Difference between revisions of "Recording Video from Depth Sensor Environment"
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Maximum capture area is about 7 by 7 feet ( = 2 by 2 meters), for all sensor models and configurations. | Maximum capture area is about 7 by 7 feet ( = 2 by 2 meters), for all sensor models and configurations. | ||
| − | + | The pictures below will help you to understand possible capture area and required space. Dimensions are different for Azure Kinect, Kinect 2 (Kinect for Xbox One) and Kinect 1st gen. sensors due to different field of view. | |
| − | ==== Kinect 2 for Windows | + | ==== Azure Kinect in NFOV mode and Kinect 2 for Windows (Kinect for Xbox One) ==== |
| + | |||
| + | Kinect 2 (Kinect for Xbox One) sensors and Azure Kinect sensors in NFOV mode (narrow-view mode) have very close view angles (less than Azure Kinect in WFOV mode has, but greater than Kinect 1st gen): | ||
| − | |||
<center><table border=0><tr> | <center><table border=0><tr> | ||
<td>[[Image:K2Sensor-scene-side-view.png|center|469px|Click to enlarge]]</td> | <td>[[Image:K2Sensor-scene-side-view.png|center|469px|Click to enlarge]]</td> | ||
| Line 48: | Line 49: | ||
<td><center>'''Side view'''</center></td><td><center>'''Top view'''</center></td> | <td><center>'''Side view'''</center></td><td><center>'''Top view'''</center></td> | ||
</tr></table></center> | </tr></table></center> | ||
| + | |||
| + | ==== Azure Kinect in WFOV mode ==== | ||
| + | |||
| + | Wide-view mode (WFOV mode) of Azure Kinect has extremely wide view angle: | ||
| + | |||
| + | <center><table border=0><tr> | ||
| + | <td>[[Image:K4A-WFOV-scene-side-view.png|center|435px|Click to enlarge]]</td> | ||
| + | <td>[[Image:K4A-WFOV-scene-top-view.png|center|340px|Click to enlarge]]</td> | ||
| + | </tr><tr> | ||
| + | <td><center>'''Side view'''</center></td><td><center>'''Top view'''</center></td> | ||
| + | </tr></table></center> | ||
| + | |||
| + | {{Note|But please be aware that quality depth map is better in narrow-view mode (NFOV mode). For this reason, if you have enough space, it is recommended to use NFOV mode for Azure Kinect sensors.}} | ||
==== First Generation Kinect ==== | ==== First Generation Kinect ==== | ||
| + | |||
| + | If you're using outdated 1st generation depth sensor like Kinect v1 or Orbbec Astra (PRO) which is almost the same as 1st gen. depth sensor: | ||
| + | |||
<center><table border=0><tr> | <center><table border=0><tr> | ||
<td>[[Image:KSensor-scene-side-view.png|center|456px|Click to enlarge]]</td> | <td>[[Image:KSensor-scene-side-view.png|center|456px|Click to enlarge]]</td> | ||
Revision as of 06:53, 30 September 2019
Contents
Environment
Minimum space requirements for depth sensor configurations depend on sensor model and number of sensors:
| Configuration | Azure Kinect (WFOV mode) | Azure Kinect (NFOV mode) Kinect 2 (Kinect for Xbox One) |
Kinect (1st gen.) |
|---|---|---|---|
| Single Depth Sensor |
7 by 5 feet = 2 by 1.5 meters |
8 by 5 feet = 2.5 by 1.5 meters |
10 by 10 feet = 3 by 3 meters |
| 2 Depth Sensors (90-degrees config.) |
7 by 7 feet = 2 by 2 meters |
8 by 8 feet = 2.5 by 2.5 meters |
10 by 10 feet = 3 by 3 meters |
| 2 Depth Sensors (180-degrees config.) |
12 by 7 feet = 3.5 by 2 meters |
16 by 8 feet = 5 by 2.5 meters |
20 by 10 feet = 6 by 3 meters |
| 3+ Depth Sensors |
12 by 12 feet = 3.5 by 3.5 meters |
16 by 16 feet = 5 by 5 meters |
20 by 20 feet = 6 by 6 meters |
Maximum capture area is about 7 by 7 feet ( = 2 by 2 meters), for all sensor models and configurations.
The pictures below will help you to understand possible capture area and required space. Dimensions are different for Azure Kinect, Kinect 2 (Kinect for Xbox One) and Kinect 1st gen. sensors due to different field of view.
Azure Kinect in NFOV mode and Kinect 2 for Windows (Kinect for Xbox One)
Kinect 2 (Kinect for Xbox One) sensors and Azure Kinect sensors in NFOV mode (narrow-view mode) have very close view angles (less than Azure Kinect in WFOV mode has, but greater than Kinect 1st gen):
Azure Kinect in WFOV mode
Wide-view mode (WFOV mode) of Azure Kinect has extremely wide view angle:
First Generation Kinect
If you're using outdated 1st generation depth sensor like Kinect v1 or Orbbec Astra (PRO) which is almost the same as 1st gen. depth sensor: