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		<id>https://docs.ipisoft.com/index.php?action=history&amp;feed=atom&amp;title=Main_Page%2FSpecial_Features_in_Basic_and_Pro_Editions</id>
		<title>Main Page/Special Features in Basic and Pro Editions - Revision history</title>
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		<updated>2026-06-28T11:58:23Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://docs.ipisoft.com/index.php?title=Main_Page/Special_Features_in_Basic_and_Pro_Editions&amp;diff=2293&amp;oldid=prev</id>
		<title>Andrew: Streaming to Unreal</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/index.php?title=Main_Page/Special_Features_in_Basic_and_Pro_Editions&amp;diff=2293&amp;oldid=prev"/>
				<updated>2021-02-21T19:20:07Z</updated>
		
		<summary type="html">&lt;p&gt;Streaming to Unreal&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:20, 21 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|width=50.0%&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|width=50.0%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=AnimationStreaming.png&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=AnimationStreaming.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|link=Streaming &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to Unity&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|link=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Animation &lt;/ins&gt;Streaming&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=[[iPi Mocap Studio]] is capable of [[Streaming &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to Unity&lt;/del&gt;|realtime streaming]] of character's pose over network. This can be used to preview captured motion in an actual game scene inside the '''Unity''' editor.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=[[iPi Mocap Studio]] is capable of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Animation &lt;/ins&gt;Streaming|realtime streaming]] of character's pose over network. This can be used to preview captured motion in an actual game scene inside the '''Unity''' editor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and '''Unreal''' engine&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

	<entry>
		<id>https://docs.ipisoft.com/index.php?title=Main_Page/Special_Features_in_Basic_and_Pro_Editions&amp;diff=2191&amp;oldid=prev</id>
		<title>Andrew: Created page with &quot;&lt;div style=&quot;display:table; width:100%&quot;&gt;  &lt;!-- Live Preview --&gt; {{CommonFeatureItem |width=50.0% |image=LivePreview.png |link=Real-time Tracking for Live Preview |description=[...&quot;</title>
		<link rel="alternate" type="text/html" href="https://docs.ipisoft.com/index.php?title=Main_Page/Special_Features_in_Basic_and_Pro_Editions&amp;diff=2191&amp;oldid=prev"/>
				<updated>2019-10-12T11:55:24Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div style=&amp;quot;display:table; width:100%&amp;quot;&amp;gt;  &amp;lt;!-- Live Preview --&amp;gt; {{CommonFeatureItem |width=50.0% |image=LivePreview.png |link=Real-time Tracking for Live Preview |description=[...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;display:table; width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Live Preview --&amp;gt;&lt;br /&gt;
{{CommonFeatureItem&lt;br /&gt;
|width=50.0%&lt;br /&gt;
|image=LivePreview.png&lt;br /&gt;
|link=Real-time Tracking for Live Preview&lt;br /&gt;
|description=[[Real-time Tracking for Live Preview|Real-time Preview]] feature allows to perform tracking in real-time speed and instantly transfer motion to a 3D character for live preview right at the time of recording. This feature is available only for depth sensor(s) and doesn't support RGB cameras.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Animation Streaming --&amp;gt;&lt;br /&gt;
{{CommonFeatureItem&lt;br /&gt;
|width=50.0%&lt;br /&gt;
|image=AnimationStreaming.png&lt;br /&gt;
|link=Streaming to Unity&lt;br /&gt;
|description=[[iPi Mocap Studio]] is capable of [[Streaming to Unity|realtime streaming]] of character's pose over network. This can be used to preview captured motion in an actual game scene inside the '''Unity''' editor.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Andrew</name></author>	</entry>

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