '''Move Coordinate System''' tool:&lt;br /&gt;
** App crash&lt;br /&gt;
** Frames with default pose were transformed&lt;br /&gt;
** Visual glitches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.2.218|May 26, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.2.218.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Exported animation always has default 30 FPS (introduced in v3.6.0.216).&lt;br /&gt;
* Changes in actor appearance are not applied to the target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.1.217|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.1.217.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Crash of license activation during application start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.0.216|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.0.216.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New calibration algorithm for the light marker method.&lt;br /&gt;
** Vastly greater speed&lt;br /&gt;
** Slightly better accuracy&lt;br /&gt;
{{Tip|In case of problems with the new algorithm, you can revert to using the old algorithm. Check '''Use old calibration algorithm''' in '''Manual Calibration Adjustments &amp;gt; Advanced Calibration Settings''' section on the '''Calibration''' tab.}}&lt;br /&gt;
* Including cameras into exported animations in FBX format (optional).&lt;br /&gt;
* Vastly increased the speed of applying data from motion controllers.&lt;br /&gt;
* Automation add-on:&lt;br /&gt;
** Added '''useFastTrackingAlgorithm''' field to the arguments of '''set-tracking-props''' command and to the result of '''get-tracking-props''' command.&lt;br /&gt;
** Added '''markerColor''' field to the arguments of '''run-calibration''' command.&lt;br /&gt;
** Changed default value of '''autoDetectInitialCameraPositions''' field in '''create-project''' command to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech add-on: Unchecking '''Export RGB''' checkbox when there is no color data.&lt;br /&gt;
* Fixed app crash after opening project under certain conditions.&lt;br /&gt;
* Fixed displaying of warnings on the '''Calibration''' tab at improper moments.&lt;br /&gt;
* Task dialogs after animation/video export were modeless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.1.215|Apr 23, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.1.215.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Wrong scale in exported DMX animation (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=9756 forum message]).&lt;br /&gt;
* Program crashed on importing character having same-named bones.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.0.214|Apr 19, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.0.214.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New fast tracking algorithm for depth sensors (BETA version). To use it, turn on ''Use fast tracking algorithm (BETA)'' checkbox on ''Tracking'' tab.&lt;br /&gt;
** Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.&lt;br /&gt;
** Available for single-actor projects, and single-GPU configurations.&lt;br /&gt;
{{Tip|If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via ''Help &amp;gt; Manage GPU Usage'' menu.}}&lt;br /&gt;
&lt;br /&gt;
* Improvements in animation export.&lt;br /&gt;
** New control on ''Export'' tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.&lt;br /&gt;
** The motion is now correctly transferred to imported characters with separate ''Root'' bone and ''Hips/Pelvis'' bone. You can map hips motion either to ''Root'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
** Support for FBX format 7.5 (2016)&lt;br /&gt;
{{Note|Built-in rig for ''Blender'' has been removed, because there is no need in change of axes orientation for modern versions of Blender.}}&lt;br /&gt;
&lt;br /&gt;
* Allow to select flashlight color for marker detection during calibration (useful in case of light background).&lt;br /&gt;
* Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.&lt;br /&gt;
* Added hints about GPUs to progress bar area during tracking.&lt;br /&gt;
* Showing dialog with common actions available for the exported file after animation export and video export operations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Program crashed in case of window resizing during video export.&lt;br /&gt;
* Program crashed on certain errors when opening target character and animations. Now errors are reported.&lt;br /&gt;
* Automation Add-on could hang in rare cases during events sending.&lt;br /&gt;
* Fixed GPU memory leaks on project open / close operations and during calibration.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved automatic floor detection both for RGB cameras and depth sensors&lt;br /&gt;
* Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.&lt;br /&gt;
* Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.&lt;br /&gt;
* Using FBX SDK 2017.1 for handling FBX files.&lt;br /&gt;
* Fixed speed degradation issue during calibration using board for depth projects.&lt;br /&gt;
* For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.16.212|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.16.212.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Import of target character crashed.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.15.211|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.15.211.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking worked incorrectly on Intel integrated graphics and some other weak video cards.&lt;br /&gt;
* Jitter removal / tracking hanged in rare cases.&lt;br /&gt;
* Incorrect pose visualized during tracking in the first frame of ''Region-of-Interest''.&lt;br /&gt;
* Tracking crashed with exception ''Wait for frame ... failed'' in rare cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Fixed GPU memory leaks.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.12.208|Oct 13, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.12.208.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of tracking operations. &lt;br /&gt;
** Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors. &lt;br /&gt;
** For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.&lt;br /&gt;
** For slow video cards speed increase is substantially lower. &lt;br /&gt;
** For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)&lt;br /&gt;
** For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.10.206|Sep 23, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.10.206.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter removal crashed on projects recorded with Kinect v1 containing RGB video information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Further improvement of responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.9.205|Sep 15, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.9.205.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech Add-on free trial activation did not work.&lt;br /&gt;
* Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.&lt;br /&gt;
* Memory leaks in jitter removal.&lt;br /&gt;
* Crashed if timeline slider is clicked during jitter removal or tracking operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.8.204|Sep 01, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.8.204.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
* Trajectory filter is improved for noisy data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking operations of multiple depth sensors projects failed with exception on some models of ''Nvidia'' cards using drivers 372.54, 372.70.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.7.203|Jul 14, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.7.203.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.201|May 03, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.7.201.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter Removal failed on some models of video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.200|Apr 25, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.6.200.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:.&lt;br /&gt;
* Increased tracking quality for actors with adjusted proportions.&lt;br /&gt;
* Allow opening of a processed [[.iPiMotion File Extension|'''.iPiMotion''']] file without video, for 3D data viewing.&lt;br /&gt;
* ''Hide Background'' option button / menu item for RGB video.&lt;br /&gt;
* Improved UI for light settings:&lt;br /&gt;
** Store light settings to scene file;&lt;br /&gt;
** Automatic loading of light settings from previous project when creating new project;&lt;br /&gt;
** ''Place Light to the Current Virtual Camera Position'' button added to Scene tab.&lt;br /&gt;
* No Auto-Play after project open.&lt;br /&gt;
* Calibration: UI enhancements for manual marking of ground points.&lt;br /&gt;
* Calibration: edit box for typing in camera height added.&lt;br /&gt;
* Control for manual alignment of coordinate system on the ''Scene'' tab.&lt;br /&gt;
* Biomech export: added lengths of body segments, eye positions.&lt;br /&gt;
* Support of Intel [http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-longrange.html RealSense R200] sensor.&lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Calibration: additional ground detection quality check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.193|Nov 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.5.193.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Using_Tracking_Data_from_Depth_Sensors|Improved workflow]] with the use of '''Kinect 2''' tracking data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Update target character pose after '''Refit Pose'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Do not auto play on project opening or after importing a target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.4.191|Aug 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.4.191.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improvements in pose editing tools:&lt;br /&gt;
** Highlighting selectable objects (e.g. bones) on mouse hover;&lt;br /&gt;
** Rendering tool controls in front of all objects for ease of use;&lt;br /&gt;
** Displaying highlighted bone’s name in the bottom-right (previously, only selected bone’s name was displayed).&lt;br /&gt;
* Improvements in editing of motion profiles:&lt;br /&gt;
** Ability to select target bones directly from target character’s skeleton in the scene;&lt;br /&gt;
** Highlighting target character’s bones when scrolling through combo boxes in '''Target Bone''' column;&lt;br /&gt;
** Automatic assignment of symmetric bones (left/right).&lt;br /&gt;
* Minor improvements in rendering of the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Compatibility of secondary GPUs is determined incorrectly.&lt;br /&gt;
* Application crashes when the Pose Mismatch view is activated on multiple GPUs.&lt;br /&gt;
* Initial length of ROI and Take 1 is defined improperly in projects created from records with non-standard frame rate (recorded after warning about low frame rate).&lt;br /&gt;
* Pose of target character is not updated when actor’s pose is manually edited while staying on the same frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.190|Aug 08, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.3.190.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-3.2.3.190-visual-bone-picker.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Performance degradation when using multiple GPUs in certain configurations.&lt;br /&gt;
* Sound controls are missing in the bottom toolbar for projects with audio data.&lt;br /&gt;
* Calibration freezes under rare conditions.&lt;br /&gt;
* Application crash during calibration when applying to an action video by mistake in certain situations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background subtraction for records made with Kinect 2 sensors to keep more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.2.189|Jun 17, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.2.189.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors.&lt;br /&gt;
* Dropped support for DirectX 10 video cards.&lt;br /&gt;
*: Previously many core operations like tracking were already unavailable for such cards. Now program will not run at all.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.&lt;br /&gt;
* Incorrect character rendering on Intel HD4xxx series and above.&lt;br /&gt;
*: This issue may still occur on prolonged running of application. In this case restarting the application helps.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Some optimizations in usage of graphic resources.&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.1.187|May 02, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.1.187.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* UI freezing when in the '''Pose Mismatch''' mode under certain conditions.&lt;br /&gt;
* Incorrect rendering of video frame on some video cards.&lt;br /&gt;
* Import of a target character with the same skeleton structure as the model in Mocap Studio results in error.&lt;br /&gt;
* Incorrect values displayed for occlusions percent in the calibration statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.0.182|Apr 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.0.182.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added settings for adjusting proportions of the actor's model:&lt;br /&gt;
** legs length;&lt;br /&gt;
** arms length;&lt;br /&gt;
** shoulders width;&lt;br /&gt;
** head size;&lt;br /&gt;
** feet size.&lt;br /&gt;
* Layout of the '''Actor''' tab has been changed slightly.&lt;br /&gt;
* Settings for adjusting the size of a light marker in calibration projects.&lt;br /&gt;
* Improved automatic evaluation of calibration quality for multiple depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved processing of program crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.177|Mar 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.2.177.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Biomech Add-on''': added [[iPi_Biomech_Add-on#Export_Point_Cloud|point cloud export]] formats convenient for animators, including [https://www.thinkboxsoftware.com/krak-prt-11-file-format/ Krakatoa PRT], [https://en.wikipedia.org/wiki/PLY_(file_format) PLY], [https://en.wikipedia.org/wiki/Wavefront_.obj_file OBJ], Leika PTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.175|Feb 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.1.175.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New menu items '''View &amp;gt; Cameras''' and '''View &amp;gt; Source of Light''' allow to remove camera and source of light objects from 3D scene if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* FBX import and export do not support national (non-ASCII) characters in file path.&lt;br /&gt;
* Projects with three actors are always created in [[.iPiLocked File Extension|.iPiLocked format]] even in [https://www.ipisoft.com/software/pro-edition Pro edition].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.173|Feb 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.0.173.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [https://www.ipisoft.com/software/basic-edition Basic] and [https://www.ipisoft.com/software/trial-edition Free Trial] editions now support up to '''six (6)''' color cameras like Sony PS3 Eye. In previous versions this limit was four (4).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''sixteen (16)''' color cameras like Sony PS3 Eye. In previous versions this limit was eight (8).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''four (4)''' depth sensors. In previous versions this limit was three (3).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''three (3)''' actors tracking. In previous versions this limit was two (2).&lt;br /&gt;
*: {{Note|For three actors tracking it is highly recommended to use at least nine (9) color cameras like Sony PS3 Eye.}}&lt;br /&gt;
* '''Extended''' and '''Extreme''' calibration modes for complex cases.&lt;br /&gt;
* Bunch of minor improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases calibration results in upside down configuration.&lt;br /&gt;
* In rare cases '''Pause''' button is not clickable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.3.172|Jan 07, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.3.172.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning &amp;quot;wheel&amp;quot;).&lt;br /&gt;
* Scaling the actor's model relative to the floor when adjusting its height.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash during the calibration of dual Kinect 2 configuration using a board.&lt;br /&gt;
* App crash during the export of point cloud from Kinect 2.&lt;br /&gt;
* App crash when trying to remove an entry from the list of MRU hand poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.2.171|Nov 26, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.2.171.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Additional improvements in calibration procedure:&lt;br /&gt;
** flashlight marker detection becomes faster and more robust;&lt;br /&gt;
** calibration of multiple Kinect 2 sensors with the aid of flashlight is now supported;&lt;br /&gt;
** undo/redo is now fully functional for calibration projects;&lt;br /&gt;
** automatic detection of ground points is slightly improved to become more reliable in complex cases.&lt;br /&gt;
* Options for FBX export:&lt;br /&gt;
** FBX version;&lt;br /&gt;
** Binary/ASCII format.&lt;br /&gt;
* Manual ground height fine-tuning for action projects ('''Scene''' tab).&lt;br /&gt;
* Message about incompatible video card on execution of Tracking / Refine / Refit Pose if video card is not '''DirectX 11''' capable.&lt;br /&gt;
* Reduced memory footprint.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* Binary format of project files is slightly changed. This version can open projects saved by previous versions. But previous versions are unable to open projects saved by this version.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking overrides key frames for hands.&lt;br /&gt;
* Wrong position of video billboard for projects from depth sensors when alignment of color video to depth is switched off.&lt;br /&gt;
* FBX import/export doesn't work in rear cases: OS is Windows 7 64-bit, Service Pack 1 is not installed, CPU supports AVX instructions set (e.g. Intel Core i3/i5/i7 Haswell).&lt;br /&gt;
* Fatal error &amp;quot;NullReferenceException&amp;quot; during application start up in rear cases.&lt;br /&gt;
* Minor bugs in visibility of imported character's bones and opacity of imported character's skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.169|Nov 11, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.1.169.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Disabling tabs area and some keyboard shortcuts during processing to prevent unintentional interruption of operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash on start on hardware configurations with high resolution display and 2 GB (or less) video card.&lt;br /&gt;
* Processing speed degradation on Windows 7.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.166|Nov 03, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.0.166.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Mocap Studio|iPi Mocap Studio 3]]. If you're user of '''iPi Studio 2.x''' or '''iPi Studio 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new depth sensors: [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows]].&lt;br /&gt;
* Improved calibration:&lt;br /&gt;
** more reliable;&lt;br /&gt;
** faster;&lt;br /&gt;
** automatic ground detection;&lt;br /&gt;
** calibration quality feedback.&lt;br /&gt;
* Improved tracking for arms and legs.&lt;br /&gt;
* Redesigned user interface.&lt;br /&gt;
* Comprehensive progress indicators.&lt;br /&gt;
* Improved user interface for animation export and motion transfer.&lt;br /&gt;
* More accurate center of mass calculation.&lt;br /&gt;
* Tons of minor improvements and fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* New project file formats: [[.iPiVideo File Extension|.iPiVideo]], [[.iPiCalib File Extension|.iPiCalib]]  and [[.iPiLocked File Extension|.iPiLocked]]. V2 projects can be opened and stored to the new format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Migration to DirectX 11.&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/Animation_Export</id>
		<title>Animation Export</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/Animation_Export"/>
				<updated>2025-05-20T10:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: How to Loop Animation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Animation Export ===&lt;br /&gt;
&lt;br /&gt;
To export tracked motion, follow simple steps below.&lt;br /&gt;
# Select '''Export''' tab&lt;br /&gt;
# Select rig from the list of available rigs or import your custom model &lt;br /&gt;
#:{{Note|The motions will be automatically transferred to selected rig (except ''Default iPi Rig'', that does not require motion transfer). See details on motion transfer [[Animation_Export#Motion_Transfer| below]])}}&lt;br /&gt;
# Press '''Export button''' or use '''File &amp;gt; Export Animation''' menu item to export all animation frames from within Region of Interest (ROI). &lt;br /&gt;
#:{{Note|To export animation for specific take, right-click on take and select '''Export Animation''' item from pop-up menu.}}&lt;br /&gt;
# Select output file format&lt;br /&gt;
&lt;br /&gt;
[[Image:ExportTab-1.png|thumb|600px|center]]&lt;br /&gt;
&lt;br /&gt;
=== Motion Transfer ===&lt;br /&gt;
==== Default iPi Character Rig ====&lt;br /&gt;
&lt;br /&gt;
The default skeleton in [[iPi Mocap Studio]] is optimized for markerless motion capture. It may or may not be suitable as a skeleton for your character. Default iPi skeleton in T-pose has non-zero rotations for all joints. Please note that default iPi skeleton with zero rotations does not represent a meaningful pose and looks like a random pile of bones. &lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:default rig 1.png|thumb|350px|Default rig]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:default rig with names 1.png|thumb|350px|Bone names]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By default [[iPi Mocap Studio]] exports a T-pose (or a reasonable default pose for custom rig after motion transfer) in the first frame of animation. In case when it is not desired switch off '''Export T-pose in first frame''' checkbox.&lt;br /&gt;
&lt;br /&gt;
==== Other rigs ====&lt;br /&gt;
[[iPi Mocap Studio]] has integrated motion transfer technology that allows to automatically transfer motion to a custom rig. &lt;br /&gt;
# Select '''Export''' tab&lt;br /&gt;
# Select rig from the list of available rigs or import your custom model &lt;br /&gt;
#:{{Note|The motions will be automatically transferred to selected rig (except ''Default iPi Rig'', that does not require motion transfer). You will be able to see the transferred motion in the viewport}}&lt;br /&gt;
# You may need to assign bone mappings on the '''Export''' tab for motion transfer to work correctly. &lt;br /&gt;
# You can save your motion transfer profile to XML file for future use. &lt;br /&gt;
&lt;br /&gt;
{{Tip|[[iPi Mocap Studio]] has pre-configured motion transfer profiles for many popular rigs (see below).}}&lt;br /&gt;
&lt;br /&gt;
{{Note|If you export animation to format different from format your target character was imported in, only rig will be exported. If you use the same format for export, skin will be exported as well.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:ExportTab-2.png|thumb|600px|center]]&lt;br /&gt;
&lt;br /&gt;
Starting with version 3.5, iPi Mocap Studio supports rotation of imported character into proper orientation. This is useful for many popular characters, including Unreal Engine standard character. &lt;br /&gt;
&lt;br /&gt;
[[Image:Animation-Export-Orientation-1.png|center]]&lt;br /&gt;
&lt;br /&gt;
Starting with version 3.5, iPi Mocap Studio can map hips motion either to ''Root/Ground'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Export-Root-1.png|thumb|600px|center]]&lt;br /&gt;
&lt;br /&gt;
==== Multiple Target Bones ====&lt;br /&gt;
&lt;br /&gt;
Bone mapping allows to specify multiple target bones. This can use used if:&lt;br /&gt;
&lt;br /&gt;
* Target character is more detailed so one bone in default iPi character rig corresponds to multiple bones in target character (i.e. your character has more spine bones)&lt;br /&gt;
* Your character has separate bones for swing and twist rotation channels&lt;br /&gt;
&lt;br /&gt;
To map source character bone to multiple target bones you need to use ''Add a target bone'' item in a ''Manage target bones'' context menu. You then set weights for splitting the source rotation. &lt;br /&gt;
&lt;br /&gt;
{{Note|The default values are equal rotation split. Weights are specified separately for swing and twist rotation channels.}} &lt;br /&gt;
&lt;br /&gt;
[[Image:Animation-Export-Multiple-Targets-1.png|center]]&lt;br /&gt;
&lt;br /&gt;
=== How to Loop Animation ===&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] can seamlessly loop animation on export. To get perfectly looping animation, turn on '''Loop animation''' option in '''Export Options''' dialog:&lt;br /&gt;
&lt;br /&gt;
[[Image:loop-animation-option.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Pipelines for Popular 3D Packages ===&lt;br /&gt;
&lt;br /&gt;
==== MotionBuilder ====&lt;br /&gt;
&lt;br /&gt;
Select ''Motion Builder'' target character on '''Export''' tab and export animation to BVH or FBX.&lt;br /&gt;
&lt;br /&gt;
[[Image:export mb.png]]&lt;br /&gt;
&lt;br /&gt;
==== 3D MAX Biped ====&lt;br /&gt;
&lt;br /&gt;
# Select ''3ds Max Biped'' target character on '''Export''' tab and export animation to BVH or FBX. &lt;br /&gt;
# Create a Biped character in 3D MAX ('''Create &amp;gt; Systems &amp;gt; Biped'''). &lt;br /&gt;
# Put your Biped character to your 3d scene.&lt;br /&gt;
# Go to '''Motion''' tab. Click '''Motion Capture''' button and import your BVH or FBX file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export 3dmax step1 1.png|thumb|400px|Step 1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export 3dmax step2.png|thumb|300px|Step 2]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export 3dmax step3.png|thumb|500px|Step 3]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export 3dmax step4.png|thumb|200px|Step 4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our user '''Cra0kalo''' created an example [https://www.ipisoft.com/forum/viewtopic.php?f=2&amp;amp;t=4928 Valve Biped rig for use with 3D MAX]. It may be useful if you work with Valve Source Engine characters.&lt;br /&gt;
&lt;br /&gt;
==== Maya ====&lt;br /&gt;
&lt;br /&gt;
Latest versions of Maya (starting with Maya 2011) have a powerful biped animation subsystem called &amp;quot;HumanIK&amp;quot;. Animations exported from [[iPi Mocap Studio]] in [[Animation_Export#MotionBuilder|MotionBuilder-friendly format]] should work fine with Maya 2011 and HumanIK. The following video tutorials can be helpful: &lt;br /&gt;
&lt;br /&gt;
* [http://vimeo.com/57823600 Maya HumanIK Mocap retarget with iPi Mocap Studio, by Wes McDermott]&lt;br /&gt;
* [http://www.youtube.com/watch?v=l1hV8BqsCEA Non-Destructive Live Retargeting — Maya 2011 New Features]&lt;br /&gt;
* [http://vimeo.com/24351989 Motion Capture Workflow With Maya 2011]&lt;br /&gt;
&lt;br /&gt;
For older versions of Maya please see the [[#Other_rigs]] section. Recommended format for import/export with older versions of Maya is FBX.&lt;br /&gt;
&lt;br /&gt;
==== Unreal Engine ====&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] has built-in motion transfer profile for ''UE4 Unreal Mannequin'' (default Unreal character) and ''MetaHuman'' character. So select the corrensponding target character, export animation to FBX and then import it into Unreal.&lt;br /&gt;
&lt;br /&gt;
==== FBX ====&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] supports FBX format for import/export of animations and characters. When exporting animation, you are presented with several options:&lt;br /&gt;
* Which version of FBX format to use, ranging from 6.1 (2010 product line) to 7.4 (2015 product line)&lt;br /&gt;
* Produce text or binary file&lt;br /&gt;
The default values are defined by an imported character (if any), otherwise set to recently used values.&lt;br /&gt;
&lt;br /&gt;
Some applications do not use the latest FBX SDK and may have problems importing FBX files of newer versions. In case of such problems, your can use Autodesk's free [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855 FBX Converter] to convert your animation file to an appropriate FBX version.&lt;br /&gt;
&lt;br /&gt;
==== COLLADA ====&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] supports [http://collada.org COLLADA] format for import/export of animations and characters. Current version of [[iPi Mocap Studio]] exports COLLADA animations as matrices. In case if you encounter incompatibilities with other applications' implementation of COLLADA format, we recommend using Autodesk's free [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855 FBX Converter] to convert your data between FBX and COLLADA formats. FBX is known to be more universally supported in many 3D graphics packages. &lt;br /&gt;
&lt;br /&gt;
==== LightWave ====&lt;br /&gt;
&lt;br /&gt;
Recommended format for importing target characters from LightWave to iPi Studio is FBX. Recommended format for bringing animations from [[iPi Mocap Studio]] to LightWave is BVH or FBX. &lt;br /&gt;
&lt;br /&gt;
==== SoftImage|XSI ====&lt;br /&gt;
&lt;br /&gt;
Our user Eric Cosky published a tutorial on using [[iPi Mocap Studio]] with SoftImage|XSI:&lt;br /&gt;
&lt;br /&gt;
https://www.ipisoft.com/forum/viewtopic.php?f=13&amp;amp;p=9660#p9660&lt;br /&gt;
&lt;br /&gt;
==== Poser ====&lt;br /&gt;
&lt;br /&gt;
# Export your poser character in T-pose in BVH format ('''File &amp;gt; Export'''). &lt;br /&gt;
# Import your Poser character skeleton into [[iPi Mocap Studio]]. Your animation will be transferred to your Poser character. &lt;br /&gt;
# Export your animation to BVH format.&lt;br /&gt;
# Import exported BVH to Poser&lt;br /&gt;
&lt;br /&gt;
{{Tip|Poser 8 has a bug with incorrect wrists animation import. The bug can be reproduced as follows: export Poser 8 character in T-pose in BVH format; import your character back into Poser 8; note how wrists are twisted unnaturally as the result.&amp;lt;br&amp;gt;A workaround for wrists bug is to chop off wrists from your Poser 8 skeleton (for instance using BVHacker) before importing Poser 8 target character into [[iPi Mocap Studio]]. Missing wrists should not cause any problems during motion transfer in [[iPi Mocap Studio]] if your BVH file is edited correctly. Poser will ignore missing wrists when importing resulting motion so the resulting motion will look right in Poser (wrists in default pose as expected).}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export poser step1.png|thumb|400px|Step 1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export poser step2 1.png|thumb|400px|Step 2]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export poser step3 1.png|thumb|400px|Step 3]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export poser step4.png|thumb|400px|Step 4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== DAZ 3D Genesis 8 ====&lt;br /&gt;
# Just select built-in ''Genesis 8 Male'' or ''Genesis 8 Female'' rig as target character.&lt;br /&gt;
# Export your animation to BVH format.&lt;br /&gt;
# Import exported BVH to DAZ Studio.&lt;br /&gt;
#* Turn off limits and locks for all joints.&lt;br /&gt;
#** Right click the root node of figure &amp;gt; Select &amp;gt; Select children.&lt;br /&gt;
#** Edit &amp;gt; Figure &amp;gt; Limits &amp;gt; Limits Off.&lt;br /&gt;
#** If you need to unlock nodes, use Edit &amp;gt; Figure &amp;gt; Locks &amp;gt; Unlock Selected Node(s).&lt;br /&gt;
#* Import BVH file you exported from [[iPi Mocap Studio]].&lt;br /&gt;
&lt;br /&gt;
==== iClone 8 ====&lt;br /&gt;
&lt;br /&gt;
If you use default iClone character, our users recommend this simple workflow:&lt;br /&gt;
# Select ''Motion Builder'' target character on '''Export''' tab and export animation to BVH.&lt;br /&gt;
# Select ''Mixamo Default Character'' profile when importing BVH to iClone.&lt;br /&gt;
&lt;br /&gt;
==== iClone 3 ====&lt;br /&gt;
&lt;br /&gt;
{{Note|Modern versions of iClone work smoothly with iPi Soft. Instructions below are only for iClone 3}} &lt;br /&gt;
&lt;br /&gt;
{{Note|Current version of iPi Studio can only export animation in iClone-compatible BVH format. The iMotion format is not supported. That means you will need iClone PRO to be able to import the motion into iClone. Standard and EX versions of iClone do not have BVH Converter and therefore cannot import BVH files.}} &lt;br /&gt;
&lt;br /&gt;
Workflow for iClone is straightforward. &lt;br /&gt;
# Select ''iClone'' target character on '''Export''' tab and export animation to BVH. &lt;br /&gt;
# Go to '''Animation''' tab in iClone and launch BVH Converter. &lt;br /&gt;
# Import your BVH file with Default profile, click '''Convert'''&lt;br /&gt;
# Save the resulting animation in iMotion format. Now your animation can be applied to iClone characters. &lt;br /&gt;
&lt;br /&gt;
{{Tip|iClone expects an animation sampled at 15 frames per seconds. For other frame rates, you may need to create a custom BVH Converter profile by copying Default profile and editing '''Frame Rate''' setting.}}&lt;br /&gt;
&lt;br /&gt;
{{Note|BVH Converted in iClone 4 has a bug that causes distortion of legs animation. [[iPi Mocap Studio]] exports an iClone-optimized BVH correctly as can be verified by reviewing exported BVH motion in BVHacker or MotionBuilder or other third-party application. No workaround is known. We recommend that you contact iClone developers about this bug as it is out of control of iPi Soft.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step1_1.png|thumb|400px|Step 1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step2.png|thumb|400px|Step 2]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step3.png|thumb|400px|Step 3]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step4.png|thumb|400px|Step 4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step5.png|thumb|400px|Step 5]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Valve Source Engine SMD ====&lt;br /&gt;
&lt;br /&gt;
[[Animation_Export#Other_rigs|Transfer motions]] to your Valve Source Engine character (stored in .smd file) and export your animation in Valve Source Engine SMD format.&lt;br /&gt;
&lt;br /&gt;
Our user '''Cra0kalo''' created an example [https://www.ipisoft.com/forum/viewtopic.php?f=2&amp;amp;t=4928 Valve Biped rig for use with 3D MAX]. It may be useful if you wish to apply more then one capture through MotionBuilder or edit the custom keyframes in MAX.&lt;br /&gt;
&lt;br /&gt;
==== Valve Source Filmmaker ====&lt;br /&gt;
&lt;br /&gt;
===== DMX =====&lt;br /&gt;
&lt;br /&gt;
First, you need to import your character (or its skeleton) into [[iPi Mocap Studio]], for motion transfer.&lt;br /&gt;
&lt;br /&gt;
There are currently 3 ways of doing this:&lt;br /&gt;
&lt;br /&gt;
# You can import an animation DMX (in default pose) into [[iPi Mocap Studio]]. Since it has a skeleton, it should be enough for motion transfer. To create an animation DMX with default pose, you can add your character to your scene in Source Filmmaker and export DMX for corresponding animation node:&lt;br /&gt;
#* open '''Animation Set Editor Tab''';&lt;br /&gt;
#* click '''+''' &amp;gt; '''Create Animation Set for New Model''';&lt;br /&gt;
#* choose a model and click '''Open''';&lt;br /&gt;
#* export animation for your model, in '''ASCII''' DMX format;&lt;br /&gt;
#*: ''There is a checkbox named '''Ascii''' in the top area of the export dialog.''&lt;br /&gt;
# Alternatively, you can just import an SMD file with your character into [[iPi Mocap Studio]]. For example, SMD files for all Team Fortress 2 characters can be found in your SDK in a location similar to the following (you need to have Source SDK installed): C:\Program Files (x86)\Steam\steamapps\&amp;lt;your steam name&amp;gt;\sourcesdk_content\tf\modelsrc\player\pyro\parts\smd\pyro_model.smd).&lt;br /&gt;
# If you created a custom character in Maya, you should be able to export it in DMX model fromat. (Please [https://developer.valvesoftware.com/wiki/Maya see Valve documentation] on how to do this).&lt;br /&gt;
&lt;br /&gt;
Then you can import your model DMX into iPi Mocap Studio. Current version of [[iPi Mocap Studio]] cannot display character skin, but it should display the skeleton. Skeleton should be enough for motion transfer.&lt;br /&gt;
&lt;br /&gt;
To export animation in DMX, press '''Export Animation''' button on the '''Export''' tab in [[iPi Mocap Studio]] and choose '''DMX''' from the list of supported formats. You may also want to uncheck '''Export T-pose in first frame''' option on the '''Export''' tab in [[iPi Mocap Studio]].&lt;br /&gt;
&lt;br /&gt;
Now you can import your animation into Source Filmmaker. There will be some warnings about missing channels for face bones but you can safely ignore them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step1.png|thumb|400px|Step 1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step2.png|thumb|400px|Step 2]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step3.png|thumb|400px|Step 3]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step4.png|thumb|400px|Step 4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step5.png|thumb|400px|Step 5]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step6.png|thumb|400px|Step 6]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Old way involving Maya =====&lt;br /&gt;
&lt;br /&gt;
This was used until [[iPi Mocap Studio]] got DMX support. And still may be useful in case of any troubles with DMX. Please see the following video tutorial series:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/playlist?list=PLD4409518E1F04270&lt;br /&gt;
&lt;br /&gt;
==== Blender ====&lt;br /&gt;
&lt;br /&gt;
You can export default iPi rig or transfer motion to your custom rig following general [[Animation_Export#Motion_Transfer|instructions]].&lt;br /&gt;
&lt;br /&gt;
==== Cinema4D ====&lt;br /&gt;
&lt;br /&gt;
If you have experience with Cinema4D please help to expand this Wiki by posting Cinema4D import/export tips to [https://www.ipisoft.com/forum/viewforum.php?f=3 Community Tutorials] section of our user forum. &lt;br /&gt;
&lt;br /&gt;
==== Evolver ====&lt;br /&gt;
&lt;br /&gt;
[[Animation_Export#Other_rigs|Transfer motions]] to your [http://www.evolver.com Evolver] character (stored in COLLADA or FBX file) and export your animation.&lt;br /&gt;
&lt;br /&gt;
Evolver offers several different skeletons for Evolver characters. Here is an example motion transfer profile for Evolver &amp;quot;Gaming&amp;quot; skeleton: [https://www.ipisoft.com/downloads/motion_transfer_profiles/evolver_game.profile.xml evolver_game.profile.xml]&lt;br /&gt;
&lt;br /&gt;
==== Second Life ====&lt;br /&gt;
&lt;br /&gt;
[[Animation_Export#Other_rigs|Transfer motions]] to your Second Life character (stored in BVH file) and export your animation in BVH format.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.secondlife.com/wiki/How_to_create_animations#Setting_up_Poser SecondLife documentation] contains a link to useful [http://static-secondlife-com.s3.amazonaws.com/downloads/avatar/avatar_mesh.zip SL avatar files]. The ZIP file includes a BVH of the &amp;quot;default pose&amp;quot;. Be sure to have that.&lt;br /&gt;
&lt;br /&gt;
See the discussion on our Forum for additional details: https://www.ipisoft.com/forum/viewtopic.php?f=2&amp;amp;p=7845&lt;br /&gt;
&lt;br /&gt;
==== Massive ====&lt;br /&gt;
&lt;br /&gt;
Please see our user forum for a discussion of animation import/export for [http://www.massivesoftware.com/ Massive]: &lt;br /&gt;
&lt;br /&gt;
https://ipisoft.com/forum/viewtopic.php?f=12&amp;amp;t=3233&lt;br /&gt;
&lt;br /&gt;
==== IKinema WebAnimate ====&lt;br /&gt;
&lt;br /&gt;
Please see the following video tutorial on how to use [[iPi Mocap Studio]] with [http://www.ikinema.com/webanimate IKinema WebAnimate]:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=a-yJ-O02SLU&lt;br /&gt;
&lt;br /&gt;
==== Jimmy|Rig Pro ====&lt;br /&gt;
&lt;br /&gt;
Please see the following video tutorial on how to use [[iPi Mocap Studio]] with [http://www.origamidigital.com/typolight/index.php/home.html Jimmy|Rig Pro]:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=wD1keDh3fCk&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes</id>
		<title>iPi Mocap Studio Release Notes</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes"/>
				<updated>2025-05-20T09:58:40Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.6.7.269&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#333333; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiMocapStudioSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.7.269|May 20, 2025|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.7.269.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Ability to seamlessly loop animation on export.&lt;br /&gt;
[[File:loop-animation-option.png|331px]]&lt;br /&gt;
* Compatibility with [https://www.nvidia.com/en-eu/geforce/broadcasting/broadcast-sdk/resources/ NVIDIA AR SDK] '''0.8.7''' (along with former version '''0.8.2''').&lt;br /&gt;
* Support of [https://www.nvidia.com/en-us/geforce/graphics-cards/50-series/ GeForce RTX 50 Series Graphics Cards] for AI features.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crashed during play in the end of timeline when skeleton strobe was on.&lt;br /&gt;
* Crashed in case when AI pose detected only in 2 or 0 cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improvements in AI-based tracking for RGB cameras.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.6.268|Jan 09, 2025|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.6.268.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Rare crashes when applying AI tracking for RGB cameras in case of poor quality of input data.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Increased quality of [[User_Guide_for_Multiple_Depth_Sensors_Configuration#Calibration_Based_on_AI_Joints|depth sensors calibration based on AI-detected joints]].&lt;br /&gt;
* Adjusted quality thresholds for [[User_Guide_for_Multiple_Depth_Sensors_Configuration#Calibration_Based_on_AI_Joints|depth sensors calibration based on AI-detected joints]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.5.267|Dec 26, 2024|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.5.267.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[User_Guide_for_Multiple_Depth_Sensors_Configuration#Calibration_Based_on_AI_Joints|Calibration for depth sensors based on AI-detected joints]] instead of flashlight or flat board. This substantially simplifies calibration process. &lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect scale by person height after RGB calibration.&lt;br /&gt;
* ''Auto adjust camera FOV'' flag invalidated after calibration based on AI-detected joints.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Adjusted quality thresholds for calibration based on AI-detected joints.&lt;br /&gt;
* Added knee and elbow to the set of joints used for calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.4.266|Oct 31, 2024|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.4.266.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Calibration_Based_on_AI_Joints|Calibration for RGB cameras based on AI-detected joints]] instead of flashlight. This substantially simplifies calibration process. &lt;br /&gt;
* Full support for Orbbec Femto Bolt sensors&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Rare AI-based tracking crashes in some cases.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved quality of tracking that uses AI-detected pose as the initial guess.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.3.265|Apr 03, 2024|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.3.265.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* AI-based [[AI-based Tracking#Tracking with Auto-recover option|Tracking with Auto-recover option]] feature added. It allows to automatically detect and fix tracking errors with the help of AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Rare AI-based tracking crashes in some cases.&lt;br /&gt;
* Fixed crashing on project closing when Pose Mismatch view mode is on.&lt;br /&gt;
* Project recording with [[Real-time Tracking for Live Preview]] could not open.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* AI pose interpolation/filters are only applied if AI attempted to apply in this frame.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.2.264|Dec 25, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.2.264.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Trajectory filtering for AI poses that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
* Interpolation of AI poses missed due to misdetections that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
{{Note|AI poses trajectory filtering and interpolation is auto-applied similar to regular trajectory filter.}}&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved algorithm for selecting correct bounding box for AI pose tracking that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.1.263|Nov 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.1.263.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] now sets head, feet poses and hands orientation if '''Track''' or '''Track (AI-Based)''' tracking option selected.&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improved quality of [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] for arms, legs and feet.&lt;br /&gt;
* Set realistic arm and leg twists in [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] (formerly set zero twists).&lt;br /&gt;
* Ensure from enormous arm twists in jitter removal, [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]].&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Trajectory filtering was not applied after AI-based tracking.&lt;br /&gt;
* AI-based feet tracking sometimes returned invalid pose that led to crash.&lt;br /&gt;
* Rare crashes in trajectory filtering, jitter removal related to AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* All passes and jitter removal now process the last frame of Region-of-Interest (last frame inclusive).&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] re-applies the Dnn tracking to take into account the possible changes of actor settings and/or ground plane.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.262|Sep 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.0.262.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking|New tracking features]] that use modern AI toolkit from NVIDIA:&lt;br /&gt;
** [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]]&lt;br /&gt;
** [[AI-based Tracking#Detect Pose and Height (AI)|Detect Pose and Height (AI)]]&lt;br /&gt;
** [[AI-based Tracking#AI-based feet tracking|AI-based feet tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based head tracking|AI-based head tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based hands tracking|AI-based hands tracking]]&lt;br /&gt;
** [[AI-based Tracking#Applying only AI-based tracking|Applying only AI-based tracking]]&lt;br /&gt;
** [[AI-based Tracking#Automatic tracking errors fixing|Automatic tracking errors fixing]]&lt;br /&gt;
* New build-in target characters and motion transfer profiles for better compatibility with Unreal Engine 5:&lt;br /&gt;
** UE5 Manny&lt;br /&gt;
** UE5 Quinn&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-4 6 0.png|950px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to [https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1 FBX SDK 2020.2.1] for FBX files import/export&lt;br /&gt;
* Now Microsoft [https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 .Net Framework 4.8] is in use (was: 4.7.2)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.8.260|Apr 20, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.8.260.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Fast and Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.7.258|Jun 27, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.7.258.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improvements in UI for editing of motion transfer profile.&lt;br /&gt;
** Check that no duplicate targets used when updating a symmetric bone mapping.&lt;br /&gt;
** Update a symmetric bone when adding/removing a target bone.&lt;br /&gt;
** Enabled the &amp;quot;(Unused)&amp;quot; item in the combo list.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixes in editing of motion transfer profile.&lt;br /&gt;
** Fixed crash when trying to select an already used target bone in the viewport.&lt;br /&gt;
** Fixed inability to map symmetric bone when it can't be assigned automatically.&lt;br /&gt;
** Fixed an error when reading swing/twist weights from an XML file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.6.256|Apr 18, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.6.256.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Unreal Engine's MetaHuman character in animation export and streaming.&lt;br /&gt;
** [[Animation_Streaming#MetaHuman|Streaming animation to MetaHuman in Unreal Engine]].&lt;br /&gt;
** [[Animation_Export#Unreal_Engine|Motion transfer to MetaHuman character]].&lt;br /&gt;
* Motion transfer enhancements ([[Animation_Export#Multiple_Target_Bones|see details]]).&lt;br /&gt;
** Allow for multiple target bones in character mapping.&lt;br /&gt;
** Allow for separate swing and twist rotation channels.&lt;br /&gt;
* Added built-in motion transfer profile for Daz Genesis 8 character.&lt;br /&gt;
* Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed animation streaming to Unreal that didn't work over network.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.2.252|Dec 02, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.2.252.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Speed of Jitter Removal algorithm substantially increased.&lt;br /&gt;
{{Note|The improved Jitter Removal algorithm now works on CPU. It can be 10-50 times faster depending on particular hardware, so we do not use progress indicator for it. The accuracy is the same.}}&lt;br /&gt;
* Replaced '''Use fast tracking algorithm''' checkbox on ''Tracking'' tab with '''Tracking algorithm''' combobox.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed tracking issues that led to tracking errors in rare cases.&lt;br /&gt;
* Fixed animation streaming crash in case of network failures.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.1.250|Jun 17, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Mocap Studio using a [https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.249|Jun 04, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.0.249.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded in '''Portrait''' and '''Upside down''' orientations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.1.243|Feb 24, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.1.243.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Better support for Intel RealSense [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455] sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed importing of target character from SMD file when bone names contain spaces.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.242|Feb 9, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.0.242.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unreal Engine. For details see [[Streaming to Unreal]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.240|Feb 28, 2020|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.1.240.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added [[iPi Automation Add-on#Live (Real-Time) Session Commands|automation commands]] to control [[Real-time Tracking for Live Preview|real-time tracking]].&lt;br /&gt;
* Added [[iPi Automation Add-on#start-streaming-animation|automation commands]] to control [[Streaming to Unity|streaming of animation]] to a network.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash during long live sessions.&lt;br /&gt;
* Fixed app crash when iPiVideo contains corrupted MJPEG frames.&lt;br /&gt;
* Fixed improper work of [[iPi Automation Add-on#load-target-character|load-target-character]] automation command with '''filePath''' argument.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.239|Oct 9, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.0.239.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unity. For details see [[Streaming to Unity]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
* Foot tracking improved for depth sensors.&lt;br /&gt;
* Distance between two arbitrary cameras can be controlled in Calibration projects for multiple RGB cameras (see table under '''Scale''' slider on '''Calibration''' tab).&lt;br /&gt;
* Improvements in [[Real-time Tracking for Live Preview]]:&lt;br /&gt;
** Significant progress in accuracy and stability.&lt;br /&gt;
** High/Low resolution setting.&lt;br /&gt;
** On the fly trajectory filtering (smoothing) during Live Preview.&lt;br /&gt;
** Restoring Live settings from the last session.&lt;br /&gt;
** Better visibility of point cloud during Live Preview.&lt;br /&gt;
** [[Streaming to Unity]] is available for Live Preview. Thus, one can see real-time live feedback right inside Unity.&lt;br /&gt;
:: {{Important|[[iPi Recorder]] 4.4.4 or later is required.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.235|Aug 23, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.2.0.235.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded with '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved rendering smoothness during live tracking.&lt;br /&gt;
* Minor improvement in the quality of board calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.3.233|May 16, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.3.233.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Built-in support for Unreal Engine 4 - compatible characters:&lt;br /&gt;
*# You can either import your character from FBX file in [[iPi Mocap Studio]]. If your character skeleton follows Unreal Mannequin structure and naming conventions, motion-transfer profile will be automatically generated. After that you just export animation in FBX format in [[iPi Mocap Studio]] and import it in Unreal Engine.&lt;br /&gt;
*#* {{Tip|This way is recommended because it works for all human-like characters regardless their proportions.}}&lt;br /&gt;
*# Or you can just choose '''UE4 Mannequin''' item from top part of '''Target character''' drop-down menu on '''Export''' tab in [[iPi Mocap Studio]], then you can export animation in FBX format and import result in Unreal Engine.&lt;br /&gt;
*#* {{Note|This way is usable only for characters with default Unreal Engine proportions.}}&lt;br /&gt;
* Selection from compatible motion transfer profiles when importing target character.&lt;br /&gt;
* New features in '''Motion Transfer Profile''':&lt;br /&gt;
** button to auto determine orientation of target character&lt;br /&gt;
** button to clear motion transfer profile&lt;br /&gt;
** slight redesign of controls layout&lt;br /&gt;
** improved tips&lt;br /&gt;
&lt;br /&gt;
[[File:studio-transfer-profile-new-features-4-1-3.png|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Accuracy issue in [https://en.wikipedia.org/wiki/Euler_angles Euler Angles] math (near [https://en.wikipedia.org/wiki/Gimbal_lock Gimbal Lock]). Results in minor short-term jitter of exported animation in some rare cases.&lt;br /&gt;
* Incorrect animation export for FBX models which have non-zero pre/post translation transformations for model node(s).&lt;br /&gt;
* Losing info about gyro sensors when opening project without a video.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Checking that primary GPU is not software emulation and is not '''Microsoft Basic Render Driver'''.&lt;br /&gt;
* Suppress adding to MRU list of target characters if animation was opened using '''Open Animation''' menu item.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.1.231|Dec 27, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.1.231.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Introduced ''Distribute rotation between Head and Neck'' setting for [[Motion_Controllers#Head_Rotation|Motion Controllers]].&lt;br /&gt;
* Support for Biomech export operations in [[Batch Processing]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.230|Dec 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.0.230.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Twist angle over 180 degrees for hands, feet and head under certain condition.&lt;br /&gt;
* Minor bug fixes in [[Real-time Tracking for Live Preview]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Based on users feedback, we turned off rotation distribution between head and neck joints when data from motion controller is applied to head. (This distribution was introduced in version 4.0.0.223.)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.226|Sep 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.3.226.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Using head and hand orientations set from motion controllers during ''Refine'' that allows to improve tracking in some cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash in tracking after deletion of all animation within ROI.&lt;br /&gt;
* Occasional tracking failures if tracking is applied to new project without saving it.&lt;br /&gt;
* Occasional incorrect hands orientations after tracking or jitter removal if motion controllers data were applied.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better tracking of complex legs or arms poses in some cases.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.2.225|Aug 17, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.2.225.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Removing parasite limbs twists that may appear after ''Jitter Removal'' application.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Removed ''Trajectory Filter'' slider from ''Live'' tab as this setting is not used during live tracking.&lt;br /&gt;
* Disable ''Auto adjust camera FOV'' option for calibration projects recorded with action cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Slightly increased accuracy of removing parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.224|Jul 26, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.1.224.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed hand joint rotation tool issues.&lt;br /&gt;
* Removed ''Jitter Removal'' dependence from ''Individual Body Parts Tracking'' options.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved limbs tracking that removes parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
* Increased accuracy of tracking algorithm in some cases due to use of improved joint limits.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.0.223|Jul 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.0.223.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Real-time Tracking for Live Preview]] added.&lt;br /&gt;
:{{Note|Supported in '''Basic''' and '''Pro''' editions.}}&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Individual_body_parts_tracking|Individual body parts tracking]] for post-processing.&lt;br /&gt;
* Improved tracking with the use of motion controllers.&lt;br /&gt;
** Joint limits are taken into account when applying motion controllers data to avoid physically impossible joint orientations.&lt;br /&gt;
** Rotations are distributed between head and neck joints when tracking head.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background calculation for noisy depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.6.222|Mar 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.6.222.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New '''calibration algorithm''' for depth sensors / light marker method.&lt;br /&gt;
** Higher speed.&lt;br /&gt;
** Slightly better accuracy.&lt;br /&gt;
* New/enhanced automation commands:&lt;br /&gt;
** '''get-actor-props'''; '''get-pose-mismatch'''; additional parameters for '''set-actor-props'''.&lt;br /&gt;
** '''recenter-coordinates-on-character'''; '''move-coordinate-system'''.&lt;br /&gt;
** '''export-video'''; ''videoFilePath'' parameter in '''open-project''' command.&lt;br /&gt;
* Added option to take .iPiVideo from project directory if .iPiVideo is not found.&lt;br /&gt;
* Allow fractional values for target FPS in Export Options dialog.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect Biomech export for multiple actors; first actor exported correctly, other actors used bone lengths of first actor.&lt;br /&gt;
* Uneven shoulder height was set for some imported characters.&lt;br /&gt;
* Taking into account target character transform when exporting cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Auto adjust camera FOV is checked by default for calibration project (in case when all RGB cameras have the same model).&lt;br /&gt;
* FBX import: improved search for a root node.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.4.220|Jun 17, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.4.220.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Export Options''' dialog is now shown for any file format after a destination file is selected. '''Recenter coordinates on character''' and '''Export T-pose in the first frame''' options moved to this dialog (they affect exported animation only). '''Advanced motion transfer''' option is left on the '''Export''' tab (it affects both preview in program and exported animation), but moved up, just below '''Show target character''' option.&lt;br /&gt;
* Option for setting the frame rate of an exported animation is added to the '''Export Options''' dialog.&lt;br /&gt;
* Export of cameras is available for COLLADA format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect vertical positioning of built-in rigs for Motion Builder and 3ds Max.&lt;br /&gt;
* Incorrect positioning of skeleton when exporting with default rig in some situations.&lt;br /&gt;
* Values for selected bone were not displayed on the '''Pose''' tab (introduced in 3.6.0).&lt;br /&gt;
* App crash on project opening under certain circumstances.&lt;br /&gt;
* Motion transfer profile was not saved automatically after changing target character’s orientation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.3.219|May 29, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.3.219.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Applying data from motion controllers fails after saving a project.&lt;br /&gt;
* A number of bugs with '''Move Coordinate System''' tool:&lt;br /&gt;
** App crash&lt;br /&gt;
** Frames with default pose were transformed&lt;br /&gt;
** Visual glitches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.2.218|May 26, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.2.218.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Exported animation always has default 30 FPS (introduced in v3.6.0.216).&lt;br /&gt;
* Changes in actor appearance are not applied to the target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.1.217|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.1.217.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Crash of license activation during application start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.0.216|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.0.216.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New calibration algorithm for the light marker method.&lt;br /&gt;
** Vastly greater speed&lt;br /&gt;
** Slightly better accuracy&lt;br /&gt;
{{Tip|In case of problems with the new algorithm, you can revert to using the old algorithm. Check '''Use old calibration algorithm''' in '''Manual Calibration Adjustments &amp;gt; Advanced Calibration Settings''' section on the '''Calibration''' tab.}}&lt;br /&gt;
* Including cameras into exported animations in FBX format (optional).&lt;br /&gt;
* Vastly increased the speed of applying data from motion controllers.&lt;br /&gt;
* Automation add-on:&lt;br /&gt;
** Added '''useFastTrackingAlgorithm''' field to the arguments of '''set-tracking-props''' command and to the result of '''get-tracking-props''' command.&lt;br /&gt;
** Added '''markerColor''' field to the arguments of '''run-calibration''' command.&lt;br /&gt;
** Changed default value of '''autoDetectInitialCameraPositions''' field in '''create-project''' command to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech add-on: Unchecking '''Export RGB''' checkbox when there is no color data.&lt;br /&gt;
* Fixed app crash after opening project under certain conditions.&lt;br /&gt;
* Fixed displaying of warnings on the '''Calibration''' tab at improper moments.&lt;br /&gt;
* Task dialogs after animation/video export were modeless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.1.215|Apr 23, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.1.215.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Wrong scale in exported DMX animation (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=9756 forum message]).&lt;br /&gt;
* Program crashed on importing character having same-named bones.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.0.214|Apr 19, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.0.214.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New fast tracking algorithm for depth sensors (BETA version). To use it, turn on ''Use fast tracking algorithm (BETA)'' checkbox on ''Tracking'' tab.&lt;br /&gt;
** Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.&lt;br /&gt;
** Available for single-actor projects, and single-GPU configurations.&lt;br /&gt;
{{Tip|If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via ''Help &amp;gt; Manage GPU Usage'' menu.}}&lt;br /&gt;
&lt;br /&gt;
* Improvements in animation export.&lt;br /&gt;
** New control on ''Export'' tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.&lt;br /&gt;
** The motion is now correctly transferred to imported characters with separate ''Root'' bone and ''Hips/Pelvis'' bone. You can map hips motion either to ''Root'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
** Support for FBX format 7.5 (2016)&lt;br /&gt;
{{Note|Built-in rig for ''Blender'' has been removed, because there is no need in change of axes orientation for modern versions of Blender.}}&lt;br /&gt;
&lt;br /&gt;
* Allow to select flashlight color for marker detection during calibration (useful in case of light background).&lt;br /&gt;
* Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.&lt;br /&gt;
* Added hints about GPUs to progress bar area during tracking.&lt;br /&gt;
* Showing dialog with common actions available for the exported file after animation export and video export operations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Program crashed in case of window resizing during video export.&lt;br /&gt;
* Program crashed on certain errors when opening target character and animations. Now errors are reported.&lt;br /&gt;
* Automation Add-on could hang in rare cases during events sending.&lt;br /&gt;
* Fixed GPU memory leaks on project open / close operations and during calibration.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved automatic floor detection both for RGB cameras and depth sensors&lt;br /&gt;
* Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.&lt;br /&gt;
* Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.&lt;br /&gt;
* Using FBX SDK 2017.1 for handling FBX files.&lt;br /&gt;
* Fixed speed degradation issue during calibration using board for depth projects.&lt;br /&gt;
* For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.16.212|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.16.212.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Import of target character crashed.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.15.211|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.15.211.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking worked incorrectly on Intel integrated graphics and some other weak video cards.&lt;br /&gt;
* Jitter removal / tracking hanged in rare cases.&lt;br /&gt;
* Incorrect pose visualized during tracking in the first frame of ''Region-of-Interest''.&lt;br /&gt;
* Tracking crashed with exception ''Wait for frame ... failed'' in rare cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Fixed GPU memory leaks.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.12.208|Oct 13, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.12.208.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of tracking operations. &lt;br /&gt;
** Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors. &lt;br /&gt;
** For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.&lt;br /&gt;
** For slow video cards speed increase is substantially lower. &lt;br /&gt;
** For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)&lt;br /&gt;
** For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.10.206|Sep 23, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.10.206.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter removal crashed on projects recorded with Kinect v1 containing RGB video information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Further improvement of responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.9.205|Sep 15, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.9.205.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech Add-on free trial activation did not work.&lt;br /&gt;
* Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.&lt;br /&gt;
* Memory leaks in jitter removal.&lt;br /&gt;
* Crashed if timeline slider is clicked during jitter removal or tracking operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.8.204|Sep 01, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.8.204.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
* Trajectory filter is improved for noisy data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking operations of multiple depth sensors projects failed with exception on some models of ''Nvidia'' cards using drivers 372.54, 372.70.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.7.203|Jul 14, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.7.203.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.201|May 03, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.7.201.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter Removal failed on some models of video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.200|Apr 25, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.6.200.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:.&lt;br /&gt;
* Increased tracking quality for actors with adjusted proportions.&lt;br /&gt;
* Allow opening of a processed [[.iPiMotion File Extension|'''.iPiMotion''']] file without video, for 3D data viewing.&lt;br /&gt;
* ''Hide Background'' option button / menu item for RGB video.&lt;br /&gt;
* Improved UI for light settings:&lt;br /&gt;
** Store light settings to scene file;&lt;br /&gt;
** Automatic loading of light settings from previous project when creating new project;&lt;br /&gt;
** ''Place Light to the Current Virtual Camera Position'' button added to Scene tab.&lt;br /&gt;
* No Auto-Play after project open.&lt;br /&gt;
* Calibration: UI enhancements for manual marking of ground points.&lt;br /&gt;
* Calibration: edit box for typing in camera height added.&lt;br /&gt;
* Control for manual alignment of coordinate system on the ''Scene'' tab.&lt;br /&gt;
* Biomech export: added lengths of body segments, eye positions.&lt;br /&gt;
* Support of Intel [http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-longrange.html RealSense R200] sensor.&lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Calibration: additional ground detection quality check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.193|Nov 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.5.193.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Using_Tracking_Data_from_Depth_Sensors|Improved workflow]] with the use of '''Kinect 2''' tracking data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Update target character pose after '''Refit Pose'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Do not auto play on project opening or after importing a target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.4.191|Aug 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.4.191.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improvements in pose editing tools:&lt;br /&gt;
** Highlighting selectable objects (e.g. bones) on mouse hover;&lt;br /&gt;
** Rendering tool controls in front of all objects for ease of use;&lt;br /&gt;
** Displaying highlighted bone’s name in the bottom-right (previously, only selected bone’s name was displayed).&lt;br /&gt;
* Improvements in editing of motion profiles:&lt;br /&gt;
** Ability to select target bones directly from target character’s skeleton in the scene;&lt;br /&gt;
** Highlighting target character’s bones when scrolling through combo boxes in '''Target Bone''' column;&lt;br /&gt;
** Automatic assignment of symmetric bones (left/right).&lt;br /&gt;
* Minor improvements in rendering of the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Compatibility of secondary GPUs is determined incorrectly.&lt;br /&gt;
* Application crashes when the Pose Mismatch view is activated on multiple GPUs.&lt;br /&gt;
* Initial length of ROI and Take 1 is defined improperly in projects created from records with non-standard frame rate (recorded after warning about low frame rate).&lt;br /&gt;
* Pose of target character is not updated when actor’s pose is manually edited while staying on the same frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.190|Aug 08, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.3.190.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-3.2.3.190-visual-bone-picker.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Performance degradation when using multiple GPUs in certain configurations.&lt;br /&gt;
* Sound controls are missing in the bottom toolbar for projects with audio data.&lt;br /&gt;
* Calibration freezes under rare conditions.&lt;br /&gt;
* Application crash during calibration when applying to an action video by mistake in certain situations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background subtraction for records made with Kinect 2 sensors to keep more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.2.189|Jun 17, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.2.189.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors.&lt;br /&gt;
* Dropped support for DirectX 10 video cards.&lt;br /&gt;
*: Previously many core operations like tracking were already unavailable for such cards. Now program will not run at all.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.&lt;br /&gt;
* Incorrect character rendering on Intel HD4xxx series and above.&lt;br /&gt;
*: This issue may still occur on prolonged running of application. In this case restarting the application helps.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Some optimizations in usage of graphic resources.&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.1.187|May 02, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.1.187.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* UI freezing when in the '''Pose Mismatch''' mode under certain conditions.&lt;br /&gt;
* Incorrect rendering of video frame on some video cards.&lt;br /&gt;
* Import of a target character with the same skeleton structure as the model in Mocap Studio results in error.&lt;br /&gt;
* Incorrect values displayed for occlusions percent in the calibration statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.0.182|Apr 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.0.182.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added settings for adjusting proportions of the actor's model:&lt;br /&gt;
** legs length;&lt;br /&gt;
** arms length;&lt;br /&gt;
** shoulders width;&lt;br /&gt;
** head size;&lt;br /&gt;
** feet size.&lt;br /&gt;
* Layout of the '''Actor''' tab has been changed slightly.&lt;br /&gt;
* Settings for adjusting the size of a light marker in calibration projects.&lt;br /&gt;
* Improved automatic evaluation of calibration quality for multiple depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved processing of program crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.177|Mar 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.2.177.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Biomech Add-on''': added [[iPi_Biomech_Add-on#Export_Point_Cloud|point cloud export]] formats convenient for animators, including [https://www.thinkboxsoftware.com/krak-prt-11-file-format/ Krakatoa PRT], [https://en.wikipedia.org/wiki/PLY_(file_format) PLY], [https://en.wikipedia.org/wiki/Wavefront_.obj_file OBJ], Leika PTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.175|Feb 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.1.175.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New menu items '''View &amp;gt; Cameras''' and '''View &amp;gt; Source of Light''' allow to remove camera and source of light objects from 3D scene if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* FBX import and export do not support national (non-ASCII) characters in file path.&lt;br /&gt;
* Projects with three actors are always created in [[.iPiLocked File Extension|.iPiLocked format]] even in [https://www.ipisoft.com/software/pro-edition Pro edition].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.173|Feb 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.0.173.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [https://www.ipisoft.com/software/basic-edition Basic] and [https://www.ipisoft.com/software/trial-edition Free Trial] editions now support up to '''six (6)''' color cameras like Sony PS3 Eye. In previous versions this limit was four (4).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''sixteen (16)''' color cameras like Sony PS3 Eye. In previous versions this limit was eight (8).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''four (4)''' depth sensors. In previous versions this limit was three (3).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''three (3)''' actors tracking. In previous versions this limit was two (2).&lt;br /&gt;
*: {{Note|For three actors tracking it is highly recommended to use at least nine (9) color cameras like Sony PS3 Eye.}}&lt;br /&gt;
* '''Extended''' and '''Extreme''' calibration modes for complex cases.&lt;br /&gt;
* Bunch of minor improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases calibration results in upside down configuration.&lt;br /&gt;
* In rare cases '''Pause''' button is not clickable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.3.172|Jan 07, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.3.172.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning &amp;quot;wheel&amp;quot;).&lt;br /&gt;
* Scaling the actor's model relative to the floor when adjusting its height.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash during the calibration of dual Kinect 2 configuration using a board.&lt;br /&gt;
* App crash during the export of point cloud from Kinect 2.&lt;br /&gt;
* App crash when trying to remove an entry from the list of MRU hand poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.2.171|Nov 26, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.2.171.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Additional improvements in calibration procedure:&lt;br /&gt;
** flashlight marker detection becomes faster and more robust;&lt;br /&gt;
** calibration of multiple Kinect 2 sensors with the aid of flashlight is now supported;&lt;br /&gt;
** undo/redo is now fully functional for calibration projects;&lt;br /&gt;
** automatic detection of ground points is slightly improved to become more reliable in complex cases.&lt;br /&gt;
* Options for FBX export:&lt;br /&gt;
** FBX version;&lt;br /&gt;
** Binary/ASCII format.&lt;br /&gt;
* Manual ground height fine-tuning for action projects ('''Scene''' tab).&lt;br /&gt;
* Message about incompatible video card on execution of Tracking / Refine / Refit Pose if video card is not '''DirectX 11''' capable.&lt;br /&gt;
* Reduced memory footprint.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* Binary format of project files is slightly changed. This version can open projects saved by previous versions. But previous versions are unable to open projects saved by this version.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking overrides key frames for hands.&lt;br /&gt;
* Wrong position of video billboard for projects from depth sensors when alignment of color video to depth is switched off.&lt;br /&gt;
* FBX import/export doesn't work in rear cases: OS is Windows 7 64-bit, Service Pack 1 is not installed, CPU supports AVX instructions set (e.g. Intel Core i3/i5/i7 Haswell).&lt;br /&gt;
* Fatal error &amp;quot;NullReferenceException&amp;quot; during application start up in rear cases.&lt;br /&gt;
* Minor bugs in visibility of imported character's bones and opacity of imported character's skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.169|Nov 11, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.1.169.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Disabling tabs area and some keyboard shortcuts during processing to prevent unintentional interruption of operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash on start on hardware configurations with high resolution display and 2 GB (or less) video card.&lt;br /&gt;
* Processing speed degradation on Windows 7.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.166|Nov 03, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.0.166.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Mocap Studio|iPi Mocap Studio 3]]. If you're user of '''iPi Studio 2.x''' or '''iPi Studio 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new depth sensors: [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows]].&lt;br /&gt;
* Improved calibration:&lt;br /&gt;
** more reliable;&lt;br /&gt;
** faster;&lt;br /&gt;
** automatic ground detection;&lt;br /&gt;
** calibration quality feedback.&lt;br /&gt;
* Improved tracking for arms and legs.&lt;br /&gt;
* Redesigned user interface.&lt;br /&gt;
* Comprehensive progress indicators.&lt;br /&gt;
* Improved user interface for animation export and motion transfer.&lt;br /&gt;
* More accurate center of mass calculation.&lt;br /&gt;
* Tons of minor improvements and fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* New project file formats: [[.iPiVideo File Extension|.iPiVideo]], [[.iPiCalib File Extension|.iPiCalib]]  and [[.iPiLocked File Extension|.iPiLocked]]. V2 projects can be opened and stored to the new format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Migration to DirectX 11.&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/File:loop-animation-option.png</id>
		<title>File:loop-animation-option.png</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/File:loop-animation-option.png"/>
				<updated>2025-05-20T09:55:49Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio</id>
		<title>iPi Mocap Studio</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio"/>
				<updated>2025-01-09T13:53:24Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.6.6.268&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;sideInfoPanel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Mocap Studio'''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:iPiMocapStudio-128.png|center|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6.6.268 ([[iPi Mocap Studio Release Notes|release&amp;amp;nbsp;notes]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MS Windows 7, 8, 8.1, 10, 11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32-bit and 64-bit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://files.ipisoft.com/iPiMocapStudioSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPiMocapStudioSetup-24.png|24px|link=iPi Mocap Studio Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Mocap Studio Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=iPi Mocap Studio User's Guide]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Main_Page#Single_Depth_Sensor_Configuration|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Copyright-64.png|24px|link=iPi_Studio_EULA]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi_Studio_EULA|End User License Agreement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:KeyboardButton.jpg|24px|link=Keyboard Shortcuts (iPi Mocap Studio)]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Keyboard Shortcuts (iPi Mocap Studio)|Keyboard Shortcuts]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] is a software program provided by [http://www.ipisoft.com iPi Soft LLC] for tracking an actor's motion by analyzing multi-camera (or depth sensor) video recordings. Input videos are recorded with another tool &amp;amp;mdash; [[iPi Recorder]].&lt;br /&gt;
&lt;br /&gt;
For storing project data, the proprietary [[.iPiMotion File Extension|'''.iPiMotion''']],  [[.iPiCalib File Extension|'''.iPiCalib''']], [[.iPiLocked File Extension|'''.iPiLocked''']], [[.iPiScene File Extension|'''.iPiScene''']] file formats are used which can be handled only by iPi Soft products. &lt;br /&gt;
 &lt;br /&gt;
As an output, [[iPi Mocap Studio]] produces a skeleton animation, that then can be applied to an arbitrary target humanlike character. The software includes features for tuning the final animation, such as jitter removal and trajectory filtering. A number of popular formats is supported for target character import and animation export including '''FBX''', '''BVH''', '''Collada''', '''DMX''' and '''SMD'''.&lt;br /&gt;
&lt;br /&gt;
The software comes in [http://ipisoft.com/store/compare-editions/ several editions] which differ by kind and number of cameras supported for tracking. You can [https://files.ipisoft.com/iPiMocapStudioSetup.exe download 30-day trial version] of software for evaluation purposes. In case of any difficulties during installation process please [[iPi Mocap Studio Installation|read the installation instructions]]. If you've decided to purchase, [https://ipisoft.com/store/ go to the Store page] and follow the instructions. After purchase, you will get a license key, which enables you to upgrade the trial version to a selected edition of the software.&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of [[iPi Mocap Studio]] can be found in the [[iPi Mocap Studio Release Notes|release notes]].&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio</id>
		<title>iPi Mocap Studio</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio"/>
				<updated>2024-12-26T08:53:02Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: v.4.6.5.267&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;sideInfoPanel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Mocap Studio'''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:iPiMocapStudio-128.png|center|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6.5.267 ([[iPi Mocap Studio Release Notes|release&amp;amp;nbsp;notes]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MS Windows 7, 8, 8.1, 10, 11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32-bit and 64-bit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://files.ipisoft.com/iPiMocapStudioSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPiMocapStudioSetup-24.png|24px|link=iPi Mocap Studio Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Mocap Studio Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=iPi Mocap Studio User's Guide]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Main_Page#Single_Depth_Sensor_Configuration|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Copyright-64.png|24px|link=iPi_Studio_EULA]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi_Studio_EULA|End User License Agreement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:KeyboardButton.jpg|24px|link=Keyboard Shortcuts (iPi Mocap Studio)]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Keyboard Shortcuts (iPi Mocap Studio)|Keyboard Shortcuts]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] is a software program provided by [http://www.ipisoft.com iPi Soft LLC] for tracking an actor's motion by analyzing multi-camera (or depth sensor) video recordings. Input videos are recorded with another tool &amp;amp;mdash; [[iPi Recorder]].&lt;br /&gt;
&lt;br /&gt;
For storing project data, the proprietary [[.iPiMotion File Extension|'''.iPiMotion''']],  [[.iPiCalib File Extension|'''.iPiCalib''']], [[.iPiLocked File Extension|'''.iPiLocked''']], [[.iPiScene File Extension|'''.iPiScene''']] file formats are used which can be handled only by iPi Soft products. &lt;br /&gt;
 &lt;br /&gt;
As an output, [[iPi Mocap Studio]] produces a skeleton animation, that then can be applied to an arbitrary target humanlike character. The software includes features for tuning the final animation, such as jitter removal and trajectory filtering. A number of popular formats is supported for target character import and animation export including '''FBX''', '''BVH''', '''Collada''', '''DMX''' and '''SMD'''.&lt;br /&gt;
&lt;br /&gt;
The software comes in [http://ipisoft.com/store/compare-editions/ several editions] which differ by kind and number of cameras supported for tracking. You can [https://files.ipisoft.com/iPiMocapStudioSetup.exe download 30-day trial version] of software for evaluation purposes. In case of any difficulties during installation process please [[iPi Mocap Studio Installation|read the installation instructions]]. If you've decided to purchase, [https://ipisoft.com/store/ go to the Store page] and follow the instructions. After purchase, you will get a license key, which enables you to upgrade the trial version to a selected edition of the software.&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of [[iPi Mocap Studio]] can be found in the [[iPi Mocap Studio Release Notes|release notes]].&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio</id>
		<title>iPi Mocap Studio</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio"/>
				<updated>2024-10-31T19:19:26Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.6.4.26&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;sideInfoPanel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Mocap Studio'''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:iPiMocapStudio-128.png|center|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6.4.266 ([[iPi Mocap Studio Release Notes|release&amp;amp;nbsp;notes]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MS Windows 7, 8, 8.1, 10, 11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32-bit and 64-bit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://files.ipisoft.com/iPiMocapStudioSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPiMocapStudioSetup-24.png|24px|link=iPi Mocap Studio Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Mocap Studio Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=iPi Mocap Studio User's Guide]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Main_Page#Single_Depth_Sensor_Configuration|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Copyright-64.png|24px|link=iPi_Studio_EULA]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi_Studio_EULA|End User License Agreement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:KeyboardButton.jpg|24px|link=Keyboard Shortcuts (iPi Mocap Studio)]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Keyboard Shortcuts (iPi Mocap Studio)|Keyboard Shortcuts]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] is a software program provided by [http://www.ipisoft.com iPi Soft LLC] for tracking an actor's motion by analyzing multi-camera (or depth sensor) video recordings. Input videos are recorded with another tool &amp;amp;mdash; [[iPi Recorder]].&lt;br /&gt;
&lt;br /&gt;
For storing project data, the proprietary [[.iPiMotion File Extension|'''.iPiMotion''']],  [[.iPiCalib File Extension|'''.iPiCalib''']], [[.iPiLocked File Extension|'''.iPiLocked''']], [[.iPiScene File Extension|'''.iPiScene''']] file formats are used which can be handled only by iPi Soft products. &lt;br /&gt;
 &lt;br /&gt;
As an output, [[iPi Mocap Studio]] produces a skeleton animation, that then can be applied to an arbitrary target humanlike character. The software includes features for tuning the final animation, such as jitter removal and trajectory filtering. A number of popular formats is supported for target character import and animation export including '''FBX''', '''BVH''', '''Collada''', '''DMX''' and '''SMD'''.&lt;br /&gt;
&lt;br /&gt;
The software comes in [http://ipisoft.com/store/compare-editions/ several editions] which differ by kind and number of cameras supported for tracking. You can [https://files.ipisoft.com/iPiMocapStudioSetup.exe download 30-day trial version] of software for evaluation purposes. In case of any difficulties during installation process please [[iPi Mocap Studio Installation|read the installation instructions]]. If you've decided to purchase, [https://ipisoft.com/store/ go to the Store page] and follow the instructions. After purchase, you will get a license key, which enables you to upgrade the trial version to a selected edition of the software.&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of [[iPi Mocap Studio]] can be found in the [[iPi Mocap Studio Release Notes|release notes]].&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes</id>
		<title>iPi Mocap Studio Release Notes</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes"/>
				<updated>2024-07-31T12:59:16Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: missprint in download link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#333333; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiMocapStudioSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.3.265|Apr 03, 2024|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.3.265.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* AI-based [[AI-based Tracking#Tracking with Auto-recover option|Tracking with Auto-recover option]] feature added. It allows to automatically detect and fix tracking errors with the help of AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Rare AI-based tracking crashes in some cases.&lt;br /&gt;
* Fixed crashing on project closing when Pose Mismatch view mode is on.&lt;br /&gt;
* Project recording with [[Real-time Tracking for Live Preview]] could not open.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* AI pose interpolation/filters are only applied if AI attempted to apply in this frame.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.2.264|Dec 25, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.2.264.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Trajectory filtering for AI poses that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
* Interpolation of AI poses missed due to misdetections that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
{{Note|AI poses trajectory filtering and interpolation is auto-applied similar to regular trajectory filter.}}&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved algorithm for selecting correct bounding box for AI pose tracking that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.1.263|Nov 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.1.263.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] now sets head, feet poses and hands orientation if '''Track''' or '''Track (AI-Based)''' tracking option selected.&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improved quality of [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] for arms, legs and feet.&lt;br /&gt;
* Set realistic arm and leg twists in [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] (formerly set zero twists).&lt;br /&gt;
* Ensure from enormous arm twists in jitter removal, [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]].&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Trajectory filtering was not applied after AI-based tracking.&lt;br /&gt;
* AI-based feet tracking sometimes returned invalid pose that led to crash.&lt;br /&gt;
* Rare crashes in trajectory filtering, jitter removal related to AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* All passes and jitter removal now process the last frame of Region-of-Interest (last frame inclusive).&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] re-applies the Dnn tracking to take into account the possible changes of actor settings and/or ground plane.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.262|Sep 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.0.262.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking|New tracking features]] that use modern AI toolkit from NVIDIA:&lt;br /&gt;
** [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]]&lt;br /&gt;
** [[AI-based Tracking#Detect Pose and Height (AI)|Detect Pose and Height (AI)]]&lt;br /&gt;
** [[AI-based Tracking#AI-based feet tracking|AI-based feet tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based head tracking|AI-based head tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based hands tracking|AI-based hands tracking]]&lt;br /&gt;
** [[AI-based Tracking#Applying only AI-based tracking|Applying only AI-based tracking]]&lt;br /&gt;
** [[AI-based Tracking#Automatic tracking errors fixing|Automatic tracking errors fixing]]&lt;br /&gt;
* New build-in target characters and motion transfer profiles for better compatibility with Unreal Engine 5:&lt;br /&gt;
** UE5 Manny&lt;br /&gt;
** UE5 Quinn&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-4 6 0.png|950px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to [https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1 FBX SDK 2020.2.1] for FBX files import/export&lt;br /&gt;
* Now Microsoft [https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 .Net Framework 4.8] is in use (was: 4.7.2)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.8.260|Apr 20, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.8.260.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Fast and Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.7.258|Jun 27, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.7.258.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improvements in UI for editing of motion transfer profile.&lt;br /&gt;
** Check that no duplicate targets used when updating a symmetric bone mapping.&lt;br /&gt;
** Update a symmetric bone when adding/removing a target bone.&lt;br /&gt;
** Enabled the &amp;quot;(Unused)&amp;quot; item in the combo list.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixes in editing of motion transfer profile.&lt;br /&gt;
** Fixed crash when trying to select an already used target bone in the viewport.&lt;br /&gt;
** Fixed inability to map symmetric bone when it can't be assigned automatically.&lt;br /&gt;
** Fixed an error when reading swing/twist weights from an XML file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.6.256|Apr 18, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.6.256.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Unreal Engine's MetaHuman character in animation export and streaming.&lt;br /&gt;
** [[Animation_Streaming#MetaHuman|Streaming animation to MetaHuman in Unreal Engine]].&lt;br /&gt;
** [[Animation_Export#Unreal_Engine|Motion transfer to MetaHuman character]].&lt;br /&gt;
* Motion transfer enhancements ([[Animation_Export#Multiple_Target_Bones|see details]]).&lt;br /&gt;
** Allow for multiple target bones in character mapping.&lt;br /&gt;
** Allow for separate swing and twist rotation channels.&lt;br /&gt;
* Added built-in motion transfer profile for Daz Genesis 8 character.&lt;br /&gt;
* Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed animation streaming to Unreal that didn't work over network.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.2.252|Dec 02, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.2.252.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Speed of Jitter Removal algorithm substantially increased.&lt;br /&gt;
{{Note|The improved Jitter Removal algorithm now works on CPU. It can be 10-50 times faster depending on particular hardware, so we do not use progress indicator for it. The accuracy is the same.}}&lt;br /&gt;
* Replaced '''Use fast tracking algorithm''' checkbox on ''Tracking'' tab with '''Tracking algorithm''' combobox.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed tracking issues that led to tracking errors in rare cases.&lt;br /&gt;
* Fixed animation streaming crash in case of network failures.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.1.250|Jun 17, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Mocap Studio using a [https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.249|Jun 04, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.0.249.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded in '''Portrait''' and '''Upside down''' orientations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.1.243|Feb 24, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.1.243.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Better support for Intel RealSense [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455] sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed importing of target character from SMD file when bone names contain spaces.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.242|Feb 9, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.0.242.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unreal Engine. For details see [[Streaming to Unreal]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.240|Feb 28, 2020|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.1.240.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added [[iPi Automation Add-on#Live (Real-Time) Session Commands|automation commands]] to control [[Real-time Tracking for Live Preview|real-time tracking]].&lt;br /&gt;
* Added [[iPi Automation Add-on#start-streaming-animation|automation commands]] to control [[Streaming to Unity|streaming of animation]] to a network.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash during long live sessions.&lt;br /&gt;
* Fixed app crash when iPiVideo contains corrupted MJPEG frames.&lt;br /&gt;
* Fixed improper work of [[iPi Automation Add-on#load-target-character|load-target-character]] automation command with '''filePath''' argument.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.239|Oct 9, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.0.239.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unity. For details see [[Streaming to Unity]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
* Foot tracking improved for depth sensors.&lt;br /&gt;
* Distance between two arbitrary cameras can be controlled in Calibration projects for multiple RGB cameras (see table under '''Scale''' slider on '''Calibration''' tab).&lt;br /&gt;
* Improvements in [[Real-time Tracking for Live Preview]]:&lt;br /&gt;
** Significant progress in accuracy and stability.&lt;br /&gt;
** High/Low resolution setting.&lt;br /&gt;
** On the fly trajectory filtering (smoothing) during Live Preview.&lt;br /&gt;
** Restoring Live settings from the last session.&lt;br /&gt;
** Better visibility of point cloud during Live Preview.&lt;br /&gt;
** [[Streaming to Unity]] is available for Live Preview. Thus, one can see real-time live feedback right inside Unity.&lt;br /&gt;
:: {{Important|[[iPi Recorder]] 4.4.4 or later is required.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.235|Aug 23, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.2.0.235.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded with '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved rendering smoothness during live tracking.&lt;br /&gt;
* Minor improvement in the quality of board calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.3.233|May 16, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.3.233.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Built-in support for Unreal Engine 4 - compatible characters:&lt;br /&gt;
*# You can either import your character from FBX file in [[iPi Mocap Studio]]. If your character skeleton follows Unreal Mannequin structure and naming conventions, motion-transfer profile will be automatically generated. After that you just export animation in FBX format in [[iPi Mocap Studio]] and import it in Unreal Engine.&lt;br /&gt;
*#* {{Tip|This way is recommended because it works for all human-like characters regardless their proportions.}}&lt;br /&gt;
*# Or you can just choose '''UE4 Mannequin''' item from top part of '''Target character''' drop-down menu on '''Export''' tab in [[iPi Mocap Studio]], then you can export animation in FBX format and import result in Unreal Engine.&lt;br /&gt;
*#* {{Note|This way is usable only for characters with default Unreal Engine proportions.}}&lt;br /&gt;
* Selection from compatible motion transfer profiles when importing target character.&lt;br /&gt;
* New features in '''Motion Transfer Profile''':&lt;br /&gt;
** button to auto determine orientation of target character&lt;br /&gt;
** button to clear motion transfer profile&lt;br /&gt;
** slight redesign of controls layout&lt;br /&gt;
** improved tips&lt;br /&gt;
&lt;br /&gt;
[[File:studio-transfer-profile-new-features-4-1-3.png|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Accuracy issue in [https://en.wikipedia.org/wiki/Euler_angles Euler Angles] math (near [https://en.wikipedia.org/wiki/Gimbal_lock Gimbal Lock]). Results in minor short-term jitter of exported animation in some rare cases.&lt;br /&gt;
* Incorrect animation export for FBX models which have non-zero pre/post translation transformations for model node(s).&lt;br /&gt;
* Losing info about gyro sensors when opening project without a video.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Checking that primary GPU is not software emulation and is not '''Microsoft Basic Render Driver'''.&lt;br /&gt;
* Suppress adding to MRU list of target characters if animation was opened using '''Open Animation''' menu item.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.1.231|Dec 27, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.1.231.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Introduced ''Distribute rotation between Head and Neck'' setting for [[Motion_Controllers#Head_Rotation|Motion Controllers]].&lt;br /&gt;
* Support for Biomech export operations in [[Batch Processing]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.230|Dec 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.0.230.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Twist angle over 180 degrees for hands, feet and head under certain condition.&lt;br /&gt;
* Minor bug fixes in [[Real-time Tracking for Live Preview]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Based on users feedback, we turned off rotation distribution between head and neck joints when data from motion controller is applied to head. (This distribution was introduced in version 4.0.0.223.)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.226|Sep 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.3.226.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Using head and hand orientations set from motion controllers during ''Refine'' that allows to improve tracking in some cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash in tracking after deletion of all animation within ROI.&lt;br /&gt;
* Occasional tracking failures if tracking is applied to new project without saving it.&lt;br /&gt;
* Occasional incorrect hands orientations after tracking or jitter removal if motion controllers data were applied.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better tracking of complex legs or arms poses in some cases.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.2.225|Aug 17, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.2.225.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Removing parasite limbs twists that may appear after ''Jitter Removal'' application.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Removed ''Trajectory Filter'' slider from ''Live'' tab as this setting is not used during live tracking.&lt;br /&gt;
* Disable ''Auto adjust camera FOV'' option for calibration projects recorded with action cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Slightly increased accuracy of removing parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.224|Jul 26, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.1.224.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed hand joint rotation tool issues.&lt;br /&gt;
* Removed ''Jitter Removal'' dependence from ''Individual Body Parts Tracking'' options.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved limbs tracking that removes parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
* Increased accuracy of tracking algorithm in some cases due to use of improved joint limits.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.0.223|Jul 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.0.223.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Real-time Tracking for Live Preview]] added.&lt;br /&gt;
:{{Note|Supported in '''Basic''' and '''Pro''' editions.}}&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Individual_body_parts_tracking|Individual body parts tracking]] for post-processing.&lt;br /&gt;
* Improved tracking with the use of motion controllers.&lt;br /&gt;
** Joint limits are taken into account when applying motion controllers data to avoid physically impossible joint orientations.&lt;br /&gt;
** Rotations are distributed between head and neck joints when tracking head.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background calculation for noisy depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.6.222|Mar 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.6.222.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New '''calibration algorithm''' for depth sensors / light marker method.&lt;br /&gt;
** Higher speed.&lt;br /&gt;
** Slightly better accuracy.&lt;br /&gt;
* New/enhanced automation commands:&lt;br /&gt;
** '''get-actor-props'''; '''get-pose-mismatch'''; additional parameters for '''set-actor-props'''.&lt;br /&gt;
** '''recenter-coordinates-on-character'''; '''move-coordinate-system'''.&lt;br /&gt;
** '''export-video'''; ''videoFilePath'' parameter in '''open-project''' command.&lt;br /&gt;
* Added option to take .iPiVideo from project directory if .iPiVideo is not found.&lt;br /&gt;
* Allow fractional values for target FPS in Export Options dialog.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect Biomech export for multiple actors; first actor exported correctly, other actors used bone lengths of first actor.&lt;br /&gt;
* Uneven shoulder height was set for some imported characters.&lt;br /&gt;
* Taking into account target character transform when exporting cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Auto adjust camera FOV is checked by default for calibration project (in case when all RGB cameras have the same model).&lt;br /&gt;
* FBX import: improved search for a root node.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.4.220|Jun 17, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.4.220.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Export Options''' dialog is now shown for any file format after a destination file is selected. '''Recenter coordinates on character''' and '''Export T-pose in the first frame''' options moved to this dialog (they affect exported animation only). '''Advanced motion transfer''' option is left on the '''Export''' tab (it affects both preview in program and exported animation), but moved up, just below '''Show target character''' option.&lt;br /&gt;
* Option for setting the frame rate of an exported animation is added to the '''Export Options''' dialog.&lt;br /&gt;
* Export of cameras is available for COLLADA format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect vertical positioning of built-in rigs for Motion Builder and 3ds Max.&lt;br /&gt;
* Incorrect positioning of skeleton when exporting with default rig in some situations.&lt;br /&gt;
* Values for selected bone were not displayed on the '''Pose''' tab (introduced in 3.6.0).&lt;br /&gt;
* App crash on project opening under certain circumstances.&lt;br /&gt;
* Motion transfer profile was not saved automatically after changing target character’s orientation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.3.219|May 29, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.3.219.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Applying data from motion controllers fails after saving a project.&lt;br /&gt;
* A number of bugs with '''Move Coordinate System''' tool:&lt;br /&gt;
** App crash&lt;br /&gt;
** Frames with default pose were transformed&lt;br /&gt;
** Visual glitches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.2.218|May 26, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.2.218.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Exported animation always has default 30 FPS (introduced in v3.6.0.216).&lt;br /&gt;
* Changes in actor appearance are not applied to the target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.1.217|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.1.217.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Crash of license activation during application start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.0.216|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.0.216.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New calibration algorithm for the light marker method.&lt;br /&gt;
** Vastly greater speed&lt;br /&gt;
** Slightly better accuracy&lt;br /&gt;
{{Tip|In case of problems with the new algorithm, you can revert to using the old algorithm. Check '''Use old calibration algorithm''' in '''Manual Calibration Adjustments &amp;gt; Advanced Calibration Settings''' section on the '''Calibration''' tab.}}&lt;br /&gt;
* Including cameras into exported animations in FBX format (optional).&lt;br /&gt;
* Vastly increased the speed of applying data from motion controllers.&lt;br /&gt;
* Automation add-on:&lt;br /&gt;
** Added '''useFastTrackingAlgorithm''' field to the arguments of '''set-tracking-props''' command and to the result of '''get-tracking-props''' command.&lt;br /&gt;
** Added '''markerColor''' field to the arguments of '''run-calibration''' command.&lt;br /&gt;
** Changed default value of '''autoDetectInitialCameraPositions''' field in '''create-project''' command to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech add-on: Unchecking '''Export RGB''' checkbox when there is no color data.&lt;br /&gt;
* Fixed app crash after opening project under certain conditions.&lt;br /&gt;
* Fixed displaying of warnings on the '''Calibration''' tab at improper moments.&lt;br /&gt;
* Task dialogs after animation/video export were modeless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.1.215|Apr 23, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.1.215.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Wrong scale in exported DMX animation (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=9756 forum message]).&lt;br /&gt;
* Program crashed on importing character having same-named bones.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.0.214|Apr 19, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.0.214.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New fast tracking algorithm for depth sensors (BETA version). To use it, turn on ''Use fast tracking algorithm (BETA)'' checkbox on ''Tracking'' tab.&lt;br /&gt;
** Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.&lt;br /&gt;
** Available for single-actor projects, and single-GPU configurations.&lt;br /&gt;
{{Tip|If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via ''Help &amp;gt; Manage GPU Usage'' menu.}}&lt;br /&gt;
&lt;br /&gt;
* Improvements in animation export.&lt;br /&gt;
** New control on ''Export'' tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.&lt;br /&gt;
** The motion is now correctly transferred to imported characters with separate ''Root'' bone and ''Hips/Pelvis'' bone. You can map hips motion either to ''Root'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
** Support for FBX format 7.5 (2016)&lt;br /&gt;
{{Note|Built-in rig for ''Blender'' has been removed, because there is no need in change of axes orientation for modern versions of Blender.}}&lt;br /&gt;
&lt;br /&gt;
* Allow to select flashlight color for marker detection during calibration (useful in case of light background).&lt;br /&gt;
* Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.&lt;br /&gt;
* Added hints about GPUs to progress bar area during tracking.&lt;br /&gt;
* Showing dialog with common actions available for the exported file after animation export and video export operations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Program crashed in case of window resizing during video export.&lt;br /&gt;
* Program crashed on certain errors when opening target character and animations. Now errors are reported.&lt;br /&gt;
* Automation Add-on could hang in rare cases during events sending.&lt;br /&gt;
* Fixed GPU memory leaks on project open / close operations and during calibration.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved automatic floor detection both for RGB cameras and depth sensors&lt;br /&gt;
* Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.&lt;br /&gt;
* Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.&lt;br /&gt;
* Using FBX SDK 2017.1 for handling FBX files.&lt;br /&gt;
* Fixed speed degradation issue during calibration using board for depth projects.&lt;br /&gt;
* For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.16.212|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.16.212.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Import of target character crashed.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.15.211|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.15.211.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking worked incorrectly on Intel integrated graphics and some other weak video cards.&lt;br /&gt;
* Jitter removal / tracking hanged in rare cases.&lt;br /&gt;
* Incorrect pose visualized during tracking in the first frame of ''Region-of-Interest''.&lt;br /&gt;
* Tracking crashed with exception ''Wait for frame ... failed'' in rare cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Fixed GPU memory leaks.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.12.208|Oct 13, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.12.208.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of tracking operations. &lt;br /&gt;
** Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors. &lt;br /&gt;
** For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.&lt;br /&gt;
** For slow video cards speed increase is substantially lower. &lt;br /&gt;
** For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)&lt;br /&gt;
** For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.10.206|Sep 23, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.10.206.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter removal crashed on projects recorded with Kinect v1 containing RGB video information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Further improvement of responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.9.205|Sep 15, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.9.205.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech Add-on free trial activation did not work.&lt;br /&gt;
* Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.&lt;br /&gt;
* Memory leaks in jitter removal.&lt;br /&gt;
* Crashed if timeline slider is clicked during jitter removal or tracking operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.8.204|Sep 01, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.8.204.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
* Trajectory filter is improved for noisy data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking operations of multiple depth sensors projects failed with exception on some models of ''Nvidia'' cards using drivers 372.54, 372.70.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.7.203|Jul 14, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.7.203.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.201|May 03, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.7.201.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter Removal failed on some models of video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.200|Apr 25, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.6.200.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:.&lt;br /&gt;
* Increased tracking quality for actors with adjusted proportions.&lt;br /&gt;
* Allow opening of a processed [[.iPiMotion File Extension|'''.iPiMotion''']] file without video, for 3D data viewing.&lt;br /&gt;
* ''Hide Background'' option button / menu item for RGB video.&lt;br /&gt;
* Improved UI for light settings:&lt;br /&gt;
** Store light settings to scene file;&lt;br /&gt;
** Automatic loading of light settings from previous project when creating new project;&lt;br /&gt;
** ''Place Light to the Current Virtual Camera Position'' button added to Scene tab.&lt;br /&gt;
* No Auto-Play after project open.&lt;br /&gt;
* Calibration: UI enhancements for manual marking of ground points.&lt;br /&gt;
* Calibration: edit box for typing in camera height added.&lt;br /&gt;
* Control for manual alignment of coordinate system on the ''Scene'' tab.&lt;br /&gt;
* Biomech export: added lengths of body segments, eye positions.&lt;br /&gt;
* Support of Intel [http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-longrange.html RealSense R200] sensor.&lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Calibration: additional ground detection quality check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.193|Nov 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.5.193.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Using_Tracking_Data_from_Depth_Sensors|Improved workflow]] with the use of '''Kinect 2''' tracking data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Update target character pose after '''Refit Pose'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Do not auto play on project opening or after importing a target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.4.191|Aug 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.4.191.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improvements in pose editing tools:&lt;br /&gt;
** Highlighting selectable objects (e.g. bones) on mouse hover;&lt;br /&gt;
** Rendering tool controls in front of all objects for ease of use;&lt;br /&gt;
** Displaying highlighted bone’s name in the bottom-right (previously, only selected bone’s name was displayed).&lt;br /&gt;
* Improvements in editing of motion profiles:&lt;br /&gt;
** Ability to select target bones directly from target character’s skeleton in the scene;&lt;br /&gt;
** Highlighting target character’s bones when scrolling through combo boxes in '''Target Bone''' column;&lt;br /&gt;
** Automatic assignment of symmetric bones (left/right).&lt;br /&gt;
* Minor improvements in rendering of the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Compatibility of secondary GPUs is determined incorrectly.&lt;br /&gt;
* Application crashes when the Pose Mismatch view is activated on multiple GPUs.&lt;br /&gt;
* Initial length of ROI and Take 1 is defined improperly in projects created from records with non-standard frame rate (recorded after warning about low frame rate).&lt;br /&gt;
* Pose of target character is not updated when actor’s pose is manually edited while staying on the same frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.190|Aug 08, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.3.190.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-3.2.3.190-visual-bone-picker.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Performance degradation when using multiple GPUs in certain configurations.&lt;br /&gt;
* Sound controls are missing in the bottom toolbar for projects with audio data.&lt;br /&gt;
* Calibration freezes under rare conditions.&lt;br /&gt;
* Application crash during calibration when applying to an action video by mistake in certain situations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background subtraction for records made with Kinect 2 sensors to keep more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.2.189|Jun 17, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.2.189.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors.&lt;br /&gt;
* Dropped support for DirectX 10 video cards.&lt;br /&gt;
*: Previously many core operations like tracking were already unavailable for such cards. Now program will not run at all.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.&lt;br /&gt;
* Incorrect character rendering on Intel HD4xxx series and above.&lt;br /&gt;
*: This issue may still occur on prolonged running of application. In this case restarting the application helps.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Some optimizations in usage of graphic resources.&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.1.187|May 02, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.1.187.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* UI freezing when in the '''Pose Mismatch''' mode under certain conditions.&lt;br /&gt;
* Incorrect rendering of video frame on some video cards.&lt;br /&gt;
* Import of a target character with the same skeleton structure as the model in Mocap Studio results in error.&lt;br /&gt;
* Incorrect values displayed for occlusions percent in the calibration statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.0.182|Apr 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.0.182.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added settings for adjusting proportions of the actor's model:&lt;br /&gt;
** legs length;&lt;br /&gt;
** arms length;&lt;br /&gt;
** shoulders width;&lt;br /&gt;
** head size;&lt;br /&gt;
** feet size.&lt;br /&gt;
* Layout of the '''Actor''' tab has been changed slightly.&lt;br /&gt;
* Settings for adjusting the size of a light marker in calibration projects.&lt;br /&gt;
* Improved automatic evaluation of calibration quality for multiple depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved processing of program crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.177|Mar 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.2.177.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Biomech Add-on''': added [[iPi_Biomech_Add-on#Export_Point_Cloud|point cloud export]] formats convenient for animators, including [https://www.thinkboxsoftware.com/krak-prt-11-file-format/ Krakatoa PRT], [https://en.wikipedia.org/wiki/PLY_(file_format) PLY], [https://en.wikipedia.org/wiki/Wavefront_.obj_file OBJ], Leika PTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.175|Feb 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.1.175.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New menu items '''View &amp;gt; Cameras''' and '''View &amp;gt; Source of Light''' allow to remove camera and source of light objects from 3D scene if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* FBX import and export do not support national (non-ASCII) characters in file path.&lt;br /&gt;
* Projects with three actors are always created in [[.iPiLocked File Extension|.iPiLocked format]] even in [https://www.ipisoft.com/software/pro-edition Pro edition].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.173|Feb 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.0.173.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [https://www.ipisoft.com/software/basic-edition Basic] and [https://www.ipisoft.com/software/trial-edition Free Trial] editions now support up to '''six (6)''' color cameras like Sony PS3 Eye. In previous versions this limit was four (4).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''sixteen (16)''' color cameras like Sony PS3 Eye. In previous versions this limit was eight (8).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''four (4)''' depth sensors. In previous versions this limit was three (3).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''three (3)''' actors tracking. In previous versions this limit was two (2).&lt;br /&gt;
*: {{Note|For three actors tracking it is highly recommended to use at least nine (9) color cameras like Sony PS3 Eye.}}&lt;br /&gt;
* '''Extended''' and '''Extreme''' calibration modes for complex cases.&lt;br /&gt;
* Bunch of minor improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases calibration results in upside down configuration.&lt;br /&gt;
* In rare cases '''Pause''' button is not clickable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.3.172|Jan 07, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.3.172.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning &amp;quot;wheel&amp;quot;).&lt;br /&gt;
* Scaling the actor's model relative to the floor when adjusting its height.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash during the calibration of dual Kinect 2 configuration using a board.&lt;br /&gt;
* App crash during the export of point cloud from Kinect 2.&lt;br /&gt;
* App crash when trying to remove an entry from the list of MRU hand poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.2.171|Nov 26, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.2.171.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Additional improvements in calibration procedure:&lt;br /&gt;
** flashlight marker detection becomes faster and more robust;&lt;br /&gt;
** calibration of multiple Kinect 2 sensors with the aid of flashlight is now supported;&lt;br /&gt;
** undo/redo is now fully functional for calibration projects;&lt;br /&gt;
** automatic detection of ground points is slightly improved to become more reliable in complex cases.&lt;br /&gt;
* Options for FBX export:&lt;br /&gt;
** FBX version;&lt;br /&gt;
** Binary/ASCII format.&lt;br /&gt;
* Manual ground height fine-tuning for action projects ('''Scene''' tab).&lt;br /&gt;
* Message about incompatible video card on execution of Tracking / Refine / Refit Pose if video card is not '''DirectX 11''' capable.&lt;br /&gt;
* Reduced memory footprint.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* Binary format of project files is slightly changed. This version can open projects saved by previous versions. But previous versions are unable to open projects saved by this version.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking overrides key frames for hands.&lt;br /&gt;
* Wrong position of video billboard for projects from depth sensors when alignment of color video to depth is switched off.&lt;br /&gt;
* FBX import/export doesn't work in rear cases: OS is Windows 7 64-bit, Service Pack 1 is not installed, CPU supports AVX instructions set (e.g. Intel Core i3/i5/i7 Haswell).&lt;br /&gt;
* Fatal error &amp;quot;NullReferenceException&amp;quot; during application start up in rear cases.&lt;br /&gt;
* Minor bugs in visibility of imported character's bones and opacity of imported character's skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.169|Nov 11, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.1.169.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Disabling tabs area and some keyboard shortcuts during processing to prevent unintentional interruption of operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash on start on hardware configurations with high resolution display and 2 GB (or less) video card.&lt;br /&gt;
* Processing speed degradation on Windows 7.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.166|Nov 03, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.0.166.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Mocap Studio|iPi Mocap Studio 3]]. If you're user of '''iPi Studio 2.x''' or '''iPi Studio 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new depth sensors: [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows]].&lt;br /&gt;
* Improved calibration:&lt;br /&gt;
** more reliable;&lt;br /&gt;
** faster;&lt;br /&gt;
** automatic ground detection;&lt;br /&gt;
** calibration quality feedback.&lt;br /&gt;
* Improved tracking for arms and legs.&lt;br /&gt;
* Redesigned user interface.&lt;br /&gt;
* Comprehensive progress indicators.&lt;br /&gt;
* Improved user interface for animation export and motion transfer.&lt;br /&gt;
* More accurate center of mass calculation.&lt;br /&gt;
* Tons of minor improvements and fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* New project file formats: [[.iPiVideo File Extension|.iPiVideo]], [[.iPiCalib File Extension|.iPiCalib]]  and [[.iPiLocked File Extension|.iPiLocked]]. V2 projects can be opened and stored to the new format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Migration to DirectX 11.&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/Depth_Sensors_Comparison</id>
		<title>Depth Sensors Comparison</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/Depth_Sensors_Comparison"/>
				<updated>2024-06-13T15:47:58Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: Orbbec Femto Bolt/Mega&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Depth Sensors Support ==&lt;br /&gt;
&lt;br /&gt;
[[iPi Recorder]] supports the following depth sensors:&lt;br /&gt;
&lt;br /&gt;
* '''Modern depth sensors''':&lt;br /&gt;
** [https://www.orbbec.com/products/tof-camera/femto-bolt Orbbec Femto Bolt] / [https://www.orbbec.com/products/tof-camera/femto-mega Mega]&lt;br /&gt;
** [https://azure.microsoft.com/en-in/services/kinect-dk/ Azure Kinect]&lt;br /&gt;
** MS Kinect 2 ([https://www.amazon.com/gp/product/B00INAX3Q2/ref=as_li_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;linkCode=as2&amp;amp;creativeASIN=B00INAX3Q2&amp;amp;linkId=da247a196e84f14c2b61c08d18af20d9 XBOX One Kinect] sensor plus [https://www.amazon.com/gp/product/B01GVE4YB4/ref=as_li_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;linkCode=as2&amp;amp;creativeASIN=B01GVE4YB4&amp;amp;linkId=9badef6020066e1ff88608b3bdd77734 Kinect Adapter for Windows])&lt;br /&gt;
**:{{Important|Multiple MS Kinect 2 (Kinect for XBOX One) sensors can be connected to a PC [[Multiple_Kinects_v2_on_a_Single_PC|with libfreenect2 library]]. With Microsoft SDK v2, each Kinect should be connected to a separate computer and [[Distributed Recording]] utilized.}}&lt;br /&gt;
** [https://www.intelrealsense.com/lidar-camera-l515/ Intel RealSense L515]&lt;br /&gt;
** [https://www.intelrealsense.com/depth-camera-d455/ Intel RealSense D455]&lt;br /&gt;
** [https://www.amazon.com/gp/product/B0748LHXTX/ref=as_li_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;linkCode=as2&amp;amp;creativeASIN=B0748LHXTX&amp;amp;linkId=99e13fb4588e2861884dc70a34e0ee15 Orbbec Astra (PRO)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:FemtoBolt_1.jpg|thumb|Orbbec Femto Bolt]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:AzureKinect.jpg|thumb|Azure Kinect (Kinect for Azure)]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:Kinect-2-for-XboxOne.jpg|thumb|Kinect 2 (Kinect for XBOX One)]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:RealSenseL515.jpg|thumb|Intel RealSense L515]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:RealSenseD455.jpg|thumb|Intel RealSense D455]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:Orbbec-Astra.jpg|thumb|Orbbec Astra (PRO)]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As to modern depth sensors, Azure Kinect and Orbbec Femto Bolt/Mega sensors are the best choice for full body motion capture, while MS Kinect 2 (Kinect for XBOX One) sensor is also good enough. The quality and accuracy of depth maps from Orbbec Femto Bolt/Mega, Azure Kinects and MS Kinects 2 are the best in market.&lt;br /&gt;
&lt;br /&gt;
* '''First generation depth sensors''':&lt;br /&gt;
** MS Kinect v1 ([https://www.amazon.com/gp/product/B00KZIVEXO/ref=as_li_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;linkCode=as2&amp;amp;creativeASIN=B00KZIVEXO&amp;amp;linkId=7befb1e430ea4c5e74df7f3c88cbb4dd Kinect for Windows] sensor or [https://www.amazon.com/gp/product/B005GA1H4C/ref=as_li_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;linkCode=as2&amp;amp;creativeASIN=B005GA1H4C&amp;amp;linkId=13d4fc04342fcf68688afe263a34273e Microsoft Xbox 360 Kinect Sensor] sensor plus [https://www.amazon.com/gp/product/B004S7GA46/ref=as_li_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;linkCode=as2&amp;amp;creativeASIN=B004S7GA46&amp;amp;linkId=e5e252928fe7345bac08aa2b657c30c1 adapter])&lt;br /&gt;
** [http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO/ ASUS Xtion] and [http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE/ ASUS Xtion Live] devices (and also PRO modifications for developers)&lt;br /&gt;
** PrimeSense Carmine 1.08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;22%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:Kinect-small.jpg|thumb|Microsoft Kinect for Windows]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;4%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;22%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:ASUS-Xtion-live.jpg|thumb|ASUS Xtion Live]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;4%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;22%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:ASUS-Xtion.jpg|thumb|ASUS Xtion]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;4%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;22%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:PrimeSense_Carmine.jpg|thumb|PrimeSense Carmine 1.08]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First generation depth sensors are almost outdated but still usable. For example, [https://www.amazon.com/gp/product/B0748LHXTX/ref=as_li_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;linkCode=as2&amp;amp;creativeASIN=B0748LHXTX&amp;amp;linkId=99e13fb4588e2861884dc70a34e0ee15 Orbbec Astra (PRO)] has totally the same depth quality and resolution as these outdated sensors. For this reason you can use for example MS Kinect v1 sensor(s) and get exactly the same results as with Orbbec Astra sensor(s). If needed you can find more information about these sensors in [https://wiki.ipisoft.com/Depth_Sensors_Comparison documentation for previous version of iPi Motion Capture].&lt;br /&gt;
&lt;br /&gt;
* '''Outdated and not recommended depth sensors''':&lt;br /&gt;
** [https://www.intelrealsense.com/depth-camera-d435/ Intel RealSense D435] and [https://www.intelrealsense.com/depth-camera-d415/ D415]&lt;br /&gt;
** [https://www.amazon.com/gp/product/B0767K32JN/ref=as_li_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;linkCode=as2&amp;amp;creativeASIN=B0767K32JN&amp;amp;linkId=b49366fde9cdb89d9dd3b3c0fc91f034 ASUS Xtion 2]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;48%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:Intel-RealSense-D415-and-D435.jpg|thumb|Intel RealSense D415 and D435]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;4%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;48%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:ASUS-Xtion2.jpg|thumb|ASUS Xtion 2]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
&lt;br /&gt;
Main features of depth sensors:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Place !! Sensor !! Price (approx) !! Technology !! Depth FOV (vertical) !! Depth Resolution !! Depth FPS !! Interface !! Multiple Sensors per single PC !! External Power Supply !! Tripod Mount !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Azure Kinect || $400 || [https://en.wikipedia.org/wiki/Time-of-flight_camera Time-of-Flight] || NFOV: 65°&amp;lt;br/&amp;gt;WFOV: 120° || NFOV: 640x576 (very good quality!)&amp;lt;br/&amp;gt;WFOV: 512x512 || 30 || USB 3.0 || yes || optional || yes (1/4″) || [https://www.youtube.com/watch?v=t9n15G-1Eu4 1], [https://www.youtube.com/watch?v=tP_cv52gzdA 2], [https://www.youtube.com/watch?v=n05e7LV1XkA 3], [https://www.youtube.com/watch?v=v6hK38p3a6k 4], [https://www.youtube.com/watch?v=SJ_ita7TVQI 5]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Orbbec Femto Bolt || $400 || [https://en.wikipedia.org/wiki/Time-of-flight_camera Time-of-Flight] || NFOV: 65°&amp;lt;br/&amp;gt;WFOV: 120° || NFOV: 640x576 (good quality)&amp;lt;br/&amp;gt;WFOV: 512x512 || 30 || USB 3.0 || yes || optional || yes (1/4″) || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Kinect 2 (Kinect for XBOX One) || $160 || [https://en.wikipedia.org/wiki/Time-of-flight_camera Time-of-Flight] || 60° || 512x424 (good quality) || 30 || USB 3.0 || yes || required || yes (1/4″) || [https://www.youtube.com/watch?v=DrtxP7HfCQY 1], [https://www.youtube.com/watch?v=S-KH5MYzyIg 2], [https://www.youtube.com/watch?v=arcpZSctZ0Y 3], [https://www.youtube.com/watch?v=K2_vs2XXskM 4], [https://www.youtube.com/watch?v=BMuZ3P1FCwk 5], [https://www.youtube.com/watch?v=2_Z0TOHf0zI 6]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Intel RealSense L515 || $350 || [https://en.wikipedia.org/wiki/Time-of-flight_camera Time-of-Flight] || 55° || up to 1024x768 || 30 || USB 3.0 || yes || not required || yes (1/4″) || [https://www.youtube.com/watch?v=oZmu3OkQZcM 1]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Intel RealSense D455 || $240 || [https://en.wikipedia.org/wiki/Structured_light Infrared Coded Structured Light] combined with stereo RGB matching || 57° || up to 1280x720 (but noisy!) || up to 90 || USB 3.0 || yes || not required || yes (1/4″) || [https://www.youtube.com/watch?v=brUmSDhlqc0 1]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || First-gen depth sensors || from $30 || [https://en.wikipedia.org/wiki/Structured_light Infrared Coded Structured Light] || 45° || 640x480 (interpolated, actual: 320x240 or even less) || 30 || USB 2.0 || yes || not required (except Kinect v1) || no || [https://www.youtube.com/watch?v=Ey3xJOf9xDI 1], [https://www.youtube.com/watch?v=GCu8KTrC4sc 2], [https://www.youtube.com/watch?v=XvRP7qXCBCA 3], [https://www.youtube.com/watch?v=msRtIZX529Q 4]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orbbec Astra (PRO) || $160 || [https://en.wikipedia.org/wiki/Structured_light Infrared Coded Structured Light] || 45° || 640x480 (interpolated, actual: 320x240 or even less) || 30 || USB 2.0 || yes || not required || yes (M6 not 1/4″) ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Intel RealSense D435 || $180 || [https://en.wikipedia.org/wiki/Structured_light Infrared Coded Structured Light] combined with stereo RGB matching || 65.5° (only 42° for RGB) || up to 1280x720 (but very noisy, inaccurate and with a lot of artifacts like waves and blur!) || up to 90 || USB 3.0 || yes || not required || yes (1/4″) ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ASUS Xtion 2 || $270 || [https://en.wikipedia.org/wiki/Time-of-flight_camera Time-of-Flight] || 52° (can be mounted in vertical position for 74°) || 640x480 (interpolated: actual is less than 320x240) || 30 || USB 3.0 || yes || not required || yes (1/4″, dual at bottom and side) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Major Pros and Cons of depth sensors:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Place || Sensor !! Pros !! Cons&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Azure Kinect ||&lt;br /&gt;
* The highest FOV (especially in WFOV mode) &lt;br /&gt;
* High resolution of depth and RGB video&lt;br /&gt;
* Low noise, the best quality and accuracy of point cloud&lt;br /&gt;
* The highest overall tracking and calibration quality can be expected&lt;br /&gt;
* Good feet tracking&lt;br /&gt;
* Low mutual sensors interference&lt;br /&gt;
* More tolerant to lighting conditions&lt;br /&gt;
* Supports external synchronization (for ideal sync of multiple devices)&lt;br /&gt;
* Has settings for RGB camera (calibration video can be recorded in light room)&lt;br /&gt;
* Multiple sensors can be connected to one and the same computer&lt;br /&gt;
* Has mount for tripod&lt;br /&gt;
||&lt;br /&gt;
* High price&lt;br /&gt;
* Short USB-cables (use active USB 3.0 repeaters to overcome this drawback)&lt;br /&gt;
* Doesn't like certain fabrics (e.g. shiny)&lt;br /&gt;
* Requires USB 3.0 controller&lt;br /&gt;
* Requires Windows 10 64-bit (doesn't work in Windows 7, 8 and 8.1)&lt;br /&gt;
* Out of stocks&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Orbbec Femto Bolt ||&lt;br /&gt;
* Mostly the same as Azure Kinect&lt;br /&gt;
||&lt;br /&gt;
* High price&lt;br /&gt;
* Poor overlapping between color and depth images in WFOV depth modes&lt;br /&gt;
* Doesn't like certain fabrics (e.g. shiny)&lt;br /&gt;
* Orbbec SDK is not stable enough, and still has some bugs and issues&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Kinect 2 (Kinect for XBOX One) ||&lt;br /&gt;
* Good-enough FOV &lt;br /&gt;
* Relatively high resolution of depth and RGB video&lt;br /&gt;
* Low noise, good-enough quality and accuracy of point cloud&lt;br /&gt;
* High overall tracking quality can be expected&lt;br /&gt;
* Good-enough feet tracking&lt;br /&gt;
* Low mutual sensors interference&lt;br /&gt;
* Rather tolerant to lighting conditions&lt;br /&gt;
* Has mount for tripod&lt;br /&gt;
|| &lt;br /&gt;
* Sensor itself is rather bulky&lt;br /&gt;
* There's no settings for RGB camera like Exposition and Gain (thus, for light marker calibration video you have to have rather dark room)&lt;br /&gt;
* Doesn't like certain fabrics (e.g. shiny)&lt;br /&gt;
* Requires USB 3.0 controller and external power supply&lt;br /&gt;
* Does not work on Windows 7 (requires Windows 8 and higher)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Intel RealSense L515 ||&lt;br /&gt;
* Good resolution and quality of depth map&lt;br /&gt;
* Very compact&lt;br /&gt;
* Has mount for tripod&lt;br /&gt;
* Great tech support, fast fixes, frequent updates&lt;br /&gt;
||&lt;br /&gt;
* Not stable FPS&lt;br /&gt;
* Quality of depth map depends on lightning conditions&lt;br /&gt;
* Foot tracking is not practical with these LiDAR cameras&lt;br /&gt;
* Short USB-cables (use active USB 3.0 repeaters to overcome this drawback)&lt;br /&gt;
* Pricy&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Intel RealSense D455 ||&lt;br /&gt;
* Up to 90 FPS&lt;br /&gt;
* High resolution of depth map&lt;br /&gt;
* Good field-of-view (FOV)&lt;br /&gt;
* Very compact&lt;br /&gt;
* Has mount for tripod&lt;br /&gt;
* Great tech support, fast fixes, frequent updates&lt;br /&gt;
||&lt;br /&gt;
* High noise of depth data, many artifacts and blur (but iPi tracking is powerful enough to provide reasonable results even with such quality of depth data)&lt;br /&gt;
* Foot tracking is not practical with these depth cameras&lt;br /&gt;
* Board calibration doesn't work with these sensors (only &amp;quot;Calibrate based on light marker&amp;quot; can be applied)&lt;br /&gt;
* Short USB-cables (use active USB 3.0 repeaters to overcome this drawback)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || First-generation Depth Sensors || &lt;br /&gt;
* Ensures tracking quality comparable with that of Kinect 2, but hardware requirements are not so strong&lt;br /&gt;
* Requires USB 2.0 controller&lt;br /&gt;
* Multiple sensors can be connected to a single computer&lt;br /&gt;
* Works on Windows 7 and higher&lt;br /&gt;
||&lt;br /&gt;
* Lower FOV&lt;br /&gt;
* Lower resolution&lt;br /&gt;
* Lower accuracy&lt;br /&gt;
* Less tolerant to lighting conditions&lt;br /&gt;
* Higher mutual interference of sensors leads to more noise in case of using several sensors&lt;br /&gt;
* No mount for tripod&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orbbec Astra (PRO) ||&lt;br /&gt;
:''See above (as 1st gen. depth sensors)''&lt;br /&gt;
:Plus:&lt;br /&gt;
* On sale&lt;br /&gt;
||&lt;br /&gt;
:''See above (as 1st gen. depth sensors)''&lt;br /&gt;
:Plus:&lt;br /&gt;
* Higher price compared to 1st gen. sensors&lt;br /&gt;
* Non-standard tripod mount &amp;amp;mdash; '''M6''' instead of '''1/4″'''&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Intel RealSense D435 ||&lt;br /&gt;
* Up to 90 FPS&lt;br /&gt;
* High resolution of depth map&lt;br /&gt;
* Good field-of-view (FOV)&lt;br /&gt;
* Very compact&lt;br /&gt;
* Great tech support, fast fixes, frequent updates&lt;br /&gt;
||&lt;br /&gt;
* Very low quality of depth map (high noise, many artifacts)&lt;br /&gt;
* Multiple sensor configuration is not practical with this sensors because of accuracy and quality of depth map (cannot be calibrated)&lt;br /&gt;
* RGB camera has significantly lower FOV &lt;br /&gt;
|-&lt;br /&gt;
| 9 || ASUS Xtion 2 ||&lt;br /&gt;
* Time-of-Flight like Kinect 2&lt;br /&gt;
* Good field-of-view (FOV)&lt;br /&gt;
* Can be mounted in vertical position&lt;br /&gt;
* Very compact&lt;br /&gt;
||&lt;br /&gt;
* Extremely low effective resolution of depth map (too small amount of 3D dots)&lt;br /&gt;
* No mapping between RGB and depth&lt;br /&gt;
* With multiple sensors, sometimes mutual interference issues arise.&lt;br /&gt;
* High price&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The winners are Azure Kinect, Orbbec Femto Bolt/Mega and Kinect 2 (Kinect for XBOX One). Intel RealSense L515 and D455 can be also used.&lt;br /&gt;
&lt;br /&gt;
== Drivers and Software Libraries ==&lt;br /&gt;
&lt;br /&gt;
The following sensors don't require special drivers and software to be recognized in [[iPi Recorder]]:&lt;br /&gt;
* Azure Kinect&lt;br /&gt;
* Orbbec Femto Bolt/Mega&lt;br /&gt;
* Intel RealSense D400, L500 series&lt;br /&gt;
* ASUS Xtion 2&lt;br /&gt;
&lt;br /&gt;
That is, you can simply plug in these sensors to computer and make recordings in [[iPi Recorder]] without need to install any drivers or SDK's.&lt;br /&gt;
&lt;br /&gt;
Other sensors require special drivers and/or software libraries/SDK to be installed:&lt;br /&gt;
* MS Kinect 2 (Kinect for XBOX One) requires MS Kinect SDK 2.0:&lt;br /&gt;
** https://www.microsoft.com/en-us/download/details.aspx?id=44561&lt;br /&gt;
* MS Kinect v1 (Kinect for Windows and Kinect for XBOX 360) requires MS Kinect SDK 1.8:&lt;br /&gt;
** https://www.microsoft.com/en-us/download/details.aspx?id=40278&lt;br /&gt;
* Orbbec Astra (PRO) requires special drivers:&lt;br /&gt;
** https://www.dropbox.com/s/oyw9pcfrf0zgck1/Driver_Windows.zip?dl=0&lt;br /&gt;
* ASUS Xtion / ASUS Xtion Live / PrimeSense Carmine require OpenNI 1.5.4.0 and sensor drivers 5.1.2.1:&lt;br /&gt;
** 64-bit OS:&lt;br /&gt;
*** https://files.ipisoft.com/3dparty/openni-win64-1.5.4.0-dev.msi&lt;br /&gt;
*** https://files.ipisoft.com/3dparty/sensor-win64-5.1.2.1-redist.msi&lt;br /&gt;
** 32-bit OS:&lt;br /&gt;
*** https://files.ipisoft.com/3dparty/openni-win32-1.5.4.0-dev.msi&lt;br /&gt;
*** https://files.ipisoft.com/3dparty/sensor-win32-5.1.2.1-redist.msi&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/File:FemtoBolt_1.jpg</id>
		<title>File:FemtoBolt 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/File:FemtoBolt_1.jpg"/>
				<updated>2024-06-13T15:46:56Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/Main_Page/Multiple_Depth_Sensors</id>
		<title>Main Page/Multiple Depth Sensors</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/Main_Page/Multiple_Depth_Sensors"/>
				<updated>2024-06-13T15:05:42Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: Orbbec Femto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ConfigImageHeader|count=2|image=Kinect2Flat.png|link=Quick Start Guide for Multiple Depth Sensors Configuration}}&lt;br /&gt;
&lt;br /&gt;
{{ConfigDescription|Multiple depth sensors configuration combines ease of use and flexibility of a [[Main Page/Single Depth Sensor|single depth sensor]] with power of [[Main Page/Multiple PS Eye Cameras|multi-camera system]]. With two or three or four depth sensors like Azure Kinects, Orbbec Femto, Microsoft Kinects 2 (Kinects for XBOX One), or [[Depth Sensors Comparison|other depth sensors]] animators can accurately capture complex motions including 360-degrees turns.}}&lt;br /&gt;
* [[Quick Start Guide for Multiple Depth Sensors Configuration|Quick Start Guide]]&lt;br /&gt;
* [[Depth Sensors Comparison]]&lt;br /&gt;
* [[User Guide for Multiple Depth Sensors Configuration|User Guide]]&lt;br /&gt;
* Sample Videos and Projects:&lt;br /&gt;
: [[Sample Video and Project (two depth sensors)|two MS Kinects 2]]&amp;amp;nbsp;&amp;amp;nbsp;|&amp;amp;nbsp;&amp;amp;nbsp;[[Dual Azure Kinect Samples|two Azure Kinects]]&lt;br /&gt;
* System Requirements:&lt;br /&gt;
: [[iPi Recorder System Requirements for Multiple Depth Sensors Configuration|for Recording]]&amp;amp;nbsp;&amp;amp;nbsp;|&amp;amp;nbsp;&amp;amp;nbsp;[[iPi Mocap Studio System Requirements|for Processing]]&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Recorder</id>
		<title>iPi Recorder</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Recorder"/>
				<updated>2024-06-13T15:04:06Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.7.0.98&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;sideInfoPanel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Recorder'''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:iPiRecorder-128.png|center|link=iPi Recorder]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.7.0.98 ([[iPi Recorder Release Notes|release&amp;amp;nbsp;notes]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MS Windows 7, 8, 8.1, 10, 11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32-bit and 64-bit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=https://files.ipisoft.com/iPiRecorderSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://files.ipisoft.com/iPiRecorderSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPiRecorderSetup-24.png|24px|link=iPi Recorder Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Recorder Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=iPi Recorder User's Guide]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Recorder User's Guide|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Copyright-64.png|24px|link=iPi_Recorder_EULA]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi_Recorder_EULA|End User License Agreement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Recorder]] is a software program provided by [https://www.ipisoft.com iPi Soft LLC] for capturing, playing back and processing video records from multiple cameras and depth sensors. Captured records can be used for motion tracking in [[iPi Mocap Studio]].&lt;br /&gt;
&lt;br /&gt;
[[iPi Recorder]] supports the following RGB cameras and depth sensors:&lt;br /&gt;
* [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PlayStation3 Eye] (also known as PS Eye)&lt;br /&gt;
* Logitech [https://www.logitech.com/product/c922-pro-stream-webcam C922] and [https://www.logitech.com/product/brio Brio] web cameras&lt;br /&gt;
* Microsoft [https://azure.microsoft.com/en-us/services/kinect-dk/ Azure Kinect]&lt;br /&gt;
* Microsoft Kinect 2 ([https://www.amazon.com/gp/product/B00INAX3Q2/ref=as_li_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;linkCode=as2&amp;amp;creativeASIN=B00INAX3Q2&amp;amp;linkId=da247a196e84f14c2b61c08d18af20d9 XBOX One Kinect] sensor plus [https://www.amazon.com/gp/product/B01GVE4YB4/ref=as_li_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;linkCode=as2&amp;amp;creativeASIN=B01GVE4YB4&amp;amp;linkId=9badef6020066e1ff88608b3bdd77734 Kinect Adapter for Windows])&lt;br /&gt;
* Microsoft Kinect for Windows / Kinect XBOX 360&lt;br /&gt;
* Intel [https://www.intelrealsense.com/lidar/ RealSense L500 series] LiDAR cameras&lt;br /&gt;
* Intel [https://www.intelrealsense.com/stereo-depth/ RealSense D400 series] depth cameras&lt;br /&gt;
* [https://orbbec3d.com/product-astra/ Orbbec Astra (PRO)]&lt;br /&gt;
* ASUS Xtion 2&lt;br /&gt;
* ASUS Xtion / Xtion Live&lt;br /&gt;
* PrimeSense Carmine 1.08&lt;br /&gt;
* Any DirectShow compatible web cameras&lt;br /&gt;
* [[Quick_Start_Guide_for_Multiple_Action_Cameras_Configuration|Action cameras]] like GoPro&lt;br /&gt;
&lt;br /&gt;
Also iPi Recorder supports the following motion controllers for [[Motion Controllers|hands/props and head tracking]]:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlayStation_Move PlayStation Move]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wii_Remote Wii Remote] with [http://en.wikipedia.org/wiki/Wii_MotionPlus MotionPlus]&lt;br /&gt;
* Wii Remote Plus, which has MotionPlus integrated&lt;br /&gt;
&lt;br /&gt;
For storing records, the proprietary [[.iPiVideo File Extension|'''.iPiVideo''']] file format is used which can be handled only by [http://ipisoft.com/downloads_index.php iPi Soft products]. [[iPi Recorder]] also provides functionality for playback of such records, editing (removing part of cameras, time clipping) and exporting to AVI and WAV files.&lt;br /&gt;
&lt;br /&gt;
[[iPi Recorder User's Guide|See user's guide]] for complete information about functions of the software.&lt;br /&gt;
&lt;br /&gt;
iPi Recorder can be [https://ipisoft.com/downloads_index.php downloaded] and used free of charge. In case of any concerns during installing the software please [[iPi Recorder Installation|read the installation instructions]].&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of iPi Recorder can be found in the [[iPi Recorder Release Notes|release notes]].&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Recorder_Release_Notes</id>
		<title>iPi Recorder Release Notes</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Recorder_Release_Notes"/>
				<updated>2024-06-13T14:34:44Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.7.0.98&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Recorder]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Recorder]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Check for Update''' button on home screen.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiRecorderSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.7.0.98|Jun 13, 2024|https://files.ipisoft.com/iPiRecorderSetup-4.7.0.98.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for [https://www.orbbec.com/products/tof-camera/femto-bolt Orbbec Femto Bolt] and [https://www.orbbec.com/products/tof-camera/femto-mega Orbbec Femto Mega] devices.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Now Microsoft [https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 .Net Framework 4.8] is in use (was: 4.7.2)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.8.97|Apr 21, 2023|https://files.ipisoft.com/iPiRecorderSetup-4.6.8.97.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.7.96|Sep 26, 2022|https://files.ipisoft.com/iPiRecorderSetup-4.6.7.96.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed noise issue with PS3 Eye cameras (red/yellow noise that appears in the images captured if areas are bright).&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.6.95|Jul 13, 2022|https://files.ipisoft.com/iPiRecorderSetup-4.6.6.95.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed loss of gyro data on saving [[.iPiVideo File Extension|.iPiVideo]] from editor.&lt;br /&gt;
* Fixed inaccurate frame rate evaluation during recording in case of intensive frame drops.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.5.94|Dec 13, 2021|https://files.ipisoft.com/iPiRecorderSetup-4.6.5.94.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New command [[iPi_Automation_Add-on#export-video|'''export-video''']] and '''video-export-finished''' event in [[iPi Automation Add-on]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed temporary FPS drop after recording is stopped.&lt;br /&gt;
* Significantly decreased possible time lag between recording start in UI and actual first frame in [[.iPiVideo File Extension|.iPiVideo]] file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.1.90|Jun 17, 2021|https://files.ipisoft.com/iPiRecorderSetup-4.6.1.90.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Prevent excessive memory usage when recording in high resolutions from multiple web cameras&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Recorder using a [https://files.ipisoft.com/iPiRecorderSetup-4.6.1.90.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.89|Jun 04, 2021|https://files.ipisoft.com/iPiRecorderSetup-4.6.0.89.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''Portrait''' and '''Upside down''' orientations&lt;br /&gt;
* '''Flip Vertically''' property for all cameras and depth sensors&lt;br /&gt;
{{Important|[[iPi Mocap Studio]] 4.5.0 or later is required to process videos recorded in non-default orientation.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Recorder-camera-orientation.png|300px|center|Camera orientations]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.84|Feb 23, 2021|https://files.ipisoft.com/iPiRecorderSetup-4.5.0.84.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new '''Intel RealSense''' sensors: [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455]. Comparison of these new sensors with others can be found [[Depth Sensors Comparison|here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;48%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:RealSenseL515.jpg|thumb|Intel RealSense L515]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;4%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;48%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:RealSenseD455.jpg|thumb|Intel RealSense D455]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.6.83|Dec 7, 2020|https://files.ipisoft.com/iPiRecorderSetup-4.4.6.83.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Azure Kinect''': displaying of wired synchronization mode in the Header and Properties panels.&lt;br /&gt;
&lt;br /&gt;
[[File:Azure-Kinect-wired-sync-mode.png|400px|center|Wired sync mode]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed &amp;quot;Darkening for Calibration&amp;quot; behaviour for '''Azure Kinect''' depth sensors.&lt;br /&gt;
* Fixed app crash when receiving corrupted MJPEG frames via '''Libfreenect2''' drivers.&lt;br /&gt;
* Fixed app crash when evaluating background based on video stream containing corrupted MJPEG frame(s).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to version 1.4.1 of Azure Kinect Sensor SDK to communicate with '''Azure Kinect''' depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.5.82|Feb 28, 2020|https://files.ipisoft.com/iPiRecorderSetup-4.4.5.82.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Video Builder''' now supports converting MKV videos recorded with Azure Kinect to iPiVideo format.&lt;br /&gt;
* Added automation commands to [[iPi_Automation_Add-on#start-broadcasting|start]]/[[iPi_Automation_Add-on#stop-broadcasting|stop]] broadcasting data for [[Real-time Tracking for Live Preview|real-time tracking]] in [[iPi Mocap Studio]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash when receiving corrupted MJPEG frames from web cameras.&lt;br /&gt;
* Fixed app crash when playing back videos containing corrupted MJPEG frames.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.4.81|Oct 9, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.4.4.81.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Common &amp;quot;Darkening for Calibration&amp;quot; setting in toolbar area for '''Azure Kinect''' depth sensors. It is convenient for calibration of multiple '''Azure Kinect''' depth sensors using light marker (flashlight, PS Move).&lt;br /&gt;
* Command line argument &amp;lt;tt&amp;gt;--hide-recent-videos&amp;lt;/tt&amp;gt; to hide '''recent videos''' area and '''Browse...''' button on Home screen of [[iPi Recorder]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Bug fixes and accuracy improvements in broadcasting for [[Real-time Tracking for Live Preview|Live Preview]].&lt;br /&gt;
::{{Important|[[iPi Mocap Studio]] 4.3.0 or later is required.}}&lt;br /&gt;
* Corrections in behaviour of '''Exposure''' setting for '''Azure Kinect''' depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to version 1.2.0 of Azure Kinect Sensor SDK to communicate with '''Azure Kinect''' depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.77|Aug 23, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.4.0.77.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.2.75|Aug 3, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.3.2.75.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed pairing of PS Move controllers broken in Windows 10 May 2019 Update (build 18362).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.74|May 16, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.3.1.74.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better quality of [https://en.wikipedia.org/wiki/Bayer_filter debayer] filter on exporting of video recorded from PS3 Eye webcams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.73|Mar 22, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.3.0.73.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Nintendo Joy-Con motion controllers. At the moment this feature is considered experimental. Waiting for your feedback.&lt;br /&gt;
* Synchronization of videos based on audio data in '''Video Builder'''.&lt;br /&gt;
* Abort recording when a motion controller disconnects or otherwise goes in error status.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Proper display of error status for motion controllers and audio devices in device list.&lt;br /&gt;
* Prevent process hang-up after exit when using web cameras. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better handling and diagnostics for GPU compatibility issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.2.72|Feb 26, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.2.2.72.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Infinite continuous auto-refreshing of device list on home screen when using [[Multiple Kinects v2 on a Single PC|libfreenect2]] to work with Kinect v2 via UsbDk driver.&lt;br /&gt;
* Device lost during background evaluation when using [[Multiple Kinects v2 on a Single PC|libfreenect2]] to work with multiple Kinect v2 devices via UsbDk driver.&lt;br /&gt;
* Version of USB connection was not detected correctly for Intel RealSense D400 series depth sensors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.1.71|Feb 18, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.2.1.71.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Auto refresh of device list on connection/disconnection of USB devices. This saves from pressing '''Refresh Devices''' button in most times. Still, you may need this button sometimes.&lt;br /&gt;
* All cameras are selected by default on '''EDIT''' tab.&lt;br /&gt;
* Tip about proper settings for Logitech C922 camera.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* When using [[Multiple Kinects v2 on a Single PC|libfreenect2]] to work with Kinect v2, disconnected devices were not removed from the device list.&lt;br /&gt;
* Application freezed when returning to the home screen after a web camera has been disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Updated used version of RealSense SDK 2.&lt;br /&gt;
* Updated used version of OpenNI and driver for Orbbec Astra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.70|Feb 5, 2019|https://files.ipisoft.com/iPiRecorderSetup-4.2.0.70.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple Kinects v2 on a single PC. [[Multiple Kinects v2 on a Single PC|See details]] in docs.&lt;br /&gt;
* Support for multiple ASUS Xtion2 on a single PC. Also it does not conflict with Kinect v2 anymore.&lt;br /&gt;
* Selectively enable support for various camera types in '''Camera Types''' panel. Some camera types have conflicts in runtime, and this capability allows to resolve such issues by disabling unused camera types.&lt;br /&gt;
* '''Add Controller''' button changed to '''Add Device'''. Dropdown now includes all supported camera types to quickly enable support and obtain installation/connection instructions. Items for motion controllers behave as previously &amp;amp;mdash; run pairing wizard.&lt;br /&gt;
* Preserving audio when converting regular video files to .iPiVideo format.&lt;br /&gt;
* Added '''Sync by Flash''' button to the ribbon of '''Video Builder'''. It automatically detects flashes in all videos and attempts to synchronize them based on that data.&lt;br /&gt;
[[File:Add-Device-Kinect2-multiple.png|400px|center|Add Device dropdown]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.69|Dec 3, 2018|https://files.ipisoft.com/iPiRecorderSetup-4.1.0.69.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview|live data streaming]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
* Support for [https://www.theverge.com/circuitbreaker/2017/10/3/16411466/sony-ps-move-controller-mini-usb-micro-playstation-vr new modification] of '''PS Move''' motion controllers:&lt;br /&gt;
** new model has '''CECH-ZCM2x''' label (previous model was '''CECH-ZCM1x'''),&lt;br /&gt;
** new model has micro-USB connection slot (previous model had mini-USB connection slot),&lt;br /&gt;
** this new model doesn't have magnetometer, but it looks like that is has better gyro-sensors and accelerometers, which provide rather precise data,&lt;br /&gt;
** for this reason we can recommend to use this model (it should be accurate enough for Motion Capture needs).&lt;br /&gt;
* Automatic video synchronization based on flashes in [[How_to_Build_Synced_Multi-Camera_Video|Build Combined Video]] tool.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.7.67|Sep 6, 2018|https://files.ipisoft.com/iPiRecorderSetup-4.0.7.67.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Estimation and visualization of quality of [[How to Calibrate Camera Optics|camera optics calibration]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Cameras/depth sensors were not synchronized correctly during [[Distributed Recording]] under certain conditions.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.5.65|Aug 24, 2018|https://files.ipisoft.com/iPiRecorderSetup-4.0.5.65.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Ask confirmation when leaving video builder and there are unsaved changes.&lt;br /&gt;
* '''Clear All''' command in video builder toolbar.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Builder UI was not properly updated after setting sync frame on a separate tab.&lt;br /&gt;
* Timeline selection interval was erroneously set from previous video builder session.&lt;br /&gt;
* Improved reliability around loading camera parameters.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.4.64|Aug 13, 2018|https://files.ipisoft.com/iPiRecorderSetup-4.0.4.64.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[How to Build Synced Multi-Camera Video|Video builder]] now considers frame time stamps for better alignment of frames between videos.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Adjusting T-pose frames in skeleton tracks after synchronization in [[How to Build Synced Multi-Camera Video|video builder]].&lt;br /&gt;
* Fixed improper behavior of frame selection indicator in [[How to Calibrate Camera Optics|camera calibration tool]].&lt;br /&gt;
* RESULT tab in [[How to Calibrate Camera Optics|camera calibration tool]] did not hide when list of selected frames changed.&lt;br /&gt;
* Fixed app crash on startup due to error in initialization of Open NI 2. The error is usually caused by failure of ASUS Xtion 2 driver when other camera is connected (occurs for some camera models). &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.63|Jul 19, 2018|https://files.ipisoft.com/iPiRecorderSetup-4.0.3.63.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash after background evaluation under rare conditions.&lt;br /&gt;
* Fixed app crash when stopping recording while in full screen mode.&lt;br /&gt;
* Fixed app crash when running second instance of the application under rare conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Automatically exit full screen mode on certain events.&lt;br /&gt;
* Show app crash report window for crashes occurred in app initialization.&lt;br /&gt;
* Updated OpenNI driver for ASUS Xtion2.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.61|Jul 03, 2018|https://files.ipisoft.com/iPiRecorderSetup-4.0.1.61.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for the new depth sensors:&lt;br /&gt;
** Intel RealSense [https://realsense.intel.com/stereo/ D415&amp;amp;nbsp;/&amp;amp;nbsp;D435]&lt;br /&gt;
** Orbbec [https://shop.orbbec3d.com/Astra_p_12.html Astra] / [https://shop.orbbec3d.com/Astra-Pro_p_35.html Astra PRO]&lt;br /&gt;
** ASUS [https://www.asus.com/3D-Sensor/Xtion-2/ Xtion2]&lt;br /&gt;
* [[How to Calibrate Camera Optics|Tool for precise calibration of cameras]] that allows to determine camera internal parameters, including distortion.&lt;br /&gt;
* Powerful [[How to Build Synced Multi-Camera Video|video builder]], which allows to combine/edit video from different sources, (re)evaluate background, set/patch inter-cameras synchronization, etc.&lt;br /&gt;
* Support for [[Quick Start Guide for Multiple Action Cameras Configuration|workflow with action cameras]] like [https://shop.gopro.com/cameras GoPro] and [https://sjcam.com/ SJCAM].&lt;br /&gt;
* [[Real-time Tracking for Live Preview]]: live data streaming to [[iPi Mocap Studio]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Poor quality of Sony PS3 Eye video if Upside Down option set.&lt;br /&gt;
* Backround was not discarded in case of certain changes of the recording settings.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.2.57|Oct 23, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.3.2.57.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Сritical bug fix in depth sensors reinitialization after resetting of devices or returning from playback.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.1.56|Oct 13, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.3.1.56.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Workflow improvements for background evaluation in [[Distributed Recording|distributed recording]]:&lt;br /&gt;
** It is allowed to enter slave mode or connect to slaves without previously evaluating background.&lt;br /&gt;
** Running background evaluation on a master PC triggers evaluation on slave PCs as well. Thus there is no need to run background evaluation on slave PCs manually.&lt;br /&gt;
** Current percentage of background area is displayed in a status of a slave PC (minimum value among all cameras on this slave PC).&lt;br /&gt;
* Export of depth data from iPiVideo to series of PNG files. 16-bit grayscale colors represent depth values in millimeters.&lt;br /&gt;
:{{Note|For Kinect 2, a conversion table from depth space to camera space is exported into a TAB-separated text file along with depth data.}}&lt;br /&gt;
* Simple frame center marker introduced for alignment purposes has been replaced by a more useful alignment grid.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Ensure '''PLAY''' tab is activated first when opening a record.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.0.55|Aug 14, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.3.0.55.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved performance with '''Logitech C922''' cameras.&lt;br /&gt;
* Workflow for opening a record for playback from '''Recording Results''' dialog is improved. Instead of '''HOME''' button, there is a '''BACK''' button to return to recording without losing previous recording state (like evaluated background). &lt;br /&gt;
* Option to mark centers of camera frames on '''SETUP''' screen. This may help with positioning of cameras. &lt;br /&gt;
* Statistics overlay control is hidden the same way as other controls when collapsed to not cover the bottom area of a frame. &lt;br /&gt;
* Asking confirmation on closing the application when recording is in process. &lt;br /&gt;
* New event ''recording-started'' in [[iPi Automation Add-on|Automation addon]].&lt;br /&gt;
* Hover toolbar in '''Recent Records''' list. It was available as context menu (on right click) previously. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Pressing '''PROPERTIES''' or '''CALIBRATE''' button in overlay controls now exits full screen mode automatically. &lt;br /&gt;
* Compatibility of supported compression modes is now considered when determining whether selected cameras are compatible. &lt;br /&gt;
* Fixed app crash when an error occurs on disconnecting web camera. &lt;br /&gt;
* '''Reset Devices''' command on '''RECORD''' screen now does not reset evaluated background.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Using GPU (supporting DirectX 11) for rendering camera streams. This improves overall performance during recording.&lt;br /&gt;
* Improved performance of the '''Trace''' window. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.11.53|Jun 12, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.2.11.53.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Calibration procedure did not finish with some PS Moves because they do not provide magnetic data. Now magnetic calibration can be skipped.&lt;br /&gt;
{{Note|It is not clear currently whether such PS Moves lack magnetometer completely or it is disabled. Without magnetic data, an orientation provided by controller will likely suffer more from the drift over time issue.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.9.51|Apr 28, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.2.9.51.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash after background evaluation with Xtion/Carmine depth sensors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.8.50|Apr 25, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.2.8.50.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for '''1280x720@90fps''' and '''1920x1080@90fps''' modes of '''Logitech BRIO''' webcam.&lt;br /&gt;
* For depth sensors (Kinect, Kinect v2, Xtion, PrimeSense): checking floor detection quality during background evaluation, warning user about bad floor visibility.&lt;br /&gt;
* Making photo from web camera or depth sensor (copying of current image from video source to clipboard).&lt;br /&gt;
* [[iPi_Automation_Add-on|Automation Add-on]] updated to manage [[Distributed Recording]]:&lt;br /&gt;
** Added [[iPi_Automation_Add-on#discover-slaves|discover-slaves]] command&lt;br /&gt;
** Added [[iPi_Automation_Add-on#connect-to-slaves|connect-to-slaves]] command&lt;br /&gt;
** Added [[iPi_Automation_Add-on#disconnect-from-slaves|disconnect-from-slaves]] command&lt;br /&gt;
** Added [[iPi_Automation_Add-on#enter-slave-mode|enter-slave-mode]] command&lt;br /&gt;
** Added [[iPi_Automation_Add-on#exit-slave-mode|exit-slave-mode]] command&lt;br /&gt;
** '''recording-stopped''' event has got a new argument '''slaveResults''' which holds some details about the results of distributed recording on slave PCs.&lt;br /&gt;
* [[iPi_Automation_Add-on|Automation Add-on]]: ensure correspondence of devices/screens order in UI and items order in the result of [[iPi_Automation_Add-on#get-devices-state|get-devices-state]] command.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* [[iPi_Automation_Add-on|Automation Add-on]]: argument '''selectedDevices''' of [[iPi_Automation_Add-on#open-recorder|open-recorder]] command was ignored. Now it works and items order in '''selectedDevices''' defines devices/screens order in UI.&lt;br /&gt;
* [[iPi_Automation_Add-on|Automation Add-on]] could hang in rare cases during events sending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.49|Mar 07, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.2.7.49.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for '''1280x720@60fps''' mode of '''Logitech C922 Pro Stream''' webcam.&lt;br /&gt;
* Filtering out webcam device for Kinect v2 sensor which appeared after recent Windows updates. This prevents confusion when recording with a &amp;quot;Kinect&amp;quot; camera produces a video without depth data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed incorrect handling of skeletal data while saving edited videos.&lt;br /&gt;
* Fixed storing of incorrect device parameters in record after hot-swapping Kinect v2 sensors while Recorder is running.&lt;br /&gt;
* Fixed some visual glitches of the ribbon in collapsed state.&lt;br /&gt;
* Fixed cropping of camera screens on window resize occurring under certain conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved performance of calculation of background area statistics.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.48|Jan 25, 2017|https://files.ipisoft.com/iPiRecorderSetup-3.2.6.48.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Automation Add-on: added [[iPi_Automation_Add-on#merge-videos|merge-videos]] command.&lt;br /&gt;
* Warning about possible performance issues on '''RECORD''' tab.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Results of some checks on recording start were ignored. For instance, recording started after user answered '''No''' when presented a warning about low FPS.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.47|Nov 10, 2016|https://files.ipisoft.com/iPiRecorderSetup-3.2.5.47.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Pairing of Sony PS Move controllers on Windows 8/10 using standard Bluetooth drivers, without the need to use ''Motion in Joy'' third-party drivers.&lt;br /&gt;
* Automation Add-on: added ''forceStart'' flag to [[iPi_Automation_Add-on#start-recording|start-recording]] command.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In case of people detection during background recording with Kinect v2 user's choice to use or discard recorded background was processed incorrectly.&lt;br /&gt;
* Software crashed after pressing ''Reset'' button on ''RECORD'' screen when Kinects were used for recording.&lt;br /&gt;
* Software crashed in some cases on start of distributed recording.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.45|Jul 14, 2016|https://files.ipisoft.com/iPiRecorderSetup-3.2.3.45.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.4.43|Apr 25, 2016|https://files.ipisoft.com/iPiRecorderSetup-3.1.4.43.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Show statistics of background quality (background area percentage).&lt;br /&gt;
* Detecting substantial change of background that may deteriorate tracking quality.&lt;br /&gt;
* Show ‘green screen’ (Hide Background) during recording.&lt;br /&gt;
* Support of Intel [https://ark.intel.com/products/92256/Intel-RealSense-Camera-R200 RealSense R200] sensor. &lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Performance optimizations for recording.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.3.38|Nov 19, 2015|https://files.ipisoft.com/iPiRecorderSetup-3.1.3.38.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Recording '''Kinect 2''' tracking data for [[Using_Tracking_Data_from_Depth_Sensors|further usage]] in '''iPi Mocap Studio'''.&lt;br /&gt;
* Detecting if several '''Kinect 2''' sensors are connected to the same PC.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Decreased background subtraction threshold for '''Kinect 2''' sensors.&lt;br /&gt;
* Memory usage optimizations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.36|Jun 18, 2015|https://files.ipisoft.com/iPiRecorderSetup-3.1.2.36.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Resetting previously evaluated background when camera properties are changed on the Setup stage.&lt;br /&gt;
* Export of audio data with a separate button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Frequent ‘Camera hang detected’ errors on recording start with large number of cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.34|Mar 06, 2015|https://files.ipisoft.com/iPiRecorderSetup-3.1.1.34.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Automatic selection of available TCP ports for [[Distributed Recording]] if default values ('''31415''' and '''31416''') are in use by other applications.&lt;br /&gt;
* Displaying tips with important info. Click to hide.&lt;br /&gt;
* Filtering out corrupted/absent files in the list of recent records.&lt;br /&gt;
* Improved computation of remaining time when downloading from multiple slaves.&lt;br /&gt;
* Improved error handling in distributed recording.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Progress indication on taskbar icon is not removed when downloading records from slave(s) is cancelled.&lt;br /&gt;
* Partially downloaded records are not removed when downloading records from slave(s) is cancelled.&lt;br /&gt;
* Incorrect timing of records under rare conditions.&lt;br /&gt;
* Order of cameras may differ in records when using multiple slaves.&lt;br /&gt;
* Cancelling recording while counting down leads to app crash.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.33|Dec 29, 2014|https://files.ipisoft.com/iPiRecorderSetup-3.1.0.33.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Distributed Recording]] which provides the ability to record synchronized video from multiple devices connected to several computers. Using this feature now one can use multiple '''MS Kinect 2''' sensors for tracking.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Video editing and export were not allowed for four-cameras video in [https://ipisoft.com/software/basic-edition/ Basic Edition].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.32|Nov 13, 2014|https://files.ipisoft.com/iPiRecorderSetup-3.0.1.32.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Application crash if at least one motion controller (PS Move or Wii Remote) is selected for recording.&lt;br /&gt;
* Export and video editing were erroneously disabled for free trial.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.31|Nov 03, 2014|https://files.ipisoft.com/iPiRecorderSetup-3.0.0.31.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Recorder|iPi Recorder 3]]. If you're user of '''iPi Recorder 2.x''' or '''iPi Recorder 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows support]].&lt;br /&gt;
* Redesigned user interface based on [https://en.wikipedia.org/wiki/Ribbon_(computing) Ribbon concept].&lt;br /&gt;
* [[.iPiVideo File Extension|.iPiVideo]] records editing (cutting, removing cameras, etc.).&lt;br /&gt;
*: ''available only for owners of [[iPi Mocap Studio]] license, including non-expired Free Trial''.&lt;br /&gt;
* Audio and video export.&lt;br /&gt;
*: ''available only for owners of [[iPi Mocap Studio]] license, including non-expired Free Trial''.&lt;br /&gt;
* Shell Extension for [[.iPiVideo File Extension|iPiVideo]] files which provides thumbnails and preview functionality for [[.iPiVideo File Extension|iPiVideo]] files in Windows Explorer and Open/Save dialogs.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* [[.iPiVideo File Extension|iPiVideo]] records produced by [[iPi Recorder|iPi Recorder 3]] can't be opened in [https://wiki.ipisoft.com/IPi_Recorder iPi Recorder '''2'''] and [https://wiki.ipisoft.com/IPi_Mocap_Studio iPi Mocap Studio '''2'''].&lt;br /&gt;
* [[iPi Recorder|iPi Recorder 3]] doesn't support Windows XP and Windows Vista. It requires Windows 7 or 8.&lt;br /&gt;
* [[iPi Recorder|iPi Recorder 3]] doesn't support Kinect SDK 1.6, Kinect SDK 1.7 and usage of '''psdrv3''' drivers to work with MS Kinect / MS Kinect for XBOX 360. The only option for these devices is to use Kinect SDK 1.8.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio</id>
		<title>iPi Mocap Studio</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio"/>
				<updated>2024-04-03T19:30:23Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: v.4.6.3.265&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;sideInfoPanel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Mocap Studio'''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:iPiMocapStudio-128.png|center|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6.3.265 ([[iPi Mocap Studio Release Notes|release&amp;amp;nbsp;notes]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MS Windows 7, 8, 8.1, 10, 11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32-bit and 64-bit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://files.ipisoft.com/iPiMocapStudioSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPiMocapStudioSetup-24.png|24px|link=iPi Mocap Studio Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Mocap Studio Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=iPi Mocap Studio User's Guide]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Main_Page#Single_Depth_Sensor_Configuration|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Copyright-64.png|24px|link=iPi_Studio_EULA]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi_Studio_EULA|End User License Agreement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:KeyboardButton.jpg|24px|link=Keyboard Shortcuts (iPi Mocap Studio)]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Keyboard Shortcuts (iPi Mocap Studio)|Keyboard Shortcuts]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] is a software program provided by [http://www.ipisoft.com iPi Soft LLC] for tracking an actor's motion by analyzing multi-camera (or depth sensor) video recordings. Input videos are recorded with another tool &amp;amp;mdash; [[iPi Recorder]].&lt;br /&gt;
&lt;br /&gt;
For storing project data, the proprietary [[.iPiMotion File Extension|'''.iPiMotion''']],  [[.iPiCalib File Extension|'''.iPiCalib''']], [[.iPiLocked File Extension|'''.iPiLocked''']], [[.iPiScene File Extension|'''.iPiScene''']] file formats are used which can be handled only by iPi Soft products. &lt;br /&gt;
 &lt;br /&gt;
As an output, [[iPi Mocap Studio]] produces a skeleton animation, that then can be applied to an arbitrary target humanlike character. The software includes features for tuning the final animation, such as jitter removal and trajectory filtering. A number of popular formats is supported for target character import and animation export including '''FBX''', '''BVH''', '''Collada''', '''DMX''' and '''SMD'''.&lt;br /&gt;
&lt;br /&gt;
The software comes in [http://ipisoft.com/store/compare-editions/ several editions] which differ by kind and number of cameras supported for tracking. You can [https://files.ipisoft.com/iPiMocapStudioSetup.exe download 30-day trial version] of software for evaluation purposes. In case of any difficulties during installation process please [[iPi Mocap Studio Installation|read the installation instructions]]. If you've decided to purchase, [https://ipisoft.com/store/ go to the Store page] and follow the instructions. After purchase, you will get a license key, which enables you to upgrade the trial version to a selected edition of the software.&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of [[iPi Mocap Studio]] can be found in the [[iPi Mocap Studio Release Notes|release notes]].&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes</id>
		<title>iPi Mocap Studio Release Notes</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes"/>
				<updated>2024-04-03T17:29:10Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#333333; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiMocapStudioSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.3.265|Apr 03, 2024|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.3.263.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* AI-based [[AI-based Tracking#Tracking with Auto-recover option|Tracking with Auto-recover option]] feature added. It allows to automatically detect and fix tracking errors with the help of AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Rare AI-based tracking crashes in some cases.&lt;br /&gt;
* Fixed crashing on project closing when Pose Mismatch view mode is on.&lt;br /&gt;
* Project recording with [[Real-time Tracking for Live Preview]] could not open.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* AI pose interpolation/filters are only applied if AI attempted to apply in this frame.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.2.264|Dec 25, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.2.264.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Trajectory filtering for AI poses that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
* Interpolation of AI poses missed due to misdetections that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
{{Note|AI poses trajectory filtering and interpolation is auto-applied similar to regular trajectory filter.}}&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved algorithm for selecting correct bounding box for AI pose tracking that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.1.263|Nov 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.1.263.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] now sets head, feet poses and hands orientation if '''Track''' or '''Track (AI-Based)''' tracking option selected.&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improved quality of [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] for arms, legs and feet.&lt;br /&gt;
* Set realistic arm and leg twists in [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] (formerly set zero twists).&lt;br /&gt;
* Ensure from enormous arm twists in jitter removal, [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]].&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Trajectory filtering was not applied after AI-based tracking.&lt;br /&gt;
* AI-based feet tracking sometimes returned invalid pose that led to crash.&lt;br /&gt;
* Rare crashes in trajectory filtering, jitter removal related to AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* All passes and jitter removal now process the last frame of Region-of-Interest (last frame inclusive).&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] re-applies the Dnn tracking to take into account the possible changes of actor settings and/or ground plane.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.262|Sep 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.0.262.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking|New tracking features]] that use modern AI toolkit from NVIDIA:&lt;br /&gt;
** [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]]&lt;br /&gt;
** [[AI-based Tracking#Detect Pose and Height (AI)|Detect Pose and Height (AI)]]&lt;br /&gt;
** [[AI-based Tracking#AI-based feet tracking|AI-based feet tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based head tracking|AI-based head tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based hands tracking|AI-based hands tracking]]&lt;br /&gt;
** [[AI-based Tracking#Applying only AI-based tracking|Applying only AI-based tracking]]&lt;br /&gt;
** [[AI-based Tracking#Automatic tracking errors fixing|Automatic tracking errors fixing]]&lt;br /&gt;
* New build-in target characters and motion transfer profiles for better compatibility with Unreal Engine 5:&lt;br /&gt;
** UE5 Manny&lt;br /&gt;
** UE5 Quinn&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-4 6 0.png|950px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to [https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1 FBX SDK 2020.2.1] for FBX files import/export&lt;br /&gt;
* Now Microsoft [https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 .Net Framework 4.8] is in use (was: 4.7.2)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.8.260|Apr 20, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.8.260.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Fast and Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.7.258|Jun 27, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.7.258.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improvements in UI for editing of motion transfer profile.&lt;br /&gt;
** Check that no duplicate targets used when updating a symmetric bone mapping.&lt;br /&gt;
** Update a symmetric bone when adding/removing a target bone.&lt;br /&gt;
** Enabled the &amp;quot;(Unused)&amp;quot; item in the combo list.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixes in editing of motion transfer profile.&lt;br /&gt;
** Fixed crash when trying to select an already used target bone in the viewport.&lt;br /&gt;
** Fixed inability to map symmetric bone when it can't be assigned automatically.&lt;br /&gt;
** Fixed an error when reading swing/twist weights from an XML file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.6.256|Apr 18, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.6.256.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Unreal Engine's MetaHuman character in animation export and streaming.&lt;br /&gt;
** [[Animation_Streaming#MetaHuman|Streaming animation to MetaHuman in Unreal Engine]].&lt;br /&gt;
** [[Animation_Export#Unreal_Engine|Motion transfer to MetaHuman character]].&lt;br /&gt;
* Motion transfer enhancements ([[Animation_Export#Multiple_Target_Bones|see details]]).&lt;br /&gt;
** Allow for multiple target bones in character mapping.&lt;br /&gt;
** Allow for separate swing and twist rotation channels.&lt;br /&gt;
* Added built-in motion transfer profile for Daz Genesis 8 character.&lt;br /&gt;
* Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed animation streaming to Unreal that didn't work over network.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.2.252|Dec 02, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.2.252.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Speed of Jitter Removal algorithm substantially increased.&lt;br /&gt;
{{Note|The improved Jitter Removal algorithm now works on CPU. It can be 10-50 times faster depending on particular hardware, so we do not use progress indicator for it. The accuracy is the same.}}&lt;br /&gt;
* Replaced '''Use fast tracking algorithm''' checkbox on ''Tracking'' tab with '''Tracking algorithm''' combobox.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed tracking issues that led to tracking errors in rare cases.&lt;br /&gt;
* Fixed animation streaming crash in case of network failures.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.1.250|Jun 17, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Mocap Studio using a [https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.249|Jun 04, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.0.249.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded in '''Portrait''' and '''Upside down''' orientations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.1.243|Feb 24, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.1.243.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Better support for Intel RealSense [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455] sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed importing of target character from SMD file when bone names contain spaces.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.242|Feb 9, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.0.242.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unreal Engine. For details see [[Streaming to Unreal]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.240|Feb 28, 2020|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.1.240.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added [[iPi Automation Add-on#Live (Real-Time) Session Commands|automation commands]] to control [[Real-time Tracking for Live Preview|real-time tracking]].&lt;br /&gt;
* Added [[iPi Automation Add-on#start-streaming-animation|automation commands]] to control [[Streaming to Unity|streaming of animation]] to a network.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash during long live sessions.&lt;br /&gt;
* Fixed app crash when iPiVideo contains corrupted MJPEG frames.&lt;br /&gt;
* Fixed improper work of [[iPi Automation Add-on#load-target-character|load-target-character]] automation command with '''filePath''' argument.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.239|Oct 9, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.0.239.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unity. For details see [[Streaming to Unity]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
* Foot tracking improved for depth sensors.&lt;br /&gt;
* Distance between two arbitrary cameras can be controlled in Calibration projects for multiple RGB cameras (see table under '''Scale''' slider on '''Calibration''' tab).&lt;br /&gt;
* Improvements in [[Real-time Tracking for Live Preview]]:&lt;br /&gt;
** Significant progress in accuracy and stability.&lt;br /&gt;
** High/Low resolution setting.&lt;br /&gt;
** On the fly trajectory filtering (smoothing) during Live Preview.&lt;br /&gt;
** Restoring Live settings from the last session.&lt;br /&gt;
** Better visibility of point cloud during Live Preview.&lt;br /&gt;
** [[Streaming to Unity]] is available for Live Preview. Thus, one can see real-time live feedback right inside Unity.&lt;br /&gt;
:: {{Important|[[iPi Recorder]] 4.4.4 or later is required.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.235|Aug 23, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.2.0.235.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded with '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved rendering smoothness during live tracking.&lt;br /&gt;
* Minor improvement in the quality of board calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.3.233|May 16, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.3.233.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Built-in support for Unreal Engine 4 - compatible characters:&lt;br /&gt;
*# You can either import your character from FBX file in [[iPi Mocap Studio]]. If your character skeleton follows Unreal Mannequin structure and naming conventions, motion-transfer profile will be automatically generated. After that you just export animation in FBX format in [[iPi Mocap Studio]] and import it in Unreal Engine.&lt;br /&gt;
*#* {{Tip|This way is recommended because it works for all human-like characters regardless their proportions.}}&lt;br /&gt;
*# Or you can just choose '''UE4 Mannequin''' item from top part of '''Target character''' drop-down menu on '''Export''' tab in [[iPi Mocap Studio]], then you can export animation in FBX format and import result in Unreal Engine.&lt;br /&gt;
*#* {{Note|This way is usable only for characters with default Unreal Engine proportions.}}&lt;br /&gt;
* Selection from compatible motion transfer profiles when importing target character.&lt;br /&gt;
* New features in '''Motion Transfer Profile''':&lt;br /&gt;
** button to auto determine orientation of target character&lt;br /&gt;
** button to clear motion transfer profile&lt;br /&gt;
** slight redesign of controls layout&lt;br /&gt;
** improved tips&lt;br /&gt;
&lt;br /&gt;
[[File:studio-transfer-profile-new-features-4-1-3.png|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Accuracy issue in [https://en.wikipedia.org/wiki/Euler_angles Euler Angles] math (near [https://en.wikipedia.org/wiki/Gimbal_lock Gimbal Lock]). Results in minor short-term jitter of exported animation in some rare cases.&lt;br /&gt;
* Incorrect animation export for FBX models which have non-zero pre/post translation transformations for model node(s).&lt;br /&gt;
* Losing info about gyro sensors when opening project without a video.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Checking that primary GPU is not software emulation and is not '''Microsoft Basic Render Driver'''.&lt;br /&gt;
* Suppress adding to MRU list of target characters if animation was opened using '''Open Animation''' menu item.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.1.231|Dec 27, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.1.231.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Introduced ''Distribute rotation between Head and Neck'' setting for [[Motion_Controllers#Head_Rotation|Motion Controllers]].&lt;br /&gt;
* Support for Biomech export operations in [[Batch Processing]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.230|Dec 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.0.230.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Twist angle over 180 degrees for hands, feet and head under certain condition.&lt;br /&gt;
* Minor bug fixes in [[Real-time Tracking for Live Preview]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Based on users feedback, we turned off rotation distribution between head and neck joints when data from motion controller is applied to head. (This distribution was introduced in version 4.0.0.223.)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.226|Sep 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.3.226.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Using head and hand orientations set from motion controllers during ''Refine'' that allows to improve tracking in some cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash in tracking after deletion of all animation within ROI.&lt;br /&gt;
* Occasional tracking failures if tracking is applied to new project without saving it.&lt;br /&gt;
* Occasional incorrect hands orientations after tracking or jitter removal if motion controllers data were applied.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better tracking of complex legs or arms poses in some cases.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.2.225|Aug 17, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.2.225.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Removing parasite limbs twists that may appear after ''Jitter Removal'' application.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Removed ''Trajectory Filter'' slider from ''Live'' tab as this setting is not used during live tracking.&lt;br /&gt;
* Disable ''Auto adjust camera FOV'' option for calibration projects recorded with action cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Slightly increased accuracy of removing parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.224|Jul 26, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.1.224.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed hand joint rotation tool issues.&lt;br /&gt;
* Removed ''Jitter Removal'' dependence from ''Individual Body Parts Tracking'' options.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved limbs tracking that removes parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
* Increased accuracy of tracking algorithm in some cases due to use of improved joint limits.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.0.223|Jul 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.0.223.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Real-time Tracking for Live Preview]] added.&lt;br /&gt;
:{{Note|Supported in '''Basic''' and '''Pro''' editions.}}&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Individual_body_parts_tracking|Individual body parts tracking]] for post-processing.&lt;br /&gt;
* Improved tracking with the use of motion controllers.&lt;br /&gt;
** Joint limits are taken into account when applying motion controllers data to avoid physically impossible joint orientations.&lt;br /&gt;
** Rotations are distributed between head and neck joints when tracking head.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background calculation for noisy depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.6.222|Mar 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.6.222.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New '''calibration algorithm''' for depth sensors / light marker method.&lt;br /&gt;
** Higher speed.&lt;br /&gt;
** Slightly better accuracy.&lt;br /&gt;
* New/enhanced automation commands:&lt;br /&gt;
** '''get-actor-props'''; '''get-pose-mismatch'''; additional parameters for '''set-actor-props'''.&lt;br /&gt;
** '''recenter-coordinates-on-character'''; '''move-coordinate-system'''.&lt;br /&gt;
** '''export-video'''; ''videoFilePath'' parameter in '''open-project''' command.&lt;br /&gt;
* Added option to take .iPiVideo from project directory if .iPiVideo is not found.&lt;br /&gt;
* Allow fractional values for target FPS in Export Options dialog.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect Biomech export for multiple actors; first actor exported correctly, other actors used bone lengths of first actor.&lt;br /&gt;
* Uneven shoulder height was set for some imported characters.&lt;br /&gt;
* Taking into account target character transform when exporting cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Auto adjust camera FOV is checked by default for calibration project (in case when all RGB cameras have the same model).&lt;br /&gt;
* FBX import: improved search for a root node.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.4.220|Jun 17, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.4.220.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Export Options''' dialog is now shown for any file format after a destination file is selected. '''Recenter coordinates on character''' and '''Export T-pose in the first frame''' options moved to this dialog (they affect exported animation only). '''Advanced motion transfer''' option is left on the '''Export''' tab (it affects both preview in program and exported animation), but moved up, just below '''Show target character''' option.&lt;br /&gt;
* Option for setting the frame rate of an exported animation is added to the '''Export Options''' dialog.&lt;br /&gt;
* Export of cameras is available for COLLADA format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect vertical positioning of built-in rigs for Motion Builder and 3ds Max.&lt;br /&gt;
* Incorrect positioning of skeleton when exporting with default rig in some situations.&lt;br /&gt;
* Values for selected bone were not displayed on the '''Pose''' tab (introduced in 3.6.0).&lt;br /&gt;
* App crash on project opening under certain circumstances.&lt;br /&gt;
* Motion transfer profile was not saved automatically after changing target character’s orientation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.3.219|May 29, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.3.219.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Applying data from motion controllers fails after saving a project.&lt;br /&gt;
* A number of bugs with '''Move Coordinate System''' tool:&lt;br /&gt;
** App crash&lt;br /&gt;
** Frames with default pose were transformed&lt;br /&gt;
** Visual glitches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.2.218|May 26, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.2.218.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Exported animation always has default 30 FPS (introduced in v3.6.0.216).&lt;br /&gt;
* Changes in actor appearance are not applied to the target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.1.217|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.1.217.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Crash of license activation during application start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.0.216|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.0.216.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New calibration algorithm for the light marker method.&lt;br /&gt;
** Vastly greater speed&lt;br /&gt;
** Slightly better accuracy&lt;br /&gt;
{{Tip|In case of problems with the new algorithm, you can revert to using the old algorithm. Check '''Use old calibration algorithm''' in '''Manual Calibration Adjustments &amp;gt; Advanced Calibration Settings''' section on the '''Calibration''' tab.}}&lt;br /&gt;
* Including cameras into exported animations in FBX format (optional).&lt;br /&gt;
* Vastly increased the speed of applying data from motion controllers.&lt;br /&gt;
* Automation add-on:&lt;br /&gt;
** Added '''useFastTrackingAlgorithm''' field to the arguments of '''set-tracking-props''' command and to the result of '''get-tracking-props''' command.&lt;br /&gt;
** Added '''markerColor''' field to the arguments of '''run-calibration''' command.&lt;br /&gt;
** Changed default value of '''autoDetectInitialCameraPositions''' field in '''create-project''' command to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech add-on: Unchecking '''Export RGB''' checkbox when there is no color data.&lt;br /&gt;
* Fixed app crash after opening project under certain conditions.&lt;br /&gt;
* Fixed displaying of warnings on the '''Calibration''' tab at improper moments.&lt;br /&gt;
* Task dialogs after animation/video export were modeless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.1.215|Apr 23, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.1.215.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Wrong scale in exported DMX animation (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=9756 forum message]).&lt;br /&gt;
* Program crashed on importing character having same-named bones.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.0.214|Apr 19, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.0.214.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New fast tracking algorithm for depth sensors (BETA version). To use it, turn on ''Use fast tracking algorithm (BETA)'' checkbox on ''Tracking'' tab.&lt;br /&gt;
** Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.&lt;br /&gt;
** Available for single-actor projects, and single-GPU configurations.&lt;br /&gt;
{{Tip|If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via ''Help &amp;gt; Manage GPU Usage'' menu.}}&lt;br /&gt;
&lt;br /&gt;
* Improvements in animation export.&lt;br /&gt;
** New control on ''Export'' tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.&lt;br /&gt;
** The motion is now correctly transferred to imported characters with separate ''Root'' bone and ''Hips/Pelvis'' bone. You can map hips motion either to ''Root'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
** Support for FBX format 7.5 (2016)&lt;br /&gt;
{{Note|Built-in rig for ''Blender'' has been removed, because there is no need in change of axes orientation for modern versions of Blender.}}&lt;br /&gt;
&lt;br /&gt;
* Allow to select flashlight color for marker detection during calibration (useful in case of light background).&lt;br /&gt;
* Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.&lt;br /&gt;
* Added hints about GPUs to progress bar area during tracking.&lt;br /&gt;
* Showing dialog with common actions available for the exported file after animation export and video export operations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Program crashed in case of window resizing during video export.&lt;br /&gt;
* Program crashed on certain errors when opening target character and animations. Now errors are reported.&lt;br /&gt;
* Automation Add-on could hang in rare cases during events sending.&lt;br /&gt;
* Fixed GPU memory leaks on project open / close operations and during calibration.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved automatic floor detection both for RGB cameras and depth sensors&lt;br /&gt;
* Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.&lt;br /&gt;
* Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.&lt;br /&gt;
* Using FBX SDK 2017.1 for handling FBX files.&lt;br /&gt;
* Fixed speed degradation issue during calibration using board for depth projects.&lt;br /&gt;
* For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.16.212|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.16.212.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Import of target character crashed.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.15.211|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.15.211.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking worked incorrectly on Intel integrated graphics and some other weak video cards.&lt;br /&gt;
* Jitter removal / tracking hanged in rare cases.&lt;br /&gt;
* Incorrect pose visualized during tracking in the first frame of ''Region-of-Interest''.&lt;br /&gt;
* Tracking crashed with exception ''Wait for frame ... failed'' in rare cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Fixed GPU memory leaks.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.12.208|Oct 13, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.12.208.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of tracking operations. &lt;br /&gt;
** Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors. &lt;br /&gt;
** For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.&lt;br /&gt;
** For slow video cards speed increase is substantially lower. &lt;br /&gt;
** For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)&lt;br /&gt;
** For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.10.206|Sep 23, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.10.206.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter removal crashed on projects recorded with Kinect v1 containing RGB video information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Further improvement of responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.9.205|Sep 15, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.9.205.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech Add-on free trial activation did not work.&lt;br /&gt;
* Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.&lt;br /&gt;
* Memory leaks in jitter removal.&lt;br /&gt;
* Crashed if timeline slider is clicked during jitter removal or tracking operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.8.204|Sep 01, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.8.204.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
* Trajectory filter is improved for noisy data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking operations of multiple depth sensors projects failed with exception on some models of ''Nvidia'' cards using drivers 372.54, 372.70.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.7.203|Jul 14, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.7.203.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.201|May 03, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.7.201.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter Removal failed on some models of video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.200|Apr 25, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.6.200.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:.&lt;br /&gt;
* Increased tracking quality for actors with adjusted proportions.&lt;br /&gt;
* Allow opening of a processed [[.iPiMotion File Extension|'''.iPiMotion''']] file without video, for 3D data viewing.&lt;br /&gt;
* ''Hide Background'' option button / menu item for RGB video.&lt;br /&gt;
* Improved UI for light settings:&lt;br /&gt;
** Store light settings to scene file;&lt;br /&gt;
** Automatic loading of light settings from previous project when creating new project;&lt;br /&gt;
** ''Place Light to the Current Virtual Camera Position'' button added to Scene tab.&lt;br /&gt;
* No Auto-Play after project open.&lt;br /&gt;
* Calibration: UI enhancements for manual marking of ground points.&lt;br /&gt;
* Calibration: edit box for typing in camera height added.&lt;br /&gt;
* Control for manual alignment of coordinate system on the ''Scene'' tab.&lt;br /&gt;
* Biomech export: added lengths of body segments, eye positions.&lt;br /&gt;
* Support of Intel [http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-longrange.html RealSense R200] sensor.&lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Calibration: additional ground detection quality check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.193|Nov 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.5.193.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Using_Tracking_Data_from_Depth_Sensors|Improved workflow]] with the use of '''Kinect 2''' tracking data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Update target character pose after '''Refit Pose'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Do not auto play on project opening or after importing a target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.4.191|Aug 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.4.191.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improvements in pose editing tools:&lt;br /&gt;
** Highlighting selectable objects (e.g. bones) on mouse hover;&lt;br /&gt;
** Rendering tool controls in front of all objects for ease of use;&lt;br /&gt;
** Displaying highlighted bone’s name in the bottom-right (previously, only selected bone’s name was displayed).&lt;br /&gt;
* Improvements in editing of motion profiles:&lt;br /&gt;
** Ability to select target bones directly from target character’s skeleton in the scene;&lt;br /&gt;
** Highlighting target character’s bones when scrolling through combo boxes in '''Target Bone''' column;&lt;br /&gt;
** Automatic assignment of symmetric bones (left/right).&lt;br /&gt;
* Minor improvements in rendering of the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Compatibility of secondary GPUs is determined incorrectly.&lt;br /&gt;
* Application crashes when the Pose Mismatch view is activated on multiple GPUs.&lt;br /&gt;
* Initial length of ROI and Take 1 is defined improperly in projects created from records with non-standard frame rate (recorded after warning about low frame rate).&lt;br /&gt;
* Pose of target character is not updated when actor’s pose is manually edited while staying on the same frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.190|Aug 08, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.3.190.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-3.2.3.190-visual-bone-picker.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Performance degradation when using multiple GPUs in certain configurations.&lt;br /&gt;
* Sound controls are missing in the bottom toolbar for projects with audio data.&lt;br /&gt;
* Calibration freezes under rare conditions.&lt;br /&gt;
* Application crash during calibration when applying to an action video by mistake in certain situations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background subtraction for records made with Kinect 2 sensors to keep more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.2.189|Jun 17, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.2.189.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors.&lt;br /&gt;
* Dropped support for DirectX 10 video cards.&lt;br /&gt;
*: Previously many core operations like tracking were already unavailable for such cards. Now program will not run at all.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.&lt;br /&gt;
* Incorrect character rendering on Intel HD4xxx series and above.&lt;br /&gt;
*: This issue may still occur on prolonged running of application. In this case restarting the application helps.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Some optimizations in usage of graphic resources.&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.1.187|May 02, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.1.187.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* UI freezing when in the '''Pose Mismatch''' mode under certain conditions.&lt;br /&gt;
* Incorrect rendering of video frame on some video cards.&lt;br /&gt;
* Import of a target character with the same skeleton structure as the model in Mocap Studio results in error.&lt;br /&gt;
* Incorrect values displayed for occlusions percent in the calibration statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.0.182|Apr 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.0.182.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added settings for adjusting proportions of the actor's model:&lt;br /&gt;
** legs length;&lt;br /&gt;
** arms length;&lt;br /&gt;
** shoulders width;&lt;br /&gt;
** head size;&lt;br /&gt;
** feet size.&lt;br /&gt;
* Layout of the '''Actor''' tab has been changed slightly.&lt;br /&gt;
* Settings for adjusting the size of a light marker in calibration projects.&lt;br /&gt;
* Improved automatic evaluation of calibration quality for multiple depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved processing of program crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.177|Mar 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.2.177.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Biomech Add-on''': added [[iPi_Biomech_Add-on#Export_Point_Cloud|point cloud export]] formats convenient for animators, including [https://www.thinkboxsoftware.com/krak-prt-11-file-format/ Krakatoa PRT], [https://en.wikipedia.org/wiki/PLY_(file_format) PLY], [https://en.wikipedia.org/wiki/Wavefront_.obj_file OBJ], Leika PTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.175|Feb 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.1.175.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New menu items '''View &amp;gt; Cameras''' and '''View &amp;gt; Source of Light''' allow to remove camera and source of light objects from 3D scene if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* FBX import and export do not support national (non-ASCII) characters in file path.&lt;br /&gt;
* Projects with three actors are always created in [[.iPiLocked File Extension|.iPiLocked format]] even in [https://www.ipisoft.com/software/pro-edition Pro edition].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.173|Feb 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.0.173.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [https://www.ipisoft.com/software/basic-edition Basic] and [https://www.ipisoft.com/software/trial-edition Free Trial] editions now support up to '''six (6)''' color cameras like Sony PS3 Eye. In previous versions this limit was four (4).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''sixteen (16)''' color cameras like Sony PS3 Eye. In previous versions this limit was eight (8).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''four (4)''' depth sensors. In previous versions this limit was three (3).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''three (3)''' actors tracking. In previous versions this limit was two (2).&lt;br /&gt;
*: {{Note|For three actors tracking it is highly recommended to use at least nine (9) color cameras like Sony PS3 Eye.}}&lt;br /&gt;
* '''Extended''' and '''Extreme''' calibration modes for complex cases.&lt;br /&gt;
* Bunch of minor improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases calibration results in upside down configuration.&lt;br /&gt;
* In rare cases '''Pause''' button is not clickable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.3.172|Jan 07, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.3.172.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning &amp;quot;wheel&amp;quot;).&lt;br /&gt;
* Scaling the actor's model relative to the floor when adjusting its height.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash during the calibration of dual Kinect 2 configuration using a board.&lt;br /&gt;
* App crash during the export of point cloud from Kinect 2.&lt;br /&gt;
* App crash when trying to remove an entry from the list of MRU hand poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.2.171|Nov 26, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.2.171.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Additional improvements in calibration procedure:&lt;br /&gt;
** flashlight marker detection becomes faster and more robust;&lt;br /&gt;
** calibration of multiple Kinect 2 sensors with the aid of flashlight is now supported;&lt;br /&gt;
** undo/redo is now fully functional for calibration projects;&lt;br /&gt;
** automatic detection of ground points is slightly improved to become more reliable in complex cases.&lt;br /&gt;
* Options for FBX export:&lt;br /&gt;
** FBX version;&lt;br /&gt;
** Binary/ASCII format.&lt;br /&gt;
* Manual ground height fine-tuning for action projects ('''Scene''' tab).&lt;br /&gt;
* Message about incompatible video card on execution of Tracking / Refine / Refit Pose if video card is not '''DirectX 11''' capable.&lt;br /&gt;
* Reduced memory footprint.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* Binary format of project files is slightly changed. This version can open projects saved by previous versions. But previous versions are unable to open projects saved by this version.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking overrides key frames for hands.&lt;br /&gt;
* Wrong position of video billboard for projects from depth sensors when alignment of color video to depth is switched off.&lt;br /&gt;
* FBX import/export doesn't work in rear cases: OS is Windows 7 64-bit, Service Pack 1 is not installed, CPU supports AVX instructions set (e.g. Intel Core i3/i5/i7 Haswell).&lt;br /&gt;
* Fatal error &amp;quot;NullReferenceException&amp;quot; during application start up in rear cases.&lt;br /&gt;
* Minor bugs in visibility of imported character's bones and opacity of imported character's skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.169|Nov 11, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.1.169.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Disabling tabs area and some keyboard shortcuts during processing to prevent unintentional interruption of operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash on start on hardware configurations with high resolution display and 2 GB (or less) video card.&lt;br /&gt;
* Processing speed degradation on Windows 7.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.166|Nov 03, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.0.166.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Mocap Studio|iPi Mocap Studio 3]]. If you're user of '''iPi Studio 2.x''' or '''iPi Studio 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new depth sensors: [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows]].&lt;br /&gt;
* Improved calibration:&lt;br /&gt;
** more reliable;&lt;br /&gt;
** faster;&lt;br /&gt;
** automatic ground detection;&lt;br /&gt;
** calibration quality feedback.&lt;br /&gt;
* Improved tracking for arms and legs.&lt;br /&gt;
* Redesigned user interface.&lt;br /&gt;
* Comprehensive progress indicators.&lt;br /&gt;
* Improved user interface for animation export and motion transfer.&lt;br /&gt;
* More accurate center of mass calculation.&lt;br /&gt;
* Tons of minor improvements and fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* New project file formats: [[.iPiVideo File Extension|.iPiVideo]], [[.iPiCalib File Extension|.iPiCalib]]  and [[.iPiLocked File Extension|.iPiLocked]]. V2 projects can be opened and stored to the new format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Migration to DirectX 11.&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio</id>
		<title>iPi Mocap Studio</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio"/>
				<updated>2023-12-25T17:28:46Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.6.2.264&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;sideInfoPanel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Mocap Studio'''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:iPiMocapStudio-128.png|center|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6.2.264 ([[iPi Mocap Studio Release Notes|release&amp;amp;nbsp;notes]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MS Windows 7, 8, 8.1, 10, 11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32-bit and 64-bit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://files.ipisoft.com/iPiMocapStudioSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPiMocapStudioSetup-24.png|24px|link=iPi Mocap Studio Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Mocap Studio Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=iPi Mocap Studio User's Guide]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Main_Page#Single_Depth_Sensor_Configuration|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Copyright-64.png|24px|link=iPi_Studio_EULA]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi_Studio_EULA|End User License Agreement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:KeyboardButton.jpg|24px|link=Keyboard Shortcuts (iPi Mocap Studio)]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Keyboard Shortcuts (iPi Mocap Studio)|Keyboard Shortcuts]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] is a software program provided by [http://www.ipisoft.com iPi Soft LLC] for tracking an actor's motion by analyzing multi-camera (or depth sensor) video recordings. Input videos are recorded with another tool &amp;amp;mdash; [[iPi Recorder]].&lt;br /&gt;
&lt;br /&gt;
For storing project data, the proprietary [[.iPiMotion File Extension|'''.iPiMotion''']],  [[.iPiCalib File Extension|'''.iPiCalib''']], [[.iPiLocked File Extension|'''.iPiLocked''']], [[.iPiScene File Extension|'''.iPiScene''']] file formats are used which can be handled only by iPi Soft products. &lt;br /&gt;
 &lt;br /&gt;
As an output, [[iPi Mocap Studio]] produces a skeleton animation, that then can be applied to an arbitrary target humanlike character. The software includes features for tuning the final animation, such as jitter removal and trajectory filtering. A number of popular formats is supported for target character import and animation export including '''FBX''', '''BVH''', '''Collada''', '''DMX''' and '''SMD'''.&lt;br /&gt;
&lt;br /&gt;
The software comes in [http://ipisoft.com/store/compare-editions/ several editions] which differ by kind and number of cameras supported for tracking. You can [https://files.ipisoft.com/iPiMocapStudioSetup.exe download 30-day trial version] of software for evaluation purposes. In case of any difficulties during installation process please [[iPi Mocap Studio Installation|read the installation instructions]]. If you've decided to purchase, [https://ipisoft.com/store/ go to the Store page] and follow the instructions. After purchase, you will get a license key, which enables you to upgrade the trial version to a selected edition of the software.&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of [[iPi Mocap Studio]] can be found in the [[iPi Mocap Studio Release Notes|release notes]].&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes</id>
		<title>iPi Mocap Studio Release Notes</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes"/>
				<updated>2023-12-25T16:28:09Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#333333; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiMocapStudioSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.2.264|Dec 25, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.2.264.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Trajectory filtering for AI poses that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
* Interpolation of AI poses missed due to misdetections that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
{{Note|AI poses trajectory filtering and interpolation is auto-applied similar to regular trajectory filter.}}&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved algorithm for selecting correct bounding box for AI pose tracking that improves overall [[AI-based Tracking]] quality.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.1.263|Nov 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.1.263.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] now sets head, feet poses and hands orientation if '''Track''' or '''Track (AI-Based)''' tracking option selected.&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improved quality of [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] for arms, legs and feet.&lt;br /&gt;
* Set realistic arm and leg twists in [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] (formerly set zero twists).&lt;br /&gt;
* Ensure from enormous arm twists in jitter removal, [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]].&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Trajectory filtering was not applied after AI-based tracking.&lt;br /&gt;
* AI-based feet tracking sometimes returned invalid pose that led to crash.&lt;br /&gt;
* Rare crashes in trajectory filtering, jitter removal related to AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* All passes and jitter removal now process the last frame of Region-of-Interest (last frame inclusive).&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] re-applies the Dnn tracking to take into account the possible changes of actor settings and/or ground plane.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.262|Sep 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.0.262.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking|New tracking features]] that use modern AI toolkit from NVIDIA:&lt;br /&gt;
** [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]]&lt;br /&gt;
** [[AI-based Tracking#Detect Pose and Height (AI)|Detect Pose and Height (AI)]]&lt;br /&gt;
** [[AI-based Tracking#AI-based feet tracking|AI-based feet tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based head tracking|AI-based head tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based hands tracking|AI-based hands tracking]]&lt;br /&gt;
** [[AI-based Tracking#Applying only AI-based tracking|Applying only AI-based tracking]]&lt;br /&gt;
** [[AI-based Tracking#Automatic tracking errors fixing|Automatic tracking errors fixing]]&lt;br /&gt;
* New build-in target characters and motion transfer profiles for better compatibility with Unreal Engine 5:&lt;br /&gt;
** UE5 Manny&lt;br /&gt;
** UE5 Quinn&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-4 6 0.png|950px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to [https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1 FBX SDK 2020.2.1] for FBX files import/export&lt;br /&gt;
* Now Microsoft [https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 .Net Framework 4.8] is in use (was: 4.7.2)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.8.260|Apr 20, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.8.260.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Fast and Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.7.258|Jun 27, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.7.258.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improvements in UI for editing of motion transfer profile.&lt;br /&gt;
** Check that no duplicate targets used when updating a symmetric bone mapping.&lt;br /&gt;
** Update a symmetric bone when adding/removing a target bone.&lt;br /&gt;
** Enabled the &amp;quot;(Unused)&amp;quot; item in the combo list.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixes in editing of motion transfer profile.&lt;br /&gt;
** Fixed crash when trying to select an already used target bone in the viewport.&lt;br /&gt;
** Fixed inability to map symmetric bone when it can't be assigned automatically.&lt;br /&gt;
** Fixed an error when reading swing/twist weights from an XML file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.6.256|Apr 18, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.6.256.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Unreal Engine's MetaHuman character in animation export and streaming.&lt;br /&gt;
** [[Animation_Streaming#MetaHuman|Streaming animation to MetaHuman in Unreal Engine]].&lt;br /&gt;
** [[Animation_Export#Unreal_Engine|Motion transfer to MetaHuman character]].&lt;br /&gt;
* Motion transfer enhancements ([[Animation_Export#Multiple_Target_Bones|see details]]).&lt;br /&gt;
** Allow for multiple target bones in character mapping.&lt;br /&gt;
** Allow for separate swing and twist rotation channels.&lt;br /&gt;
* Added built-in motion transfer profile for Daz Genesis 8 character.&lt;br /&gt;
* Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed animation streaming to Unreal that didn't work over network.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.2.252|Dec 02, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.2.252.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Speed of Jitter Removal algorithm substantially increased.&lt;br /&gt;
{{Note|The improved Jitter Removal algorithm now works on CPU. It can be 10-50 times faster depending on particular hardware, so we do not use progress indicator for it. The accuracy is the same.}}&lt;br /&gt;
* Replaced '''Use fast tracking algorithm''' checkbox on ''Tracking'' tab with '''Tracking algorithm''' combobox.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed tracking issues that led to tracking errors in rare cases.&lt;br /&gt;
* Fixed animation streaming crash in case of network failures.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.1.250|Jun 17, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Mocap Studio using a [https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.249|Jun 04, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.0.249.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded in '''Portrait''' and '''Upside down''' orientations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.1.243|Feb 24, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.1.243.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Better support for Intel RealSense [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455] sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed importing of target character from SMD file when bone names contain spaces.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.242|Feb 9, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.0.242.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unreal Engine. For details see [[Streaming to Unreal]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.240|Feb 28, 2020|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.1.240.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added [[iPi Automation Add-on#Live (Real-Time) Session Commands|automation commands]] to control [[Real-time Tracking for Live Preview|real-time tracking]].&lt;br /&gt;
* Added [[iPi Automation Add-on#start-streaming-animation|automation commands]] to control [[Streaming to Unity|streaming of animation]] to a network.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash during long live sessions.&lt;br /&gt;
* Fixed app crash when iPiVideo contains corrupted MJPEG frames.&lt;br /&gt;
* Fixed improper work of [[iPi Automation Add-on#load-target-character|load-target-character]] automation command with '''filePath''' argument.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.239|Oct 9, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.0.239.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unity. For details see [[Streaming to Unity]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
* Foot tracking improved for depth sensors.&lt;br /&gt;
* Distance between two arbitrary cameras can be controlled in Calibration projects for multiple RGB cameras (see table under '''Scale''' slider on '''Calibration''' tab).&lt;br /&gt;
* Improvements in [[Real-time Tracking for Live Preview]]:&lt;br /&gt;
** Significant progress in accuracy and stability.&lt;br /&gt;
** High/Low resolution setting.&lt;br /&gt;
** On the fly trajectory filtering (smoothing) during Live Preview.&lt;br /&gt;
** Restoring Live settings from the last session.&lt;br /&gt;
** Better visibility of point cloud during Live Preview.&lt;br /&gt;
** [[Streaming to Unity]] is available for Live Preview. Thus, one can see real-time live feedback right inside Unity.&lt;br /&gt;
:: {{Important|[[iPi Recorder]] 4.4.4 or later is required.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.235|Aug 23, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.2.0.235.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded with '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved rendering smoothness during live tracking.&lt;br /&gt;
* Minor improvement in the quality of board calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.3.233|May 16, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.3.233.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Built-in support for Unreal Engine 4 - compatible characters:&lt;br /&gt;
*# You can either import your character from FBX file in [[iPi Mocap Studio]]. If your character skeleton follows Unreal Mannequin structure and naming conventions, motion-transfer profile will be automatically generated. After that you just export animation in FBX format in [[iPi Mocap Studio]] and import it in Unreal Engine.&lt;br /&gt;
*#* {{Tip|This way is recommended because it works for all human-like characters regardless their proportions.}}&lt;br /&gt;
*# Or you can just choose '''UE4 Mannequin''' item from top part of '''Target character''' drop-down menu on '''Export''' tab in [[iPi Mocap Studio]], then you can export animation in FBX format and import result in Unreal Engine.&lt;br /&gt;
*#* {{Note|This way is usable only for characters with default Unreal Engine proportions.}}&lt;br /&gt;
* Selection from compatible motion transfer profiles when importing target character.&lt;br /&gt;
* New features in '''Motion Transfer Profile''':&lt;br /&gt;
** button to auto determine orientation of target character&lt;br /&gt;
** button to clear motion transfer profile&lt;br /&gt;
** slight redesign of controls layout&lt;br /&gt;
** improved tips&lt;br /&gt;
&lt;br /&gt;
[[File:studio-transfer-profile-new-features-4-1-3.png|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Accuracy issue in [https://en.wikipedia.org/wiki/Euler_angles Euler Angles] math (near [https://en.wikipedia.org/wiki/Gimbal_lock Gimbal Lock]). Results in minor short-term jitter of exported animation in some rare cases.&lt;br /&gt;
* Incorrect animation export for FBX models which have non-zero pre/post translation transformations for model node(s).&lt;br /&gt;
* Losing info about gyro sensors when opening project without a video.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Checking that primary GPU is not software emulation and is not '''Microsoft Basic Render Driver'''.&lt;br /&gt;
* Suppress adding to MRU list of target characters if animation was opened using '''Open Animation''' menu item.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.1.231|Dec 27, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.1.231.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Introduced ''Distribute rotation between Head and Neck'' setting for [[Motion_Controllers#Head_Rotation|Motion Controllers]].&lt;br /&gt;
* Support for Biomech export operations in [[Batch Processing]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.230|Dec 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.0.230.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Twist angle over 180 degrees for hands, feet and head under certain condition.&lt;br /&gt;
* Minor bug fixes in [[Real-time Tracking for Live Preview]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Based on users feedback, we turned off rotation distribution between head and neck joints when data from motion controller is applied to head. (This distribution was introduced in version 4.0.0.223.)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.226|Sep 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.3.226.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Using head and hand orientations set from motion controllers during ''Refine'' that allows to improve tracking in some cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash in tracking after deletion of all animation within ROI.&lt;br /&gt;
* Occasional tracking failures if tracking is applied to new project without saving it.&lt;br /&gt;
* Occasional incorrect hands orientations after tracking or jitter removal if motion controllers data were applied.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better tracking of complex legs or arms poses in some cases.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.2.225|Aug 17, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.2.225.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Removing parasite limbs twists that may appear after ''Jitter Removal'' application.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Removed ''Trajectory Filter'' slider from ''Live'' tab as this setting is not used during live tracking.&lt;br /&gt;
* Disable ''Auto adjust camera FOV'' option for calibration projects recorded with action cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Slightly increased accuracy of removing parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.224|Jul 26, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.1.224.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed hand joint rotation tool issues.&lt;br /&gt;
* Removed ''Jitter Removal'' dependence from ''Individual Body Parts Tracking'' options.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved limbs tracking that removes parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
* Increased accuracy of tracking algorithm in some cases due to use of improved joint limits.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.0.223|Jul 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.0.223.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Real-time Tracking for Live Preview]] added.&lt;br /&gt;
:{{Note|Supported in '''Basic''' and '''Pro''' editions.}}&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Individual_body_parts_tracking|Individual body parts tracking]] for post-processing.&lt;br /&gt;
* Improved tracking with the use of motion controllers.&lt;br /&gt;
** Joint limits are taken into account when applying motion controllers data to avoid physically impossible joint orientations.&lt;br /&gt;
** Rotations are distributed between head and neck joints when tracking head.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background calculation for noisy depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.6.222|Mar 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.6.222.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New '''calibration algorithm''' for depth sensors / light marker method.&lt;br /&gt;
** Higher speed.&lt;br /&gt;
** Slightly better accuracy.&lt;br /&gt;
* New/enhanced automation commands:&lt;br /&gt;
** '''get-actor-props'''; '''get-pose-mismatch'''; additional parameters for '''set-actor-props'''.&lt;br /&gt;
** '''recenter-coordinates-on-character'''; '''move-coordinate-system'''.&lt;br /&gt;
** '''export-video'''; ''videoFilePath'' parameter in '''open-project''' command.&lt;br /&gt;
* Added option to take .iPiVideo from project directory if .iPiVideo is not found.&lt;br /&gt;
* Allow fractional values for target FPS in Export Options dialog.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect Biomech export for multiple actors; first actor exported correctly, other actors used bone lengths of first actor.&lt;br /&gt;
* Uneven shoulder height was set for some imported characters.&lt;br /&gt;
* Taking into account target character transform when exporting cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Auto adjust camera FOV is checked by default for calibration project (in case when all RGB cameras have the same model).&lt;br /&gt;
* FBX import: improved search for a root node.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.4.220|Jun 17, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.4.220.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Export Options''' dialog is now shown for any file format after a destination file is selected. '''Recenter coordinates on character''' and '''Export T-pose in the first frame''' options moved to this dialog (they affect exported animation only). '''Advanced motion transfer''' option is left on the '''Export''' tab (it affects both preview in program and exported animation), but moved up, just below '''Show target character''' option.&lt;br /&gt;
* Option for setting the frame rate of an exported animation is added to the '''Export Options''' dialog.&lt;br /&gt;
* Export of cameras is available for COLLADA format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect vertical positioning of built-in rigs for Motion Builder and 3ds Max.&lt;br /&gt;
* Incorrect positioning of skeleton when exporting with default rig in some situations.&lt;br /&gt;
* Values for selected bone were not displayed on the '''Pose''' tab (introduced in 3.6.0).&lt;br /&gt;
* App crash on project opening under certain circumstances.&lt;br /&gt;
* Motion transfer profile was not saved automatically after changing target character’s orientation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.3.219|May 29, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.3.219.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Applying data from motion controllers fails after saving a project.&lt;br /&gt;
* A number of bugs with '''Move Coordinate System''' tool:&lt;br /&gt;
** App crash&lt;br /&gt;
** Frames with default pose were transformed&lt;br /&gt;
** Visual glitches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.2.218|May 26, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.2.218.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Exported animation always has default 30 FPS (introduced in v3.6.0.216).&lt;br /&gt;
* Changes in actor appearance are not applied to the target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.1.217|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.1.217.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Crash of license activation during application start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.0.216|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.0.216.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New calibration algorithm for the light marker method.&lt;br /&gt;
** Vastly greater speed&lt;br /&gt;
** Slightly better accuracy&lt;br /&gt;
{{Tip|In case of problems with the new algorithm, you can revert to using the old algorithm. Check '''Use old calibration algorithm''' in '''Manual Calibration Adjustments &amp;gt; Advanced Calibration Settings''' section on the '''Calibration''' tab.}}&lt;br /&gt;
* Including cameras into exported animations in FBX format (optional).&lt;br /&gt;
* Vastly increased the speed of applying data from motion controllers.&lt;br /&gt;
* Automation add-on:&lt;br /&gt;
** Added '''useFastTrackingAlgorithm''' field to the arguments of '''set-tracking-props''' command and to the result of '''get-tracking-props''' command.&lt;br /&gt;
** Added '''markerColor''' field to the arguments of '''run-calibration''' command.&lt;br /&gt;
** Changed default value of '''autoDetectInitialCameraPositions''' field in '''create-project''' command to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech add-on: Unchecking '''Export RGB''' checkbox when there is no color data.&lt;br /&gt;
* Fixed app crash after opening project under certain conditions.&lt;br /&gt;
* Fixed displaying of warnings on the '''Calibration''' tab at improper moments.&lt;br /&gt;
* Task dialogs after animation/video export were modeless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.1.215|Apr 23, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.1.215.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Wrong scale in exported DMX animation (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=9756 forum message]).&lt;br /&gt;
* Program crashed on importing character having same-named bones.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.0.214|Apr 19, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.0.214.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New fast tracking algorithm for depth sensors (BETA version). To use it, turn on ''Use fast tracking algorithm (BETA)'' checkbox on ''Tracking'' tab.&lt;br /&gt;
** Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.&lt;br /&gt;
** Available for single-actor projects, and single-GPU configurations.&lt;br /&gt;
{{Tip|If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via ''Help &amp;gt; Manage GPU Usage'' menu.}}&lt;br /&gt;
&lt;br /&gt;
* Improvements in animation export.&lt;br /&gt;
** New control on ''Export'' tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.&lt;br /&gt;
** The motion is now correctly transferred to imported characters with separate ''Root'' bone and ''Hips/Pelvis'' bone. You can map hips motion either to ''Root'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
** Support for FBX format 7.5 (2016)&lt;br /&gt;
{{Note|Built-in rig for ''Blender'' has been removed, because there is no need in change of axes orientation for modern versions of Blender.}}&lt;br /&gt;
&lt;br /&gt;
* Allow to select flashlight color for marker detection during calibration (useful in case of light background).&lt;br /&gt;
* Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.&lt;br /&gt;
* Added hints about GPUs to progress bar area during tracking.&lt;br /&gt;
* Showing dialog with common actions available for the exported file after animation export and video export operations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Program crashed in case of window resizing during video export.&lt;br /&gt;
* Program crashed on certain errors when opening target character and animations. Now errors are reported.&lt;br /&gt;
* Automation Add-on could hang in rare cases during events sending.&lt;br /&gt;
* Fixed GPU memory leaks on project open / close operations and during calibration.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved automatic floor detection both for RGB cameras and depth sensors&lt;br /&gt;
* Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.&lt;br /&gt;
* Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.&lt;br /&gt;
* Using FBX SDK 2017.1 for handling FBX files.&lt;br /&gt;
* Fixed speed degradation issue during calibration using board for depth projects.&lt;br /&gt;
* For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.16.212|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.16.212.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Import of target character crashed.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.15.211|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.15.211.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking worked incorrectly on Intel integrated graphics and some other weak video cards.&lt;br /&gt;
* Jitter removal / tracking hanged in rare cases.&lt;br /&gt;
* Incorrect pose visualized during tracking in the first frame of ''Region-of-Interest''.&lt;br /&gt;
* Tracking crashed with exception ''Wait for frame ... failed'' in rare cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Fixed GPU memory leaks.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.12.208|Oct 13, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.12.208.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of tracking operations. &lt;br /&gt;
** Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors. &lt;br /&gt;
** For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.&lt;br /&gt;
** For slow video cards speed increase is substantially lower. &lt;br /&gt;
** For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)&lt;br /&gt;
** For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.10.206|Sep 23, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.10.206.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter removal crashed on projects recorded with Kinect v1 containing RGB video information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Further improvement of responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.9.205|Sep 15, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.9.205.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech Add-on free trial activation did not work.&lt;br /&gt;
* Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.&lt;br /&gt;
* Memory leaks in jitter removal.&lt;br /&gt;
* Crashed if timeline slider is clicked during jitter removal or tracking operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.8.204|Sep 01, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.8.204.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
* Trajectory filter is improved for noisy data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking operations of multiple depth sensors projects failed with exception on some models of ''Nvidia'' cards using drivers 372.54, 372.70.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.7.203|Jul 14, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.7.203.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.201|May 03, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.7.201.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter Removal failed on some models of video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.200|Apr 25, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.6.200.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:.&lt;br /&gt;
* Increased tracking quality for actors with adjusted proportions.&lt;br /&gt;
* Allow opening of a processed [[.iPiMotion File Extension|'''.iPiMotion''']] file without video, for 3D data viewing.&lt;br /&gt;
* ''Hide Background'' option button / menu item for RGB video.&lt;br /&gt;
* Improved UI for light settings:&lt;br /&gt;
** Store light settings to scene file;&lt;br /&gt;
** Automatic loading of light settings from previous project when creating new project;&lt;br /&gt;
** ''Place Light to the Current Virtual Camera Position'' button added to Scene tab.&lt;br /&gt;
* No Auto-Play after project open.&lt;br /&gt;
* Calibration: UI enhancements for manual marking of ground points.&lt;br /&gt;
* Calibration: edit box for typing in camera height added.&lt;br /&gt;
* Control for manual alignment of coordinate system on the ''Scene'' tab.&lt;br /&gt;
* Biomech export: added lengths of body segments, eye positions.&lt;br /&gt;
* Support of Intel [http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-longrange.html RealSense R200] sensor.&lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Calibration: additional ground detection quality check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.193|Nov 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.5.193.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Using_Tracking_Data_from_Depth_Sensors|Improved workflow]] with the use of '''Kinect 2''' tracking data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Update target character pose after '''Refit Pose'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Do not auto play on project opening or after importing a target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.4.191|Aug 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.4.191.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improvements in pose editing tools:&lt;br /&gt;
** Highlighting selectable objects (e.g. bones) on mouse hover;&lt;br /&gt;
** Rendering tool controls in front of all objects for ease of use;&lt;br /&gt;
** Displaying highlighted bone’s name in the bottom-right (previously, only selected bone’s name was displayed).&lt;br /&gt;
* Improvements in editing of motion profiles:&lt;br /&gt;
** Ability to select target bones directly from target character’s skeleton in the scene;&lt;br /&gt;
** Highlighting target character’s bones when scrolling through combo boxes in '''Target Bone''' column;&lt;br /&gt;
** Automatic assignment of symmetric bones (left/right).&lt;br /&gt;
* Minor improvements in rendering of the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Compatibility of secondary GPUs is determined incorrectly.&lt;br /&gt;
* Application crashes when the Pose Mismatch view is activated on multiple GPUs.&lt;br /&gt;
* Initial length of ROI and Take 1 is defined improperly in projects created from records with non-standard frame rate (recorded after warning about low frame rate).&lt;br /&gt;
* Pose of target character is not updated when actor’s pose is manually edited while staying on the same frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.190|Aug 08, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.3.190.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-3.2.3.190-visual-bone-picker.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Performance degradation when using multiple GPUs in certain configurations.&lt;br /&gt;
* Sound controls are missing in the bottom toolbar for projects with audio data.&lt;br /&gt;
* Calibration freezes under rare conditions.&lt;br /&gt;
* Application crash during calibration when applying to an action video by mistake in certain situations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background subtraction for records made with Kinect 2 sensors to keep more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.2.189|Jun 17, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.2.189.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors.&lt;br /&gt;
* Dropped support for DirectX 10 video cards.&lt;br /&gt;
*: Previously many core operations like tracking were already unavailable for such cards. Now program will not run at all.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.&lt;br /&gt;
* Incorrect character rendering on Intel HD4xxx series and above.&lt;br /&gt;
*: This issue may still occur on prolonged running of application. In this case restarting the application helps.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Some optimizations in usage of graphic resources.&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.1.187|May 02, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.1.187.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* UI freezing when in the '''Pose Mismatch''' mode under certain conditions.&lt;br /&gt;
* Incorrect rendering of video frame on some video cards.&lt;br /&gt;
* Import of a target character with the same skeleton structure as the model in Mocap Studio results in error.&lt;br /&gt;
* Incorrect values displayed for occlusions percent in the calibration statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.0.182|Apr 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.0.182.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added settings for adjusting proportions of the actor's model:&lt;br /&gt;
** legs length;&lt;br /&gt;
** arms length;&lt;br /&gt;
** shoulders width;&lt;br /&gt;
** head size;&lt;br /&gt;
** feet size.&lt;br /&gt;
* Layout of the '''Actor''' tab has been changed slightly.&lt;br /&gt;
* Settings for adjusting the size of a light marker in calibration projects.&lt;br /&gt;
* Improved automatic evaluation of calibration quality for multiple depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved processing of program crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.177|Mar 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.2.177.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Biomech Add-on''': added [[iPi_Biomech_Add-on#Export_Point_Cloud|point cloud export]] formats convenient for animators, including [https://www.thinkboxsoftware.com/krak-prt-11-file-format/ Krakatoa PRT], [https://en.wikipedia.org/wiki/PLY_(file_format) PLY], [https://en.wikipedia.org/wiki/Wavefront_.obj_file OBJ], Leika PTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.175|Feb 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.1.175.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New menu items '''View &amp;gt; Cameras''' and '''View &amp;gt; Source of Light''' allow to remove camera and source of light objects from 3D scene if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* FBX import and export do not support national (non-ASCII) characters in file path.&lt;br /&gt;
* Projects with three actors are always created in [[.iPiLocked File Extension|.iPiLocked format]] even in [https://www.ipisoft.com/software/pro-edition Pro edition].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.173|Feb 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.0.173.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [https://www.ipisoft.com/software/basic-edition Basic] and [https://www.ipisoft.com/software/trial-edition Free Trial] editions now support up to '''six (6)''' color cameras like Sony PS3 Eye. In previous versions this limit was four (4).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''sixteen (16)''' color cameras like Sony PS3 Eye. In previous versions this limit was eight (8).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''four (4)''' depth sensors. In previous versions this limit was three (3).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''three (3)''' actors tracking. In previous versions this limit was two (2).&lt;br /&gt;
*: {{Note|For three actors tracking it is highly recommended to use at least nine (9) color cameras like Sony PS3 Eye.}}&lt;br /&gt;
* '''Extended''' and '''Extreme''' calibration modes for complex cases.&lt;br /&gt;
* Bunch of minor improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases calibration results in upside down configuration.&lt;br /&gt;
* In rare cases '''Pause''' button is not clickable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.3.172|Jan 07, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.3.172.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning &amp;quot;wheel&amp;quot;).&lt;br /&gt;
* Scaling the actor's model relative to the floor when adjusting its height.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash during the calibration of dual Kinect 2 configuration using a board.&lt;br /&gt;
* App crash during the export of point cloud from Kinect 2.&lt;br /&gt;
* App crash when trying to remove an entry from the list of MRU hand poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.2.171|Nov 26, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.2.171.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Additional improvements in calibration procedure:&lt;br /&gt;
** flashlight marker detection becomes faster and more robust;&lt;br /&gt;
** calibration of multiple Kinect 2 sensors with the aid of flashlight is now supported;&lt;br /&gt;
** undo/redo is now fully functional for calibration projects;&lt;br /&gt;
** automatic detection of ground points is slightly improved to become more reliable in complex cases.&lt;br /&gt;
* Options for FBX export:&lt;br /&gt;
** FBX version;&lt;br /&gt;
** Binary/ASCII format.&lt;br /&gt;
* Manual ground height fine-tuning for action projects ('''Scene''' tab).&lt;br /&gt;
* Message about incompatible video card on execution of Tracking / Refine / Refit Pose if video card is not '''DirectX 11''' capable.&lt;br /&gt;
* Reduced memory footprint.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* Binary format of project files is slightly changed. This version can open projects saved by previous versions. But previous versions are unable to open projects saved by this version.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking overrides key frames for hands.&lt;br /&gt;
* Wrong position of video billboard for projects from depth sensors when alignment of color video to depth is switched off.&lt;br /&gt;
* FBX import/export doesn't work in rear cases: OS is Windows 7 64-bit, Service Pack 1 is not installed, CPU supports AVX instructions set (e.g. Intel Core i3/i5/i7 Haswell).&lt;br /&gt;
* Fatal error &amp;quot;NullReferenceException&amp;quot; during application start up in rear cases.&lt;br /&gt;
* Minor bugs in visibility of imported character's bones and opacity of imported character's skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.169|Nov 11, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.1.169.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Disabling tabs area and some keyboard shortcuts during processing to prevent unintentional interruption of operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash on start on hardware configurations with high resolution display and 2 GB (or less) video card.&lt;br /&gt;
* Processing speed degradation on Windows 7.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.166|Nov 03, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.0.166.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Mocap Studio|iPi Mocap Studio 3]]. If you're user of '''iPi Studio 2.x''' or '''iPi Studio 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new depth sensors: [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows]].&lt;br /&gt;
* Improved calibration:&lt;br /&gt;
** more reliable;&lt;br /&gt;
** faster;&lt;br /&gt;
** automatic ground detection;&lt;br /&gt;
** calibration quality feedback.&lt;br /&gt;
* Improved tracking for arms and legs.&lt;br /&gt;
* Redesigned user interface.&lt;br /&gt;
* Comprehensive progress indicators.&lt;br /&gt;
* Improved user interface for animation export and motion transfer.&lt;br /&gt;
* More accurate center of mass calculation.&lt;br /&gt;
* Tons of minor improvements and fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* New project file formats: [[.iPiVideo File Extension|.iPiVideo]], [[.iPiCalib File Extension|.iPiCalib]]  and [[.iPiLocked File Extension|.iPiLocked]]. V2 projects can be opened and stored to the new format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Migration to DirectX 11.&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio</id>
		<title>iPi Mocap Studio</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio"/>
				<updated>2023-11-07T14:12:18Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.6.1.263&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;sideInfoPanel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Mocap Studio'''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:iPiMocapStudio-128.png|center|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6.1.263 ([[iPi Mocap Studio Release Notes|release&amp;amp;nbsp;notes]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MS Windows 7, 8, 8.1, 10, 11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32-bit and 64-bit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://files.ipisoft.com/iPiMocapStudioSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPiMocapStudioSetup-24.png|24px|link=iPi Mocap Studio Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Mocap Studio Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=iPi Mocap Studio User's Guide]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Main_Page#Single_Depth_Sensor_Configuration|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Copyright-64.png|24px|link=iPi_Studio_EULA]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi_Studio_EULA|End User License Agreement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:KeyboardButton.jpg|24px|link=Keyboard Shortcuts (iPi Mocap Studio)]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Keyboard Shortcuts (iPi Mocap Studio)|Keyboard Shortcuts]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] is a software program provided by [http://www.ipisoft.com iPi Soft LLC] for tracking an actor's motion by analyzing multi-camera (or depth sensor) video recordings. Input videos are recorded with another tool &amp;amp;mdash; [[iPi Recorder]].&lt;br /&gt;
&lt;br /&gt;
For storing project data, the proprietary [[.iPiMotion File Extension|'''.iPiMotion''']],  [[.iPiCalib File Extension|'''.iPiCalib''']], [[.iPiLocked File Extension|'''.iPiLocked''']], [[.iPiScene File Extension|'''.iPiScene''']] file formats are used which can be handled only by iPi Soft products. &lt;br /&gt;
 &lt;br /&gt;
As an output, [[iPi Mocap Studio]] produces a skeleton animation, that then can be applied to an arbitrary target humanlike character. The software includes features for tuning the final animation, such as jitter removal and trajectory filtering. A number of popular formats is supported for target character import and animation export including '''FBX''', '''BVH''', '''Collada''', '''DMX''' and '''SMD'''.&lt;br /&gt;
&lt;br /&gt;
The software comes in [http://ipisoft.com/store/compare-editions/ several editions] which differ by kind and number of cameras supported for tracking. You can [https://files.ipisoft.com/iPiMocapStudioSetup.exe download 30-day trial version] of software for evaluation purposes. In case of any difficulties during installation process please [[iPi Mocap Studio Installation|read the installation instructions]]. If you've decided to purchase, [https://ipisoft.com/store/ go to the Store page] and follow the instructions. After purchase, you will get a license key, which enables you to upgrade the trial version to a selected edition of the software.&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of [[iPi Mocap Studio]] can be found in the [[iPi Mocap Studio Release Notes|release notes]].&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes</id>
		<title>iPi Mocap Studio Release Notes</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes"/>
				<updated>2023-11-07T12:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#333333; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiMocapStudioSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.1.263| 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.1.263.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] now sets head, feet poses and hands orientation if '''Track''' or '''Track (AI-Based)''' tracking option selected.&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improved quality of [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] for arms, legs and feet.&lt;br /&gt;
* Set realistic arm and leg twists in [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] (formerly set zero twists).&lt;br /&gt;
* Ensure from enormous arm twists in jitter removal, [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]].&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Trajectory filtering was not applied after AI-based tracking.&lt;br /&gt;
* AI-based feet tracking sometimes returned invalid pose that led to crash.&lt;br /&gt;
* Rare crashes in trajectory filtering, jitter removal related to AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* All passes and jitter removal now process the last frame of Region-of-Interest (last frame inclusive).&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] re-applies the Dnn tracking to take into account the possible changes of actor settings and/or ground plane.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.262|Sep 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.0.262.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking|New tracking features]] that use modern AI toolkit from NVIDIA:&lt;br /&gt;
** [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]]&lt;br /&gt;
** [[AI-based Tracking#Detect Pose and Height (AI)|Detect Pose and Height (AI)]]&lt;br /&gt;
** [[AI-based Tracking#AI-based feet tracking|AI-based feet tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based head tracking|AI-based head tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based hands tracking|AI-based hands tracking]]&lt;br /&gt;
** [[AI-based Tracking#Applying only AI-based tracking|Applying only AI-based tracking]]&lt;br /&gt;
** [[AI-based Tracking#Automatic tracking errors fixing|Automatic tracking errors fixing]]&lt;br /&gt;
* New build-in target characters and motion transfer profiles for better compatibility with Unreal Engine 5:&lt;br /&gt;
** UE5 Manny&lt;br /&gt;
** UE5 Quinn&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-4 6 0.png|950px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to [https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1 FBX SDK 2020.2.1] for FBX files import/export&lt;br /&gt;
* Now Microsoft [https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 .Net Framework 4.8] is in use (was: 4.7.2)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.8.260|Apr 20, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.8.260.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Fast and Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.7.258|Jun 27, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.7.258.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improvements in UI for editing of motion transfer profile.&lt;br /&gt;
** Check that no duplicate targets used when updating a symmetric bone mapping.&lt;br /&gt;
** Update a symmetric bone when adding/removing a target bone.&lt;br /&gt;
** Enabled the &amp;quot;(Unused)&amp;quot; item in the combo list.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixes in editing of motion transfer profile.&lt;br /&gt;
** Fixed crash when trying to select an already used target bone in the viewport.&lt;br /&gt;
** Fixed inability to map symmetric bone when it can't be assigned automatically.&lt;br /&gt;
** Fixed an error when reading swing/twist weights from an XML file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.6.256|Apr 18, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.6.256.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Unreal Engine's MetaHuman character in animation export and streaming.&lt;br /&gt;
** [[Animation_Streaming#MetaHuman|Streaming animation to MetaHuman in Unreal Engine]].&lt;br /&gt;
** [[Animation_Export#Unreal_Engine|Motion transfer to MetaHuman character]].&lt;br /&gt;
* Motion transfer enhancements ([[Animation_Export#Multiple_Target_Bones|see details]]).&lt;br /&gt;
** Allow for multiple target bones in character mapping.&lt;br /&gt;
** Allow for separate swing and twist rotation channels.&lt;br /&gt;
* Added built-in motion transfer profile for Daz Genesis 8 character.&lt;br /&gt;
* Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed animation streaming to Unreal that didn't work over network.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.2.252|Dec 02, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.2.252.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Speed of Jitter Removal algorithm substantially increased.&lt;br /&gt;
{{Note|The improved Jitter Removal algorithm now works on CPU. It can be 10-50 times faster depending on particular hardware, so we do not use progress indicator for it. The accuracy is the same.}}&lt;br /&gt;
* Replaced '''Use fast tracking algorithm''' checkbox on ''Tracking'' tab with '''Tracking algorithm''' combobox.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed tracking issues that led to tracking errors in rare cases.&lt;br /&gt;
* Fixed animation streaming crash in case of network failures.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.1.250|Jun 17, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Mocap Studio using a [https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.249|Jun 04, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.0.249.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded in '''Portrait''' and '''Upside down''' orientations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.1.243|Feb 24, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.1.243.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Better support for Intel RealSense [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455] sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed importing of target character from SMD file when bone names contain spaces.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.242|Feb 9, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.0.242.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unreal Engine. For details see [[Streaming to Unreal]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.240|Feb 28, 2020|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.1.240.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added [[iPi Automation Add-on#Live (Real-Time) Session Commands|automation commands]] to control [[Real-time Tracking for Live Preview|real-time tracking]].&lt;br /&gt;
* Added [[iPi Automation Add-on#start-streaming-animation|automation commands]] to control [[Streaming to Unity|streaming of animation]] to a network.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash during long live sessions.&lt;br /&gt;
* Fixed app crash when iPiVideo contains corrupted MJPEG frames.&lt;br /&gt;
* Fixed improper work of [[iPi Automation Add-on#load-target-character|load-target-character]] automation command with '''filePath''' argument.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.239|Oct 9, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.0.239.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unity. For details see [[Streaming to Unity]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
* Foot tracking improved for depth sensors.&lt;br /&gt;
* Distance between two arbitrary cameras can be controlled in Calibration projects for multiple RGB cameras (see table under '''Scale''' slider on '''Calibration''' tab).&lt;br /&gt;
* Improvements in [[Real-time Tracking for Live Preview]]:&lt;br /&gt;
** Significant progress in accuracy and stability.&lt;br /&gt;
** High/Low resolution setting.&lt;br /&gt;
** On the fly trajectory filtering (smoothing) during Live Preview.&lt;br /&gt;
** Restoring Live settings from the last session.&lt;br /&gt;
** Better visibility of point cloud during Live Preview.&lt;br /&gt;
** [[Streaming to Unity]] is available for Live Preview. Thus, one can see real-time live feedback right inside Unity.&lt;br /&gt;
:: {{Important|[[iPi Recorder]] 4.4.4 or later is required.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.235|Aug 23, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.2.0.235.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded with '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved rendering smoothness during live tracking.&lt;br /&gt;
* Minor improvement in the quality of board calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.3.233|May 16, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.3.233.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Built-in support for Unreal Engine 4 - compatible characters:&lt;br /&gt;
*# You can either import your character from FBX file in [[iPi Mocap Studio]]. If your character skeleton follows Unreal Mannequin structure and naming conventions, motion-transfer profile will be automatically generated. After that you just export animation in FBX format in [[iPi Mocap Studio]] and import it in Unreal Engine.&lt;br /&gt;
*#* {{Tip|This way is recommended because it works for all human-like characters regardless their proportions.}}&lt;br /&gt;
*# Or you can just choose '''UE4 Mannequin''' item from top part of '''Target character''' drop-down menu on '''Export''' tab in [[iPi Mocap Studio]], then you can export animation in FBX format and import result in Unreal Engine.&lt;br /&gt;
*#* {{Note|This way is usable only for characters with default Unreal Engine proportions.}}&lt;br /&gt;
* Selection from compatible motion transfer profiles when importing target character.&lt;br /&gt;
* New features in '''Motion Transfer Profile''':&lt;br /&gt;
** button to auto determine orientation of target character&lt;br /&gt;
** button to clear motion transfer profile&lt;br /&gt;
** slight redesign of controls layout&lt;br /&gt;
** improved tips&lt;br /&gt;
&lt;br /&gt;
[[File:studio-transfer-profile-new-features-4-1-3.png|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Accuracy issue in [https://en.wikipedia.org/wiki/Euler_angles Euler Angles] math (near [https://en.wikipedia.org/wiki/Gimbal_lock Gimbal Lock]). Results in minor short-term jitter of exported animation in some rare cases.&lt;br /&gt;
* Incorrect animation export for FBX models which have non-zero pre/post translation transformations for model node(s).&lt;br /&gt;
* Losing info about gyro sensors when opening project without a video.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Checking that primary GPU is not software emulation and is not '''Microsoft Basic Render Driver'''.&lt;br /&gt;
* Suppress adding to MRU list of target characters if animation was opened using '''Open Animation''' menu item.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.1.231|Dec 27, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.1.231.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Introduced ''Distribute rotation between Head and Neck'' setting for [[Motion_Controllers#Head_Rotation|Motion Controllers]].&lt;br /&gt;
* Support for Biomech export operations in [[Batch Processing]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.230|Dec 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.0.230.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Twist angle over 180 degrees for hands, feet and head under certain condition.&lt;br /&gt;
* Minor bug fixes in [[Real-time Tracking for Live Preview]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Based on users feedback, we turned off rotation distribution between head and neck joints when data from motion controller is applied to head. (This distribution was introduced in version 4.0.0.223.)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.226|Sep 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.3.226.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Using head and hand orientations set from motion controllers during ''Refine'' that allows to improve tracking in some cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash in tracking after deletion of all animation within ROI.&lt;br /&gt;
* Occasional tracking failures if tracking is applied to new project without saving it.&lt;br /&gt;
* Occasional incorrect hands orientations after tracking or jitter removal if motion controllers data were applied.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better tracking of complex legs or arms poses in some cases.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.2.225|Aug 17, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.2.225.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Removing parasite limbs twists that may appear after ''Jitter Removal'' application.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Removed ''Trajectory Filter'' slider from ''Live'' tab as this setting is not used during live tracking.&lt;br /&gt;
* Disable ''Auto adjust camera FOV'' option for calibration projects recorded with action cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Slightly increased accuracy of removing parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.224|Jul 26, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.1.224.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed hand joint rotation tool issues.&lt;br /&gt;
* Removed ''Jitter Removal'' dependence from ''Individual Body Parts Tracking'' options.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved limbs tracking that removes parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
* Increased accuracy of tracking algorithm in some cases due to use of improved joint limits.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.0.223|Jul 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.0.223.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Real-time Tracking for Live Preview]] added.&lt;br /&gt;
:{{Note|Supported in '''Basic''' and '''Pro''' editions.}}&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Individual_body_parts_tracking|Individual body parts tracking]] for post-processing.&lt;br /&gt;
* Improved tracking with the use of motion controllers.&lt;br /&gt;
** Joint limits are taken into account when applying motion controllers data to avoid physically impossible joint orientations.&lt;br /&gt;
** Rotations are distributed between head and neck joints when tracking head.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background calculation for noisy depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.6.222|Mar 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.6.222.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New '''calibration algorithm''' for depth sensors / light marker method.&lt;br /&gt;
** Higher speed.&lt;br /&gt;
** Slightly better accuracy.&lt;br /&gt;
* New/enhanced automation commands:&lt;br /&gt;
** '''get-actor-props'''; '''get-pose-mismatch'''; additional parameters for '''set-actor-props'''.&lt;br /&gt;
** '''recenter-coordinates-on-character'''; '''move-coordinate-system'''.&lt;br /&gt;
** '''export-video'''; ''videoFilePath'' parameter in '''open-project''' command.&lt;br /&gt;
* Added option to take .iPiVideo from project directory if .iPiVideo is not found.&lt;br /&gt;
* Allow fractional values for target FPS in Export Options dialog.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect Biomech export for multiple actors; first actor exported correctly, other actors used bone lengths of first actor.&lt;br /&gt;
* Uneven shoulder height was set for some imported characters.&lt;br /&gt;
* Taking into account target character transform when exporting cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Auto adjust camera FOV is checked by default for calibration project (in case when all RGB cameras have the same model).&lt;br /&gt;
* FBX import: improved search for a root node.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.4.220|Jun 17, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.4.220.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Export Options''' dialog is now shown for any file format after a destination file is selected. '''Recenter coordinates on character''' and '''Export T-pose in the first frame''' options moved to this dialog (they affect exported animation only). '''Advanced motion transfer''' option is left on the '''Export''' tab (it affects both preview in program and exported animation), but moved up, just below '''Show target character''' option.&lt;br /&gt;
* Option for setting the frame rate of an exported animation is added to the '''Export Options''' dialog.&lt;br /&gt;
* Export of cameras is available for COLLADA format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect vertical positioning of built-in rigs for Motion Builder and 3ds Max.&lt;br /&gt;
* Incorrect positioning of skeleton when exporting with default rig in some situations.&lt;br /&gt;
* Values for selected bone were not displayed on the '''Pose''' tab (introduced in 3.6.0).&lt;br /&gt;
* App crash on project opening under certain circumstances.&lt;br /&gt;
* Motion transfer profile was not saved automatically after changing target character’s orientation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.3.219|May 29, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.3.219.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Applying data from motion controllers fails after saving a project.&lt;br /&gt;
* A number of bugs with '''Move Coordinate System''' tool:&lt;br /&gt;
** App crash&lt;br /&gt;
** Frames with default pose were transformed&lt;br /&gt;
** Visual glitches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.2.218|May 26, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.2.218.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Exported animation always has default 30 FPS (introduced in v3.6.0.216).&lt;br /&gt;
* Changes in actor appearance are not applied to the target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.1.217|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.1.217.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Crash of license activation during application start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.0.216|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.0.216.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New calibration algorithm for the light marker method.&lt;br /&gt;
** Vastly greater speed&lt;br /&gt;
** Slightly better accuracy&lt;br /&gt;
{{Tip|In case of problems with the new algorithm, you can revert to using the old algorithm. Check '''Use old calibration algorithm''' in '''Manual Calibration Adjustments &amp;gt; Advanced Calibration Settings''' section on the '''Calibration''' tab.}}&lt;br /&gt;
* Including cameras into exported animations in FBX format (optional).&lt;br /&gt;
* Vastly increased the speed of applying data from motion controllers.&lt;br /&gt;
* Automation add-on:&lt;br /&gt;
** Added '''useFastTrackingAlgorithm''' field to the arguments of '''set-tracking-props''' command and to the result of '''get-tracking-props''' command.&lt;br /&gt;
** Added '''markerColor''' field to the arguments of '''run-calibration''' command.&lt;br /&gt;
** Changed default value of '''autoDetectInitialCameraPositions''' field in '''create-project''' command to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech add-on: Unchecking '''Export RGB''' checkbox when there is no color data.&lt;br /&gt;
* Fixed app crash after opening project under certain conditions.&lt;br /&gt;
* Fixed displaying of warnings on the '''Calibration''' tab at improper moments.&lt;br /&gt;
* Task dialogs after animation/video export were modeless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.1.215|Apr 23, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.1.215.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Wrong scale in exported DMX animation (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=9756 forum message]).&lt;br /&gt;
* Program crashed on importing character having same-named bones.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.0.214|Apr 19, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.0.214.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New fast tracking algorithm for depth sensors (BETA version). To use it, turn on ''Use fast tracking algorithm (BETA)'' checkbox on ''Tracking'' tab.&lt;br /&gt;
** Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.&lt;br /&gt;
** Available for single-actor projects, and single-GPU configurations.&lt;br /&gt;
{{Tip|If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via ''Help &amp;gt; Manage GPU Usage'' menu.}}&lt;br /&gt;
&lt;br /&gt;
* Improvements in animation export.&lt;br /&gt;
** New control on ''Export'' tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.&lt;br /&gt;
** The motion is now correctly transferred to imported characters with separate ''Root'' bone and ''Hips/Pelvis'' bone. You can map hips motion either to ''Root'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
** Support for FBX format 7.5 (2016)&lt;br /&gt;
{{Note|Built-in rig for ''Blender'' has been removed, because there is no need in change of axes orientation for modern versions of Blender.}}&lt;br /&gt;
&lt;br /&gt;
* Allow to select flashlight color for marker detection during calibration (useful in case of light background).&lt;br /&gt;
* Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.&lt;br /&gt;
* Added hints about GPUs to progress bar area during tracking.&lt;br /&gt;
* Showing dialog with common actions available for the exported file after animation export and video export operations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Program crashed in case of window resizing during video export.&lt;br /&gt;
* Program crashed on certain errors when opening target character and animations. Now errors are reported.&lt;br /&gt;
* Automation Add-on could hang in rare cases during events sending.&lt;br /&gt;
* Fixed GPU memory leaks on project open / close operations and during calibration.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved automatic floor detection both for RGB cameras and depth sensors&lt;br /&gt;
* Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.&lt;br /&gt;
* Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.&lt;br /&gt;
* Using FBX SDK 2017.1 for handling FBX files.&lt;br /&gt;
* Fixed speed degradation issue during calibration using board for depth projects.&lt;br /&gt;
* For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.16.212|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.16.212.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Import of target character crashed.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.15.211|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.15.211.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking worked incorrectly on Intel integrated graphics and some other weak video cards.&lt;br /&gt;
* Jitter removal / tracking hanged in rare cases.&lt;br /&gt;
* Incorrect pose visualized during tracking in the first frame of ''Region-of-Interest''.&lt;br /&gt;
* Tracking crashed with exception ''Wait for frame ... failed'' in rare cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Fixed GPU memory leaks.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.12.208|Oct 13, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.12.208.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of tracking operations. &lt;br /&gt;
** Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors. &lt;br /&gt;
** For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.&lt;br /&gt;
** For slow video cards speed increase is substantially lower. &lt;br /&gt;
** For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)&lt;br /&gt;
** For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.10.206|Sep 23, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.10.206.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter removal crashed on projects recorded with Kinect v1 containing RGB video information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Further improvement of responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.9.205|Sep 15, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.9.205.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech Add-on free trial activation did not work.&lt;br /&gt;
* Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.&lt;br /&gt;
* Memory leaks in jitter removal.&lt;br /&gt;
* Crashed if timeline slider is clicked during jitter removal or tracking operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.8.204|Sep 01, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.8.204.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
* Trajectory filter is improved for noisy data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking operations of multiple depth sensors projects failed with exception on some models of ''Nvidia'' cards using drivers 372.54, 372.70.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.7.203|Jul 14, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.7.203.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.201|May 03, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.7.201.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter Removal failed on some models of video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.200|Apr 25, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.6.200.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:.&lt;br /&gt;
* Increased tracking quality for actors with adjusted proportions.&lt;br /&gt;
* Allow opening of a processed [[.iPiMotion File Extension|'''.iPiMotion''']] file without video, for 3D data viewing.&lt;br /&gt;
* ''Hide Background'' option button / menu item for RGB video.&lt;br /&gt;
* Improved UI for light settings:&lt;br /&gt;
** Store light settings to scene file;&lt;br /&gt;
** Automatic loading of light settings from previous project when creating new project;&lt;br /&gt;
** ''Place Light to the Current Virtual Camera Position'' button added to Scene tab.&lt;br /&gt;
* No Auto-Play after project open.&lt;br /&gt;
* Calibration: UI enhancements for manual marking of ground points.&lt;br /&gt;
* Calibration: edit box for typing in camera height added.&lt;br /&gt;
* Control for manual alignment of coordinate system on the ''Scene'' tab.&lt;br /&gt;
* Biomech export: added lengths of body segments, eye positions.&lt;br /&gt;
* Support of Intel [http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-longrange.html RealSense R200] sensor.&lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Calibration: additional ground detection quality check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.193|Nov 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.5.193.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Using_Tracking_Data_from_Depth_Sensors|Improved workflow]] with the use of '''Kinect 2''' tracking data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Update target character pose after '''Refit Pose'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Do not auto play on project opening or after importing a target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.4.191|Aug 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.4.191.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improvements in pose editing tools:&lt;br /&gt;
** Highlighting selectable objects (e.g. bones) on mouse hover;&lt;br /&gt;
** Rendering tool controls in front of all objects for ease of use;&lt;br /&gt;
** Displaying highlighted bone’s name in the bottom-right (previously, only selected bone’s name was displayed).&lt;br /&gt;
* Improvements in editing of motion profiles:&lt;br /&gt;
** Ability to select target bones directly from target character’s skeleton in the scene;&lt;br /&gt;
** Highlighting target character’s bones when scrolling through combo boxes in '''Target Bone''' column;&lt;br /&gt;
** Automatic assignment of symmetric bones (left/right).&lt;br /&gt;
* Minor improvements in rendering of the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Compatibility of secondary GPUs is determined incorrectly.&lt;br /&gt;
* Application crashes when the Pose Mismatch view is activated on multiple GPUs.&lt;br /&gt;
* Initial length of ROI and Take 1 is defined improperly in projects created from records with non-standard frame rate (recorded after warning about low frame rate).&lt;br /&gt;
* Pose of target character is not updated when actor’s pose is manually edited while staying on the same frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.190|Aug 08, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.3.190.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-3.2.3.190-visual-bone-picker.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Performance degradation when using multiple GPUs in certain configurations.&lt;br /&gt;
* Sound controls are missing in the bottom toolbar for projects with audio data.&lt;br /&gt;
* Calibration freezes under rare conditions.&lt;br /&gt;
* Application crash during calibration when applying to an action video by mistake in certain situations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background subtraction for records made with Kinect 2 sensors to keep more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.2.189|Jun 17, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.2.189.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors.&lt;br /&gt;
* Dropped support for DirectX 10 video cards.&lt;br /&gt;
*: Previously many core operations like tracking were already unavailable for such cards. Now program will not run at all.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.&lt;br /&gt;
* Incorrect character rendering on Intel HD4xxx series and above.&lt;br /&gt;
*: This issue may still occur on prolonged running of application. In this case restarting the application helps.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Some optimizations in usage of graphic resources.&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.1.187|May 02, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.1.187.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* UI freezing when in the '''Pose Mismatch''' mode under certain conditions.&lt;br /&gt;
* Incorrect rendering of video frame on some video cards.&lt;br /&gt;
* Import of a target character with the same skeleton structure as the model in Mocap Studio results in error.&lt;br /&gt;
* Incorrect values displayed for occlusions percent in the calibration statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.0.182|Apr 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.0.182.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added settings for adjusting proportions of the actor's model:&lt;br /&gt;
** legs length;&lt;br /&gt;
** arms length;&lt;br /&gt;
** shoulders width;&lt;br /&gt;
** head size;&lt;br /&gt;
** feet size.&lt;br /&gt;
* Layout of the '''Actor''' tab has been changed slightly.&lt;br /&gt;
* Settings for adjusting the size of a light marker in calibration projects.&lt;br /&gt;
* Improved automatic evaluation of calibration quality for multiple depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved processing of program crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.177|Mar 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.2.177.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Biomech Add-on''': added [[iPi_Biomech_Add-on#Export_Point_Cloud|point cloud export]] formats convenient for animators, including [https://www.thinkboxsoftware.com/krak-prt-11-file-format/ Krakatoa PRT], [https://en.wikipedia.org/wiki/PLY_(file_format) PLY], [https://en.wikipedia.org/wiki/Wavefront_.obj_file OBJ], Leika PTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.175|Feb 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.1.175.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New menu items '''View &amp;gt; Cameras''' and '''View &amp;gt; Source of Light''' allow to remove camera and source of light objects from 3D scene if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* FBX import and export do not support national (non-ASCII) characters in file path.&lt;br /&gt;
* Projects with three actors are always created in [[.iPiLocked File Extension|.iPiLocked format]] even in [https://www.ipisoft.com/software/pro-edition Pro edition].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.173|Feb 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.0.173.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [https://www.ipisoft.com/software/basic-edition Basic] and [https://www.ipisoft.com/software/trial-edition Free Trial] editions now support up to '''six (6)''' color cameras like Sony PS3 Eye. In previous versions this limit was four (4).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''sixteen (16)''' color cameras like Sony PS3 Eye. In previous versions this limit was eight (8).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''four (4)''' depth sensors. In previous versions this limit was three (3).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''three (3)''' actors tracking. In previous versions this limit was two (2).&lt;br /&gt;
*: {{Note|For three actors tracking it is highly recommended to use at least nine (9) color cameras like Sony PS3 Eye.}}&lt;br /&gt;
* '''Extended''' and '''Extreme''' calibration modes for complex cases.&lt;br /&gt;
* Bunch of minor improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases calibration results in upside down configuration.&lt;br /&gt;
* In rare cases '''Pause''' button is not clickable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.3.172|Jan 07, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.3.172.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning &amp;quot;wheel&amp;quot;).&lt;br /&gt;
* Scaling the actor's model relative to the floor when adjusting its height.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash during the calibration of dual Kinect 2 configuration using a board.&lt;br /&gt;
* App crash during the export of point cloud from Kinect 2.&lt;br /&gt;
* App crash when trying to remove an entry from the list of MRU hand poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.2.171|Nov 26, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.2.171.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Additional improvements in calibration procedure:&lt;br /&gt;
** flashlight marker detection becomes faster and more robust;&lt;br /&gt;
** calibration of multiple Kinect 2 sensors with the aid of flashlight is now supported;&lt;br /&gt;
** undo/redo is now fully functional for calibration projects;&lt;br /&gt;
** automatic detection of ground points is slightly improved to become more reliable in complex cases.&lt;br /&gt;
* Options for FBX export:&lt;br /&gt;
** FBX version;&lt;br /&gt;
** Binary/ASCII format.&lt;br /&gt;
* Manual ground height fine-tuning for action projects ('''Scene''' tab).&lt;br /&gt;
* Message about incompatible video card on execution of Tracking / Refine / Refit Pose if video card is not '''DirectX 11''' capable.&lt;br /&gt;
* Reduced memory footprint.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* Binary format of project files is slightly changed. This version can open projects saved by previous versions. But previous versions are unable to open projects saved by this version.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking overrides key frames for hands.&lt;br /&gt;
* Wrong position of video billboard for projects from depth sensors when alignment of color video to depth is switched off.&lt;br /&gt;
* FBX import/export doesn't work in rear cases: OS is Windows 7 64-bit, Service Pack 1 is not installed, CPU supports AVX instructions set (e.g. Intel Core i3/i5/i7 Haswell).&lt;br /&gt;
* Fatal error &amp;quot;NullReferenceException&amp;quot; during application start up in rear cases.&lt;br /&gt;
* Minor bugs in visibility of imported character's bones and opacity of imported character's skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.169|Nov 11, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.1.169.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Disabling tabs area and some keyboard shortcuts during processing to prevent unintentional interruption of operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash on start on hardware configurations with high resolution display and 2 GB (or less) video card.&lt;br /&gt;
* Processing speed degradation on Windows 7.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.166|Nov 03, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.0.166.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Mocap Studio|iPi Mocap Studio 3]]. If you're user of '''iPi Studio 2.x''' or '''iPi Studio 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new depth sensors: [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows]].&lt;br /&gt;
* Improved calibration:&lt;br /&gt;
** more reliable;&lt;br /&gt;
** faster;&lt;br /&gt;
** automatic ground detection;&lt;br /&gt;
** calibration quality feedback.&lt;br /&gt;
* Improved tracking for arms and legs.&lt;br /&gt;
* Redesigned user interface.&lt;br /&gt;
* Comprehensive progress indicators.&lt;br /&gt;
* Improved user interface for animation export and motion transfer.&lt;br /&gt;
* More accurate center of mass calculation.&lt;br /&gt;
* Tons of minor improvements and fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* New project file formats: [[.iPiVideo File Extension|.iPiVideo]], [[.iPiCalib File Extension|.iPiCalib]]  and [[.iPiLocked File Extension|.iPiLocked]]. V2 projects can be opened and stored to the new format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Migration to DirectX 11.&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes</id>
		<title>iPi Mocap Studio Release Notes</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes"/>
				<updated>2023-11-07T12:43:00Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#333333; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiMocapStudioSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.1.263| 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.1.263.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] now sets head, feet poses and hands orientation if ''Track'' or ''Track (AI-Based)'' tracking option selected.&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improved quality of [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] for arms, legs and feet.&lt;br /&gt;
* Set realistic arm and leg twists in [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] (formerly set zero twists).&lt;br /&gt;
* Ensure from enormous arm twists in jitter removal, [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]].&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Trajectory filtering was not applied after AI-based tracking.&lt;br /&gt;
* AI-based feet tracking sometimes returned invalid pose that led to crash.&lt;br /&gt;
* Rare crashes in trajectory filtering, jitter removal related to AI-based tracking.&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* All passes and jitter removal now process the last frame of Region-of-Interest (last frame inclusive).&lt;br /&gt;
* [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]] re-applies the Dnn tracking to take into account the possible changes of actor settings and/or ground plane.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.262|Sep 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.0.262.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking|New tracking features]] that use modern AI toolkit from NVIDIA:&lt;br /&gt;
** [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]]&lt;br /&gt;
** [[AI-based Tracking#Detect Pose and Height (AI)|Detect Pose and Height (AI)]]&lt;br /&gt;
** [[AI-based Tracking#AI-based feet tracking|AI-based feet tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based head tracking|AI-based head tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based hands tracking|AI-based hands tracking]]&lt;br /&gt;
** [[AI-based Tracking#Applying only AI-based tracking|Applying only AI-based tracking]]&lt;br /&gt;
** [[AI-based Tracking#Automatic tracking errors fixing|Automatic tracking errors fixing]]&lt;br /&gt;
* New build-in target characters and motion transfer profiles for better compatibility with Unreal Engine 5:&lt;br /&gt;
** UE5 Manny&lt;br /&gt;
** UE5 Quinn&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-4 6 0.png|950px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to [https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1 FBX SDK 2020.2.1] for FBX files import/export&lt;br /&gt;
* Now Microsoft [https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 .Net Framework 4.8] is in use (was: 4.7.2)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.8.260|Apr 20, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.8.260.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Fast and Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.7.258|Jun 27, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.7.258.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improvements in UI for editing of motion transfer profile.&lt;br /&gt;
** Check that no duplicate targets used when updating a symmetric bone mapping.&lt;br /&gt;
** Update a symmetric bone when adding/removing a target bone.&lt;br /&gt;
** Enabled the &amp;quot;(Unused)&amp;quot; item in the combo list.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixes in editing of motion transfer profile.&lt;br /&gt;
** Fixed crash when trying to select an already used target bone in the viewport.&lt;br /&gt;
** Fixed inability to map symmetric bone when it can't be assigned automatically.&lt;br /&gt;
** Fixed an error when reading swing/twist weights from an XML file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.6.256|Apr 18, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.6.256.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Unreal Engine's MetaHuman character in animation export and streaming.&lt;br /&gt;
** [[Animation_Streaming#MetaHuman|Streaming animation to MetaHuman in Unreal Engine]].&lt;br /&gt;
** [[Animation_Export#Unreal_Engine|Motion transfer to MetaHuman character]].&lt;br /&gt;
* Motion transfer enhancements ([[Animation_Export#Multiple_Target_Bones|see details]]).&lt;br /&gt;
** Allow for multiple target bones in character mapping.&lt;br /&gt;
** Allow for separate swing and twist rotation channels.&lt;br /&gt;
* Added built-in motion transfer profile for Daz Genesis 8 character.&lt;br /&gt;
* Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed animation streaming to Unreal that didn't work over network.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.2.252|Dec 02, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.2.252.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Speed of Jitter Removal algorithm substantially increased.&lt;br /&gt;
{{Note|The improved Jitter Removal algorithm now works on CPU. It can be 10-50 times faster depending on particular hardware, so we do not use progress indicator for it. The accuracy is the same.}}&lt;br /&gt;
* Replaced '''Use fast tracking algorithm''' checkbox on ''Tracking'' tab with '''Tracking algorithm''' combobox.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed tracking issues that led to tracking errors in rare cases.&lt;br /&gt;
* Fixed animation streaming crash in case of network failures.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.1.250|Jun 17, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Mocap Studio using a [https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.249|Jun 04, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.0.249.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded in '''Portrait''' and '''Upside down''' orientations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.1.243|Feb 24, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.1.243.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Better support for Intel RealSense [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455] sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed importing of target character from SMD file when bone names contain spaces.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.242|Feb 9, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.0.242.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unreal Engine. For details see [[Streaming to Unreal]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.240|Feb 28, 2020|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.1.240.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added [[iPi Automation Add-on#Live (Real-Time) Session Commands|automation commands]] to control [[Real-time Tracking for Live Preview|real-time tracking]].&lt;br /&gt;
* Added [[iPi Automation Add-on#start-streaming-animation|automation commands]] to control [[Streaming to Unity|streaming of animation]] to a network.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash during long live sessions.&lt;br /&gt;
* Fixed app crash when iPiVideo contains corrupted MJPEG frames.&lt;br /&gt;
* Fixed improper work of [[iPi Automation Add-on#load-target-character|load-target-character]] automation command with '''filePath''' argument.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.239|Oct 9, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.0.239.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unity. For details see [[Streaming to Unity]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
* Foot tracking improved for depth sensors.&lt;br /&gt;
* Distance between two arbitrary cameras can be controlled in Calibration projects for multiple RGB cameras (see table under '''Scale''' slider on '''Calibration''' tab).&lt;br /&gt;
* Improvements in [[Real-time Tracking for Live Preview]]:&lt;br /&gt;
** Significant progress in accuracy and stability.&lt;br /&gt;
** High/Low resolution setting.&lt;br /&gt;
** On the fly trajectory filtering (smoothing) during Live Preview.&lt;br /&gt;
** Restoring Live settings from the last session.&lt;br /&gt;
** Better visibility of point cloud during Live Preview.&lt;br /&gt;
** [[Streaming to Unity]] is available for Live Preview. Thus, one can see real-time live feedback right inside Unity.&lt;br /&gt;
:: {{Important|[[iPi Recorder]] 4.4.4 or later is required.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.235|Aug 23, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.2.0.235.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded with '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved rendering smoothness during live tracking.&lt;br /&gt;
* Minor improvement in the quality of board calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.3.233|May 16, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.3.233.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Built-in support for Unreal Engine 4 - compatible characters:&lt;br /&gt;
*# You can either import your character from FBX file in [[iPi Mocap Studio]]. If your character skeleton follows Unreal Mannequin structure and naming conventions, motion-transfer profile will be automatically generated. After that you just export animation in FBX format in [[iPi Mocap Studio]] and import it in Unreal Engine.&lt;br /&gt;
*#* {{Tip|This way is recommended because it works for all human-like characters regardless their proportions.}}&lt;br /&gt;
*# Or you can just choose '''UE4 Mannequin''' item from top part of '''Target character''' drop-down menu on '''Export''' tab in [[iPi Mocap Studio]], then you can export animation in FBX format and import result in Unreal Engine.&lt;br /&gt;
*#* {{Note|This way is usable only for characters with default Unreal Engine proportions.}}&lt;br /&gt;
* Selection from compatible motion transfer profiles when importing target character.&lt;br /&gt;
* New features in '''Motion Transfer Profile''':&lt;br /&gt;
** button to auto determine orientation of target character&lt;br /&gt;
** button to clear motion transfer profile&lt;br /&gt;
** slight redesign of controls layout&lt;br /&gt;
** improved tips&lt;br /&gt;
&lt;br /&gt;
[[File:studio-transfer-profile-new-features-4-1-3.png|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Accuracy issue in [https://en.wikipedia.org/wiki/Euler_angles Euler Angles] math (near [https://en.wikipedia.org/wiki/Gimbal_lock Gimbal Lock]). Results in minor short-term jitter of exported animation in some rare cases.&lt;br /&gt;
* Incorrect animation export for FBX models which have non-zero pre/post translation transformations for model node(s).&lt;br /&gt;
* Losing info about gyro sensors when opening project without a video.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Checking that primary GPU is not software emulation and is not '''Microsoft Basic Render Driver'''.&lt;br /&gt;
* Suppress adding to MRU list of target characters if animation was opened using '''Open Animation''' menu item.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.1.231|Dec 27, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.1.231.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Introduced ''Distribute rotation between Head and Neck'' setting for [[Motion_Controllers#Head_Rotation|Motion Controllers]].&lt;br /&gt;
* Support for Biomech export operations in [[Batch Processing]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.230|Dec 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.0.230.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Twist angle over 180 degrees for hands, feet and head under certain condition.&lt;br /&gt;
* Minor bug fixes in [[Real-time Tracking for Live Preview]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Based on users feedback, we turned off rotation distribution between head and neck joints when data from motion controller is applied to head. (This distribution was introduced in version 4.0.0.223.)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.226|Sep 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.3.226.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Using head and hand orientations set from motion controllers during ''Refine'' that allows to improve tracking in some cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash in tracking after deletion of all animation within ROI.&lt;br /&gt;
* Occasional tracking failures if tracking is applied to new project without saving it.&lt;br /&gt;
* Occasional incorrect hands orientations after tracking or jitter removal if motion controllers data were applied.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better tracking of complex legs or arms poses in some cases.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.2.225|Aug 17, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.2.225.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Removing parasite limbs twists that may appear after ''Jitter Removal'' application.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Removed ''Trajectory Filter'' slider from ''Live'' tab as this setting is not used during live tracking.&lt;br /&gt;
* Disable ''Auto adjust camera FOV'' option for calibration projects recorded with action cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Slightly increased accuracy of removing parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.224|Jul 26, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.1.224.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed hand joint rotation tool issues.&lt;br /&gt;
* Removed ''Jitter Removal'' dependence from ''Individual Body Parts Tracking'' options.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved limbs tracking that removes parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
* Increased accuracy of tracking algorithm in some cases due to use of improved joint limits.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.0.223|Jul 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.0.223.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Real-time Tracking for Live Preview]] added.&lt;br /&gt;
:{{Note|Supported in '''Basic''' and '''Pro''' editions.}}&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Individual_body_parts_tracking|Individual body parts tracking]] for post-processing.&lt;br /&gt;
* Improved tracking with the use of motion controllers.&lt;br /&gt;
** Joint limits are taken into account when applying motion controllers data to avoid physically impossible joint orientations.&lt;br /&gt;
** Rotations are distributed between head and neck joints when tracking head.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background calculation for noisy depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.6.222|Mar 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.6.222.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New '''calibration algorithm''' for depth sensors / light marker method.&lt;br /&gt;
** Higher speed.&lt;br /&gt;
** Slightly better accuracy.&lt;br /&gt;
* New/enhanced automation commands:&lt;br /&gt;
** '''get-actor-props'''; '''get-pose-mismatch'''; additional parameters for '''set-actor-props'''.&lt;br /&gt;
** '''recenter-coordinates-on-character'''; '''move-coordinate-system'''.&lt;br /&gt;
** '''export-video'''; ''videoFilePath'' parameter in '''open-project''' command.&lt;br /&gt;
* Added option to take .iPiVideo from project directory if .iPiVideo is not found.&lt;br /&gt;
* Allow fractional values for target FPS in Export Options dialog.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect Biomech export for multiple actors; first actor exported correctly, other actors used bone lengths of first actor.&lt;br /&gt;
* Uneven shoulder height was set for some imported characters.&lt;br /&gt;
* Taking into account target character transform when exporting cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Auto adjust camera FOV is checked by default for calibration project (in case when all RGB cameras have the same model).&lt;br /&gt;
* FBX import: improved search for a root node.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.4.220|Jun 17, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.4.220.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Export Options''' dialog is now shown for any file format after a destination file is selected. '''Recenter coordinates on character''' and '''Export T-pose in the first frame''' options moved to this dialog (they affect exported animation only). '''Advanced motion transfer''' option is left on the '''Export''' tab (it affects both preview in program and exported animation), but moved up, just below '''Show target character''' option.&lt;br /&gt;
* Option for setting the frame rate of an exported animation is added to the '''Export Options''' dialog.&lt;br /&gt;
* Export of cameras is available for COLLADA format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect vertical positioning of built-in rigs for Motion Builder and 3ds Max.&lt;br /&gt;
* Incorrect positioning of skeleton when exporting with default rig in some situations.&lt;br /&gt;
* Values for selected bone were not displayed on the '''Pose''' tab (introduced in 3.6.0).&lt;br /&gt;
* App crash on project opening under certain circumstances.&lt;br /&gt;
* Motion transfer profile was not saved automatically after changing target character’s orientation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.3.219|May 29, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.3.219.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Applying data from motion controllers fails after saving a project.&lt;br /&gt;
* A number of bugs with '''Move Coordinate System''' tool:&lt;br /&gt;
** App crash&lt;br /&gt;
** Frames with default pose were transformed&lt;br /&gt;
** Visual glitches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.2.218|May 26, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.2.218.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Exported animation always has default 30 FPS (introduced in v3.6.0.216).&lt;br /&gt;
* Changes in actor appearance are not applied to the target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.1.217|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.1.217.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Crash of license activation during application start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.0.216|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.0.216.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New calibration algorithm for the light marker method.&lt;br /&gt;
** Vastly greater speed&lt;br /&gt;
** Slightly better accuracy&lt;br /&gt;
{{Tip|In case of problems with the new algorithm, you can revert to using the old algorithm. Check '''Use old calibration algorithm''' in '''Manual Calibration Adjustments &amp;gt; Advanced Calibration Settings''' section on the '''Calibration''' tab.}}&lt;br /&gt;
* Including cameras into exported animations in FBX format (optional).&lt;br /&gt;
* Vastly increased the speed of applying data from motion controllers.&lt;br /&gt;
* Automation add-on:&lt;br /&gt;
** Added '''useFastTrackingAlgorithm''' field to the arguments of '''set-tracking-props''' command and to the result of '''get-tracking-props''' command.&lt;br /&gt;
** Added '''markerColor''' field to the arguments of '''run-calibration''' command.&lt;br /&gt;
** Changed default value of '''autoDetectInitialCameraPositions''' field in '''create-project''' command to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech add-on: Unchecking '''Export RGB''' checkbox when there is no color data.&lt;br /&gt;
* Fixed app crash after opening project under certain conditions.&lt;br /&gt;
* Fixed displaying of warnings on the '''Calibration''' tab at improper moments.&lt;br /&gt;
* Task dialogs after animation/video export were modeless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.1.215|Apr 23, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.1.215.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Wrong scale in exported DMX animation (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=9756 forum message]).&lt;br /&gt;
* Program crashed on importing character having same-named bones.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.0.214|Apr 19, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.0.214.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New fast tracking algorithm for depth sensors (BETA version). To use it, turn on ''Use fast tracking algorithm (BETA)'' checkbox on ''Tracking'' tab.&lt;br /&gt;
** Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.&lt;br /&gt;
** Available for single-actor projects, and single-GPU configurations.&lt;br /&gt;
{{Tip|If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via ''Help &amp;gt; Manage GPU Usage'' menu.}}&lt;br /&gt;
&lt;br /&gt;
* Improvements in animation export.&lt;br /&gt;
** New control on ''Export'' tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.&lt;br /&gt;
** The motion is now correctly transferred to imported characters with separate ''Root'' bone and ''Hips/Pelvis'' bone. You can map hips motion either to ''Root'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
** Support for FBX format 7.5 (2016)&lt;br /&gt;
{{Note|Built-in rig for ''Blender'' has been removed, because there is no need in change of axes orientation for modern versions of Blender.}}&lt;br /&gt;
&lt;br /&gt;
* Allow to select flashlight color for marker detection during calibration (useful in case of light background).&lt;br /&gt;
* Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.&lt;br /&gt;
* Added hints about GPUs to progress bar area during tracking.&lt;br /&gt;
* Showing dialog with common actions available for the exported file after animation export and video export operations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Program crashed in case of window resizing during video export.&lt;br /&gt;
* Program crashed on certain errors when opening target character and animations. Now errors are reported.&lt;br /&gt;
* Automation Add-on could hang in rare cases during events sending.&lt;br /&gt;
* Fixed GPU memory leaks on project open / close operations and during calibration.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved automatic floor detection both for RGB cameras and depth sensors&lt;br /&gt;
* Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.&lt;br /&gt;
* Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.&lt;br /&gt;
* Using FBX SDK 2017.1 for handling FBX files.&lt;br /&gt;
* Fixed speed degradation issue during calibration using board for depth projects.&lt;br /&gt;
* For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.16.212|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.16.212.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Import of target character crashed.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.15.211|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.15.211.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking worked incorrectly on Intel integrated graphics and some other weak video cards.&lt;br /&gt;
* Jitter removal / tracking hanged in rare cases.&lt;br /&gt;
* Incorrect pose visualized during tracking in the first frame of ''Region-of-Interest''.&lt;br /&gt;
* Tracking crashed with exception ''Wait for frame ... failed'' in rare cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Fixed GPU memory leaks.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.12.208|Oct 13, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.12.208.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of tracking operations. &lt;br /&gt;
** Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors. &lt;br /&gt;
** For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.&lt;br /&gt;
** For slow video cards speed increase is substantially lower. &lt;br /&gt;
** For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)&lt;br /&gt;
** For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.10.206|Sep 23, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.10.206.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter removal crashed on projects recorded with Kinect v1 containing RGB video information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Further improvement of responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.9.205|Sep 15, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.9.205.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech Add-on free trial activation did not work.&lt;br /&gt;
* Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.&lt;br /&gt;
* Memory leaks in jitter removal.&lt;br /&gt;
* Crashed if timeline slider is clicked during jitter removal or tracking operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.8.204|Sep 01, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.8.204.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
* Trajectory filter is improved for noisy data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking operations of multiple depth sensors projects failed with exception on some models of ''Nvidia'' cards using drivers 372.54, 372.70.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.7.203|Jul 14, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.7.203.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.201|May 03, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.7.201.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter Removal failed on some models of video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.200|Apr 25, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.6.200.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:.&lt;br /&gt;
* Increased tracking quality for actors with adjusted proportions.&lt;br /&gt;
* Allow opening of a processed [[.iPiMotion File Extension|'''.iPiMotion''']] file without video, for 3D data viewing.&lt;br /&gt;
* ''Hide Background'' option button / menu item for RGB video.&lt;br /&gt;
* Improved UI for light settings:&lt;br /&gt;
** Store light settings to scene file;&lt;br /&gt;
** Automatic loading of light settings from previous project when creating new project;&lt;br /&gt;
** ''Place Light to the Current Virtual Camera Position'' button added to Scene tab.&lt;br /&gt;
* No Auto-Play after project open.&lt;br /&gt;
* Calibration: UI enhancements for manual marking of ground points.&lt;br /&gt;
* Calibration: edit box for typing in camera height added.&lt;br /&gt;
* Control for manual alignment of coordinate system on the ''Scene'' tab.&lt;br /&gt;
* Biomech export: added lengths of body segments, eye positions.&lt;br /&gt;
* Support of Intel [http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-longrange.html RealSense R200] sensor.&lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Calibration: additional ground detection quality check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.193|Nov 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.5.193.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Using_Tracking_Data_from_Depth_Sensors|Improved workflow]] with the use of '''Kinect 2''' tracking data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Update target character pose after '''Refit Pose'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Do not auto play on project opening or after importing a target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.4.191|Aug 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.4.191.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improvements in pose editing tools:&lt;br /&gt;
** Highlighting selectable objects (e.g. bones) on mouse hover;&lt;br /&gt;
** Rendering tool controls in front of all objects for ease of use;&lt;br /&gt;
** Displaying highlighted bone’s name in the bottom-right (previously, only selected bone’s name was displayed).&lt;br /&gt;
* Improvements in editing of motion profiles:&lt;br /&gt;
** Ability to select target bones directly from target character’s skeleton in the scene;&lt;br /&gt;
** Highlighting target character’s bones when scrolling through combo boxes in '''Target Bone''' column;&lt;br /&gt;
** Automatic assignment of symmetric bones (left/right).&lt;br /&gt;
* Minor improvements in rendering of the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Compatibility of secondary GPUs is determined incorrectly.&lt;br /&gt;
* Application crashes when the Pose Mismatch view is activated on multiple GPUs.&lt;br /&gt;
* Initial length of ROI and Take 1 is defined improperly in projects created from records with non-standard frame rate (recorded after warning about low frame rate).&lt;br /&gt;
* Pose of target character is not updated when actor’s pose is manually edited while staying on the same frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.190|Aug 08, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.3.190.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-3.2.3.190-visual-bone-picker.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Performance degradation when using multiple GPUs in certain configurations.&lt;br /&gt;
* Sound controls are missing in the bottom toolbar for projects with audio data.&lt;br /&gt;
* Calibration freezes under rare conditions.&lt;br /&gt;
* Application crash during calibration when applying to an action video by mistake in certain situations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background subtraction for records made with Kinect 2 sensors to keep more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.2.189|Jun 17, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.2.189.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors.&lt;br /&gt;
* Dropped support for DirectX 10 video cards.&lt;br /&gt;
*: Previously many core operations like tracking were already unavailable for such cards. Now program will not run at all.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.&lt;br /&gt;
* Incorrect character rendering on Intel HD4xxx series and above.&lt;br /&gt;
*: This issue may still occur on prolonged running of application. In this case restarting the application helps.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Some optimizations in usage of graphic resources.&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.1.187|May 02, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.1.187.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* UI freezing when in the '''Pose Mismatch''' mode under certain conditions.&lt;br /&gt;
* Incorrect rendering of video frame on some video cards.&lt;br /&gt;
* Import of a target character with the same skeleton structure as the model in Mocap Studio results in error.&lt;br /&gt;
* Incorrect values displayed for occlusions percent in the calibration statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.0.182|Apr 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.0.182.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added settings for adjusting proportions of the actor's model:&lt;br /&gt;
** legs length;&lt;br /&gt;
** arms length;&lt;br /&gt;
** shoulders width;&lt;br /&gt;
** head size;&lt;br /&gt;
** feet size.&lt;br /&gt;
* Layout of the '''Actor''' tab has been changed slightly.&lt;br /&gt;
* Settings for adjusting the size of a light marker in calibration projects.&lt;br /&gt;
* Improved automatic evaluation of calibration quality for multiple depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved processing of program crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.177|Mar 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.2.177.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Biomech Add-on''': added [[iPi_Biomech_Add-on#Export_Point_Cloud|point cloud export]] formats convenient for animators, including [https://www.thinkboxsoftware.com/krak-prt-11-file-format/ Krakatoa PRT], [https://en.wikipedia.org/wiki/PLY_(file_format) PLY], [https://en.wikipedia.org/wiki/Wavefront_.obj_file OBJ], Leika PTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.175|Feb 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.1.175.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New menu items '''View &amp;gt; Cameras''' and '''View &amp;gt; Source of Light''' allow to remove camera and source of light objects from 3D scene if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* FBX import and export do not support national (non-ASCII) characters in file path.&lt;br /&gt;
* Projects with three actors are always created in [[.iPiLocked File Extension|.iPiLocked format]] even in [https://www.ipisoft.com/software/pro-edition Pro edition].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.173|Feb 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.0.173.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [https://www.ipisoft.com/software/basic-edition Basic] and [https://www.ipisoft.com/software/trial-edition Free Trial] editions now support up to '''six (6)''' color cameras like Sony PS3 Eye. In previous versions this limit was four (4).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''sixteen (16)''' color cameras like Sony PS3 Eye. In previous versions this limit was eight (8).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''four (4)''' depth sensors. In previous versions this limit was three (3).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''three (3)''' actors tracking. In previous versions this limit was two (2).&lt;br /&gt;
*: {{Note|For three actors tracking it is highly recommended to use at least nine (9) color cameras like Sony PS3 Eye.}}&lt;br /&gt;
* '''Extended''' and '''Extreme''' calibration modes for complex cases.&lt;br /&gt;
* Bunch of minor improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases calibration results in upside down configuration.&lt;br /&gt;
* In rare cases '''Pause''' button is not clickable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.3.172|Jan 07, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.3.172.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning &amp;quot;wheel&amp;quot;).&lt;br /&gt;
* Scaling the actor's model relative to the floor when adjusting its height.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash during the calibration of dual Kinect 2 configuration using a board.&lt;br /&gt;
* App crash during the export of point cloud from Kinect 2.&lt;br /&gt;
* App crash when trying to remove an entry from the list of MRU hand poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.2.171|Nov 26, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.2.171.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Additional improvements in calibration procedure:&lt;br /&gt;
** flashlight marker detection becomes faster and more robust;&lt;br /&gt;
** calibration of multiple Kinect 2 sensors with the aid of flashlight is now supported;&lt;br /&gt;
** undo/redo is now fully functional for calibration projects;&lt;br /&gt;
** automatic detection of ground points is slightly improved to become more reliable in complex cases.&lt;br /&gt;
* Options for FBX export:&lt;br /&gt;
** FBX version;&lt;br /&gt;
** Binary/ASCII format.&lt;br /&gt;
* Manual ground height fine-tuning for action projects ('''Scene''' tab).&lt;br /&gt;
* Message about incompatible video card on execution of Tracking / Refine / Refit Pose if video card is not '''DirectX 11''' capable.&lt;br /&gt;
* Reduced memory footprint.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* Binary format of project files is slightly changed. This version can open projects saved by previous versions. But previous versions are unable to open projects saved by this version.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking overrides key frames for hands.&lt;br /&gt;
* Wrong position of video billboard for projects from depth sensors when alignment of color video to depth is switched off.&lt;br /&gt;
* FBX import/export doesn't work in rear cases: OS is Windows 7 64-bit, Service Pack 1 is not installed, CPU supports AVX instructions set (e.g. Intel Core i3/i5/i7 Haswell).&lt;br /&gt;
* Fatal error &amp;quot;NullReferenceException&amp;quot; during application start up in rear cases.&lt;br /&gt;
* Minor bugs in visibility of imported character's bones and opacity of imported character's skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.169|Nov 11, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.1.169.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Disabling tabs area and some keyboard shortcuts during processing to prevent unintentional interruption of operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash on start on hardware configurations with high resolution display and 2 GB (or less) video card.&lt;br /&gt;
* Processing speed degradation on Windows 7.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.166|Nov 03, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.0.166.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Mocap Studio|iPi Mocap Studio 3]]. If you're user of '''iPi Studio 2.x''' or '''iPi Studio 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new depth sensors: [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows]].&lt;br /&gt;
* Improved calibration:&lt;br /&gt;
** more reliable;&lt;br /&gt;
** faster;&lt;br /&gt;
** automatic ground detection;&lt;br /&gt;
** calibration quality feedback.&lt;br /&gt;
* Improved tracking for arms and legs.&lt;br /&gt;
* Redesigned user interface.&lt;br /&gt;
* Comprehensive progress indicators.&lt;br /&gt;
* Improved user interface for animation export and motion transfer.&lt;br /&gt;
* More accurate center of mass calculation.&lt;br /&gt;
* Tons of minor improvements and fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* New project file formats: [[.iPiVideo File Extension|.iPiVideo]], [[.iPiCalib File Extension|.iPiCalib]]  and [[.iPiLocked File Extension|.iPiLocked]]. V2 projects can be opened and stored to the new format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Migration to DirectX 11.&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio</id>
		<title>iPi Mocap Studio</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio"/>
				<updated>2023-09-06T15:33:20Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.6.0.262&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;sideInfoPanel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Mocap Studio'''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:iPiMocapStudio-128.png|center|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6.0.262 ([[iPi Mocap Studio Release Notes|release&amp;amp;nbsp;notes]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MS Windows 7, 8, 8.1, 10, 11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32-bit and 64-bit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=https://files.ipisoft.com/iPiMocapStudioSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://files.ipisoft.com/iPiMocapStudioSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPiMocapStudioSetup-24.png|24px|link=iPi Mocap Studio Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Mocap Studio Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=iPi Mocap Studio User's Guide]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Main_Page#Single_Depth_Sensor_Configuration|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Copyright-64.png|24px|link=iPi_Studio_EULA]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi_Studio_EULA|End User License Agreement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:KeyboardButton.jpg|24px|link=Keyboard Shortcuts (iPi Mocap Studio)]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Keyboard Shortcuts (iPi Mocap Studio)|Keyboard Shortcuts]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] is a software program provided by [http://www.ipisoft.com iPi Soft LLC] for tracking an actor's motion by analyzing multi-camera (or depth sensor) video recordings. Input videos are recorded with another tool &amp;amp;mdash; [[iPi Recorder]].&lt;br /&gt;
&lt;br /&gt;
For storing project data, the proprietary [[.iPiMotion File Extension|'''.iPiMotion''']],  [[.iPiCalib File Extension|'''.iPiCalib''']], [[.iPiLocked File Extension|'''.iPiLocked''']], [[.iPiScene File Extension|'''.iPiScene''']] file formats are used which can be handled only by iPi Soft products. &lt;br /&gt;
 &lt;br /&gt;
As an output, [[iPi Mocap Studio]] produces a skeleton animation, that then can be applied to an arbitrary target humanlike character. The software includes features for tuning the final animation, such as jitter removal and trajectory filtering. A number of popular formats is supported for target character import and animation export including '''FBX''', '''BVH''', '''Collada''', '''DMX''' and '''SMD'''.&lt;br /&gt;
&lt;br /&gt;
The software comes in [http://ipisoft.com/store/compare-editions/ several editions] which differ by kind and number of cameras supported for tracking. You can [https://files.ipisoft.com/iPiMocapStudioSetup.exe download 30-day trial version] of software for evaluation purposes. In case of any difficulties during installation process please [[iPi Mocap Studio Installation|read the installation instructions]]. If you've decided to purchase, [https://ipisoft.com/store/ go to the Store page] and follow the instructions. After purchase, you will get a license key, which enables you to upgrade the trial version to a selected edition of the software.&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of [[iPi Mocap Studio]] can be found in the [[iPi Mocap Studio Release Notes|release notes]].&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes</id>
		<title>iPi Mocap Studio Release Notes</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes"/>
				<updated>2023-09-06T15:30:03Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.6.0.261 =&amp;gt; 4.6.0.262&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#333333; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiMocapStudioSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.262|Sep 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.0.262.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking|New tracking features]] that use modern AI toolkit from NVIDIA:&lt;br /&gt;
** [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]]&lt;br /&gt;
** [[AI-based Tracking#Detect Pose and Height (AI)|Detect Pose and Height (AI)]]&lt;br /&gt;
** [[AI-based Tracking#AI-based feet tracking|AI-based feet tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based head tracking|AI-based head tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based hands tracking|AI-based hands tracking]]&lt;br /&gt;
** [[AI-based Tracking#Applying only AI-based tracking|Applying only AI-based tracking]]&lt;br /&gt;
** [[AI-based Tracking#Automatic tracking errors fixing|Automatic tracking errors fixing]]&lt;br /&gt;
* New build-in target characters and motion transfer profiles for better compatibility with Unreal Engine 5:&lt;br /&gt;
** UE5 Manny&lt;br /&gt;
** UE5 Quinn&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-4 6 0.png|950px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to [https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1 FBX SDK 2020.2.1] for FBX files import/export&lt;br /&gt;
* Now Microsoft [https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 .Net Framework 4.8] is in use (was: 4.7.2)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.8.260|Apr 20, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.8.260.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Fast and Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.7.258|Jun 27, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.7.258.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improvements in UI for editing of motion transfer profile.&lt;br /&gt;
** Check that no duplicate targets used when updating a symmetric bone mapping.&lt;br /&gt;
** Update a symmetric bone when adding/removing a target bone.&lt;br /&gt;
** Enabled the &amp;quot;(Unused)&amp;quot; item in the combo list.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixes in editing of motion transfer profile.&lt;br /&gt;
** Fixed crash when trying to select an already used target bone in the viewport.&lt;br /&gt;
** Fixed inability to map symmetric bone when it can't be assigned automatically.&lt;br /&gt;
** Fixed an error when reading swing/twist weights from an XML file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.6.256|Apr 18, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.6.256.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Unreal Engine's MetaHuman character in animation export and streaming.&lt;br /&gt;
** [[Animation_Streaming#MetaHuman|Streaming animation to MetaHuman in Unreal Engine]].&lt;br /&gt;
** [[Animation_Export#Unreal_Engine|Motion transfer to MetaHuman character]].&lt;br /&gt;
* Motion transfer enhancements ([[Animation_Export#Multiple_Target_Bones|see details]]).&lt;br /&gt;
** Allow for multiple target bones in character mapping.&lt;br /&gt;
** Allow for separate swing and twist rotation channels.&lt;br /&gt;
* Added built-in motion transfer profile for Daz Genesis 8 character.&lt;br /&gt;
* Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed animation streaming to Unreal that didn't work over network.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.2.252|Dec 02, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.2.252.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Speed of Jitter Removal algorithm substantially increased.&lt;br /&gt;
{{Note|The improved Jitter Removal algorithm now works on CPU. It can be 10-50 times faster depending on particular hardware, so we do not use progress indicator for it. The accuracy is the same.}}&lt;br /&gt;
* Replaced '''Use fast tracking algorithm''' checkbox on ''Tracking'' tab with '''Tracking algorithm''' combobox.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed tracking issues that led to tracking errors in rare cases.&lt;br /&gt;
* Fixed animation streaming crash in case of network failures.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.1.250|Jun 17, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Mocap Studio using a [https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.249|Jun 04, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.0.249.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded in '''Portrait''' and '''Upside down''' orientations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.1.243|Feb 24, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.1.243.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Better support for Intel RealSense [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455] sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed importing of target character from SMD file when bone names contain spaces.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.242|Feb 9, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.0.242.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unreal Engine. For details see [[Streaming to Unreal]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.240|Feb 28, 2020|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.1.240.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added [[iPi Automation Add-on#Live (Real-Time) Session Commands|automation commands]] to control [[Real-time Tracking for Live Preview|real-time tracking]].&lt;br /&gt;
* Added [[iPi Automation Add-on#start-streaming-animation|automation commands]] to control [[Streaming to Unity|streaming of animation]] to a network.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash during long live sessions.&lt;br /&gt;
* Fixed app crash when iPiVideo contains corrupted MJPEG frames.&lt;br /&gt;
* Fixed improper work of [[iPi Automation Add-on#load-target-character|load-target-character]] automation command with '''filePath''' argument.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.239|Oct 9, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.0.239.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unity. For details see [[Streaming to Unity]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
* Foot tracking improved for depth sensors.&lt;br /&gt;
* Distance between two arbitrary cameras can be controlled in Calibration projects for multiple RGB cameras (see table under '''Scale''' slider on '''Calibration''' tab).&lt;br /&gt;
* Improvements in [[Real-time Tracking for Live Preview]]:&lt;br /&gt;
** Significant progress in accuracy and stability.&lt;br /&gt;
** High/Low resolution setting.&lt;br /&gt;
** On the fly trajectory filtering (smoothing) during Live Preview.&lt;br /&gt;
** Restoring Live settings from the last session.&lt;br /&gt;
** Better visibility of point cloud during Live Preview.&lt;br /&gt;
** [[Streaming to Unity]] is available for Live Preview. Thus, one can see real-time live feedback right inside Unity.&lt;br /&gt;
:: {{Important|[[iPi Recorder]] 4.4.4 or later is required.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.235|Aug 23, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.2.0.235.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded with '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved rendering smoothness during live tracking.&lt;br /&gt;
* Minor improvement in the quality of board calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.3.233|May 16, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.3.233.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Built-in support for Unreal Engine 4 - compatible characters:&lt;br /&gt;
*# You can either import your character from FBX file in [[iPi Mocap Studio]]. If your character skeleton follows Unreal Mannequin structure and naming conventions, motion-transfer profile will be automatically generated. After that you just export animation in FBX format in [[iPi Mocap Studio]] and import it in Unreal Engine.&lt;br /&gt;
*#* {{Tip|This way is recommended because it works for all human-like characters regardless their proportions.}}&lt;br /&gt;
*# Or you can just choose '''UE4 Mannequin''' item from top part of '''Target character''' drop-down menu on '''Export''' tab in [[iPi Mocap Studio]], then you can export animation in FBX format and import result in Unreal Engine.&lt;br /&gt;
*#* {{Note|This way is usable only for characters with default Unreal Engine proportions.}}&lt;br /&gt;
* Selection from compatible motion transfer profiles when importing target character.&lt;br /&gt;
* New features in '''Motion Transfer Profile''':&lt;br /&gt;
** button to auto determine orientation of target character&lt;br /&gt;
** button to clear motion transfer profile&lt;br /&gt;
** slight redesign of controls layout&lt;br /&gt;
** improved tips&lt;br /&gt;
&lt;br /&gt;
[[File:studio-transfer-profile-new-features-4-1-3.png|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Accuracy issue in [https://en.wikipedia.org/wiki/Euler_angles Euler Angles] math (near [https://en.wikipedia.org/wiki/Gimbal_lock Gimbal Lock]). Results in minor short-term jitter of exported animation in some rare cases.&lt;br /&gt;
* Incorrect animation export for FBX models which have non-zero pre/post translation transformations for model node(s).&lt;br /&gt;
* Losing info about gyro sensors when opening project without a video.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Checking that primary GPU is not software emulation and is not '''Microsoft Basic Render Driver'''.&lt;br /&gt;
* Suppress adding to MRU list of target characters if animation was opened using '''Open Animation''' menu item.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.1.231|Dec 27, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.1.231.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Introduced ''Distribute rotation between Head and Neck'' setting for [[Motion_Controllers#Head_Rotation|Motion Controllers]].&lt;br /&gt;
* Support for Biomech export operations in [[Batch Processing]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.230|Dec 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.0.230.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Twist angle over 180 degrees for hands, feet and head under certain condition.&lt;br /&gt;
* Minor bug fixes in [[Real-time Tracking for Live Preview]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Based on users feedback, we turned off rotation distribution between head and neck joints when data from motion controller is applied to head. (This distribution was introduced in version 4.0.0.223.)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.226|Sep 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.3.226.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Using head and hand orientations set from motion controllers during ''Refine'' that allows to improve tracking in some cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash in tracking after deletion of all animation within ROI.&lt;br /&gt;
* Occasional tracking failures if tracking is applied to new project without saving it.&lt;br /&gt;
* Occasional incorrect hands orientations after tracking or jitter removal if motion controllers data were applied.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better tracking of complex legs or arms poses in some cases.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.2.225|Aug 17, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.2.225.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Removing parasite limbs twists that may appear after ''Jitter Removal'' application.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Removed ''Trajectory Filter'' slider from ''Live'' tab as this setting is not used during live tracking.&lt;br /&gt;
* Disable ''Auto adjust camera FOV'' option for calibration projects recorded with action cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Slightly increased accuracy of removing parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.224|Jul 26, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.1.224.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed hand joint rotation tool issues.&lt;br /&gt;
* Removed ''Jitter Removal'' dependence from ''Individual Body Parts Tracking'' options.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved limbs tracking that removes parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
* Increased accuracy of tracking algorithm in some cases due to use of improved joint limits.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.0.223|Jul 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.0.223.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Real-time Tracking for Live Preview]] added.&lt;br /&gt;
:{{Note|Supported in '''Basic''' and '''Pro''' editions.}}&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Individual_body_parts_tracking|Individual body parts tracking]] for post-processing.&lt;br /&gt;
* Improved tracking with the use of motion controllers.&lt;br /&gt;
** Joint limits are taken into account when applying motion controllers data to avoid physically impossible joint orientations.&lt;br /&gt;
** Rotations are distributed between head and neck joints when tracking head.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background calculation for noisy depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.6.222|Mar 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.6.222.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New '''calibration algorithm''' for depth sensors / light marker method.&lt;br /&gt;
** Higher speed.&lt;br /&gt;
** Slightly better accuracy.&lt;br /&gt;
* New/enhanced automation commands:&lt;br /&gt;
** '''get-actor-props'''; '''get-pose-mismatch'''; additional parameters for '''set-actor-props'''.&lt;br /&gt;
** '''recenter-coordinates-on-character'''; '''move-coordinate-system'''.&lt;br /&gt;
** '''export-video'''; ''videoFilePath'' parameter in '''open-project''' command.&lt;br /&gt;
* Added option to take .iPiVideo from project directory if .iPiVideo is not found.&lt;br /&gt;
* Allow fractional values for target FPS in Export Options dialog.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect Biomech export for multiple actors; first actor exported correctly, other actors used bone lengths of first actor.&lt;br /&gt;
* Uneven shoulder height was set for some imported characters.&lt;br /&gt;
* Taking into account target character transform when exporting cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Auto adjust camera FOV is checked by default for calibration project (in case when all RGB cameras have the same model).&lt;br /&gt;
* FBX import: improved search for a root node.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.4.220|Jun 17, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.4.220.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Export Options''' dialog is now shown for any file format after a destination file is selected. '''Recenter coordinates on character''' and '''Export T-pose in the first frame''' options moved to this dialog (they affect exported animation only). '''Advanced motion transfer''' option is left on the '''Export''' tab (it affects both preview in program and exported animation), but moved up, just below '''Show target character''' option.&lt;br /&gt;
* Option for setting the frame rate of an exported animation is added to the '''Export Options''' dialog.&lt;br /&gt;
* Export of cameras is available for COLLADA format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect vertical positioning of built-in rigs for Motion Builder and 3ds Max.&lt;br /&gt;
* Incorrect positioning of skeleton when exporting with default rig in some situations.&lt;br /&gt;
* Values for selected bone were not displayed on the '''Pose''' tab (introduced in 3.6.0).&lt;br /&gt;
* App crash on project opening under certain circumstances.&lt;br /&gt;
* Motion transfer profile was not saved automatically after changing target character’s orientation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.3.219|May 29, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.3.219.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Applying data from motion controllers fails after saving a project.&lt;br /&gt;
* A number of bugs with '''Move Coordinate System''' tool:&lt;br /&gt;
** App crash&lt;br /&gt;
** Frames with default pose were transformed&lt;br /&gt;
** Visual glitches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.2.218|May 26, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.2.218.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Exported animation always has default 30 FPS (introduced in v3.6.0.216).&lt;br /&gt;
* Changes in actor appearance are not applied to the target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.1.217|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.1.217.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Crash of license activation during application start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.0.216|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.0.216.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New calibration algorithm for the light marker method.&lt;br /&gt;
** Vastly greater speed&lt;br /&gt;
** Slightly better accuracy&lt;br /&gt;
{{Tip|In case of problems with the new algorithm, you can revert to using the old algorithm. Check '''Use old calibration algorithm''' in '''Manual Calibration Adjustments &amp;gt; Advanced Calibration Settings''' section on the '''Calibration''' tab.}}&lt;br /&gt;
* Including cameras into exported animations in FBX format (optional).&lt;br /&gt;
* Vastly increased the speed of applying data from motion controllers.&lt;br /&gt;
* Automation add-on:&lt;br /&gt;
** Added '''useFastTrackingAlgorithm''' field to the arguments of '''set-tracking-props''' command and to the result of '''get-tracking-props''' command.&lt;br /&gt;
** Added '''markerColor''' field to the arguments of '''run-calibration''' command.&lt;br /&gt;
** Changed default value of '''autoDetectInitialCameraPositions''' field in '''create-project''' command to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech add-on: Unchecking '''Export RGB''' checkbox when there is no color data.&lt;br /&gt;
* Fixed app crash after opening project under certain conditions.&lt;br /&gt;
* Fixed displaying of warnings on the '''Calibration''' tab at improper moments.&lt;br /&gt;
* Task dialogs after animation/video export were modeless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.1.215|Apr 23, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.1.215.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Wrong scale in exported DMX animation (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=9756 forum message]).&lt;br /&gt;
* Program crashed on importing character having same-named bones.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.0.214|Apr 19, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.0.214.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New fast tracking algorithm for depth sensors (BETA version). To use it, turn on ''Use fast tracking algorithm (BETA)'' checkbox on ''Tracking'' tab.&lt;br /&gt;
** Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.&lt;br /&gt;
** Available for single-actor projects, and single-GPU configurations.&lt;br /&gt;
{{Tip|If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via ''Help &amp;gt; Manage GPU Usage'' menu.}}&lt;br /&gt;
&lt;br /&gt;
* Improvements in animation export.&lt;br /&gt;
** New control on ''Export'' tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.&lt;br /&gt;
** The motion is now correctly transferred to imported characters with separate ''Root'' bone and ''Hips/Pelvis'' bone. You can map hips motion either to ''Root'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
** Support for FBX format 7.5 (2016)&lt;br /&gt;
{{Note|Built-in rig for ''Blender'' has been removed, because there is no need in change of axes orientation for modern versions of Blender.}}&lt;br /&gt;
&lt;br /&gt;
* Allow to select flashlight color for marker detection during calibration (useful in case of light background).&lt;br /&gt;
* Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.&lt;br /&gt;
* Added hints about GPUs to progress bar area during tracking.&lt;br /&gt;
* Showing dialog with common actions available for the exported file after animation export and video export operations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Program crashed in case of window resizing during video export.&lt;br /&gt;
* Program crashed on certain errors when opening target character and animations. Now errors are reported.&lt;br /&gt;
* Automation Add-on could hang in rare cases during events sending.&lt;br /&gt;
* Fixed GPU memory leaks on project open / close operations and during calibration.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved automatic floor detection both for RGB cameras and depth sensors&lt;br /&gt;
* Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.&lt;br /&gt;
* Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.&lt;br /&gt;
* Using FBX SDK 2017.1 for handling FBX files.&lt;br /&gt;
* Fixed speed degradation issue during calibration using board for depth projects.&lt;br /&gt;
* For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.16.212|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.16.212.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Import of target character crashed.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.15.211|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.15.211.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking worked incorrectly on Intel integrated graphics and some other weak video cards.&lt;br /&gt;
* Jitter removal / tracking hanged in rare cases.&lt;br /&gt;
* Incorrect pose visualized during tracking in the first frame of ''Region-of-Interest''.&lt;br /&gt;
* Tracking crashed with exception ''Wait for frame ... failed'' in rare cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Fixed GPU memory leaks.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.12.208|Oct 13, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.12.208.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of tracking operations. &lt;br /&gt;
** Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors. &lt;br /&gt;
** For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.&lt;br /&gt;
** For slow video cards speed increase is substantially lower. &lt;br /&gt;
** For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)&lt;br /&gt;
** For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.10.206|Sep 23, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.10.206.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter removal crashed on projects recorded with Kinect v1 containing RGB video information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Further improvement of responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.9.205|Sep 15, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.9.205.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech Add-on free trial activation did not work.&lt;br /&gt;
* Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.&lt;br /&gt;
* Memory leaks in jitter removal.&lt;br /&gt;
* Crashed if timeline slider is clicked during jitter removal or tracking operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.8.204|Sep 01, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.8.204.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
* Trajectory filter is improved for noisy data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking operations of multiple depth sensors projects failed with exception on some models of ''Nvidia'' cards using drivers 372.54, 372.70.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.7.203|Jul 14, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.7.203.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.201|May 03, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.7.201.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter Removal failed on some models of video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.200|Apr 25, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.6.200.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:.&lt;br /&gt;
* Increased tracking quality for actors with adjusted proportions.&lt;br /&gt;
* Allow opening of a processed [[.iPiMotion File Extension|'''.iPiMotion''']] file without video, for 3D data viewing.&lt;br /&gt;
* ''Hide Background'' option button / menu item for RGB video.&lt;br /&gt;
* Improved UI for light settings:&lt;br /&gt;
** Store light settings to scene file;&lt;br /&gt;
** Automatic loading of light settings from previous project when creating new project;&lt;br /&gt;
** ''Place Light to the Current Virtual Camera Position'' button added to Scene tab.&lt;br /&gt;
* No Auto-Play after project open.&lt;br /&gt;
* Calibration: UI enhancements for manual marking of ground points.&lt;br /&gt;
* Calibration: edit box for typing in camera height added.&lt;br /&gt;
* Control for manual alignment of coordinate system on the ''Scene'' tab.&lt;br /&gt;
* Biomech export: added lengths of body segments, eye positions.&lt;br /&gt;
* Support of Intel [http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-longrange.html RealSense R200] sensor.&lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Calibration: additional ground detection quality check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.193|Nov 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.5.193.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Using_Tracking_Data_from_Depth_Sensors|Improved workflow]] with the use of '''Kinect 2''' tracking data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Update target character pose after '''Refit Pose'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Do not auto play on project opening or after importing a target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.4.191|Aug 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.4.191.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improvements in pose editing tools:&lt;br /&gt;
** Highlighting selectable objects (e.g. bones) on mouse hover;&lt;br /&gt;
** Rendering tool controls in front of all objects for ease of use;&lt;br /&gt;
** Displaying highlighted bone’s name in the bottom-right (previously, only selected bone’s name was displayed).&lt;br /&gt;
* Improvements in editing of motion profiles:&lt;br /&gt;
** Ability to select target bones directly from target character’s skeleton in the scene;&lt;br /&gt;
** Highlighting target character’s bones when scrolling through combo boxes in '''Target Bone''' column;&lt;br /&gt;
** Automatic assignment of symmetric bones (left/right).&lt;br /&gt;
* Minor improvements in rendering of the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Compatibility of secondary GPUs is determined incorrectly.&lt;br /&gt;
* Application crashes when the Pose Mismatch view is activated on multiple GPUs.&lt;br /&gt;
* Initial length of ROI and Take 1 is defined improperly in projects created from records with non-standard frame rate (recorded after warning about low frame rate).&lt;br /&gt;
* Pose of target character is not updated when actor’s pose is manually edited while staying on the same frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.190|Aug 08, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.3.190.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-3.2.3.190-visual-bone-picker.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Performance degradation when using multiple GPUs in certain configurations.&lt;br /&gt;
* Sound controls are missing in the bottom toolbar for projects with audio data.&lt;br /&gt;
* Calibration freezes under rare conditions.&lt;br /&gt;
* Application crash during calibration when applying to an action video by mistake in certain situations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background subtraction for records made with Kinect 2 sensors to keep more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.2.189|Jun 17, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.2.189.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors.&lt;br /&gt;
* Dropped support for DirectX 10 video cards.&lt;br /&gt;
*: Previously many core operations like tracking were already unavailable for such cards. Now program will not run at all.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.&lt;br /&gt;
* Incorrect character rendering on Intel HD4xxx series and above.&lt;br /&gt;
*: This issue may still occur on prolonged running of application. In this case restarting the application helps.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Some optimizations in usage of graphic resources.&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.1.187|May 02, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.1.187.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* UI freezing when in the '''Pose Mismatch''' mode under certain conditions.&lt;br /&gt;
* Incorrect rendering of video frame on some video cards.&lt;br /&gt;
* Import of a target character with the same skeleton structure as the model in Mocap Studio results in error.&lt;br /&gt;
* Incorrect values displayed for occlusions percent in the calibration statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.0.182|Apr 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.0.182.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added settings for adjusting proportions of the actor's model:&lt;br /&gt;
** legs length;&lt;br /&gt;
** arms length;&lt;br /&gt;
** shoulders width;&lt;br /&gt;
** head size;&lt;br /&gt;
** feet size.&lt;br /&gt;
* Layout of the '''Actor''' tab has been changed slightly.&lt;br /&gt;
* Settings for adjusting the size of a light marker in calibration projects.&lt;br /&gt;
* Improved automatic evaluation of calibration quality for multiple depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved processing of program crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.177|Mar 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.2.177.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Biomech Add-on''': added [[iPi_Biomech_Add-on#Export_Point_Cloud|point cloud export]] formats convenient for animators, including [https://www.thinkboxsoftware.com/krak-prt-11-file-format/ Krakatoa PRT], [https://en.wikipedia.org/wiki/PLY_(file_format) PLY], [https://en.wikipedia.org/wiki/Wavefront_.obj_file OBJ], Leika PTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.175|Feb 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.1.175.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New menu items '''View &amp;gt; Cameras''' and '''View &amp;gt; Source of Light''' allow to remove camera and source of light objects from 3D scene if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* FBX import and export do not support national (non-ASCII) characters in file path.&lt;br /&gt;
* Projects with three actors are always created in [[.iPiLocked File Extension|.iPiLocked format]] even in [https://www.ipisoft.com/software/pro-edition Pro edition].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.173|Feb 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.0.173.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [https://www.ipisoft.com/software/basic-edition Basic] and [https://www.ipisoft.com/software/trial-edition Free Trial] editions now support up to '''six (6)''' color cameras like Sony PS3 Eye. In previous versions this limit was four (4).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''sixteen (16)''' color cameras like Sony PS3 Eye. In previous versions this limit was eight (8).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''four (4)''' depth sensors. In previous versions this limit was three (3).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''three (3)''' actors tracking. In previous versions this limit was two (2).&lt;br /&gt;
*: {{Note|For three actors tracking it is highly recommended to use at least nine (9) color cameras like Sony PS3 Eye.}}&lt;br /&gt;
* '''Extended''' and '''Extreme''' calibration modes for complex cases.&lt;br /&gt;
* Bunch of minor improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases calibration results in upside down configuration.&lt;br /&gt;
* In rare cases '''Pause''' button is not clickable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.3.172|Jan 07, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.3.172.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning &amp;quot;wheel&amp;quot;).&lt;br /&gt;
* Scaling the actor's model relative to the floor when adjusting its height.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash during the calibration of dual Kinect 2 configuration using a board.&lt;br /&gt;
* App crash during the export of point cloud from Kinect 2.&lt;br /&gt;
* App crash when trying to remove an entry from the list of MRU hand poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.2.171|Nov 26, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.2.171.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Additional improvements in calibration procedure:&lt;br /&gt;
** flashlight marker detection becomes faster and more robust;&lt;br /&gt;
** calibration of multiple Kinect 2 sensors with the aid of flashlight is now supported;&lt;br /&gt;
** undo/redo is now fully functional for calibration projects;&lt;br /&gt;
** automatic detection of ground points is slightly improved to become more reliable in complex cases.&lt;br /&gt;
* Options for FBX export:&lt;br /&gt;
** FBX version;&lt;br /&gt;
** Binary/ASCII format.&lt;br /&gt;
* Manual ground height fine-tuning for action projects ('''Scene''' tab).&lt;br /&gt;
* Message about incompatible video card on execution of Tracking / Refine / Refit Pose if video card is not '''DirectX 11''' capable.&lt;br /&gt;
* Reduced memory footprint.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* Binary format of project files is slightly changed. This version can open projects saved by previous versions. But previous versions are unable to open projects saved by this version.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking overrides key frames for hands.&lt;br /&gt;
* Wrong position of video billboard for projects from depth sensors when alignment of color video to depth is switched off.&lt;br /&gt;
* FBX import/export doesn't work in rear cases: OS is Windows 7 64-bit, Service Pack 1 is not installed, CPU supports AVX instructions set (e.g. Intel Core i3/i5/i7 Haswell).&lt;br /&gt;
* Fatal error &amp;quot;NullReferenceException&amp;quot; during application start up in rear cases.&lt;br /&gt;
* Minor bugs in visibility of imported character's bones and opacity of imported character's skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.169|Nov 11, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.1.169.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Disabling tabs area and some keyboard shortcuts during processing to prevent unintentional interruption of operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash on start on hardware configurations with high resolution display and 2 GB (or less) video card.&lt;br /&gt;
* Processing speed degradation on Windows 7.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.166|Nov 03, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.0.166.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Mocap Studio|iPi Mocap Studio 3]]. If you're user of '''iPi Studio 2.x''' or '''iPi Studio 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new depth sensors: [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows]].&lt;br /&gt;
* Improved calibration:&lt;br /&gt;
** more reliable;&lt;br /&gt;
** faster;&lt;br /&gt;
** automatic ground detection;&lt;br /&gt;
** calibration quality feedback.&lt;br /&gt;
* Improved tracking for arms and legs.&lt;br /&gt;
* Redesigned user interface.&lt;br /&gt;
* Comprehensive progress indicators.&lt;br /&gt;
* Improved user interface for animation export and motion transfer.&lt;br /&gt;
* More accurate center of mass calculation.&lt;br /&gt;
* Tons of minor improvements and fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* New project file formats: [[.iPiVideo File Extension|.iPiVideo]], [[.iPiCalib File Extension|.iPiCalib]]  and [[.iPiLocked File Extension|.iPiLocked]]. V2 projects can be opened and stored to the new format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Migration to DirectX 11.&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio_Installation</id>
		<title>iPi Mocap Studio Installation</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio_Installation"/>
				<updated>2023-09-06T08:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== iPi Mocap Studio ===&lt;br /&gt;
&lt;br /&gt;
[https://files.ipisoft.com/iPiMocapStudioSetup.exe Download] and run the latest setup package of [[iPi Mocap Studio]]. You will be presented with the following dialog:&lt;br /&gt;
&lt;br /&gt;
[[File:iPi Mocap Studio 3 Setup.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
All components are required for installation. &lt;br /&gt;
{{Note|1=The installation of '''Microsoft .NET Framework 4.8''' requires an Internet connection. If needed, you can [https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 download offline installer for Microsoft .NET] separately, and run it before iPi Mocap Studio setup.}} &lt;br /&gt;
Other components are included with [[iPi Mocap Studio]] setup.&lt;br /&gt;
{{Note|Shell Extensions for Video and Project files are needed to show thumbnails and preview for iPi video and project files in Windows Explorer}}&lt;br /&gt;
&lt;br /&gt;
# Press the '''Install''' button to begin installation.&lt;br /&gt;
# You will be prompted to read and accept the license agreement(s) by checking corresponding checkbox.&lt;br /&gt;
#:[[Image:iPi Mocap Studio 3 Setup Accept License.png|center|link=]]&lt;br /&gt;
#:&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
#:&amp;lt;td&amp;gt;[[Image:iPi_Mocap_Studio_3_Setup_Accept_License_ProjectFiles_ShellExt.png|center|316px|Click to enlarge]]&amp;lt;/td&amp;gt;&lt;br /&gt;
#:&amp;lt;td&amp;gt;[[Image:iPi_Mocap_Studio_3_Setup_Accept_License_VideoFiles_ShellExt.png|center|316px|Click to enlarge]]&amp;lt;/td&amp;gt;&lt;br /&gt;
#:&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
# Press the '''Install''' button to begin installation.&lt;br /&gt;
# Upon installation is complete, you will be prompted to launch [[iPi Mocap Studio]].&lt;br /&gt;
#:[[File:iPi Mocap Studio 3 Setup Launch.png|center|link=]]&lt;br /&gt;
#As soon as [[iPi Mocap Studio]] launches, you will be prompted to enter your license key or start 30-days free trial period.&amp;lt;br /&amp;gt;For more info about license protection see [[Licensing Policy]].&lt;br /&gt;
#:[[Image:Welcome to ipistudio dlg.png|center|link=]]&lt;br /&gt;
#Ensure that your graphics hardware is set to maximum performance with iPi Mocap Studio.&lt;br /&gt;
#*[[Maximizing GPU performance in iPi Mocap Studio]]&lt;br /&gt;
#*[[Laptops with Switchable Graphics]]&lt;br /&gt;
#*[[Multiple GPUs]]&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes</id>
		<title>iPi Mocap Studio Release Notes</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes"/>
				<updated>2023-09-06T07:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.6.0.261 - under the hood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#333333; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiMocapStudioSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.261|Sep 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.0.261.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking|New tracking features]] that use modern AI toolkit from NVIDIA:&lt;br /&gt;
** [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]]&lt;br /&gt;
** [[AI-based Tracking#Detect Pose and Height (AI)|Detect Pose and Height (AI)]]&lt;br /&gt;
** [[AI-based Tracking#AI-based feet tracking|AI-based feet tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based head tracking|AI-based head tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based hands tracking|AI-based hands tracking]]&lt;br /&gt;
** [[AI-based Tracking#Applying only AI-based tracking|Applying only AI-based tracking]]&lt;br /&gt;
** [[AI-based Tracking#Automatic tracking errors fixing|Automatic tracking errors fixing]]&lt;br /&gt;
* New build-in target characters and motion transfer profiles for better compatibility with Unreal Engine 5:&lt;br /&gt;
** UE5 Manny&lt;br /&gt;
** UE5 Quinn&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-4 6 0.png|950px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Switching to [https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1 FBX SDK 2020.2.1] for FBX files import/export&lt;br /&gt;
* Now Microsoft [https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 .Net Framework 4.8] is in use (was: 4.7.2)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.8.260|Apr 20, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.8.260.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Fast and Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.7.258|Jun 27, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.7.258.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improvements in UI for editing of motion transfer profile.&lt;br /&gt;
** Check that no duplicate targets used when updating a symmetric bone mapping.&lt;br /&gt;
** Update a symmetric bone when adding/removing a target bone.&lt;br /&gt;
** Enabled the &amp;quot;(Unused)&amp;quot; item in the combo list.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixes in editing of motion transfer profile.&lt;br /&gt;
** Fixed crash when trying to select an already used target bone in the viewport.&lt;br /&gt;
** Fixed inability to map symmetric bone when it can't be assigned automatically.&lt;br /&gt;
** Fixed an error when reading swing/twist weights from an XML file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.6.256|Apr 18, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.6.256.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Unreal Engine's MetaHuman character in animation export and streaming.&lt;br /&gt;
** [[Animation_Streaming#MetaHuman|Streaming animation to MetaHuman in Unreal Engine]].&lt;br /&gt;
** [[Animation_Export#Unreal_Engine|Motion transfer to MetaHuman character]].&lt;br /&gt;
* Motion transfer enhancements ([[Animation_Export#Multiple_Target_Bones|see details]]).&lt;br /&gt;
** Allow for multiple target bones in character mapping.&lt;br /&gt;
** Allow for separate swing and twist rotation channels.&lt;br /&gt;
* Added built-in motion transfer profile for Daz Genesis 8 character.&lt;br /&gt;
* Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed animation streaming to Unreal that didn't work over network.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.2.252|Dec 02, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.2.252.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Speed of Jitter Removal algorithm substantially increased.&lt;br /&gt;
{{Note|The improved Jitter Removal algorithm now works on CPU. It can be 10-50 times faster depending on particular hardware, so we do not use progress indicator for it. The accuracy is the same.}}&lt;br /&gt;
* Replaced '''Use fast tracking algorithm''' checkbox on ''Tracking'' tab with '''Tracking algorithm''' combobox.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed tracking issues that led to tracking errors in rare cases.&lt;br /&gt;
* Fixed animation streaming crash in case of network failures.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.1.250|Jun 17, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Mocap Studio using a [https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.249|Jun 04, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.0.249.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded in '''Portrait''' and '''Upside down''' orientations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.1.243|Feb 24, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.1.243.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Better support for Intel RealSense [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455] sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed importing of target character from SMD file when bone names contain spaces.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.242|Feb 9, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.0.242.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unreal Engine. For details see [[Streaming to Unreal]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.240|Feb 28, 2020|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.1.240.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added [[iPi Automation Add-on#Live (Real-Time) Session Commands|automation commands]] to control [[Real-time Tracking for Live Preview|real-time tracking]].&lt;br /&gt;
* Added [[iPi Automation Add-on#start-streaming-animation|automation commands]] to control [[Streaming to Unity|streaming of animation]] to a network.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash during long live sessions.&lt;br /&gt;
* Fixed app crash when iPiVideo contains corrupted MJPEG frames.&lt;br /&gt;
* Fixed improper work of [[iPi Automation Add-on#load-target-character|load-target-character]] automation command with '''filePath''' argument.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.239|Oct 9, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.0.239.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unity. For details see [[Streaming to Unity]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
* Foot tracking improved for depth sensors.&lt;br /&gt;
* Distance between two arbitrary cameras can be controlled in Calibration projects for multiple RGB cameras (see table under '''Scale''' slider on '''Calibration''' tab).&lt;br /&gt;
* Improvements in [[Real-time Tracking for Live Preview]]:&lt;br /&gt;
** Significant progress in accuracy and stability.&lt;br /&gt;
** High/Low resolution setting.&lt;br /&gt;
** On the fly trajectory filtering (smoothing) during Live Preview.&lt;br /&gt;
** Restoring Live settings from the last session.&lt;br /&gt;
** Better visibility of point cloud during Live Preview.&lt;br /&gt;
** [[Streaming to Unity]] is available for Live Preview. Thus, one can see real-time live feedback right inside Unity.&lt;br /&gt;
:: {{Important|[[iPi Recorder]] 4.4.4 or later is required.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.235|Aug 23, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.2.0.235.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded with '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved rendering smoothness during live tracking.&lt;br /&gt;
* Minor improvement in the quality of board calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.3.233|May 16, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.3.233.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Built-in support for Unreal Engine 4 - compatible characters:&lt;br /&gt;
*# You can either import your character from FBX file in [[iPi Mocap Studio]]. If your character skeleton follows Unreal Mannequin structure and naming conventions, motion-transfer profile will be automatically generated. After that you just export animation in FBX format in [[iPi Mocap Studio]] and import it in Unreal Engine.&lt;br /&gt;
*#* {{Tip|This way is recommended because it works for all human-like characters regardless their proportions.}}&lt;br /&gt;
*# Or you can just choose '''UE4 Mannequin''' item from top part of '''Target character''' drop-down menu on '''Export''' tab in [[iPi Mocap Studio]], then you can export animation in FBX format and import result in Unreal Engine.&lt;br /&gt;
*#* {{Note|This way is usable only for characters with default Unreal Engine proportions.}}&lt;br /&gt;
* Selection from compatible motion transfer profiles when importing target character.&lt;br /&gt;
* New features in '''Motion Transfer Profile''':&lt;br /&gt;
** button to auto determine orientation of target character&lt;br /&gt;
** button to clear motion transfer profile&lt;br /&gt;
** slight redesign of controls layout&lt;br /&gt;
** improved tips&lt;br /&gt;
&lt;br /&gt;
[[File:studio-transfer-profile-new-features-4-1-3.png|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Accuracy issue in [https://en.wikipedia.org/wiki/Euler_angles Euler Angles] math (near [https://en.wikipedia.org/wiki/Gimbal_lock Gimbal Lock]). Results in minor short-term jitter of exported animation in some rare cases.&lt;br /&gt;
* Incorrect animation export for FBX models which have non-zero pre/post translation transformations for model node(s).&lt;br /&gt;
* Losing info about gyro sensors when opening project without a video.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Checking that primary GPU is not software emulation and is not '''Microsoft Basic Render Driver'''.&lt;br /&gt;
* Suppress adding to MRU list of target characters if animation was opened using '''Open Animation''' menu item.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.1.231|Dec 27, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.1.231.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Introduced ''Distribute rotation between Head and Neck'' setting for [[Motion_Controllers#Head_Rotation|Motion Controllers]].&lt;br /&gt;
* Support for Biomech export operations in [[Batch Processing]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.230|Dec 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.0.230.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Twist angle over 180 degrees for hands, feet and head under certain condition.&lt;br /&gt;
* Minor bug fixes in [[Real-time Tracking for Live Preview]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Based on users feedback, we turned off rotation distribution between head and neck joints when data from motion controller is applied to head. (This distribution was introduced in version 4.0.0.223.)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.226|Sep 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.3.226.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Using head and hand orientations set from motion controllers during ''Refine'' that allows to improve tracking in some cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash in tracking after deletion of all animation within ROI.&lt;br /&gt;
* Occasional tracking failures if tracking is applied to new project without saving it.&lt;br /&gt;
* Occasional incorrect hands orientations after tracking or jitter removal if motion controllers data were applied.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better tracking of complex legs or arms poses in some cases.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.2.225|Aug 17, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.2.225.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Removing parasite limbs twists that may appear after ''Jitter Removal'' application.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Removed ''Trajectory Filter'' slider from ''Live'' tab as this setting is not used during live tracking.&lt;br /&gt;
* Disable ''Auto adjust camera FOV'' option for calibration projects recorded with action cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Slightly increased accuracy of removing parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.224|Jul 26, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.1.224.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed hand joint rotation tool issues.&lt;br /&gt;
* Removed ''Jitter Removal'' dependence from ''Individual Body Parts Tracking'' options.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved limbs tracking that removes parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
* Increased accuracy of tracking algorithm in some cases due to use of improved joint limits.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.0.223|Jul 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.0.223.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Real-time Tracking for Live Preview]] added.&lt;br /&gt;
:{{Note|Supported in '''Basic''' and '''Pro''' editions.}}&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Individual_body_parts_tracking|Individual body parts tracking]] for post-processing.&lt;br /&gt;
* Improved tracking with the use of motion controllers.&lt;br /&gt;
** Joint limits are taken into account when applying motion controllers data to avoid physically impossible joint orientations.&lt;br /&gt;
** Rotations are distributed between head and neck joints when tracking head.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background calculation for noisy depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.6.222|Mar 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.6.222.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New '''calibration algorithm''' for depth sensors / light marker method.&lt;br /&gt;
** Higher speed.&lt;br /&gt;
** Slightly better accuracy.&lt;br /&gt;
* New/enhanced automation commands:&lt;br /&gt;
** '''get-actor-props'''; '''get-pose-mismatch'''; additional parameters for '''set-actor-props'''.&lt;br /&gt;
** '''recenter-coordinates-on-character'''; '''move-coordinate-system'''.&lt;br /&gt;
** '''export-video'''; ''videoFilePath'' parameter in '''open-project''' command.&lt;br /&gt;
* Added option to take .iPiVideo from project directory if .iPiVideo is not found.&lt;br /&gt;
* Allow fractional values for target FPS in Export Options dialog.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect Biomech export for multiple actors; first actor exported correctly, other actors used bone lengths of first actor.&lt;br /&gt;
* Uneven shoulder height was set for some imported characters.&lt;br /&gt;
* Taking into account target character transform when exporting cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Auto adjust camera FOV is checked by default for calibration project (in case when all RGB cameras have the same model).&lt;br /&gt;
* FBX import: improved search for a root node.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.4.220|Jun 17, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.4.220.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Export Options''' dialog is now shown for any file format after a destination file is selected. '''Recenter coordinates on character''' and '''Export T-pose in the first frame''' options moved to this dialog (they affect exported animation only). '''Advanced motion transfer''' option is left on the '''Export''' tab (it affects both preview in program and exported animation), but moved up, just below '''Show target character''' option.&lt;br /&gt;
* Option for setting the frame rate of an exported animation is added to the '''Export Options''' dialog.&lt;br /&gt;
* Export of cameras is available for COLLADA format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect vertical positioning of built-in rigs for Motion Builder and 3ds Max.&lt;br /&gt;
* Incorrect positioning of skeleton when exporting with default rig in some situations.&lt;br /&gt;
* Values for selected bone were not displayed on the '''Pose''' tab (introduced in 3.6.0).&lt;br /&gt;
* App crash on project opening under certain circumstances.&lt;br /&gt;
* Motion transfer profile was not saved automatically after changing target character’s orientation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.3.219|May 29, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.3.219.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Applying data from motion controllers fails after saving a project.&lt;br /&gt;
* A number of bugs with '''Move Coordinate System''' tool:&lt;br /&gt;
** App crash&lt;br /&gt;
** Frames with default pose were transformed&lt;br /&gt;
** Visual glitches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.2.218|May 26, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.2.218.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Exported animation always has default 30 FPS (introduced in v3.6.0.216).&lt;br /&gt;
* Changes in actor appearance are not applied to the target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.1.217|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.1.217.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Crash of license activation during application start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.0.216|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.0.216.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New calibration algorithm for the light marker method.&lt;br /&gt;
** Vastly greater speed&lt;br /&gt;
** Slightly better accuracy&lt;br /&gt;
{{Tip|In case of problems with the new algorithm, you can revert to using the old algorithm. Check '''Use old calibration algorithm''' in '''Manual Calibration Adjustments &amp;gt; Advanced Calibration Settings''' section on the '''Calibration''' tab.}}&lt;br /&gt;
* Including cameras into exported animations in FBX format (optional).&lt;br /&gt;
* Vastly increased the speed of applying data from motion controllers.&lt;br /&gt;
* Automation add-on:&lt;br /&gt;
** Added '''useFastTrackingAlgorithm''' field to the arguments of '''set-tracking-props''' command and to the result of '''get-tracking-props''' command.&lt;br /&gt;
** Added '''markerColor''' field to the arguments of '''run-calibration''' command.&lt;br /&gt;
** Changed default value of '''autoDetectInitialCameraPositions''' field in '''create-project''' command to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech add-on: Unchecking '''Export RGB''' checkbox when there is no color data.&lt;br /&gt;
* Fixed app crash after opening project under certain conditions.&lt;br /&gt;
* Fixed displaying of warnings on the '''Calibration''' tab at improper moments.&lt;br /&gt;
* Task dialogs after animation/video export were modeless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.1.215|Apr 23, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.1.215.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Wrong scale in exported DMX animation (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=9756 forum message]).&lt;br /&gt;
* Program crashed on importing character having same-named bones.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.0.214|Apr 19, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.0.214.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New fast tracking algorithm for depth sensors (BETA version). To use it, turn on ''Use fast tracking algorithm (BETA)'' checkbox on ''Tracking'' tab.&lt;br /&gt;
** Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.&lt;br /&gt;
** Available for single-actor projects, and single-GPU configurations.&lt;br /&gt;
{{Tip|If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via ''Help &amp;gt; Manage GPU Usage'' menu.}}&lt;br /&gt;
&lt;br /&gt;
* Improvements in animation export.&lt;br /&gt;
** New control on ''Export'' tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.&lt;br /&gt;
** The motion is now correctly transferred to imported characters with separate ''Root'' bone and ''Hips/Pelvis'' bone. You can map hips motion either to ''Root'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
** Support for FBX format 7.5 (2016)&lt;br /&gt;
{{Note|Built-in rig for ''Blender'' has been removed, because there is no need in change of axes orientation for modern versions of Blender.}}&lt;br /&gt;
&lt;br /&gt;
* Allow to select flashlight color for marker detection during calibration (useful in case of light background).&lt;br /&gt;
* Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.&lt;br /&gt;
* Added hints about GPUs to progress bar area during tracking.&lt;br /&gt;
* Showing dialog with common actions available for the exported file after animation export and video export operations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Program crashed in case of window resizing during video export.&lt;br /&gt;
* Program crashed on certain errors when opening target character and animations. Now errors are reported.&lt;br /&gt;
* Automation Add-on could hang in rare cases during events sending.&lt;br /&gt;
* Fixed GPU memory leaks on project open / close operations and during calibration.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved automatic floor detection both for RGB cameras and depth sensors&lt;br /&gt;
* Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.&lt;br /&gt;
* Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.&lt;br /&gt;
* Using FBX SDK 2017.1 for handling FBX files.&lt;br /&gt;
* Fixed speed degradation issue during calibration using board for depth projects.&lt;br /&gt;
* For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.16.212|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.16.212.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Import of target character crashed.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.15.211|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.15.211.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking worked incorrectly on Intel integrated graphics and some other weak video cards.&lt;br /&gt;
* Jitter removal / tracking hanged in rare cases.&lt;br /&gt;
* Incorrect pose visualized during tracking in the first frame of ''Region-of-Interest''.&lt;br /&gt;
* Tracking crashed with exception ''Wait for frame ... failed'' in rare cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Fixed GPU memory leaks.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.12.208|Oct 13, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.12.208.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of tracking operations. &lt;br /&gt;
** Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors. &lt;br /&gt;
** For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.&lt;br /&gt;
** For slow video cards speed increase is substantially lower. &lt;br /&gt;
** For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)&lt;br /&gt;
** For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.10.206|Sep 23, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.10.206.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter removal crashed on projects recorded with Kinect v1 containing RGB video information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Further improvement of responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.9.205|Sep 15, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.9.205.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech Add-on free trial activation did not work.&lt;br /&gt;
* Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.&lt;br /&gt;
* Memory leaks in jitter removal.&lt;br /&gt;
* Crashed if timeline slider is clicked during jitter removal or tracking operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.8.204|Sep 01, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.8.204.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
* Trajectory filter is improved for noisy data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking operations of multiple depth sensors projects failed with exception on some models of ''Nvidia'' cards using drivers 372.54, 372.70.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.7.203|Jul 14, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.7.203.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.201|May 03, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.7.201.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter Removal failed on some models of video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.200|Apr 25, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.6.200.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:.&lt;br /&gt;
* Increased tracking quality for actors with adjusted proportions.&lt;br /&gt;
* Allow opening of a processed [[.iPiMotion File Extension|'''.iPiMotion''']] file without video, for 3D data viewing.&lt;br /&gt;
* ''Hide Background'' option button / menu item for RGB video.&lt;br /&gt;
* Improved UI for light settings:&lt;br /&gt;
** Store light settings to scene file;&lt;br /&gt;
** Automatic loading of light settings from previous project when creating new project;&lt;br /&gt;
** ''Place Light to the Current Virtual Camera Position'' button added to Scene tab.&lt;br /&gt;
* No Auto-Play after project open.&lt;br /&gt;
* Calibration: UI enhancements for manual marking of ground points.&lt;br /&gt;
* Calibration: edit box for typing in camera height added.&lt;br /&gt;
* Control for manual alignment of coordinate system on the ''Scene'' tab.&lt;br /&gt;
* Biomech export: added lengths of body segments, eye positions.&lt;br /&gt;
* Support of Intel [http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-longrange.html RealSense R200] sensor.&lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Calibration: additional ground detection quality check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.193|Nov 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.5.193.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Using_Tracking_Data_from_Depth_Sensors|Improved workflow]] with the use of '''Kinect 2''' tracking data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Update target character pose after '''Refit Pose'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Do not auto play on project opening or after importing a target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.4.191|Aug 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.4.191.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improvements in pose editing tools:&lt;br /&gt;
** Highlighting selectable objects (e.g. bones) on mouse hover;&lt;br /&gt;
** Rendering tool controls in front of all objects for ease of use;&lt;br /&gt;
** Displaying highlighted bone’s name in the bottom-right (previously, only selected bone’s name was displayed).&lt;br /&gt;
* Improvements in editing of motion profiles:&lt;br /&gt;
** Ability to select target bones directly from target character’s skeleton in the scene;&lt;br /&gt;
** Highlighting target character’s bones when scrolling through combo boxes in '''Target Bone''' column;&lt;br /&gt;
** Automatic assignment of symmetric bones (left/right).&lt;br /&gt;
* Minor improvements in rendering of the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Compatibility of secondary GPUs is determined incorrectly.&lt;br /&gt;
* Application crashes when the Pose Mismatch view is activated on multiple GPUs.&lt;br /&gt;
* Initial length of ROI and Take 1 is defined improperly in projects created from records with non-standard frame rate (recorded after warning about low frame rate).&lt;br /&gt;
* Pose of target character is not updated when actor’s pose is manually edited while staying on the same frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.190|Aug 08, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.3.190.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-3.2.3.190-visual-bone-picker.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Performance degradation when using multiple GPUs in certain configurations.&lt;br /&gt;
* Sound controls are missing in the bottom toolbar for projects with audio data.&lt;br /&gt;
* Calibration freezes under rare conditions.&lt;br /&gt;
* Application crash during calibration when applying to an action video by mistake in certain situations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background subtraction for records made with Kinect 2 sensors to keep more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.2.189|Jun 17, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.2.189.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors.&lt;br /&gt;
* Dropped support for DirectX 10 video cards.&lt;br /&gt;
*: Previously many core operations like tracking were already unavailable for such cards. Now program will not run at all.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.&lt;br /&gt;
* Incorrect character rendering on Intel HD4xxx series and above.&lt;br /&gt;
*: This issue may still occur on prolonged running of application. In this case restarting the application helps.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Some optimizations in usage of graphic resources.&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.1.187|May 02, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.1.187.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* UI freezing when in the '''Pose Mismatch''' mode under certain conditions.&lt;br /&gt;
* Incorrect rendering of video frame on some video cards.&lt;br /&gt;
* Import of a target character with the same skeleton structure as the model in Mocap Studio results in error.&lt;br /&gt;
* Incorrect values displayed for occlusions percent in the calibration statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.0.182|Apr 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.0.182.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added settings for adjusting proportions of the actor's model:&lt;br /&gt;
** legs length;&lt;br /&gt;
** arms length;&lt;br /&gt;
** shoulders width;&lt;br /&gt;
** head size;&lt;br /&gt;
** feet size.&lt;br /&gt;
* Layout of the '''Actor''' tab has been changed slightly.&lt;br /&gt;
* Settings for adjusting the size of a light marker in calibration projects.&lt;br /&gt;
* Improved automatic evaluation of calibration quality for multiple depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved processing of program crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.177|Mar 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.2.177.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Biomech Add-on''': added [[iPi_Biomech_Add-on#Export_Point_Cloud|point cloud export]] formats convenient for animators, including [https://www.thinkboxsoftware.com/krak-prt-11-file-format/ Krakatoa PRT], [https://en.wikipedia.org/wiki/PLY_(file_format) PLY], [https://en.wikipedia.org/wiki/Wavefront_.obj_file OBJ], Leika PTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.175|Feb 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.1.175.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New menu items '''View &amp;gt; Cameras''' and '''View &amp;gt; Source of Light''' allow to remove camera and source of light objects from 3D scene if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* FBX import and export do not support national (non-ASCII) characters in file path.&lt;br /&gt;
* Projects with three actors are always created in [[.iPiLocked File Extension|.iPiLocked format]] even in [https://www.ipisoft.com/software/pro-edition Pro edition].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.173|Feb 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.0.173.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [https://www.ipisoft.com/software/basic-edition Basic] and [https://www.ipisoft.com/software/trial-edition Free Trial] editions now support up to '''six (6)''' color cameras like Sony PS3 Eye. In previous versions this limit was four (4).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''sixteen (16)''' color cameras like Sony PS3 Eye. In previous versions this limit was eight (8).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''four (4)''' depth sensors. In previous versions this limit was three (3).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''three (3)''' actors tracking. In previous versions this limit was two (2).&lt;br /&gt;
*: {{Note|For three actors tracking it is highly recommended to use at least nine (9) color cameras like Sony PS3 Eye.}}&lt;br /&gt;
* '''Extended''' and '''Extreme''' calibration modes for complex cases.&lt;br /&gt;
* Bunch of minor improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases calibration results in upside down configuration.&lt;br /&gt;
* In rare cases '''Pause''' button is not clickable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.3.172|Jan 07, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.3.172.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning &amp;quot;wheel&amp;quot;).&lt;br /&gt;
* Scaling the actor's model relative to the floor when adjusting its height.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash during the calibration of dual Kinect 2 configuration using a board.&lt;br /&gt;
* App crash during the export of point cloud from Kinect 2.&lt;br /&gt;
* App crash when trying to remove an entry from the list of MRU hand poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.2.171|Nov 26, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.2.171.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Additional improvements in calibration procedure:&lt;br /&gt;
** flashlight marker detection becomes faster and more robust;&lt;br /&gt;
** calibration of multiple Kinect 2 sensors with the aid of flashlight is now supported;&lt;br /&gt;
** undo/redo is now fully functional for calibration projects;&lt;br /&gt;
** automatic detection of ground points is slightly improved to become more reliable in complex cases.&lt;br /&gt;
* Options for FBX export:&lt;br /&gt;
** FBX version;&lt;br /&gt;
** Binary/ASCII format.&lt;br /&gt;
* Manual ground height fine-tuning for action projects ('''Scene''' tab).&lt;br /&gt;
* Message about incompatible video card on execution of Tracking / Refine / Refit Pose if video card is not '''DirectX 11''' capable.&lt;br /&gt;
* Reduced memory footprint.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* Binary format of project files is slightly changed. This version can open projects saved by previous versions. But previous versions are unable to open projects saved by this version.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking overrides key frames for hands.&lt;br /&gt;
* Wrong position of video billboard for projects from depth sensors when alignment of color video to depth is switched off.&lt;br /&gt;
* FBX import/export doesn't work in rear cases: OS is Windows 7 64-bit, Service Pack 1 is not installed, CPU supports AVX instructions set (e.g. Intel Core i3/i5/i7 Haswell).&lt;br /&gt;
* Fatal error &amp;quot;NullReferenceException&amp;quot; during application start up in rear cases.&lt;br /&gt;
* Minor bugs in visibility of imported character's bones and opacity of imported character's skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.169|Nov 11, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.1.169.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Disabling tabs area and some keyboard shortcuts during processing to prevent unintentional interruption of operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash on start on hardware configurations with high resolution display and 2 GB (or less) video card.&lt;br /&gt;
* Processing speed degradation on Windows 7.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.166|Nov 03, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.0.166.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Mocap Studio|iPi Mocap Studio 3]]. If you're user of '''iPi Studio 2.x''' or '''iPi Studio 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new depth sensors: [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows]].&lt;br /&gt;
* Improved calibration:&lt;br /&gt;
** more reliable;&lt;br /&gt;
** faster;&lt;br /&gt;
** automatic ground detection;&lt;br /&gt;
** calibration quality feedback.&lt;br /&gt;
* Improved tracking for arms and legs.&lt;br /&gt;
* Redesigned user interface.&lt;br /&gt;
* Comprehensive progress indicators.&lt;br /&gt;
* Improved user interface for animation export and motion transfer.&lt;br /&gt;
* More accurate center of mass calculation.&lt;br /&gt;
* Tons of minor improvements and fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* New project file formats: [[.iPiVideo File Extension|.iPiVideo]], [[.iPiCalib File Extension|.iPiCalib]]  and [[.iPiLocked File Extension|.iPiLocked]]. V2 projects can be opened and stored to the new format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Migration to DirectX 11.&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes</id>
		<title>iPi Mocap Studio Release Notes</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes"/>
				<updated>2023-09-05T19:34:17Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: screenshots for v.4.6.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#333333; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiMocapStudioSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.261|Sep 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.0.261.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking|New tracking features]] that use modern AI toolkit from NVIDIA:&lt;br /&gt;
** [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]]&lt;br /&gt;
** [[AI-based Tracking#Detect Pose and Height (AI)|Detect Pose and Height (AI)]]&lt;br /&gt;
** [[AI-based Tracking#AI-based feet tracking|AI-based feet tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based head tracking|AI-based head tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based hands tracking|AI-based hands tracking]]&lt;br /&gt;
** [[AI-based Tracking#Applying only AI-based tracking|Applying only AI-based tracking]]&lt;br /&gt;
** [[AI-based Tracking#Automatic tracking errors fixing|Automatic tracking errors fixing]]&lt;br /&gt;
* New build-in target characters and motion transfer profiles for better compatibility with Unreal Engine 5:&lt;br /&gt;
** UE5 Manny&lt;br /&gt;
** UE5 Quinn&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-4 6 0.png|950px]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.8.260|Apr 20, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.8.260.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Fast and Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.7.258|Jun 27, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.7.258.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improvements in UI for editing of motion transfer profile.&lt;br /&gt;
** Check that no duplicate targets used when updating a symmetric bone mapping.&lt;br /&gt;
** Update a symmetric bone when adding/removing a target bone.&lt;br /&gt;
** Enabled the &amp;quot;(Unused)&amp;quot; item in the combo list.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixes in editing of motion transfer profile.&lt;br /&gt;
** Fixed crash when trying to select an already used target bone in the viewport.&lt;br /&gt;
** Fixed inability to map symmetric bone when it can't be assigned automatically.&lt;br /&gt;
** Fixed an error when reading swing/twist weights from an XML file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.6.256|Apr 18, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.6.256.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Unreal Engine's MetaHuman character in animation export and streaming.&lt;br /&gt;
** [[Animation_Streaming#MetaHuman|Streaming animation to MetaHuman in Unreal Engine]].&lt;br /&gt;
** [[Animation_Export#Unreal_Engine|Motion transfer to MetaHuman character]].&lt;br /&gt;
* Motion transfer enhancements ([[Animation_Export#Multiple_Target_Bones|see details]]).&lt;br /&gt;
** Allow for multiple target bones in character mapping.&lt;br /&gt;
** Allow for separate swing and twist rotation channels.&lt;br /&gt;
* Added built-in motion transfer profile for Daz Genesis 8 character.&lt;br /&gt;
* Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed animation streaming to Unreal that didn't work over network.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.2.252|Dec 02, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.2.252.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Speed of Jitter Removal algorithm substantially increased.&lt;br /&gt;
{{Note|The improved Jitter Removal algorithm now works on CPU. It can be 10-50 times faster depending on particular hardware, so we do not use progress indicator for it. The accuracy is the same.}}&lt;br /&gt;
* Replaced '''Use fast tracking algorithm''' checkbox on ''Tracking'' tab with '''Tracking algorithm''' combobox.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed tracking issues that led to tracking errors in rare cases.&lt;br /&gt;
* Fixed animation streaming crash in case of network failures.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.1.250|Jun 17, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Mocap Studio using a [https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.249|Jun 04, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.0.249.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded in '''Portrait''' and '''Upside down''' orientations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.1.243|Feb 24, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.1.243.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Better support for Intel RealSense [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455] sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed importing of target character from SMD file when bone names contain spaces.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.242|Feb 9, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.0.242.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unreal Engine. For details see [[Streaming to Unreal]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.240|Feb 28, 2020|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.1.240.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added [[iPi Automation Add-on#Live (Real-Time) Session Commands|automation commands]] to control [[Real-time Tracking for Live Preview|real-time tracking]].&lt;br /&gt;
* Added [[iPi Automation Add-on#start-streaming-animation|automation commands]] to control [[Streaming to Unity|streaming of animation]] to a network.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash during long live sessions.&lt;br /&gt;
* Fixed app crash when iPiVideo contains corrupted MJPEG frames.&lt;br /&gt;
* Fixed improper work of [[iPi Automation Add-on#load-target-character|load-target-character]] automation command with '''filePath''' argument.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.239|Oct 9, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.0.239.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unity. For details see [[Streaming to Unity]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
* Foot tracking improved for depth sensors.&lt;br /&gt;
* Distance between two arbitrary cameras can be controlled in Calibration projects for multiple RGB cameras (see table under '''Scale''' slider on '''Calibration''' tab).&lt;br /&gt;
* Improvements in [[Real-time Tracking for Live Preview]]:&lt;br /&gt;
** Significant progress in accuracy and stability.&lt;br /&gt;
** High/Low resolution setting.&lt;br /&gt;
** On the fly trajectory filtering (smoothing) during Live Preview.&lt;br /&gt;
** Restoring Live settings from the last session.&lt;br /&gt;
** Better visibility of point cloud during Live Preview.&lt;br /&gt;
** [[Streaming to Unity]] is available for Live Preview. Thus, one can see real-time live feedback right inside Unity.&lt;br /&gt;
:: {{Important|[[iPi Recorder]] 4.4.4 or later is required.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.235|Aug 23, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.2.0.235.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded with '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved rendering smoothness during live tracking.&lt;br /&gt;
* Minor improvement in the quality of board calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.3.233|May 16, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.3.233.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Built-in support for Unreal Engine 4 - compatible characters:&lt;br /&gt;
*# You can either import your character from FBX file in [[iPi Mocap Studio]]. If your character skeleton follows Unreal Mannequin structure and naming conventions, motion-transfer profile will be automatically generated. After that you just export animation in FBX format in [[iPi Mocap Studio]] and import it in Unreal Engine.&lt;br /&gt;
*#* {{Tip|This way is recommended because it works for all human-like characters regardless their proportions.}}&lt;br /&gt;
*# Or you can just choose '''UE4 Mannequin''' item from top part of '''Target character''' drop-down menu on '''Export''' tab in [[iPi Mocap Studio]], then you can export animation in FBX format and import result in Unreal Engine.&lt;br /&gt;
*#* {{Note|This way is usable only for characters with default Unreal Engine proportions.}}&lt;br /&gt;
* Selection from compatible motion transfer profiles when importing target character.&lt;br /&gt;
* New features in '''Motion Transfer Profile''':&lt;br /&gt;
** button to auto determine orientation of target character&lt;br /&gt;
** button to clear motion transfer profile&lt;br /&gt;
** slight redesign of controls layout&lt;br /&gt;
** improved tips&lt;br /&gt;
&lt;br /&gt;
[[File:studio-transfer-profile-new-features-4-1-3.png|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Accuracy issue in [https://en.wikipedia.org/wiki/Euler_angles Euler Angles] math (near [https://en.wikipedia.org/wiki/Gimbal_lock Gimbal Lock]). Results in minor short-term jitter of exported animation in some rare cases.&lt;br /&gt;
* Incorrect animation export for FBX models which have non-zero pre/post translation transformations for model node(s).&lt;br /&gt;
* Losing info about gyro sensors when opening project without a video.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Checking that primary GPU is not software emulation and is not '''Microsoft Basic Render Driver'''.&lt;br /&gt;
* Suppress adding to MRU list of target characters if animation was opened using '''Open Animation''' menu item.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.1.231|Dec 27, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.1.231.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Introduced ''Distribute rotation between Head and Neck'' setting for [[Motion_Controllers#Head_Rotation|Motion Controllers]].&lt;br /&gt;
* Support for Biomech export operations in [[Batch Processing]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.230|Dec 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.0.230.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Twist angle over 180 degrees for hands, feet and head under certain condition.&lt;br /&gt;
* Minor bug fixes in [[Real-time Tracking for Live Preview]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Based on users feedback, we turned off rotation distribution between head and neck joints when data from motion controller is applied to head. (This distribution was introduced in version 4.0.0.223.)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.226|Sep 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.3.226.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Using head and hand orientations set from motion controllers during ''Refine'' that allows to improve tracking in some cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash in tracking after deletion of all animation within ROI.&lt;br /&gt;
* Occasional tracking failures if tracking is applied to new project without saving it.&lt;br /&gt;
* Occasional incorrect hands orientations after tracking or jitter removal if motion controllers data were applied.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better tracking of complex legs or arms poses in some cases.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.2.225|Aug 17, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.2.225.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Removing parasite limbs twists that may appear after ''Jitter Removal'' application.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Removed ''Trajectory Filter'' slider from ''Live'' tab as this setting is not used during live tracking.&lt;br /&gt;
* Disable ''Auto adjust camera FOV'' option for calibration projects recorded with action cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Slightly increased accuracy of removing parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.224|Jul 26, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.1.224.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed hand joint rotation tool issues.&lt;br /&gt;
* Removed ''Jitter Removal'' dependence from ''Individual Body Parts Tracking'' options.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved limbs tracking that removes parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
* Increased accuracy of tracking algorithm in some cases due to use of improved joint limits.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.0.223|Jul 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.0.223.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Real-time Tracking for Live Preview]] added.&lt;br /&gt;
:{{Note|Supported in '''Basic''' and '''Pro''' editions.}}&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Individual_body_parts_tracking|Individual body parts tracking]] for post-processing.&lt;br /&gt;
* Improved tracking with the use of motion controllers.&lt;br /&gt;
** Joint limits are taken into account when applying motion controllers data to avoid physically impossible joint orientations.&lt;br /&gt;
** Rotations are distributed between head and neck joints when tracking head.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background calculation for noisy depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.6.222|Mar 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.6.222.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New '''calibration algorithm''' for depth sensors / light marker method.&lt;br /&gt;
** Higher speed.&lt;br /&gt;
** Slightly better accuracy.&lt;br /&gt;
* New/enhanced automation commands:&lt;br /&gt;
** '''get-actor-props'''; '''get-pose-mismatch'''; additional parameters for '''set-actor-props'''.&lt;br /&gt;
** '''recenter-coordinates-on-character'''; '''move-coordinate-system'''.&lt;br /&gt;
** '''export-video'''; ''videoFilePath'' parameter in '''open-project''' command.&lt;br /&gt;
* Added option to take .iPiVideo from project directory if .iPiVideo is not found.&lt;br /&gt;
* Allow fractional values for target FPS in Export Options dialog.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect Biomech export for multiple actors; first actor exported correctly, other actors used bone lengths of first actor.&lt;br /&gt;
* Uneven shoulder height was set for some imported characters.&lt;br /&gt;
* Taking into account target character transform when exporting cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Auto adjust camera FOV is checked by default for calibration project (in case when all RGB cameras have the same model).&lt;br /&gt;
* FBX import: improved search for a root node.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.4.220|Jun 17, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.4.220.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Export Options''' dialog is now shown for any file format after a destination file is selected. '''Recenter coordinates on character''' and '''Export T-pose in the first frame''' options moved to this dialog (they affect exported animation only). '''Advanced motion transfer''' option is left on the '''Export''' tab (it affects both preview in program and exported animation), but moved up, just below '''Show target character''' option.&lt;br /&gt;
* Option for setting the frame rate of an exported animation is added to the '''Export Options''' dialog.&lt;br /&gt;
* Export of cameras is available for COLLADA format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect vertical positioning of built-in rigs for Motion Builder and 3ds Max.&lt;br /&gt;
* Incorrect positioning of skeleton when exporting with default rig in some situations.&lt;br /&gt;
* Values for selected bone were not displayed on the '''Pose''' tab (introduced in 3.6.0).&lt;br /&gt;
* App crash on project opening under certain circumstances.&lt;br /&gt;
* Motion transfer profile was not saved automatically after changing target character’s orientation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.3.219|May 29, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.3.219.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Applying data from motion controllers fails after saving a project.&lt;br /&gt;
* A number of bugs with '''Move Coordinate System''' tool:&lt;br /&gt;
** App crash&lt;br /&gt;
** Frames with default pose were transformed&lt;br /&gt;
** Visual glitches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.2.218|May 26, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.2.218.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Exported animation always has default 30 FPS (introduced in v3.6.0.216).&lt;br /&gt;
* Changes in actor appearance are not applied to the target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.1.217|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.1.217.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Crash of license activation during application start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.0.216|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.0.216.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New calibration algorithm for the light marker method.&lt;br /&gt;
** Vastly greater speed&lt;br /&gt;
** Slightly better accuracy&lt;br /&gt;
{{Tip|In case of problems with the new algorithm, you can revert to using the old algorithm. Check '''Use old calibration algorithm''' in '''Manual Calibration Adjustments &amp;gt; Advanced Calibration Settings''' section on the '''Calibration''' tab.}}&lt;br /&gt;
* Including cameras into exported animations in FBX format (optional).&lt;br /&gt;
* Vastly increased the speed of applying data from motion controllers.&lt;br /&gt;
* Automation add-on:&lt;br /&gt;
** Added '''useFastTrackingAlgorithm''' field to the arguments of '''set-tracking-props''' command and to the result of '''get-tracking-props''' command.&lt;br /&gt;
** Added '''markerColor''' field to the arguments of '''run-calibration''' command.&lt;br /&gt;
** Changed default value of '''autoDetectInitialCameraPositions''' field in '''create-project''' command to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech add-on: Unchecking '''Export RGB''' checkbox when there is no color data.&lt;br /&gt;
* Fixed app crash after opening project under certain conditions.&lt;br /&gt;
* Fixed displaying of warnings on the '''Calibration''' tab at improper moments.&lt;br /&gt;
* Task dialogs after animation/video export were modeless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.1.215|Apr 23, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.1.215.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Wrong scale in exported DMX animation (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=9756 forum message]).&lt;br /&gt;
* Program crashed on importing character having same-named bones.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.0.214|Apr 19, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.0.214.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New fast tracking algorithm for depth sensors (BETA version). To use it, turn on ''Use fast tracking algorithm (BETA)'' checkbox on ''Tracking'' tab.&lt;br /&gt;
** Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.&lt;br /&gt;
** Available for single-actor projects, and single-GPU configurations.&lt;br /&gt;
{{Tip|If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via ''Help &amp;gt; Manage GPU Usage'' menu.}}&lt;br /&gt;
&lt;br /&gt;
* Improvements in animation export.&lt;br /&gt;
** New control on ''Export'' tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.&lt;br /&gt;
** The motion is now correctly transferred to imported characters with separate ''Root'' bone and ''Hips/Pelvis'' bone. You can map hips motion either to ''Root'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
** Support for FBX format 7.5 (2016)&lt;br /&gt;
{{Note|Built-in rig for ''Blender'' has been removed, because there is no need in change of axes orientation for modern versions of Blender.}}&lt;br /&gt;
&lt;br /&gt;
* Allow to select flashlight color for marker detection during calibration (useful in case of light background).&lt;br /&gt;
* Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.&lt;br /&gt;
* Added hints about GPUs to progress bar area during tracking.&lt;br /&gt;
* Showing dialog with common actions available for the exported file after animation export and video export operations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Program crashed in case of window resizing during video export.&lt;br /&gt;
* Program crashed on certain errors when opening target character and animations. Now errors are reported.&lt;br /&gt;
* Automation Add-on could hang in rare cases during events sending.&lt;br /&gt;
* Fixed GPU memory leaks on project open / close operations and during calibration.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved automatic floor detection both for RGB cameras and depth sensors&lt;br /&gt;
* Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.&lt;br /&gt;
* Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.&lt;br /&gt;
* Using FBX SDK 2017.1 for handling FBX files.&lt;br /&gt;
* Fixed speed degradation issue during calibration using board for depth projects.&lt;br /&gt;
* For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.16.212|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.16.212.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Import of target character crashed.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.15.211|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.15.211.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking worked incorrectly on Intel integrated graphics and some other weak video cards.&lt;br /&gt;
* Jitter removal / tracking hanged in rare cases.&lt;br /&gt;
* Incorrect pose visualized during tracking in the first frame of ''Region-of-Interest''.&lt;br /&gt;
* Tracking crashed with exception ''Wait for frame ... failed'' in rare cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Fixed GPU memory leaks.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.12.208|Oct 13, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.12.208.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of tracking operations. &lt;br /&gt;
** Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors. &lt;br /&gt;
** For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.&lt;br /&gt;
** For slow video cards speed increase is substantially lower. &lt;br /&gt;
** For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)&lt;br /&gt;
** For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.10.206|Sep 23, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.10.206.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter removal crashed on projects recorded with Kinect v1 containing RGB video information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Further improvement of responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.9.205|Sep 15, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.9.205.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech Add-on free trial activation did not work.&lt;br /&gt;
* Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.&lt;br /&gt;
* Memory leaks in jitter removal.&lt;br /&gt;
* Crashed if timeline slider is clicked during jitter removal or tracking operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.8.204|Sep 01, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.8.204.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
* Trajectory filter is improved for noisy data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking operations of multiple depth sensors projects failed with exception on some models of ''Nvidia'' cards using drivers 372.54, 372.70.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.7.203|Jul 14, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.7.203.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.201|May 03, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.7.201.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter Removal failed on some models of video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.200|Apr 25, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.6.200.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:.&lt;br /&gt;
* Increased tracking quality for actors with adjusted proportions.&lt;br /&gt;
* Allow opening of a processed [[.iPiMotion File Extension|'''.iPiMotion''']] file without video, for 3D data viewing.&lt;br /&gt;
* ''Hide Background'' option button / menu item for RGB video.&lt;br /&gt;
* Improved UI for light settings:&lt;br /&gt;
** Store light settings to scene file;&lt;br /&gt;
** Automatic loading of light settings from previous project when creating new project;&lt;br /&gt;
** ''Place Light to the Current Virtual Camera Position'' button added to Scene tab.&lt;br /&gt;
* No Auto-Play after project open.&lt;br /&gt;
* Calibration: UI enhancements for manual marking of ground points.&lt;br /&gt;
* Calibration: edit box for typing in camera height added.&lt;br /&gt;
* Control for manual alignment of coordinate system on the ''Scene'' tab.&lt;br /&gt;
* Biomech export: added lengths of body segments, eye positions.&lt;br /&gt;
* Support of Intel [http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-longrange.html RealSense R200] sensor.&lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Calibration: additional ground detection quality check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.193|Nov 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.5.193.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Using_Tracking_Data_from_Depth_Sensors|Improved workflow]] with the use of '''Kinect 2''' tracking data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Update target character pose after '''Refit Pose'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Do not auto play on project opening or after importing a target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.4.191|Aug 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.4.191.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improvements in pose editing tools:&lt;br /&gt;
** Highlighting selectable objects (e.g. bones) on mouse hover;&lt;br /&gt;
** Rendering tool controls in front of all objects for ease of use;&lt;br /&gt;
** Displaying highlighted bone’s name in the bottom-right (previously, only selected bone’s name was displayed).&lt;br /&gt;
* Improvements in editing of motion profiles:&lt;br /&gt;
** Ability to select target bones directly from target character’s skeleton in the scene;&lt;br /&gt;
** Highlighting target character’s bones when scrolling through combo boxes in '''Target Bone''' column;&lt;br /&gt;
** Automatic assignment of symmetric bones (left/right).&lt;br /&gt;
* Minor improvements in rendering of the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Compatibility of secondary GPUs is determined incorrectly.&lt;br /&gt;
* Application crashes when the Pose Mismatch view is activated on multiple GPUs.&lt;br /&gt;
* Initial length of ROI and Take 1 is defined improperly in projects created from records with non-standard frame rate (recorded after warning about low frame rate).&lt;br /&gt;
* Pose of target character is not updated when actor’s pose is manually edited while staying on the same frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.190|Aug 08, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.3.190.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-3.2.3.190-visual-bone-picker.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Performance degradation when using multiple GPUs in certain configurations.&lt;br /&gt;
* Sound controls are missing in the bottom toolbar for projects with audio data.&lt;br /&gt;
* Calibration freezes under rare conditions.&lt;br /&gt;
* Application crash during calibration when applying to an action video by mistake in certain situations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background subtraction for records made with Kinect 2 sensors to keep more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.2.189|Jun 17, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.2.189.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors.&lt;br /&gt;
* Dropped support for DirectX 10 video cards.&lt;br /&gt;
*: Previously many core operations like tracking were already unavailable for such cards. Now program will not run at all.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.&lt;br /&gt;
* Incorrect character rendering on Intel HD4xxx series and above.&lt;br /&gt;
*: This issue may still occur on prolonged running of application. In this case restarting the application helps.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Some optimizations in usage of graphic resources.&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.1.187|May 02, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.1.187.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* UI freezing when in the '''Pose Mismatch''' mode under certain conditions.&lt;br /&gt;
* Incorrect rendering of video frame on some video cards.&lt;br /&gt;
* Import of a target character with the same skeleton structure as the model in Mocap Studio results in error.&lt;br /&gt;
* Incorrect values displayed for occlusions percent in the calibration statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.0.182|Apr 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.0.182.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added settings for adjusting proportions of the actor's model:&lt;br /&gt;
** legs length;&lt;br /&gt;
** arms length;&lt;br /&gt;
** shoulders width;&lt;br /&gt;
** head size;&lt;br /&gt;
** feet size.&lt;br /&gt;
* Layout of the '''Actor''' tab has been changed slightly.&lt;br /&gt;
* Settings for adjusting the size of a light marker in calibration projects.&lt;br /&gt;
* Improved automatic evaluation of calibration quality for multiple depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved processing of program crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.177|Mar 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.2.177.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Biomech Add-on''': added [[iPi_Biomech_Add-on#Export_Point_Cloud|point cloud export]] formats convenient for animators, including [https://www.thinkboxsoftware.com/krak-prt-11-file-format/ Krakatoa PRT], [https://en.wikipedia.org/wiki/PLY_(file_format) PLY], [https://en.wikipedia.org/wiki/Wavefront_.obj_file OBJ], Leika PTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.175|Feb 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.1.175.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New menu items '''View &amp;gt; Cameras''' and '''View &amp;gt; Source of Light''' allow to remove camera and source of light objects from 3D scene if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* FBX import and export do not support national (non-ASCII) characters in file path.&lt;br /&gt;
* Projects with three actors are always created in [[.iPiLocked File Extension|.iPiLocked format]] even in [https://www.ipisoft.com/software/pro-edition Pro edition].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.173|Feb 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.0.173.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [https://www.ipisoft.com/software/basic-edition Basic] and [https://www.ipisoft.com/software/trial-edition Free Trial] editions now support up to '''six (6)''' color cameras like Sony PS3 Eye. In previous versions this limit was four (4).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''sixteen (16)''' color cameras like Sony PS3 Eye. In previous versions this limit was eight (8).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''four (4)''' depth sensors. In previous versions this limit was three (3).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''three (3)''' actors tracking. In previous versions this limit was two (2).&lt;br /&gt;
*: {{Note|For three actors tracking it is highly recommended to use at least nine (9) color cameras like Sony PS3 Eye.}}&lt;br /&gt;
* '''Extended''' and '''Extreme''' calibration modes for complex cases.&lt;br /&gt;
* Bunch of minor improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases calibration results in upside down configuration.&lt;br /&gt;
* In rare cases '''Pause''' button is not clickable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.3.172|Jan 07, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.3.172.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning &amp;quot;wheel&amp;quot;).&lt;br /&gt;
* Scaling the actor's model relative to the floor when adjusting its height.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash during the calibration of dual Kinect 2 configuration using a board.&lt;br /&gt;
* App crash during the export of point cloud from Kinect 2.&lt;br /&gt;
* App crash when trying to remove an entry from the list of MRU hand poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.2.171|Nov 26, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.2.171.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Additional improvements in calibration procedure:&lt;br /&gt;
** flashlight marker detection becomes faster and more robust;&lt;br /&gt;
** calibration of multiple Kinect 2 sensors with the aid of flashlight is now supported;&lt;br /&gt;
** undo/redo is now fully functional for calibration projects;&lt;br /&gt;
** automatic detection of ground points is slightly improved to become more reliable in complex cases.&lt;br /&gt;
* Options for FBX export:&lt;br /&gt;
** FBX version;&lt;br /&gt;
** Binary/ASCII format.&lt;br /&gt;
* Manual ground height fine-tuning for action projects ('''Scene''' tab).&lt;br /&gt;
* Message about incompatible video card on execution of Tracking / Refine / Refit Pose if video card is not '''DirectX 11''' capable.&lt;br /&gt;
* Reduced memory footprint.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* Binary format of project files is slightly changed. This version can open projects saved by previous versions. But previous versions are unable to open projects saved by this version.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking overrides key frames for hands.&lt;br /&gt;
* Wrong position of video billboard for projects from depth sensors when alignment of color video to depth is switched off.&lt;br /&gt;
* FBX import/export doesn't work in rear cases: OS is Windows 7 64-bit, Service Pack 1 is not installed, CPU supports AVX instructions set (e.g. Intel Core i3/i5/i7 Haswell).&lt;br /&gt;
* Fatal error &amp;quot;NullReferenceException&amp;quot; during application start up in rear cases.&lt;br /&gt;
* Minor bugs in visibility of imported character's bones and opacity of imported character's skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.169|Nov 11, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.1.169.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Disabling tabs area and some keyboard shortcuts during processing to prevent unintentional interruption of operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash on start on hardware configurations with high resolution display and 2 GB (or less) video card.&lt;br /&gt;
* Processing speed degradation on Windows 7.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.166|Nov 03, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.0.166.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Mocap Studio|iPi Mocap Studio 3]]. If you're user of '''iPi Studio 2.x''' or '''iPi Studio 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new depth sensors: [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows]].&lt;br /&gt;
* Improved calibration:&lt;br /&gt;
** more reliable;&lt;br /&gt;
** faster;&lt;br /&gt;
** automatic ground detection;&lt;br /&gt;
** calibration quality feedback.&lt;br /&gt;
* Improved tracking for arms and legs.&lt;br /&gt;
* Redesigned user interface.&lt;br /&gt;
* Comprehensive progress indicators.&lt;br /&gt;
* Improved user interface for animation export and motion transfer.&lt;br /&gt;
* More accurate center of mass calculation.&lt;br /&gt;
* Tons of minor improvements and fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* New project file formats: [[.iPiVideo File Extension|.iPiVideo]], [[.iPiCalib File Extension|.iPiCalib]]  and [[.iPiLocked File Extension|.iPiLocked]]. V2 projects can be opened and stored to the new format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Migration to DirectX 11.&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/File:release-notes-4_6_0.png</id>
		<title>File:release-notes-4 6 0.png</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/File:release-notes-4_6_0.png"/>
				<updated>2023-09-05T19:31:10Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes</id>
		<title>iPi Mocap Studio Release Notes</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes"/>
				<updated>2023-09-05T19:17:34Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.6.0.261&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#333333; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both of these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiMocapStudioSetup.exe direct link].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.6.0.261|Sep 06, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.6.0.261.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[AI-based Tracking|New tracking features]] that use modern AI toolkit from NVIDIA:&lt;br /&gt;
** [[AI-based Tracking#Detect Pose (AI)|Detect Pose (AI)]]&lt;br /&gt;
** [[AI-based Tracking#Detect Pose and Height (AI)|Detect Pose and Height (AI)]]&lt;br /&gt;
** [[AI-based Tracking#AI-based feet tracking|AI-based feet tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based head tracking|AI-based head tracking]]&lt;br /&gt;
** [[AI-based Tracking#AI-based hands tracking|AI-based hands tracking]]&lt;br /&gt;
** [[AI-based Tracking#Applying only AI-based tracking|Applying only AI-based tracking]]&lt;br /&gt;
** [[AI-based Tracking#Automatic tracking errors fixing|Automatic tracking errors fixing]]&lt;br /&gt;
* New build-in target characters and motion transfer profiles for better compatibility with Unreal Engine 5:&lt;br /&gt;
** UE5 Manny&lt;br /&gt;
** UE5 Quinn&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.8.260|Apr 20, 2023|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.8.260.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug in Fast and Live tracking for multiple Azure Kinect depth sensors configuration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.7.258|Jun 27, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.7.258.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Improvements in UI for editing of motion transfer profile.&lt;br /&gt;
** Check that no duplicate targets used when updating a symmetric bone mapping.&lt;br /&gt;
** Update a symmetric bone when adding/removing a target bone.&lt;br /&gt;
** Enabled the &amp;quot;(Unused)&amp;quot; item in the combo list.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixes in editing of motion transfer profile.&lt;br /&gt;
** Fixed crash when trying to select an already used target bone in the viewport.&lt;br /&gt;
** Fixed inability to map symmetric bone when it can't be assigned automatically.&lt;br /&gt;
** Fixed an error when reading swing/twist weights from an XML file.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.6.256|Apr 18, 2022|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.6.256.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for Unreal Engine's MetaHuman character in animation export and streaming.&lt;br /&gt;
** [[Animation_Streaming#MetaHuman|Streaming animation to MetaHuman in Unreal Engine]].&lt;br /&gt;
** [[Animation_Export#Unreal_Engine|Motion transfer to MetaHuman character]].&lt;br /&gt;
* Motion transfer enhancements ([[Animation_Export#Multiple_Target_Bones|see details]]).&lt;br /&gt;
** Allow for multiple target bones in character mapping.&lt;br /&gt;
** Allow for separate swing and twist rotation channels.&lt;br /&gt;
* Added built-in motion transfer profile for Daz Genesis 8 character.&lt;br /&gt;
* Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed animation streaming to Unreal that didn't work over network.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.2.252|Dec 02, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.2.252.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;E N H A N C E M E N T S:&lt;br /&gt;
* Speed of Jitter Removal algorithm substantially increased.&lt;br /&gt;
{{Note|The improved Jitter Removal algorithm now works on CPU. It can be 10-50 times faster depending on particular hardware, so we do not use progress indicator for it. The accuracy is the same.}}&lt;br /&gt;
* Replaced '''Use fast tracking algorithm''' checkbox on ''Tracking'' tab with '''Tracking algorithm''' combobox.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed tracking issues that led to tracking errors in rare cases.&lt;br /&gt;
* Fixed animation streaming crash in case of network failures.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.1.250|Jun 17, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed an issue with playback of some iPiVideo files recorded with PS Eye cameras (black image).&lt;br /&gt;
{{Tip|Those who use our Shell Extension for [[.iPiVideo File Extension|'''.iPiVideo''']] Files please reinstall iPi Mocap Studio using a [https://files.ipisoft.com/iPiMocapStudioSetup-4.5.1.250.exe full installer] to fix the extension as well.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.5.0.249|Jun 04, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.5.0.249.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded in '''Portrait''' and '''Upside down''' orientations.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.1.243|Feb 24, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.1.243.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Better support for Intel RealSense [https://www.intelrealsense.com/lidar-camera-l515/ L515] and [https://www.intelrealsense.com/depth-camera-d455/ D455] sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed importing of target character from SMD file when bone names contain spaces.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.4.0.242|Feb 9, 2021|https://files.ipisoft.com/iPiMocapStudioSetup-4.4.0.242.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unreal Engine. For details see [[Streaming to Unreal]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.1.240|Feb 28, 2020|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.1.240.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added [[iPi Automation Add-on#Live (Real-Time) Session Commands|automation commands]] to control [[Real-time Tracking for Live Preview|real-time tracking]].&lt;br /&gt;
* Added [[iPi Automation Add-on#start-streaming-animation|automation commands]] to control [[Streaming to Unity|streaming of animation]] to a network.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash during long live sessions.&lt;br /&gt;
* Fixed app crash when iPiVideo contains corrupted MJPEG frames.&lt;br /&gt;
* Fixed improper work of [[iPi Automation Add-on#load-target-character|load-target-character]] automation command with '''filePath''' argument.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.3.0.239|Oct 9, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.3.0.239.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Animation Streaming''' from [[iPi Mocap Studio]] to Unity. For details see [[Streaming to Unity]].&lt;br /&gt;
[[File:export-tab-streaming.png|300px]]&lt;br /&gt;
* Foot tracking improved for depth sensors.&lt;br /&gt;
* Distance between two arbitrary cameras can be controlled in Calibration projects for multiple RGB cameras (see table under '''Scale''' slider on '''Calibration''' tab).&lt;br /&gt;
* Improvements in [[Real-time Tracking for Live Preview]]:&lt;br /&gt;
** Significant progress in accuracy and stability.&lt;br /&gt;
** High/Low resolution setting.&lt;br /&gt;
** On the fly trajectory filtering (smoothing) during Live Preview.&lt;br /&gt;
** Restoring Live settings from the last session.&lt;br /&gt;
** Better visibility of point cloud during Live Preview.&lt;br /&gt;
** [[Streaming to Unity]] is available for Live Preview. Thus, one can see real-time live feedback right inside Unity.&lt;br /&gt;
:: {{Important|[[iPi Recorder]] 4.4.4 or later is required.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.2.0.235|Aug 23, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.2.0.235.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for videos recorded with '''Azure Kinect''' depth sensor.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved rendering smoothness during live tracking.&lt;br /&gt;
* Minor improvement in the quality of board calibration.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.3.233|May 16, 2019|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.3.233.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Built-in support for Unreal Engine 4 - compatible characters:&lt;br /&gt;
*# You can either import your character from FBX file in [[iPi Mocap Studio]]. If your character skeleton follows Unreal Mannequin structure and naming conventions, motion-transfer profile will be automatically generated. After that you just export animation in FBX format in [[iPi Mocap Studio]] and import it in Unreal Engine.&lt;br /&gt;
*#* {{Tip|This way is recommended because it works for all human-like characters regardless their proportions.}}&lt;br /&gt;
*# Or you can just choose '''UE4 Mannequin''' item from top part of '''Target character''' drop-down menu on '''Export''' tab in [[iPi Mocap Studio]], then you can export animation in FBX format and import result in Unreal Engine.&lt;br /&gt;
*#* {{Note|This way is usable only for characters with default Unreal Engine proportions.}}&lt;br /&gt;
* Selection from compatible motion transfer profiles when importing target character.&lt;br /&gt;
* New features in '''Motion Transfer Profile''':&lt;br /&gt;
** button to auto determine orientation of target character&lt;br /&gt;
** button to clear motion transfer profile&lt;br /&gt;
** slight redesign of controls layout&lt;br /&gt;
** improved tips&lt;br /&gt;
&lt;br /&gt;
[[File:studio-transfer-profile-new-features-4-1-3.png|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Accuracy issue in [https://en.wikipedia.org/wiki/Euler_angles Euler Angles] math (near [https://en.wikipedia.org/wiki/Gimbal_lock Gimbal Lock]). Results in minor short-term jitter of exported animation in some rare cases.&lt;br /&gt;
* Incorrect animation export for FBX models which have non-zero pre/post translation transformations for model node(s).&lt;br /&gt;
* Losing info about gyro sensors when opening project without a video.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Checking that primary GPU is not software emulation and is not '''Microsoft Basic Render Driver'''.&lt;br /&gt;
* Suppress adding to MRU list of target characters if animation was opened using '''Open Animation''' menu item.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.1.231|Dec 27, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.1.231.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Introduced ''Distribute rotation between Head and Neck'' setting for [[Motion_Controllers#Head_Rotation|Motion Controllers]].&lt;br /&gt;
* Support for Biomech export operations in [[Batch Processing]].&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.1.0.230|Dec 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.1.0.230.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for multiple depth sensors in [[Real-time Tracking for Live Preview]]. Can be used in combination with [[Distributed Recording]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Twist angle over 180 degrees for hands, feet and head under certain condition.&lt;br /&gt;
* Minor bug fixes in [[Real-time Tracking for Live Preview]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Based on users feedback, we turned off rotation distribution between head and neck joints when data from motion controller is applied to head. (This distribution was introduced in version 4.0.0.223.)&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.3.226|Sep 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.3.226.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Using head and hand orientations set from motion controllers during ''Refine'' that allows to improve tracking in some cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash in tracking after deletion of all animation within ROI.&lt;br /&gt;
* Occasional tracking failures if tracking is applied to new project without saving it.&lt;br /&gt;
* Occasional incorrect hands orientations after tracking or jitter removal if motion controllers data were applied.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Better tracking of complex legs or arms poses in some cases.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.2.225|Aug 17, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.2.225.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Removing parasite limbs twists that may appear after ''Jitter Removal'' application.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Removed ''Trajectory Filter'' slider from ''Live'' tab as this setting is not used during live tracking.&lt;br /&gt;
* Disable ''Auto adjust camera FOV'' option for calibration projects recorded with action cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Slightly increased accuracy of removing parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.1.224|Jul 26, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.1.224.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed hand joint rotation tool issues.&lt;br /&gt;
* Removed ''Jitter Removal'' dependence from ''Individual Body Parts Tracking'' options.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved limbs tracking that removes parasite limbs twists when limbs are nearly straight.&lt;br /&gt;
* Increased accuracy of tracking algorithm in some cases due to use of improved joint limits.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|4.0.0.223|Jul 03, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-4.0.0.223.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Real-time Tracking for Live Preview]] added.&lt;br /&gt;
:{{Note|Supported in '''Basic''' and '''Pro''' editions.}}&lt;br /&gt;
* [[User_Guide_for_Multiple_PS_Eye_Cameras_Configuration#Individual_body_parts_tracking|Individual body parts tracking]] for post-processing.&lt;br /&gt;
* Improved tracking with the use of motion controllers.&lt;br /&gt;
** Joint limits are taken into account when applying motion controllers data to avoid physically impossible joint orientations.&lt;br /&gt;
** Rotations are distributed between head and neck joints when tracking head.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background calculation for noisy depth sensors.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.6.222|Mar 06, 2018|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.6.222.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New '''calibration algorithm''' for depth sensors / light marker method.&lt;br /&gt;
** Higher speed.&lt;br /&gt;
** Slightly better accuracy.&lt;br /&gt;
* New/enhanced automation commands:&lt;br /&gt;
** '''get-actor-props'''; '''get-pose-mismatch'''; additional parameters for '''set-actor-props'''.&lt;br /&gt;
** '''recenter-coordinates-on-character'''; '''move-coordinate-system'''.&lt;br /&gt;
** '''export-video'''; ''videoFilePath'' parameter in '''open-project''' command.&lt;br /&gt;
* Added option to take .iPiVideo from project directory if .iPiVideo is not found.&lt;br /&gt;
* Allow fractional values for target FPS in Export Options dialog.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect Biomech export for multiple actors; first actor exported correctly, other actors used bone lengths of first actor.&lt;br /&gt;
* Uneven shoulder height was set for some imported characters.&lt;br /&gt;
* Taking into account target character transform when exporting cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Auto adjust camera FOV is checked by default for calibration project (in case when all RGB cameras have the same model).&lt;br /&gt;
* FBX import: improved search for a root node.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.4.220|Jun 17, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.4.220.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Export Options''' dialog is now shown for any file format after a destination file is selected. '''Recenter coordinates on character''' and '''Export T-pose in the first frame''' options moved to this dialog (they affect exported animation only). '''Advanced motion transfer''' option is left on the '''Export''' tab (it affects both preview in program and exported animation), but moved up, just below '''Show target character''' option.&lt;br /&gt;
* Option for setting the frame rate of an exported animation is added to the '''Export Options''' dialog.&lt;br /&gt;
* Export of cameras is available for COLLADA format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect vertical positioning of built-in rigs for Motion Builder and 3ds Max.&lt;br /&gt;
* Incorrect positioning of skeleton when exporting with default rig in some situations.&lt;br /&gt;
* Values for selected bone were not displayed on the '''Pose''' tab (introduced in 3.6.0).&lt;br /&gt;
* App crash on project opening under certain circumstances.&lt;br /&gt;
* Motion transfer profile was not saved automatically after changing target character’s orientation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.3.219|May 29, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.3.219.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Applying data from motion controllers fails after saving a project.&lt;br /&gt;
* A number of bugs with '''Move Coordinate System''' tool:&lt;br /&gt;
** App crash&lt;br /&gt;
** Frames with default pose were transformed&lt;br /&gt;
** Visual glitches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.2.218|May 26, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.2.218.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Exported animation always has default 30 FPS (introduced in v3.6.0.216).&lt;br /&gt;
* Changes in actor appearance are not applied to the target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.1.217|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.1.217.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
&lt;br /&gt;
* Crash of license activation during application start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.6.0.216|May 25, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.6.0.216.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New calibration algorithm for the light marker method.&lt;br /&gt;
** Vastly greater speed&lt;br /&gt;
** Slightly better accuracy&lt;br /&gt;
{{Tip|In case of problems with the new algorithm, you can revert to using the old algorithm. Check '''Use old calibration algorithm''' in '''Manual Calibration Adjustments &amp;gt; Advanced Calibration Settings''' section on the '''Calibration''' tab.}}&lt;br /&gt;
* Including cameras into exported animations in FBX format (optional).&lt;br /&gt;
* Vastly increased the speed of applying data from motion controllers.&lt;br /&gt;
* Automation add-on:&lt;br /&gt;
** Added '''useFastTrackingAlgorithm''' field to the arguments of '''set-tracking-props''' command and to the result of '''get-tracking-props''' command.&lt;br /&gt;
** Added '''markerColor''' field to the arguments of '''run-calibration''' command.&lt;br /&gt;
** Changed default value of '''autoDetectInitialCameraPositions''' field in '''create-project''' command to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech add-on: Unchecking '''Export RGB''' checkbox when there is no color data.&lt;br /&gt;
* Fixed app crash after opening project under certain conditions.&lt;br /&gt;
* Fixed displaying of warnings on the '''Calibration''' tab at improper moments.&lt;br /&gt;
* Task dialogs after animation/video export were modeless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.1.215|Apr 23, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.1.215.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Wrong scale in exported DMX animation (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=9756 forum message]).&lt;br /&gt;
* Program crashed on importing character having same-named bones.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.5.0.214|Apr 19, 2017|https://files.ipisoft.com/iPiMocapStudioSetup-3.5.0.214.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New fast tracking algorithm for depth sensors (BETA version). To use it, turn on ''Use fast tracking algorithm (BETA)'' checkbox on ''Tracking'' tab.&lt;br /&gt;
** Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.&lt;br /&gt;
** Available for single-actor projects, and single-GPU configurations.&lt;br /&gt;
{{Tip|If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via ''Help &amp;gt; Manage GPU Usage'' menu.}}&lt;br /&gt;
&lt;br /&gt;
* Improvements in animation export.&lt;br /&gt;
** New control on ''Export'' tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.&lt;br /&gt;
** The motion is now correctly transferred to imported characters with separate ''Root'' bone and ''Hips/Pelvis'' bone. You can map hips motion either to ''Root'' or to ''Hips/Pelvis''. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.&lt;br /&gt;
** Support for FBX format 7.5 (2016)&lt;br /&gt;
{{Note|Built-in rig for ''Blender'' has been removed, because there is no need in change of axes orientation for modern versions of Blender.}}&lt;br /&gt;
&lt;br /&gt;
* Allow to select flashlight color for marker detection during calibration (useful in case of light background).&lt;br /&gt;
* Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.&lt;br /&gt;
* Added hints about GPUs to progress bar area during tracking.&lt;br /&gt;
* Showing dialog with common actions available for the exported file after animation export and video export operations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Program crashed in case of window resizing during video export.&lt;br /&gt;
* Program crashed on certain errors when opening target character and animations. Now errors are reported.&lt;br /&gt;
* Automation Add-on could hang in rare cases during events sending.&lt;br /&gt;
* Fixed GPU memory leaks on project open / close operations and during calibration.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved automatic floor detection both for RGB cameras and depth sensors&lt;br /&gt;
* Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.&lt;br /&gt;
* Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.&lt;br /&gt;
* Using FBX SDK 2017.1 for handling FBX files.&lt;br /&gt;
* Fixed speed degradation issue during calibration using board for depth projects.&lt;br /&gt;
* For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.16.212|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.16.212.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Import of target character crashed.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.15.211|Nov 29, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.15.211.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking worked incorrectly on Intel integrated graphics and some other weak video cards.&lt;br /&gt;
* Jitter removal / tracking hanged in rare cases.&lt;br /&gt;
* Incorrect pose visualized during tracking in the first frame of ''Region-of-Interest''.&lt;br /&gt;
* Tracking crashed with exception ''Wait for frame ... failed'' in rare cases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Fixed GPU memory leaks.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.4.12.208|Oct 13, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.4.12.208.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of tracking operations. &lt;br /&gt;
** Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors. &lt;br /&gt;
** For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.&lt;br /&gt;
** For slow video cards speed increase is substantially lower. &lt;br /&gt;
** For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)&lt;br /&gt;
** For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option. &lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.10.206|Sep 23, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.10.206.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter removal crashed on projects recorded with Kinect v1 containing RGB video information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Further improvement of responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.9.205|Sep 15, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.9.205.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Biomech Add-on free trial activation did not work.&lt;br /&gt;
* Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.&lt;br /&gt;
* Memory leaks in jitter removal.&lt;br /&gt;
* Crashed if timeline slider is clicked during jitter removal or tracking operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved responsiveness of user interface during jitter removal on computers with slow video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.8.204|Sep 01, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.8.204.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).&lt;br /&gt;
* Trajectory filter is improved for noisy data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking operations of multiple depth sensors projects failed with exception on some models of ''Nvidia'' cards using drivers 372.54, 372.70.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.3.7.203|Jul 14, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.3.7.203.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Automation Add-on''' released.&amp;lt;br&amp;gt;This tool allows to control [[iPi Recorder]] and [[iPi Mocap Studio]] from external application by sending JSON commands via Windows dll. It can be used for:&lt;br /&gt;
** Using [[iPi Recorder]] and [[iPi Mocap Studio]] as a part of a third-party solution;&lt;br /&gt;
** Automation of repeatable tasks;&lt;br /&gt;
** Automation of custom workflow.&lt;br /&gt;
{{Note|Add-on is not a free update and requires separate license key. 30-days free trial is [[iPi_Automation_Add-on#License_and_Trial|available]]. For more information please read [[iPi Automation Add-on]] documentation.}}&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.7.201|May 03, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.7.201.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Jitter Removal failed on some models of video cards.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.6.200|Apr 25, 2016|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.6.200.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:.&lt;br /&gt;
* Increased tracking quality for actors with adjusted proportions.&lt;br /&gt;
* Allow opening of a processed [[.iPiMotion File Extension|'''.iPiMotion''']] file without video, for 3D data viewing.&lt;br /&gt;
* ''Hide Background'' option button / menu item for RGB video.&lt;br /&gt;
* Improved UI for light settings:&lt;br /&gt;
** Store light settings to scene file;&lt;br /&gt;
** Automatic loading of light settings from previous project when creating new project;&lt;br /&gt;
** ''Place Light to the Current Virtual Camera Position'' button added to Scene tab.&lt;br /&gt;
* No Auto-Play after project open.&lt;br /&gt;
* Calibration: UI enhancements for manual marking of ground points.&lt;br /&gt;
* Calibration: edit box for typing in camera height added.&lt;br /&gt;
* Control for manual alignment of coordinate system on the ''Scene'' tab.&lt;br /&gt;
* Biomech export: added lengths of body segments, eye positions.&lt;br /&gt;
* Support of Intel [http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-longrange.html RealSense R200] sensor.&lt;br /&gt;
** Please be aware that R200 depth quality is lower compared to Kinect sensors so far, so tracking accuracy may deteriorate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Calibration: additional ground detection quality check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.5.193|Nov 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.5.193.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Using_Tracking_Data_from_Depth_Sensors|Improved workflow]] with the use of '''Kinect 2''' tracking data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Update target character pose after '''Refit Pose'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Do not auto play on project opening or after importing a target character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.4.191|Aug 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.4.191.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improvements in pose editing tools:&lt;br /&gt;
** Highlighting selectable objects (e.g. bones) on mouse hover;&lt;br /&gt;
** Rendering tool controls in front of all objects for ease of use;&lt;br /&gt;
** Displaying highlighted bone’s name in the bottom-right (previously, only selected bone’s name was displayed).&lt;br /&gt;
* Improvements in editing of motion profiles:&lt;br /&gt;
** Ability to select target bones directly from target character’s skeleton in the scene;&lt;br /&gt;
** Highlighting target character’s bones when scrolling through combo boxes in '''Target Bone''' column;&lt;br /&gt;
** Automatic assignment of symmetric bones (left/right).&lt;br /&gt;
* Minor improvements in rendering of the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Compatibility of secondary GPUs is determined incorrectly.&lt;br /&gt;
* Application crashes when the Pose Mismatch view is activated on multiple GPUs.&lt;br /&gt;
* Initial length of ROI and Take 1 is defined improperly in projects created from records with non-standard frame rate (recorded after warning about low frame rate).&lt;br /&gt;
* Pose of target character is not updated when actor’s pose is manually edited while staying on the same frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.3.190|Aug 08, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.3.190.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.&lt;br /&gt;
&lt;br /&gt;
[[File:release-notes-3.2.3.190-visual-bone-picker.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Performance degradation when using multiple GPUs in certain configurations.&lt;br /&gt;
* Sound controls are missing in the bottom toolbar for projects with audio data.&lt;br /&gt;
* Calibration freezes under rare conditions.&lt;br /&gt;
* Application crash during calibration when applying to an action video by mistake in certain situations.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved background subtraction for records made with Kinect 2 sensors to keep more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.2.189|Jun 17, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.2.189.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors.&lt;br /&gt;
* Dropped support for DirectX 10 video cards.&lt;br /&gt;
*: Previously many core operations like tracking were already unavailable for such cards. Now program will not run at all.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.&lt;br /&gt;
* Incorrect character rendering on Intel HD4xxx series and above.&lt;br /&gt;
*: This issue may still occur on prolonged running of application. In this case restarting the application helps.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Some optimizations in usage of graphic resources.&lt;br /&gt;
* Correct installation of older version over newer one.&lt;br /&gt;
*: Previously uninstallation was required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.1.187|May 02, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.1.187.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* UI freezing when in the '''Pose Mismatch''' mode under certain conditions.&lt;br /&gt;
* Incorrect rendering of video frame on some video cards.&lt;br /&gt;
* Import of a target character with the same skeleton structure as the model in Mocap Studio results in error.&lt;br /&gt;
* Incorrect values displayed for occlusions percent in the calibration statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.2.0.182|Apr 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.2.0.182.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added settings for adjusting proportions of the actor's model:&lt;br /&gt;
** legs length;&lt;br /&gt;
** arms length;&lt;br /&gt;
** shoulders width;&lt;br /&gt;
** head size;&lt;br /&gt;
** feet size.&lt;br /&gt;
* Layout of the '''Actor''' tab has been changed slightly.&lt;br /&gt;
* Settings for adjusting the size of a light marker in calibration projects.&lt;br /&gt;
* Improved automatic evaluation of calibration quality for multiple depth sensors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Improved processing of program crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.2.177|Mar 19, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.2.177.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Biomech Add-on''': added [[iPi_Biomech_Add-on#Export_Point_Cloud|point cloud export]] formats convenient for animators, including [https://www.thinkboxsoftware.com/krak-prt-11-file-format/ Krakatoa PRT], [https://en.wikipedia.org/wiki/PLY_(file_format) PLY], [https://en.wikipedia.org/wiki/Wavefront_.obj_file OBJ], Leika PTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.1.175|Feb 24, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.1.175.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New menu items '''View &amp;gt; Cameras''' and '''View &amp;gt; Source of Light''' allow to remove camera and source of light objects from 3D scene if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* FBX import and export do not support national (non-ASCII) characters in file path.&lt;br /&gt;
* Projects with three actors are always created in [[.iPiLocked File Extension|.iPiLocked format]] even in [https://www.ipisoft.com/software/pro-edition Pro edition].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.1.0.173|Feb 20, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.1.0.173.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [https://www.ipisoft.com/software/basic-edition Basic] and [https://www.ipisoft.com/software/trial-edition Free Trial] editions now support up to '''six (6)''' color cameras like Sony PS3 Eye. In previous versions this limit was four (4).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''sixteen (16)''' color cameras like Sony PS3 Eye. In previous versions this limit was eight (8).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''four (4)''' depth sensors. In previous versions this limit was three (3).&lt;br /&gt;
* [https://www.ipisoft.com/software/pro-edition Pro] edition now supports up to '''three (3)''' actors tracking. In previous versions this limit was two (2).&lt;br /&gt;
*: {{Note|For three actors tracking it is highly recommended to use at least nine (9) color cameras like Sony PS3 Eye.}}&lt;br /&gt;
* '''Extended''' and '''Extreme''' calibration modes for complex cases.&lt;br /&gt;
* Bunch of minor improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases calibration results in upside down configuration.&lt;br /&gt;
* In rare cases '''Pause''' button is not clickable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.3.172|Jan 07, 2015|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.3.172.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning &amp;quot;wheel&amp;quot;).&lt;br /&gt;
* Scaling the actor's model relative to the floor when adjusting its height.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash during the calibration of dual Kinect 2 configuration using a board.&lt;br /&gt;
* App crash during the export of point cloud from Kinect 2.&lt;br /&gt;
* App crash when trying to remove an entry from the list of MRU hand poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.2.171|Nov 26, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.2.171.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Additional improvements in calibration procedure:&lt;br /&gt;
** flashlight marker detection becomes faster and more robust;&lt;br /&gt;
** calibration of multiple Kinect 2 sensors with the aid of flashlight is now supported;&lt;br /&gt;
** undo/redo is now fully functional for calibration projects;&lt;br /&gt;
** automatic detection of ground points is slightly improved to become more reliable in complex cases.&lt;br /&gt;
* Options for FBX export:&lt;br /&gt;
** FBX version;&lt;br /&gt;
** Binary/ASCII format.&lt;br /&gt;
* Manual ground height fine-tuning for action projects ('''Scene''' tab).&lt;br /&gt;
* Message about incompatible video card on execution of Tracking / Refine / Refit Pose if video card is not '''DirectX 11''' capable.&lt;br /&gt;
* Reduced memory footprint.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* Binary format of project files is slightly changed. This version can open projects saved by previous versions. But previous versions are unable to open projects saved by this version.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Tracking overrides key frames for hands.&lt;br /&gt;
* Wrong position of video billboard for projects from depth sensors when alignment of color video to depth is switched off.&lt;br /&gt;
* FBX import/export doesn't work in rear cases: OS is Windows 7 64-bit, Service Pack 1 is not installed, CPU supports AVX instructions set (e.g. Intel Core i3/i5/i7 Haswell).&lt;br /&gt;
* Fatal error &amp;quot;NullReferenceException&amp;quot; during application start up in rear cases.&lt;br /&gt;
* Minor bugs in visibility of imported character's bones and opacity of imported character's skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.1.169|Nov 11, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.1.169.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Disabling tabs area and some keyboard shortcuts during processing to prevent unintentional interruption of operation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Crash on start on hardware configurations with high resolution display and 2 GB (or less) video card.&lt;br /&gt;
* Processing speed degradation on Windows 7.&lt;br /&gt;
* Rare false failure of integrity check in certain environments.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|3.0.0.166|Nov 03, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-3.0.0.166.exe}}&lt;br /&gt;
&lt;br /&gt;
The first public release of [[iPi Mocap Studio|iPi Mocap Studio 3]]. If you're user of '''iPi Studio 2.x''' or '''iPi Studio 1.x''' then please visit [[Migration to V3 from Older Versions]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support of new depth sensors: [[Depth Sensors Comparison|Kinect for Xbox One / Kinect 2 for Windows]].&lt;br /&gt;
* Improved calibration:&lt;br /&gt;
** more reliable;&lt;br /&gt;
** faster;&lt;br /&gt;
** automatic ground detection;&lt;br /&gt;
** calibration quality feedback.&lt;br /&gt;
* Improved tracking for arms and legs.&lt;br /&gt;
* Redesigned user interface.&lt;br /&gt;
* Comprehensive progress indicators.&lt;br /&gt;
* Improved user interface for animation export and motion transfer.&lt;br /&gt;
* More accurate center of mass calculation.&lt;br /&gt;
* Tons of minor improvements and fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B R E A K I N G &amp;amp;nbsp;&amp;amp;nbsp; C H A N G E S:&lt;br /&gt;
* New project file formats: [[.iPiVideo File Extension|.iPiVideo]], [[.iPiCalib File Extension|.iPiCalib]]  and [[.iPiLocked File Extension|.iPiLocked]]. V2 projects can be opened and stored to the new format.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;U N D E R &amp;amp;nbsp;&amp;amp;nbsp; T H E &amp;amp;nbsp;&amp;amp;nbsp; H O O D:&lt;br /&gt;
* Migration to DirectX 11.&lt;br /&gt;
* Moving to Microsoft .Net 4.5.1 Platform.&lt;br /&gt;
* Using new installation and auto-update system instead of buggy ClickOnce technology.&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/AI-based_Tracking</id>
		<title>AI-based Tracking</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/AI-based_Tracking"/>
				<updated>2023-09-05T16:47:35Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: Created page with &amp;quot;== Introduction ==  Starting from version '''4.6.0''' the iPi Mocap Studio offers new features that are based on integration with 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; party AI (artificial intel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Starting from version '''4.6.0''' the [[iPi Mocap Studio]] offers new features that are based on integration with 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; party AI (artificial intelligence) libraries like [https://github.com/NVIDIA/MAXINE-AR-SDK#readme NVIDIA Maxine AR SDK].&lt;br /&gt;
&lt;br /&gt;
These features are marked as '''&amp;quot;AI-based&amp;quot;''' or simply '''&amp;quot;(AI)&amp;quot;''' on UI and aimed to help with auxiliary tasks like:&lt;br /&gt;
* detect initial actor pose&lt;br /&gt;
* automatically fix tracking errors&lt;br /&gt;
* track feet, hands and head rotations&lt;br /&gt;
&lt;br /&gt;
== System Requirements ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;min-width:50%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;OS&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;MS Windows 10 or 11 64-bit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;RAM&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;8GB or higher&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;GPU&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;NVIDIA RTX 20/30/40 Series, or NVIDIA Quadro RTX or NVIDIA RTX professional GPUs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;DRIVER&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;NVIDIA Display Driver version 520.46 or higher&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''If your system is not compatible, you can hide all new UI elements that requires AI libraries via '''Hide all AI-based Features on UI''' checkbox in '''Backward Compatibility''' collapsible group box on '''Tracking''' tab:''&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:hide-all-ai-based-features.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3rd Party Libraries Installation ==&lt;br /&gt;
&lt;br /&gt;
To be able to use AI-based features, you should download and install [https://github.com/NVIDIA/MAXINE-AR-SDK#readme NVIDIA Maxine AR 0.8.2] runtime by your own. It can be done either by downloading appropriate version of AR 0.8.2 runtime from the following page [https://www.nvidia.com/broadcast-sdk-resources], or via the following dialog that [[iPi Mocap Studio]] automatically shows when AI-based detectors are required but [https://github.com/NVIDIA/MAXINE-AR-SDK#readme NVIDIA Maxine AR 0.8.2] runtime cannot be found in the system:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;center&amp;gt;[[File:maxine-ar-0 8 2-required-dlg.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
== Limitations of Current Version ==&lt;br /&gt;
&lt;br /&gt;
Currently, AI-based features are only available for the following types of projects/videos:&lt;br /&gt;
* Multi camera RGB video, single actor&lt;br /&gt;
* Single or multi depth sensor video with color data, single actor&lt;br /&gt;
&lt;br /&gt;
''That is, if your project contains multiple actors or it is recorded with the aid of depth sensor(s) without color data (only depth maps, no RGB images) then you are unable to use new AI-based features.''&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
=== Detect Pose (AI) ===&lt;br /&gt;
&lt;br /&gt;
This feature is available on two Tabs: '''Actor''' and '''Tracking'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:actor-detect-pose-ai.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:tracking-detect-pose-ai.png]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
In both cases, AI pose detector is applied to all available RGB images in the current frame, after that detection results are combined from all cameras, post-processed and Inverse Kinematics (IK) is used to produce pose of 3D character. This functionality is very useful to set initial pose before tracking or to fix tracking errors.&lt;br /&gt;
&lt;br /&gt;
{{Tip|You can visualize raw output of AI detector for each camera by selecting '''View &amp;gt; Raw AI Skeleton''' item in the main menu. ''Raw AI Skeleton'' is shown as green balls connected with yellow sticks. Switch between cameras to see results for each camera.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:view-raw-ai-skeleton.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
After that, you can apply Refit Pose in most cases to refine 3D character position based on iPi proprietary tracking algorithms. However, please remember that correct actor parameters must be specified before using of Refit Pose.&lt;br /&gt;
&lt;br /&gt;
=== Detect Pose and Height (AI) ===&lt;br /&gt;
&lt;br /&gt;
'''Detect Pose and Height (AI)''' is available on '''Actor''' tab as an item in drop-down menu under '''Auto Adjust Actor Pose''' button. This feature works similar to the previous one but in addition to pose detection, it estimates actor’s height. The accuracy of such detection depends on pose, cameras views, etc. In most cases, it is better to set height manually if you know it. However, you can try it and decide for your own is it useful or not.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:actor-detect-pose-and-height-ai.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== AI-based feet tracking ===&lt;br /&gt;
&lt;br /&gt;
Now there are three options for feet tracking:&lt;br /&gt;
# '''Do not track'''. Feet are not tracked and have default position (zero rotation) in all frames. Corresponds to unchecked state of '''Enable foot tracking''' checkbox in previous versions of [[iPi Mocap Studio]].&lt;br /&gt;
# '''Track'''. Proprietary iPi algorithms are used to track feet. Corresponds to checked state of '''Enable foot tracking''' checkbox in previous versions of [[iPi Mocap Studio]].&lt;br /&gt;
# '''Track (AI-based)'''. AI detectors are used to determine feet positions in each frame during tracking pass. First introduced in version '''4.6.0.'''&lt;br /&gt;
&lt;br /&gt;
''In some cases, iPi proprietary algorithms work better for feet, but for other videos AI-based tracking can be really useful.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:tracking-settings-feet_4_6_0.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:tracking-settings-feet_4_5_8.png]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;v.4.6.0&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;v.4.5.8&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tip|AI-based tracking is very noisy. For this reason, please do not forget to apply aggressive [[Automatic_Refinement_and_Filtering|Jitter Removal]] for body parts tracked with the help of AI.}}&lt;br /&gt;
&lt;br /&gt;
=== AI-based head tracking ===&lt;br /&gt;
&lt;br /&gt;
Similar to feet tracking, head position can be tracked with the aid of iPi proprietary algorithms or based on AI detectors. Again, for some videos (especially depth ones) AI-based approach can be more accurate than iPi one.&lt;br /&gt;
&lt;br /&gt;
=== AI-based hands tracking ===&lt;br /&gt;
&lt;br /&gt;
In addition to feet and head, AI-based tracking can be applied to hands. Currently, only rotations for hands is supported. Neither thumb nor fingers positions are tracked. Use key framing for fingers, as before. In addition, accuracy of hands rotations determined by AI-based algorithms depends on hands visibility in cameras.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:tracking-settings-hands-ai.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== Applying only AI-based tracking ===&lt;br /&gt;
&lt;br /&gt;
When one chooses AI-based tracking for Head/Hands/Feet, it applies during standard Tracking Forward/Backward pass along with iPi incremental tracking for full body. But when tracking has already performed and there is no need to re-track frames in ROI, one can apply only AI-based tracking for Head/Hands/Feet (depending on selected settings for them). To do it, click on down arrow in the right part of '''Track Forward/Backward''' buttons and choose '''AI-based Only''' item in drop-down menu. This could be helpful during experiments with different AI options because it allows applying changes fast.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;center&amp;gt;[[File:tracking-ai-based-only.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note|If AI-based tracking is not selected for any body part, or tracking is turned off for all individual body parts that requires AI-based tracking, then '''AI-based Only''' option is not available in the drop-down menu.}}&lt;br /&gt;
&lt;br /&gt;
=== Automatic tracking errors fixing ===&lt;br /&gt;
&lt;br /&gt;
As was stated before, AI-based pose detection can help in fixing of tracking errors:&lt;br /&gt;
* Choose frame with erroneous pose after tracking&lt;br /&gt;
* Click '''Detect Pose (AI)''' button to set pose roughly based on AI detectors&lt;br /&gt;
* Then click '''Refit Pose''' button to refine detected pose&lt;br /&gt;
&lt;br /&gt;
In most cases, it should fix pose in the selected frame. But what to do when there are many sequential frames with erroneous poses? First, it is worth to try re-tracking in different direction from the fixed pose. It could help. If not then new '''Auto Fix Pose (AI-based)''' tracking option should be applied.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;center&amp;gt;[[File:tracking-auto-fix-pose-ai.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This option applies '''Detect Pose (AI)''' followed by '''Refit Pose''' actions for each frame in Forward/Backward directions, starting from the current frame.&lt;br /&gt;
&lt;br /&gt;
{{Note|This approach is applicable even when AI-based tracking is not selected for any body part.}}&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/How_to_Build_Synced_Multi-Camera_Video</id>
		<title>How to Build Synced Multi-Camera Video</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/How_to_Build_Synced_Multi-Camera_Video"/>
				<updated>2023-09-05T16:29:41Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: /* Synchronization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
To process video recorded by action cameras (or other standalone camcorders) in [[iPi Mocap Studio]] you have to create multi-camera [[.iPiVideo File Extension|.iPiVideo]] file from separate MP4/MOV/AVI/MPEG video files recorded by these cameras:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:build-combined-video-workflow-schema.png|1000px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
&lt;br /&gt;
First of all, copy MP4/MOV/AVI/MPEG video files from each camera to computer.&lt;br /&gt;
&lt;br /&gt;
There are two hints here:&lt;br /&gt;
# It's better to use microSD-card reader to copy files because it provides much higher speed of this operation in comparison with USB-connection.&lt;br /&gt;
# To distinguish files from different cameras it is convenient to create a sub-folder for each camera. And name of such sub-folder should contain label/nickname of corresponding camera.&amp;lt;br/&amp;gt;For example: if you have cameras with labels/names &amp;quot;cam1&amp;quot;, &amp;quot;cam2&amp;quot;, &amp;quot;cam3&amp;quot; and &amp;quot;cam4&amp;quot; then you can create the following structure of folders and files on your local disk:&lt;br /&gt;
 YYYY-MM-DD-session-name&lt;br /&gt;
    cam1&lt;br /&gt;
       video files from &amp;quot;cam1&amp;quot; camera&lt;br /&gt;
    cam2&lt;br /&gt;
       video files from &amp;quot;cam2&amp;quot; camera&lt;br /&gt;
    cam3&lt;br /&gt;
       video files from &amp;quot;cam3&amp;quot; camera&lt;br /&gt;
    cam4&lt;br /&gt;
       video files from &amp;quot;cam4&amp;quot; camera&lt;br /&gt;
:: Alternatively you can rename video files right after copying (or even during copying) to local disk while you still remember which camera has produced those files. Such approach is used in the following sample: [[Sample Videos and Projects (four GoPro)]].&lt;br /&gt;
&lt;br /&gt;
== Overall Procedure ==&lt;br /&gt;
&lt;br /&gt;
* Run [[iPi Recorder]] and click '''Build Combined Video''' button in the toolbar at the home screen.&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:build-combined-video-tool-button.png|500px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
* For each camera:&lt;br /&gt;
** add video from this camera by clicking '''Add Video''' button in the toolbar — see mark '''(1)''' on screenshot below&lt;br /&gt;
** choose this camera by clicking on the image from this camera — '''(2)'''&lt;br /&gt;
** in the left panel '''(3)''' set camera parameters by clicking on '''Load''' button in '''camera parameters''' section — '''(4)'''&lt;br /&gt;
*** choose appropriate '''.iPiCam''' file you saved for this camera during [[How to Calibrate Camera Optics|camera optics calibration]]&lt;br /&gt;
* Now videos from all cameras are added.&lt;br /&gt;
* Define synchronization between cameras:&lt;br /&gt;
** automatically:&lt;br /&gt;
*** if you're using flashes as sync events then simply click '''Sync by Flashes''' button on toolbar — '''(E)'''&lt;br /&gt;
*** and check correctness of automatic synchronization&lt;br /&gt;
** or manually:&lt;br /&gt;
*** for each camera, click button '''Edit''' in '''sync frame''' section of the left panel '''(3)''' and choose a frame with synchronization event — '''(5)'''&lt;br /&gt;
** for details see [[#Synchronization|below]]&lt;br /&gt;
* Now all required parameters (camera optics parameters and synchronization frames) are defined for all source videos.&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:build-combined-video-workflow.png|900px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
* Evaluate background:&lt;br /&gt;
** using markers '''(6)''' and '''(7)''' select an interval on the timeline where there is no actor and moving objects (the length of this interval should be about a couple of seconds)&lt;br /&gt;
** alternatively, to set an interval on the timeline you can use controls in section '''INTERVAL''' of the toolbar — '''(8)'''&lt;br /&gt;
** click '''Evaluate Background''' button in the toolbar to evaluate background for all cameras simultaneously from the selected interval on the timeline — '''(9)'''&lt;br /&gt;
** alternatively:&lt;br /&gt;
*** you can evaluate background for each camera separately using button '''Edit...''' in section '''background''' in the left panel '''(3)''' — '''(A)'''&lt;br /&gt;
*** or you can even load background from file if you've already evaluated it before from different video — '''(B)'''&lt;br /&gt;
*** for details see [[#Background|below]] &lt;br /&gt;
* Now everything is ready to be saved into destination [[.iPiVideo File Extension|.iPiVideo]] file:&lt;br /&gt;
** using markers '''(6)''' and '''(7)''' on the timeline or controls '''(8)''' in the toolbar, select an interval you want to save to a resulting video&lt;br /&gt;
*** for a calibration video it could be an interval where the glowing marker is visible&lt;br /&gt;
*** for an action video it could be an interval with needed action sequence or movement&lt;br /&gt;
*** or you can save the whole video if you're not sure which exact interval will be used for processing in [[iPi Mocap Studio]]&lt;br /&gt;
** click '''Save Combined Video''' button in the toolbar and choose destination file name — '''(C)'''&lt;br /&gt;
** also before saving you can set compression quality for destination video — '''(D)'''&lt;br /&gt;
*** but in most cases the default value (70%) works very well providing a good balance between image quality and size of the resulting video&lt;br /&gt;
* Finally you can open the resulting [[.iPiVideo File Extension|.iPiVideo]] file in [[iPi Mocap Studio]] and process it.&lt;br /&gt;
&lt;br /&gt;
== Important Aspects ==&lt;br /&gt;
&lt;br /&gt;
Now let's discuss some aspects in details:&lt;br /&gt;
&lt;br /&gt;
=== Cameras and Their Parameters ===&lt;br /&gt;
&lt;br /&gt;
# It is strictly mandatory to add cameras in one and the same order for scene calibration and action videos. In other case results of scene calibration will not match action video(s). By the way, you can use drag-and-drop to reorder cameras in the builder.&lt;br /&gt;
# Don't forget to apply camera parameters by loading them from appropriate '''.iPiCam''' file. Remember that this '''.iPiCam''' file must be for this specific camera and for exactly the same resolution and view/FOV settings (FPS may differ). The thing is that camera optics parameters significantly vary from item to item (even when all items are of the same make and model) and depends on resolution and view/FOV settings.&lt;br /&gt;
# You can adjust [[How to Calibrate Camera Optics#Undistorting and Scale|the scale of undistort filter]] right in '''Combined Video Builder''':&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:build-combined-video-scale.png|300px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
:: Be aware that the same scale value must be used for scene calibration and action videos (per camera, of course). For this reason use this feature with a great care.&lt;br /&gt;
&lt;br /&gt;
=== Synchronization ===&lt;br /&gt;
&lt;br /&gt;
To build a combined video, source videos from individual cameras must be synchronized:&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:build-combined-video-sync-schema.png|1000px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do it, '''sync frame''' must be defined for each camera. '''Sync frame''' is an frame with some short and sharp visual event. For details see [[How to Record Video with Action Cameras#Synchronization Event]].&lt;br /&gt;
&lt;br /&gt;
Example of synchronization using an external powerful on-camera flash:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;'''Prev. frame'''&amp;lt;br/&amp;gt;(before sync)&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;'''Sync frame'''&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;'''Next frame'''&amp;lt;br/&amp;gt;(after sync)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;cam1&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:frame-before-sync-cam1.jpg|320px|link=]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:frame-sync-cam1.jpg|320px|link=]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:frame-after-sync-cam1.jpg|320px|link=]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;cam2&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:frame-before-sync-cam2.jpg|320px|link=]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:frame-sync-cam2.jpg|320px|link=]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:frame-after-sync-cam2.jpg|320px|link=]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;cam3&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:frame-before-sync-cam3.jpg|320px|link=]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:frame-sync-cam3.jpg|320px|link=]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:frame-after-sync-cam3.jpg|320px|link=]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;cam4&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:frame-before-sync-cam4.jpg|320px|link=]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:frame-sync-cam4.jpg|320px|link=]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:frame-after-sync-cam4.jpg|320px|link=]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;''(In the 3rd camera the flash is not visible directly, but you can see illumination it produces.)''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting from version 4.2.0 of [[iPi Recorder]], '''Combined Video Builder''' supports two approaches to synchronization:&lt;br /&gt;
# fully automatic synchronization based on detected illumination produced by an external powerful on-camera flash&lt;br /&gt;
# manual synchronization based on any short/sharp visual event visible in all cameras simultaneously&lt;br /&gt;
&lt;br /&gt;
==== How to synchronize automatically ====&lt;br /&gt;
* Just click '''Sync by Flash''' button in toolbar.&lt;br /&gt;
* In case of any troubles with automatic synchronization, you'll get appropriate message.&lt;br /&gt;
* In case of success, it is recommended to check synchronization (visually, approx.) to be on safe side.&lt;br /&gt;
* Also, you can see all detected flashes and selected '''sync frame''' for each camera on '''SYNC FRAME''' tab (click '''Edit...''' button in '''sync frame''' section of the left panel to call this tab):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:build-combined-video-sync-detected-flashes.png|600px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On this screenshot:&lt;br /&gt;
* '''(1)''' and '''(2)''' — detected flashes&lt;br /&gt;
* '''(3)''' — sync frames&lt;br /&gt;
* '''(4)''' — buttons for jumping to next/prev nearest frame with flash detected&lt;br /&gt;
* '''(5)''' — button to run automatic flash detector (for .iPiVideo files converted from regular videos like avi/mp4/mov, this detection takes place during conversion procedure).&lt;br /&gt;
&lt;br /&gt;
==== How to synchronize manually ====&lt;br /&gt;
For each camera:&lt;br /&gt;
* Select a camera and click '''Edit...''' button in '''sync frame''' section of the left panel — see mark '''(1)''' on the screenshot below.&lt;br /&gt;
* Additional tab '''SYNC FRAME''' opens containing only video from selected camera.&lt;br /&gt;
* Using the timeline '''(2)''' choose a frame with synchronization event.&lt;br /&gt;
** it is convenient to use buttons '''Previous Frame''' and '''Next Frame''' to position precisely on required frame — see marks '''(3)''' and '''(4)''' on the screenshot below&lt;br /&gt;
* After that click '''Set to Current Frame''' button in the toolbar — '''(5)'''.&lt;br /&gt;
* Now switch back to '''BUILD''' tab by clicking on it — '''(6)'''.&lt;br /&gt;
* Also, you can adjust synchronization frame right in the builder using buttons '''(7)''' and '''(8)'''.&lt;br /&gt;
* Alternatively, you can set a synchronization frame to the current frame shown in the builder using button '''Current Frame''' — '''(9)'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:build-combined-video-how-to-set-sync-frame.jpg|1000px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
And the last but not the least thing in the way to combine video is background evaluation. Background is an image of clear scene without actors and moving objects:&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:action-cameras-background-yes-and-no.jpg|1000px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three ways to evaluate the background:&lt;br /&gt;
# Simultaneously for all the cameras&lt;br /&gt;
#* this method is the easiest and described above in section [[#Overall Procedure]]&lt;br /&gt;
#* but it requires that clear scene is simultaneously visible in all cameras which can be problematic to achieve in real life conditions&lt;br /&gt;
# For each camera (source video) separately&lt;br /&gt;
#* select required camera and click '''Edit...''' button in '''background''' section of the left panel — see mark '''(1)''' on the screenshot below&lt;br /&gt;
#* additional tab '''BACKGROUND''' opens with a video from selected camera only&lt;br /&gt;
#* using triangles '''(2)''' on the timeline or controls '''(3)''' in the toolbar, select an interval on the timeline where there is no actor and moving objects (the length of this interval should be about a couple of seconds)&lt;br /&gt;
#* after that click '''Evaluate Background''' button in the toolbar — '''(4)'''&lt;br /&gt;
#* optionally you can save the result (evaluated background) to a file on disk to use later with different videos (see below) — '''(5)'''&lt;br /&gt;
#* now switch back to '''BUILD''' tab by clicking on it — '''(6)'''&lt;br /&gt;
#:&amp;lt;center&amp;gt;[[File:build-combined-video-how-to-evaluate-background.jpg|1000px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
# Or you can evaluate background based on other video, save it to a file and then just load it when you need the background for appropriate camera. &lt;br /&gt;
&lt;br /&gt;
In any case it is worth to check the background quality after evaluation using '''Hide Background''' button in the toolbar of '''Combined Video Builder''':&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:build-combined-video-hide-background.jpg|753px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;''(In this particular case background subtraction is not ideal but good enough for motion capture needs.)''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample ==&lt;br /&gt;
&lt;br /&gt;
You can use the following sample videos to train in this subject without the need to record your own videos:&lt;br /&gt;
[[Sample Videos and Projects (four GoPro)]].&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/Main_Page/Hot_Links</id>
		<title>Main Page/Hot Links</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/Main_Page/Hot_Links"/>
				<updated>2023-09-05T15:51:29Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: AI-based Tracking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--[http://ipisoft.com/pr/iPi_Motion_Capture_Brochure.pdf Product Brochure]&amp;lt;br/&amp;gt;--&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#BC967E; font-size:110%; white-space: pre;&amp;quot;&amp;gt;h o t    a r t i c l e s :&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Nowrap|[[AI-based Tracking]]}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Nowrap|[[Real-time Tracking for Live Preview]]}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Nowrap|[[Animation Streaming|Animation Streaming to Unreal / Unity]]}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Nowrap|[[Maximizing GPU performance in iPi Mocap Studio|Maximizing GPU Performance]]}}&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
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				<updated>2023-09-05T15:41:56Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
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				<updated>2023-09-05T15:41:43Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
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		<title>File:tracking-settings-feet 4 6 0.png</title>
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				<updated>2023-09-05T15:41:28Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
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				<updated>2023-09-05T15:41:19Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/File:tracking-detect-pose-ai.png</id>
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				<updated>2023-09-05T15:41:05Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
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				<updated>2023-09-05T15:40:41Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/File:tracking-ai-based-only.png</id>
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				<updated>2023-09-05T15:40:24Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
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		<title>File:maxine-ar-0 8 2-required-dlg.png</title>
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				<updated>2023-09-05T15:40:05Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/File:hide-all-ai-based-features.png</id>
		<title>File:hide-all-ai-based-features.png</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/File:hide-all-ai-based-features.png"/>
				<updated>2023-09-05T15:39:28Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/File:actor-detect-pose-and-height-ai.png</id>
		<title>File:actor-detect-pose-and-height-ai.png</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/File:actor-detect-pose-and-height-ai.png"/>
				<updated>2023-09-05T15:39:13Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/File:actor-detect-pose-ai.png</id>
		<title>File:actor-detect-pose-ai.png</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/File:actor-detect-pose-ai.png"/>
				<updated>2023-09-05T15:38:52Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/iPi_Recorder</id>
		<title>iPi Recorder</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/iPi_Recorder"/>
				<updated>2023-04-21T16:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;Andrew: 4.6.8.97&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;sideInfoPanel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Recorder'''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:iPiRecorder-128.png|center|link=iPi Recorder]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6.8.97 ([[iPi Recorder Release Notes|release&amp;amp;nbsp;notes]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MS Windows 7, 8, 8.1, 10, 11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32-bit and 64-bit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=https://files.ipisoft.com/iPiRecorderSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://files.ipisoft.com/iPiRecorderSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPiRecorderSetup-24.png|24px|link=iPi Recorder Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Recorder Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=iPi Recorder User's Guide]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Recorder User's Guide|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Copyright-64.png|24px|link=iPi_Recorder_EULA]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi_Recorder_EULA|End User License Agreement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Recorder]] is a software program provided by [https://www.ipisoft.com iPi Soft LLC] for capturing, playing back and processing video records from multiple cameras and depth sensors. Captured records can be used for motion tracking in [[iPi Mocap Studio]].&lt;br /&gt;
&lt;br /&gt;
[[iPi Recorder]] supports the following RGB cameras and depth sensors:&lt;br /&gt;
* [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PlayStation3 Eye] (also known as PS Eye)&lt;br /&gt;
* Logitech [https://www.logitech.com/product/c922-pro-stream-webcam C922] and [https://www.logitech.com/product/brio Brio] web cameras&lt;br /&gt;
* Microsoft [https://azure.microsoft.com/en-us/services/kinect-dk/ Azure Kinect]&lt;br /&gt;
* Microsoft Kinect 2 ([https://www.amazon.com/gp/product/B00INAX3Q2/ref=as_li_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;linkCode=as2&amp;amp;creativeASIN=B00INAX3Q2&amp;amp;linkId=da247a196e84f14c2b61c08d18af20d9 XBOX One Kinect] sensor plus [https://www.amazon.com/gp/product/B01GVE4YB4/ref=as_li_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;linkCode=as2&amp;amp;creativeASIN=B01GVE4YB4&amp;amp;linkId=9badef6020066e1ff88608b3bdd77734 Kinect Adapter for Windows])&lt;br /&gt;
* Microsoft Kinect for Windows / Kinect XBOX 360&lt;br /&gt;
* Intel [https://www.intelrealsense.com/lidar/ RealSense L500 series] LiDAR cameras&lt;br /&gt;
* Intel [https://www.intelrealsense.com/stereo-depth/ RealSense D400 series] depth cameras&lt;br /&gt;
* [https://orbbec3d.com/product-astra/ Orbbec Astra (PRO)]&lt;br /&gt;
* ASUS Xtion 2&lt;br /&gt;
* ASUS Xtion / Xtion Live&lt;br /&gt;
* PrimeSense Carmine 1.08&lt;br /&gt;
* Any DirectShow compatible web cameras&lt;br /&gt;
* [[Quick_Start_Guide_for_Multiple_Action_Cameras_Configuration|Action cameras]] like GoPro&lt;br /&gt;
&lt;br /&gt;
Also iPi Recorder supports the following motion controllers for [[Motion Controllers|hands/props and head tracking]]:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlayStation_Move PlayStation Move]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wii_Remote Wii Remote] with [http://en.wikipedia.org/wiki/Wii_MotionPlus MotionPlus]&lt;br /&gt;
* Wii Remote Plus, which has MotionPlus integrated&lt;br /&gt;
&lt;br /&gt;
For storing records, the proprietary [[.iPiVideo File Extension|'''.iPiVideo''']] file format is used which can be handled only by [http://ipisoft.com/downloads_index.php iPi Soft products]. [[iPi Recorder]] also provides functionality for playback of such records, editing (removing part of cameras, time clipping) and exporting to AVI and WAV files.&lt;br /&gt;
&lt;br /&gt;
[[iPi Recorder User's Guide|See user's guide]] for complete information about functions of the software.&lt;br /&gt;
&lt;br /&gt;
iPi Recorder can be [https://ipisoft.com/downloads_index.php downloaded] and used free of charge. In case of any concerns during installing the software please [[iPi Recorder Installation|read the installation instructions]].&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of iPi Recorder can be found in the [[iPi Recorder Release Notes|release notes]].&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

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