| — | Switch to the first camera view (same as clicking on Camera 1 button in the toolbar) |
| — | Switch to the second camera view if exists (same as clicking on Camera 2 button in the toolbar) |
| — | Switch to the third camera view if exists (same as clicking on Camera 3 button in the toolbar) |
| — | Switch to the fourth camera view if exists (same as clicking on Camera 4 button in the toolbar) |
| — | Switch to the fifth camera view if exists (same as clicking on Camera 5 button in the toolbar) |
| — | Switch to the sixth camera view if exists (same as clicking on Camera 6 button in the toolbar) |
| — | Switch to selection tool (same as clicking on Select button in the toolbar |
| — | Switch to move tool (same as clicking on Move button in the toolbar |
| — | Switch to rotation tool (same as clicking on Rotate button in the toolbar |
| — | Switch to inverse kinematic (IK) tool (same as clicking on IK button in the toolbar |
| — | Undo the latest changes |
| — | Redo the latest changes which have been undone before |
| — | Copy entire character pose to Clipboard (use Ctrl+V to paste) |
| — | Copy selected bone rotation to Clipboard (use Ctrl+V to paste) |
| — | Copy rotations of selected bone and all its children (including all descendants) to Clipboard (use Ctrl+V to paste) |
| — | Paste character pose (entire or separate bones) from Clipboard to current frame |
| — | Paste character pose (entire or separate bones) from Clipboard to all frames of region of interest |
| — | Delete character pose in current frame that will reset it to default T-pose |
| — | Load character pose (entire or separate bones) from file on disk to Clipboard (after loading pose can be paste using Ctrl+V) |
| — | Save character pose (entire or separate bones) from Clipboard to file on disk (this command is available if pose was copied to Clipboard using one of the Ctrl+C, Ctrl+Shift+C, Ctrl+B commands) |