Difference between revisions of "Depth Sensors Comparison"
| Line 52: | Line 52: | ||
| 2 || Orbbec Astra (PRO) || $160 || [https://en.wikipedia.org/wiki/Structured_light Infrared Coded Structured Light] || 45° || 640x480 (interpolated, actual: 320x240 or even less) || 30 || USB 2.0 || yes || not required || has but M6 (not 1/4″) | | 2 || Orbbec Astra (PRO) || $160 || [https://en.wikipedia.org/wiki/Structured_light Infrared Coded Structured Light] || 45° || 640x480 (interpolated, actual: 320x240 or even less) || 30 || USB 2.0 || yes || not required || has but M6 (not 1/4″) | ||
|- | |- | ||
| − | | 3 || Intel RealSense D435 || $180 || [https://en.wikipedia.org/wiki/Structured_light Infrared Coded Structured Light] combined with stereo RGB matching || 65.5° (but only 42° for RGB || up to 1280x720 (but very noisy | + | | 3 || Intel RealSense D435 || $180 || [https://en.wikipedia.org/wiki/Structured_light Infrared Coded Structured Light] combined with stereo RGB matching || 65.5° (but only 42° for RGB) || up to 1280x720 (but very noisy, inaccurate and with a lot of artifacts like waves and blur!) || up to 90 || USB 3.0 || yes || not required || has (1/4″) |
|- | |- | ||
| 4 || ASUS Xtion 2 || $270 || [https://en.wikipedia.org/wiki/Time-of-flight_camera Time-of-Flight] || 52° (but can be mounted in vertical position, then - 74°) || 640x480 (interpolated: actual is less than 320x240) || 30 || USB 3.0 || no || not required || has on bottom and right sides (1/4″) | | 4 || ASUS Xtion 2 || $270 || [https://en.wikipedia.org/wiki/Time-of-flight_camera Time-of-Flight] || 52° (but can be mounted in vertical position, then - 74°) || 640x480 (interpolated: actual is less than 320x240) || 30 || USB 3.0 || no || not required || has on bottom and right sides (1/4″) | ||
| Line 98: | Line 98: | ||
:Plus: | :Plus: | ||
* Higher price than price of first-gen sensors | * Higher price than price of first-gen sensors | ||
| − | * Astra has mount for tripod but '''M6''' instead of '''1/4″''' | + | * Astra has mount for tripod but '''M6''' instead of '''1/4″''' |
| + | |- | ||
| + | | 3 || Intel RealSense D435 || | ||
| + | * Up to 90 FPS | ||
| + | * High resolution of depth map | ||
| + | * Good field-of-view (FOV) | ||
| + | * Very compact | ||
| + | * Great tech support, fast fixes, frequent updates | ||
| + | || | ||
| + | * Very low quality of depth map (high noise, many artifacts) | ||
| + | * Multiple sensor configuration is not practical with this sensors because of accuracy and quality of depth map (cannot be calibrated) | ||
| + | * RGB camera has significantly lower FOV | ||
| + | |- | ||
| + | | 4 || ASUS Xtion 2 || | ||
| + | * Time-of-Flight like Kinect 2 | ||
| + | * Good field-of-view (FOV) | ||
| + | * Can be fixed in vertical position | ||
| + | * Very compact | ||
| + | || | ||
| + | * Extremely low effective resolution of depth map (too low amount of 3D dots) | ||
| + | * No mapping between RGB and depth | ||
| + | * Only single sensor on one PC is supported | ||
| + | * High price | ||
|} | |} | ||
Revision as of 12:34, 20 July 2018
Depth Sensors Support
iPi Recorder supports the following depth sensors:
- Modern depth sensors:
- MS Kinect 2 (XBOX One Kinect sensor plus Kinect Adapter for Windows)
- Orbbec Astra (PRO)
- Intel RealSense D435 and D415
- ASUS Xtion 2
- First generation depth sensors:
- MS Kinect v1 (Kinect for Windows sensor or [1] sensor plus adapter)
- ASUS Xtion and ASUS Xtion Live devices (and also PRO modifications for developers)
- PrimeSense Carmine 1.08
First generation depth sensors are almost outdated but still usable. For example, Orbbec Astra (PRO) has totally the same depth quality and resolution as these outdated sensors. For this reason you can use for example MS Kinect v1 sensor(s) and get exactly the same results as with Orbbec Astra sensor(s). If needed you can find more information about these sensors in documentation for previous version of iPi Motion Capture.
As to modern depth sensors, MS Kinect 2 (Kinect for XBOX One) sensor remains the best choice for full body motion capture. The quality and accuracy of depth map from MS Kinect 2 are the best on the market.
Comparison
Main features of depth sensors:
| Place | Sensor | Price (approx) | Technology | Depth FOV (vertical) | Depth Resolution | Depth FPS | Interface | Multiple Sensors on One PC | External Power Supply | Tripod Mount |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Kinect 2 (Kinect for XBOX One) | $160 | Time-of-Flight | 60° | 512x424 (very good quality!) | 30 | USB 3.0 | no | required | has (1/4″) |
| 2 | First-gen depth sensors | from $30 | Infrared Coded Structured Light | 45° | 640x480 (interpolated, actual: 320x240 or even less) | 30 | USB 2.0 | yes | not required (except Kinect v1) | no |
| 2 | Orbbec Astra (PRO) | $160 | Infrared Coded Structured Light | 45° | 640x480 (interpolated, actual: 320x240 or even less) | 30 | USB 2.0 | yes | not required | has but M6 (not 1/4″) |
| 3 | Intel RealSense D435 | $180 | Infrared Coded Structured Light combined with stereo RGB matching | 65.5° (but only 42° for RGB) | up to 1280x720 (but very noisy, inaccurate and with a lot of artifacts like waves and blur!) | up to 90 | USB 3.0 | yes | not required | has (1/4″) |
| 4 | ASUS Xtion 2 | $270 | Time-of-Flight | 52° (but can be mounted in vertical position, then - 74°) | 640x480 (interpolated: actual is less than 320x240) | 30 | USB 3.0 | no | not required | has on bottom and right sides (1/4″) |
Major Pros and Cons of depth sensors:
| Place | Sensor | Pros | Cons |
|---|---|---|---|
| 1 | Kinect 2 (Kinect for XBOX One) |
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| 2 | First-generation Depth Sensors |
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| 2 | Orbbec Astra (PRO) |
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| 3 | Intel RealSense D435 |
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| 4 | ASUS Xtion 2 |
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The winner is Kinect 2 (Kinect for XBOX One).
First-generation depth sensors and Orbbec Astra (PRO) share the second place.
Drivers
To use the sensors, you may need to download and install device drivers and software libraries for ASUS Xtion / ASUS Xtion Live / PrimeSense Carmine.