Difference between revisions of "Keyboard Shortcuts (iPi Mocap Studio)"
From iPi Docs
(Created page with "{{Note| This article is under construction and will be published in a few days. Meanwhile refer to v2 documentation: http://wiki.ipisoft.com/Keyboard_Shortcuts_(iPi_Mocap_Stud...") |
|||
| Line 1: | Line 1: | ||
| − | {{ | + | ==== Timeline Navigation ==== |
| + | <table> | ||
| + | {{KeyboardShortcut|<sub>space</sub>||Play/pause (also stops active processing pass if any)}} | ||
| + | {{KeyboardShortcut|M||Go to the first frame of region of interest (if current position belongs to it) or to the first frame of video (if current position is out of region of interest)}} | ||
| + | {{KeyboardShortcut|<|,|Go to the previous frame}} | ||
| + | {{KeyboardShortcut|>|.|Go to the next frame}} | ||
| + | {{KeyboardShortcut|?|/|Go to the last frame of region of interest (if current position belongs to it) or to the last frame of video (if current position is out of region of interest)}} | ||
| + | {{KeyboardShortcut|I||Set the beginning of region of interest to the current frame}} | ||
| + | {{KeyboardShortcut|O||Set the end of region of interest to the current frame}} | ||
| + | </table> | ||
| + | |||
| + | ==== 3D Tools and Cameras Switching ==== | ||
| + | <table> | ||
| + | {{KeyboardShortcut|!|1|Switch to the first camera view (same as clicking on '''Camera 1''' button in the toolbar)}} | ||
| + | {{KeyboardShortcut|@|2|Switch to the second camera view if exists (same as clicking on '''Camera 2''' button in the toolbar)}} | ||
| + | {{KeyboardShortcut|#|3|Switch to the third camera view if exists (same as clicking on '''Camera 3''' button in the toolbar)}} | ||
| + | {{KeyboardShortcut|$|4|Switch to the fourth camera view if exists (same as clicking on '''Camera 4''' button in the toolbar)}} | ||
| + | {{KeyboardShortcut|%|5|Switch to the fifth camera view if exists (same as clicking on '''Camera 5''' button in the toolbar)}} | ||
| + | {{KeyboardShortcut|^|6|Switch to the sixth camera view if exists (same as clicking on '''Camera 6''' button in the toolbar)}} | ||
| + | {{KeyboardShortcut|S||Switch to selection tool (same as clicking on '''Select''' button in the toolbar}} | ||
| + | {{KeyboardShortcut|Q||Switch to move tool (same as clicking on '''Move''' button in the toolbar}} | ||
| + | {{KeyboardShortcut|W||Switch to rotation tool (same as clicking on '''Rotate''' button in the toolbar}} | ||
| + | {{KeyboardShortcut|E||Switch to inverse kinematic (IK) tool (same as clicking on '''IK''' button in the toolbar}} | ||
| + | </table> | ||
| + | |||
| + | ==== Skeleton Navigation ==== | ||
| + | <table> | ||
| + | {{KeyboardShortcut|{|[|Move to the parent bone}} | ||
| + | {{KeyboardShortcut|}|]|Move to the child bone if exists or to the next sibling bone otherwise}} | ||
| + | {{ShiftKeyboardShortcut|{|[|Move to the previous sibling bone (cyclic)}} | ||
| + | {{ShiftKeyboardShortcut|}|]|Move to the next sibling bone (cyclic)}} | ||
| + | </table> | ||
| + | |||
| + | ==== Processing Commands ==== | ||
| + | <table> | ||
| + | {{CtrlShiftKeyboardShortcut|>|.|Track forward}} | ||
| + | {{CtrlShiftKeyboardShortcut|<|,|Track backward}} | ||
| + | {{CtrlShiftKeyboardShortcut|R||Refit pose}} | ||
| + | {{CtrlShiftKeyboardShortcut|J||Apply jitter removal}} | ||
| + | {{CtrlShiftKeyboardShortcut|A||Analyze actor appearance}} | ||
| + | {{CtrlShiftKeyboardShortcut|↑||Increase trajectory filtering}} | ||
| + | {{CtrlShiftKeyboardShortcut|↓||Decrease trajectory filtering}} | ||
| + | </table> | ||
| + | |||
| + | ==== File Commands ==== | ||
| + | <table> | ||
| + | {{CtrlKeyboardShortcut|N||Create new project from [[.iPiVideo_file_extension|.iPiVideo]] file (same as clicking on '''New''' button in the toolbar)}} | ||
| + | {{CtrlKeyboardShortcut|O||Open existing project file ([[.iPiMocap_file_extension|.iPiMocap]] or [[.iPiMocapTrial_file_extension|.iPiMocapTrial]]) from disk (same as clicking on '''Open''' button in the toolbar)}} | ||
| + | {{CtrlKeyboardShortcut|S||Save current project to disk (same as clicking on '''Save''' button in the toolbar)}} | ||
| + | {{CtrlKeyboardShortcut|I||Open animation from BVH/FBX/SMD file for playback}} | ||
| + | {{CtrlKeyboardShortcut|T||Import target character from BVH/FBX/DAE/SMD/DMX file for motion transfer}} | ||
| + | {{CtrlKeyboardShortcut|E||Export resulting animation for region of interest as BVH/FBX/DAE/SMD/DMX file}} | ||
| + | </table> | ||
| + | |||
| + | ==== Edit Commands ==== | ||
| + | <table> | ||
| + | {{CtrlKeyboardShortcut|Z||Undo the latest changes}} | ||
| + | {{CtrlKeyboardShortcut|Y||Redo the latest changes which have been undone before}} | ||
| + | {{CtrlKeyboardShortcut|C||Copy entire character pose to Clipboard (use <tt>Ctrl+V</tt> to paste)}} | ||
| + | {{CtrlKeyboardShortcut|B||Copy selected bone rotation to Clipboard (use <tt>Ctrl+V</tt> to paste)}} | ||
| + | {{CtrlShiftKeyboardShortcut|C||Copy rotations of selected bone and all its children (including all descendants) to Clipboard (use <tt>Ctrl+V</tt> to paste)}} | ||
| + | {{CtrlKeyboardShortcut|V||Paste character pose (entire or separate bones) from Clipboard to current frame}} | ||
| + | {{CtrlShiftKeyboardShortcut|V||Paste character pose (entire or separate bones) from Clipboard to all frames of region of interest}} | ||
| + | {{CtrlKeyboardShortcut|D||Delete character pose in current frame that will reset it to default T-pose}} | ||
| + | {{CtrlKeyboardShortcut|L||Load character pose (entire or separate bones) from file on disk to Clipboard (after loading pose can be paste using <tt>Ctrl+V</tt>)}} | ||
| + | {{CtrlKeyboardShortcut|P||Save character pose (entire or separate bones) from Clipboard to file on disk (this command is available if pose was copied to Clipboard using one of the <tt>Ctrl+C</tt>, <tt>Ctrl+Shift+C</tt>, <tt>Ctrl+B</tt> commands)}} | ||
| + | </table> | ||
| + | |||
| + | ==== Batch Commands ==== | ||
| + | |||
| + | |||
| + | |||
| + | <table> | ||
| + | {{CtrlShiftKeyboardShortcut|B||Start/stop adding passes to the current batch}} | ||
| + | </table> | ||
| + | |||
| + | |||
| + | [[Category:iPi Mocap Studio]] | ||
Revision as of 05:01, 21 June 2015
Contents
| — | Play/pause (also stops active processing pass if any) | ||
| — | Go to the first frame of region of interest (if current position belongs to it) or to the first frame of video (if current position is out of region of interest) | ||
| — | Go to the previous frame | ||
| — | Go to the next frame | ||
| — | Go to the last frame of region of interest (if current position belongs to it) or to the last frame of video (if current position is out of region of interest) | ||
| — | Set the beginning of region of interest to the current frame | ||
| — | Set the end of region of interest to the current frame |
3D Tools and Cameras Switching
| — | Switch to the first camera view (same as clicking on Camera 1 button in the toolbar) | ||
| — | Switch to the second camera view if exists (same as clicking on Camera 2 button in the toolbar) | ||
| — | Switch to the third camera view if exists (same as clicking on Camera 3 button in the toolbar) | ||
| — | Switch to the fourth camera view if exists (same as clicking on Camera 4 button in the toolbar) | ||
| — | Switch to the fifth camera view if exists (same as clicking on Camera 5 button in the toolbar) | ||
| — | Switch to the sixth camera view if exists (same as clicking on Camera 6 button in the toolbar) | ||
| — | Switch to selection tool (same as clicking on Select button in the toolbar | ||
| — | Switch to move tool (same as clicking on Move button in the toolbar | ||
| — | Switch to rotation tool (same as clicking on Rotate button in the toolbar | ||
| — | Switch to inverse kinematic (IK) tool (same as clicking on IK button in the toolbar |
| — | Move to the parent bone | ||||
| — | Move to the child bone if exists or to the next sibling bone otherwise | ||||
| — | Move to the previous sibling bone (cyclic) | |||
| — | Move to the next sibling bone (cyclic) |
Processing Commands
| — | Track forward | |||||
| — | Track backward | |||||
| — | Refit pose | |||||
| — | Apply jitter removal | |||||
| — | Analyze actor appearance | |||||
| — | Increase trajectory filtering | |||||
| — | Decrease trajectory filtering |
File Commands
| — | Create new project from .iPiVideo file (same as clicking on New button in the toolbar) | |||
| — | Open existing project file (.iPiMocap or .iPiMocapTrial) from disk (same as clicking on Open button in the toolbar) | |||
| — | Save current project to disk (same as clicking on Save button in the toolbar) | |||
| — | Open animation from BVH/FBX/SMD file for playback | |||
| — | Import target character from BVH/FBX/DAE/SMD/DMX file for motion transfer | |||
| — | Export resulting animation for region of interest as BVH/FBX/DAE/SMD/DMX file |
Edit Commands
| — | Undo the latest changes | |||||
| — | Redo the latest changes which have been undone before | |||||
| — | Copy entire character pose to Clipboard (use Ctrl+V to paste) | |||||
| — | Copy selected bone rotation to Clipboard (use Ctrl+V to paste) | |||||
| — | Copy rotations of selected bone and all its children (including all descendants) to Clipboard (use Ctrl+V to paste) | |||||
| — | Paste character pose (entire or separate bones) from Clipboard to current frame | |||||
| — | Paste character pose (entire or separate bones) from Clipboard to all frames of region of interest | |||||
| — | Delete character pose in current frame that will reset it to default T-pose | |||||
| — | Load character pose (entire or separate bones) from file on disk to Clipboard (after loading pose can be paste using Ctrl+V) | |||||
| — | Save character pose (entire or separate bones) from Clipboard to file on disk (this command is available if pose was copied to Clipboard using one of the Ctrl+C, Ctrl+Shift+C, Ctrl+B commands) |
Batch Commands
| — | Start/stop adding passes to the current batch |